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ninjewtsu posted:trucks are worse than conveyer belts in satisfactory the same way trains are worse than belts in factorio. yes, you can technically achieve more throughput by running 12 belts in parallel across miles of map, but why would you want to? just set up a route and put that time and those resources to better use somewhere else I don't quite get this, I mean the material can only exit the production facility/enter the truck station as fast as a belt can take it so how is a truck faster then a belt?
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# ¿ Apr 12, 2019 14:56 |
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# ¿ May 17, 2024 01:20 |
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Phobeste posted:What he’s saying is belts can be faster because they’re parallelizable so in theory they’re always better but with trucks or trains or whatever the benefit is you don’t have to do insane parallel belting for literal kilometers. So you what stack multiple truck stations where does the inputs on those come from? Like I belt my oil back to my base, it produces 240 minute out of the machine the belt can handle 450 minute how would a truck get that back to my base faster then the belt does?
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# ¿ Apr 12, 2019 22:11 |
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I like my 2km tier 4 belts just because they serve as easy fast travel so if I'm out exploring I can bounce to my oil field and ride the belt back.
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# ¿ Apr 13, 2019 00:03 |
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I uh have a confession to make, I am on the max tier of the current beta and built a super factory for super computers. I just learned that you can combine power plants to make a combined power grid, at some point early on I thought you couldn't so I've been calculating exactly like 150mw per fuel power plant for each of my power grids.
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# ¿ Apr 21, 2019 17:37 |
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Bondematt posted:He probably did, and then the power went out. Yeah I think early on I built too much and combined the two power plants on the hub and guess that caused it. Overall it's not been so bad except for that while on coal power where some buildings needed 55mw I have had to overclock the power plant. I started combining my power plants now but it's been so long and the factories so big it's hard to even figure out how to hook then together. I guess geothermal plants make more sense now too.
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# ¿ Apr 21, 2019 20:39 |
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Mr. Powers posted:If you have N item types on a belt to sort, you can use the smart splitter to pick off 2 at each splitter. With a programmable splitter you can sort hierarchically rather than serially. Ores to the left, Ingots to the right, secondary sorts on each of those, plus everything further down the main sorting trunk. I have never ended up with more then one thing on a belt in this game due to space not being any sort of issue and all machines directly outputting to a belt.
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# ¿ May 1, 2019 17:24 |
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LonsomeSon posted:The first hotfix update last month deleted all the coal from every inventory slot in my save, including my own, vehicle cargo bays, and vehicle fuel slots. https://www.satisfactorymap.com
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# ¿ May 4, 2019 17:40 |
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Crazyeyes24 posted:So this game is looking drat good and would scratch one hell of an itch. After being burned on almost every single early access title I've bought into, and not wanting to touch anything Epic with a 10ft pole, I have to ask: Is it worth it? It's good but not great so far, don't go in expecting Factorio or anything. The lack of biters/the 3dness of it removes much/all of the challenge and the lack of blueprints makes the scale to which you need to build poo poo very tedious. It has potential though and if you are after a more sandbox experience it's decent but I'd give it another year or so.
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# ¿ Jul 1, 2019 22:52 |
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Biosmass doesn't encourage exploration either, there's tons of it right near where you start in most places, it's just pointless busywork moreso then the rest of the game is.
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# ¿ Feb 21, 2020 03:51 |
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I'll consider it ready for release once it has a blueprint or copy paste built in. Too much time is spent repeating the same few clicks for any sort of mass production.
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# ¿ Feb 23, 2020 18:48 |
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The combat is my least favorite thing about this game, I even liked Factorio's biters. I feel like this game should borrow a page from Fortresscraft where waves based on your pollution would spawn and attack only your HQ. If they destroyed it your factory would reset for a while but not need to be rebuilt, they already have a central target with the space elevator.
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# ¿ Feb 24, 2020 23:24 |
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Fangz posted:Satisfactory is designed to produce expansive factories. Rebalancing the game to make factories smaller just so completely misses the point. Placing 100x duplicate machines and power connections and conveyor belts with dozens of clicks per unit is not content it is busywork.
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# ¿ Jul 14, 2020 00:58 |
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Fangz posted:A fuel efficient hover mode for the jetpack would be nice for building stuff, yeah. Then why does it matter if we get a blueprint system to make mass production easier? Why is it so important that they manually place each piece for however many copies they need?
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# ¿ Jul 14, 2020 01:09 |
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Fangz posted:Let me explain again, what you are supposed to do is *not* hit the next tier as soon as possible. You are not suppose to scale up for mass production by clicking a thousand times or whatever until you can produce what you need in two minutes. If the only point of exploration is to reduce tedium then that's not a good game. Alternative recipes aren't just about speed but using the right resources. Also your examples somehow imply that resource nodes are not somehow bottlenecks.
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# ¿ Jul 14, 2020 01:41 |
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I'd be fine with simple copy/pasting not even importing blueprints.
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# ¿ Jul 14, 2020 03:50 |
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So I haven't played this in years. Glad to see Blueprints in but the size is very restrictive, I can't even figure out how to get a 2 row setup of smelters to fit in this square.
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# ¿ Jan 28, 2023 03:01 |
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CainFortea posted:Embrace I refuse Factorio was too good for a Z-axis so I'm gonna pretend this is too!
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# ¿ Jan 28, 2023 03:16 |
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Just learned the hard time consuming way that blueprints do not connect rails despite visually looking like they do. Also if you have two tails too close the signals mix, they need some QoL on all this.
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# ¿ Dec 12, 2023 21:54 |
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# ¿ May 17, 2024 01:20 |
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I use a mod for earlier trains and just set up train lines going everywhere, easy enough to ride the rails to get to parts of the base at that point.
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# ¿ Dec 27, 2023 03:21 |