|
The only content mod I use is the small storage one which gives you miniature containers with 8 slots, perfect for a small buffer or tapping off your production line to have components available for manual pickup. Other than that I only use the must-have "Smart!" mod that lets you build almost anything in bulk and automatically places belts as appropriate when building splitters/mergers next to machines.
|
# ¿ Sep 30, 2021 13:15 |
|
|
# ¿ May 21, 2024 03:19 |
|
Satisfactory gets the best bugs when you use mods in multiplayer. All praise our giant chainsaw sky god.
|
# ¿ Oct 3, 2021 18:13 |
|
Belts are always the bottleneck early on. Doesn't matter how much you overclock your miners when your crappy belts can only move 120 ore/min anyway.
|
# ¿ Oct 5, 2021 16:32 |
|
You still only have one output port from each miner. It would be nice if you could put a splitter directly on a machine's output and it would feed it at unlimited speed. That would fix the problem of not being able to fully overclock Mk3 miners too. (Mk3 miners at 200%+ on a pure node mine faster than even Mk5 belts can handle)
|
# ¿ Oct 5, 2021 16:56 |
|
nielsm posted:There is a way to belt feed biomass into power generation. It's called the alternate recipes for charcoal and biocoal, and then using coal generators.
|
# ¿ Oct 10, 2021 13:51 |
|
Watching Scalti's videos makes me appreciate Smart! so much.
|
# ¿ Oct 10, 2021 14:18 |
|
Is he afraid of running out of space?
|
# ¿ Oct 11, 2021 11:12 |
|
Klyith posted:There's a guy on reddit that makes blueprints for 'stackable' factories (more factory = build another module on top). They're kinda interesting in a "weird design constraint" way, though I think they're kinda silly for how labor intense they'd be to build at scale... But they're exact blueprints if that's what you're looking for.
|
# ¿ Oct 22, 2021 21:58 |
|
Anyone else playing multiplayer regularly run into the problem where the non-hosting player can't remove trees and foliage if they're too far away from the hosting player? My buddy went exploring eastern part of the map while I was building in the northern forest and said any tree he cut down would instantly come back, as if my hosting session didn't register his actions.
|
# ¿ Oct 27, 2021 12:32 |
|
Can you build a normal support pole there?
|
# ¿ Oct 28, 2021 09:30 |
|
Ciaphas posted:before i burn a not-insignificant amount of bandwidth re-downloading this and switching to experimental, does it seem reasonably stable or is it still in the early Here Be Dragons stage of updates? Loading my previous U4 save hasn't crashed (yet), but I had a few modded buildings in that that I have to run around replacing. e: Also holy poo poo the northern forest is gorgeous now. Collateral Damage fucked around with this message at 15:56 on Oct 31, 2021 |
# ¿ Oct 31, 2021 15:27 |
|
Klyith posted:Where you're at is still early game, you don't need to think about large-scale organization yet. Just run the output of what you're making now into the new machine. Don't worry too much about making a spaghetti mess, it's hard to stay organized when the unlocks are coming so fast.
|
# ¿ Nov 1, 2021 16:56 |
|
Mayveena posted:Scalti says that all of his videos are now out of date because of the changes. Hundreds of hours of work. He's going to try to talk with Coffee Stain but he doesn't think that will help. At the end of the day folks, the game is in Early Access for a reason and you gotta be careful devoting too much energy to a certain style of play. OR you can be like me and consider it an opportunity to start fresh Personally I think just having stuff floating in the air looks bad, so I'm very happy for the small pillars and other various support structures they've added. Edit: Just tried it and I guess it wasn't that because I can still build sandwich layers the way he does. Collateral Damage fucked around with this message at 18:20 on Nov 1, 2021 |
# ¿ Nov 1, 2021 17:59 |
|
And if your consumption isn't equal to your max consumption you should build some Awesome sinks and dump your excess into them so your lines don't sit idle.
|
# ¿ Nov 7, 2021 18:21 |
|
That explains why I couldn't connect a lifter to a coal generator until I disassembled it and rebuilt it in the exact same location.
|
# ¿ Nov 7, 2021 19:13 |
|
I wish the game would do selective snapping, so like you could do something like place a ghost of a pipe cross, then point at a pipe connection and the cross would align horizontally/vertically with it
|
# ¿ Nov 8, 2021 19:46 |
|
Probably because people have been asking for it since forever, and it's not a huge hassle to add if you already have a coordinate system in the game anyway.
|
# ¿ Nov 11, 2021 13:33 |
|
There are a few collision box issues in the northern forest but nothing serious.
|
# ¿ Nov 18, 2021 15:29 |
|
Yeah the entire northern forest has been remade and there's no real way for the game to map what you've cut down to the new trees, so if you built in the northern forest your base will be nice and lush.
|
# ¿ Nov 18, 2021 19:18 |
|
Roundboy posted:Ok, truck routes seem to work, but JFC guys why did you make the default option when entering the 'V' menu to be 'start recording' ?
|
# ¿ Nov 29, 2021 00:20 |
|
The main gripes I have with the game at the moment is that piping and water extractors are still a pain in the butt, and trucks are as others pointed out somewhat awkward to use still. They're better than they were, but not being able to edit a track (beyond deleting individual nodes) without deleting and re-recording it is annoying.
|
# ¿ Apr 2, 2022 13:52 |
|
A restart is a chance to rebuild better and not make the mistakes you did last time, a chance to make fresh and new mistakes instead. I restart each time but I cheat in a handful of hard drive recipes because trusting RNG to give you the casted screws alt recipe is the least fun part of the early game.
|
# ¿ Jun 13, 2022 12:35 |
|
I had two of the rhino mobs spawn inside each other and neither was able to move, letting me kill them easily. The new bug spawners are pretty easy to deal with, just ignore the bugs and kill the spawner. You'll take a bit of damage but even with the xeno basher you'll kill the spawner before it can poop out a second bunch of bugs. This time I didn't wait until tier 4 until I went looking for hard drives so I was able to get Cast Screws right away.
|
# ¿ Jun 22, 2022 19:52 |
|
They'll be compatible but if you've built along the north east coast you may come back to find part of your factory underground.
|
# ¿ Jun 27, 2022 07:42 |
|
The optimization is in the oil/aluminium phases where you need to use the side products or face your production line locking up. The easy way is to just dump the excess into the Awesome Sink, but if you want to challenge yourself try to balance production and consumption.
|
# ¿ Jun 30, 2022 19:12 |
|
Apparently if you put a pipe intersection on a pipe that is too short (say, stretching between two floor holes 5m apart) it will work for a while, then randomly stop working. Or it will work fine for the rest of your play session, then not work the next time you load the save.
|
# ¿ Jul 4, 2022 14:33 |
|
I play this game slowly. Today I spent 2 hours just making my coal power setup pretty, untangling the unholy mess of piping I had originally put down and generally tidying the place up. I didn't advance any goals by even one item. fake edit: And now I see I forgot to finish one of the walkways.
|
# ¿ Jul 4, 2022 19:14 |
|
Oxyclean posted:does this setup need pumps? I've always tried to build the flattest possible coal setups to avoid flow or pumping issues cause I hate the idea of losing power to pumping when I can avoid it. (Also, I think I thought pumps took more power then what I just saw when I looked it up.)
|
# ¿ Jul 5, 2022 06:18 |
|
Mailer posted:While I'm asking all the newbie questions, I'm still trying to figure this one out: As mentioned earlier, if you use floor holes for piping that can some times restrict flow for no apparent reason, so it's often better to just clip the pipes through the floors and add the floor holes afterwards if you want the look of floor holes.
|
# ¿ Jul 6, 2022 13:52 |
|
Smiling Demon posted:To be fair, building inline on pipes and belts is relatively new.
|
# ¿ Jul 14, 2022 02:15 |
|
A thing I'm doing with sandwich factories is making floor slightly offset to accomodate smokestacks on the buildings that have them like refineries and coal generators. Looks pretty neat if you ask me. In this case each level is offset by half a foundation (using walkways to adjust the offset when building) e: Vanity shot of my Computer factory. Never going to make another one that's completely enclosed in glass like this though, it absolutely murders the framerate on my 1060
|
# ¿ Jul 15, 2022 14:57 |
|
NoEyedSquareGuy posted:They've said clearly that they'll never implement machines breaking because they want the game to be a casual building experience rather than a constant pain in the rear end. Good design choice imo. I still wish Trucks were easier to use. They're better than they were, but ideally you'd be able to just tell a truck to go from one station to another and it would find its own way there, with the option of manually placing down waypoints for finer control.
|
# ¿ Jul 23, 2022 14:06 |
|
I wish the splitter/merger was a bit smaller, just so you could see a bit more of connecting belts. At least they fixed the merger being slightly offset in height from the splitter in U5, that was driving me mad before.
|
# ¿ Jul 25, 2022 11:40 |
|
Ben Nerevarine posted:As somebody who slide jumps everywhere out of habit I agree, I think if it gave a slightly greater benefit and also if sliding in general conserved momentum, they could squeeze quite a bit more fun out of basic movement Also add an lower tech off-road exploration vehicle just for personal mobility, like an ATV.
|
# ¿ Jul 28, 2022 07:07 |
|
Tenebrais posted:Isn't that what the Explorer is? I guess the blade runners are meant as the early game mobility option.
|
# ¿ Jul 30, 2022 09:08 |
|
priznat posted:Also: each screw in a bin lovingly individually rendered The first time you produce a bin of screws your CPU explodes.
|
# ¿ Aug 4, 2022 07:28 |
|
I wish they'd fix trucks bouncing when you drive on foundations.
|
# ¿ Aug 4, 2022 17:15 |
|
I like the small storage containers for tapping off a bit of resources before you have smart splitters.
Collateral Damage fucked around with this message at 23:38 on Sep 25, 2022 |
# ¿ Sep 25, 2022 17:30 |
|
Yeah the biggest QoL change your can do for yourself is rebind the Paste Settings to something you can hit without taking your hand off WASD.
|
# ¿ Sep 25, 2022 23:40 |
|
|
# ¿ May 21, 2024 03:19 |
|
I wanted to test the personal teleporter mod, but half of the mod's description is the author begging for crypto donations.
|
# ¿ Sep 26, 2022 11:26 |