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Is it safe to throw all these alien artifacts that are a WIP into the awesome sink?
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# ¿ Jun 11, 2020 00:21 |
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# ¿ May 17, 2024 17:03 |
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I accidentally shut down a sector that had fuel for my trucks long enough that the truck ran out of power. Now this wouldn't be bad, just find it and throw some fuel in it. Except it has apparently fallen through the world and now I got this marker on my compass for a vehicle I cannot use and auto pilot markers I can't delete all at once. Is there a way to fix this that isn't going hours back? E: used a file save editor and deleted it Leal fucked around with this message at 07:10 on Jun 13, 2020 |
# ¿ Jun 13, 2020 03:05 |
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The pipe is ready bro, just head on in...
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# ¿ Jun 14, 2020 02:30 |
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I've set up a warehouse for basic materials, ingots, plastics and so on. The idea is the train loops around all the different resource nodes that process the ores/oil into these materials and picks it all up, then brings it here for processing. Then trucks are used to bring these materials to different factories that make other stuff. But my mind just... can't parse setting up trucks like this or if the truck stations would replenish fast enough when it comes to having a truck make multiple stops. I can just feel the gears in my head slow down when thinking "alright we'll put this factory here, set up truck routes. But will the truck station replenish fast enough when the truck arrives? Will this make shortages? What about when multiple truck types are coming to the same factory?"
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# ¿ Jun 14, 2020 18:49 |
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Oxyclean posted:Is there some kind of filters/sorters that come later? Right now I'm guessing if I want to use trucks they're only going to be able to carry one good for now? You'll have to go down the caterium research tree to unlock smart splitters.
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# ¿ Jun 14, 2020 21:15 |
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That is exactly what happened with my brother, he died and when he went back to get his stuff he smacked loot all cause the ambient radiation was killing him. Then he realized he had the ore in his inventory and died again.
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# ¿ Jun 15, 2020 21:21 |
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Why does the explorer have a second seat in it if another player can't ride shotgun?
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# ¿ Jun 15, 2020 21:29 |
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Truck refueling has been working fine for me in multiplayer, disappearing trucks nonwithstanding, are you running a conveyor belt into the left most input slot?
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# ¿ Jun 16, 2020 06:45 |
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Honestly I was expecting it to be a case where it deleted the extra miner
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# ¿ Jun 16, 2020 20:53 |
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Am I trying too hard to relive the magic of Titan Fall 2 or does wearing runner boots and sprinting, jumping and crouch sliding faster then vehicle transportation?
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# ¿ Jun 16, 2020 23:42 |
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drat getting rid of screws is a game changer, isn't it?
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# ¿ Jun 17, 2020 01:09 |
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Leal posted:
Well its been a few days but I got truck stops lined up with belts feeding the fuel and material to export out to factories. I figure one dedicated truck per factory to bring materials to the factory, a series of smart splitters to separate out everything and an extra truck stop with overflow materials that get shipped back when the truck returns will get things going.
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# ¿ Jun 18, 2020 01:28 |
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Just launched the final tier of the space needle Ada didn't say anything. And tier 8 doesn't exist. I don't know how I feel about this.
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# ¿ Jun 18, 2020 03:10 |
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I wish there was a way to program trucks to only pick up x amount from a truck stop and to not leave another until everything gets dropped off. Having multiple truck stops for each resource caused problems when the truck still had other resources in it and dropped it off into the incorrect truck stop, causing a lock when the incorrect item went into the constructor. I decided I'll go to a single truck stop and have one truck drop off all materials, with a smart splitter to shuffle everything around and throwing all the excess to another truck stop that gets picked up and ferried back to the warehouse. But I get the feeling THAT can get backed up which will lock up the splitter and fuuuck why did I go with multiple factories spread around that gets fed by trucks?!
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# ¿ Jun 19, 2020 06:49 |
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If you do a locomotive on each side would you need to have 2 stops per station? Or would 1 station work, regardless of which locomotive was moving?
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# ¿ Jun 21, 2020 18:28 |
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The overflow setting is amazing. Either run that stuff to go back into storage or into The Sink.
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# ¿ Jun 24, 2020 06:51 |
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Beeline to coal
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# ¿ Jun 27, 2020 18:46 |
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Vehicles are great cause I keep tripping the big tall thing
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# ¿ Jul 3, 2020 21:16 |
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2 industrial fluid buffers at the base.
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# ¿ Jul 24, 2020 22:27 |
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Now I just want to make an extension for my warehouse that will refine biofuel so I can just throw whatever junk is clogging my inventory and let the system take care of it. E: Hell this will also be nice in getting rid of mob drops since those clog up The Sink
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# ¿ Aug 3, 2020 22:14 |
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Of course with threshers you'll need crops, and then automated farming comes into play
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# ¿ Aug 4, 2020 04:40 |
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Whats this concept of "organized base"
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# ¿ Oct 9, 2020 21:10 |
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Mod for zip ties and those strips of paper with adhesive on one side that you write on and wrap around wires to know what goes where, please.
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# ¿ Oct 10, 2020 21:05 |
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Something I just thought of. If update 4 is gonna nuke my save, then I'm not gonna really keep all the christmas event stuff, will I?
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# ¿ Dec 7, 2020 07:44 |
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You can tame the lizard dogs?!
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# ¿ Jan 17, 2021 17:03 |
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https://www.youtube.com/watch?v=IB0g5OlelFM Power storage is gonna be coming and this looks good, being able to have a cushion on spikes. Makes me wonder when we unlock it, would make it not quite so vital to get coal if your spare bioburner power gets saved up
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# ¿ Feb 13, 2021 07:37 |
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Set up 2 foundations over the bottomless pits, far apart enough that there is a gap but you can still jump over. Jump between them while timing opening your inventory over the gap and dropping the waste. Tada!
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# ¿ Mar 6, 2021 19:58 |
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I'm loving hyped for drones. Question is, will they be more or less likely to get caught up on everything.
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# ¿ Mar 16, 2021 22:10 |
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https://thumbs.gfycat.com/AccomplishedSplendidLabradorretriever-mobile.mp4
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# ¿ Mar 23, 2021 07:47 |
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I think this is one of the worst hard drives I've ever gotten
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# ¿ Apr 17, 2021 05:16 |
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Zipline is along the caterium research tree
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# ¿ Apr 18, 2021 18:28 |
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God I wish the scanner would stop scanning crash sites you already opened
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# ¿ Apr 19, 2021 19:31 |
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Mayveena posted:In dumb dumb terms, can someone explain what I need to do differently with my coal set up to accommodate the new changes? I do a 6 coal generator/3 water extractor set up to start. Thanks. Since generators now operate at full load now instead of changing based on how much power is needed, check how much coal/water your generators need and make sure your miners are providing enough and your belts are able to keep up the flow. I currently got 10 generators going off 1 mk2 miner (at 125% overclock) and 2 water extractors that are 200% overclocked and its working fine
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# ¿ Apr 19, 2021 19:44 |
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Tenebrais posted:That would be nice. As it is I build a lookout tower at every crash site I loot - they're very visible so I can generally tell from a distance I've already been there so I don't waste my time. This is a good one, I'm gonna be doing that
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# ¿ Apr 19, 2021 19:54 |
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The solution my brother and I have is "put in more". Efficiency? Pbbbttt. Whats that, backstock of iron ore? More smelters. Smelters are stopping cause they aren't getting enough ore? Overclock the mine.
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# ¿ Apr 20, 2021 19:44 |
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Leal posted:
I'm doing this again, but reworking it. Instead of a warehouse of just holding raw materials, it'll hold all combinations of parts. Each node cluster will be its own factory that extracts, smelts and builds stuff then it gets ferried out to this warehouse and put into its own container, with surplus being sent to The Sink. I'm putting out a belt that'll show what container holds what. This is mostly to have a one stop shop for parts to build stuff (and milestone stuff I guess), I'll also build some belts that'll run elevator stuff out and towards the elevator.
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# ¿ Apr 20, 2021 22:38 |
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Back side of that row of containers. Stuff will be coming in at the far end on the belts on the right side. The belts comes towards me with smart splitters set to put the proper item into the proper container to the right and any overflow onto the belts on the left. When the line reaches me it goes up a lift and then heads back away from me for the containers up top. Then anything that isn't put into a container joins the belts on the left which all feeds into a sink. There is some space between the containers pictured and another set of containers so I can make splitters for whatever product I need to shuttle out to the elevator.
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# ¿ Apr 21, 2021 01:04 |
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A big issue with trucks is that you can only fill a truck stop through 1 belt, meaning you can fill up that stop as fast as a single of your fastest belt. You'd have to make more truck stops to compete with multiple belts, which is gonna take an ungodly amount of space. E: Which is why I don't bother.
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# ¿ Apr 22, 2021 17:52 |
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In expanding my central warehouse, I'm setting up some belts and containers to hold consumable stuff. Food items, ammo, filters, etc. I noticed something with food items on belts though
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# ¿ Apr 23, 2021 20:52 |
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# ¿ May 17, 2024 17:03 |
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Finally, my brother and I have hit drones LET'S loving GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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# ¿ Apr 24, 2021 05:47 |