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Wait, there was no pre-loading? Epic, get it together.
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# ¿ Mar 19, 2019 18:24 |
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# ¿ May 17, 2024 01:35 |
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I would really like a global grid I can snap to to fulfill my sperg needs.
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# ¿ Mar 20, 2019 16:41 |
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I went on an expedition to find some today. I got hopelessly lost.. But there is some really cool terrain out there! (I got 3 hard drives)
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# ¿ Mar 24, 2019 00:40 |
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You could just run multiple trucks.
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# ¿ Mar 24, 2019 06:46 |
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FYI it needs all that power at once, so you may have to build multiple power generators.
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# ¿ Mar 24, 2019 19:46 |
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This game badly needs blueprints. It's fine for now but if it's not in the final game..
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# ¿ Mar 26, 2019 16:20 |
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Would like to see jump pads (and landers?) use power a bit differently. Now, they seem to draw power constantly. Would really like to see jump pads have a "battery" so they don't always draw power and same with landers OR they draw a lot less power. This may not be needed with something like solar panels. Point is I'd want to set up a network of jump pad/landers for travel but it's not practical to do so due to power requirements. Really wasted potential, I feel.
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# ¿ Mar 28, 2019 19:59 |
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It gets a bit more complicated to plan when you hit alternative recipes. I like and don't like the alternative recipe system. It does add a layer to the exploration aspect which is cool, but it makes future planning hard. I might build a nice big factory but then have to tear up a good chunk of it because I got some different recipes. It's just annoying.
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# ¿ Apr 8, 2019 04:53 |
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There's supposed to be a scanner mode for hdds later.
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# ¿ Apr 15, 2019 19:10 |
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Dr. Stab posted:They can take an unlimited number of filter conditions. It's honestly not super useful for anything I've thought of. To somehow make this, obviously https://www.youtube.com/watch?v=Kry8lbrHjeY
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# ¿ May 1, 2019 16:02 |
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My biggest complaint is still that it takes a long time/effort to unlock alt recipes and then they make you tear up a bunch of stuff that you then have to reassemble piece by stupid loving piece. Blueprints, whether copy/paste, pre-made, etc. would go a long way to eliminating that frustration. That and somehow making recipes easier to get..
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# ¿ May 21, 2019 20:39 |
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It wouldn't be as bad with blueprints. I would love something like what cities skylines had, where you could package pre-built packages of stuff into one item and plop it down AND share it on the mod workshop.
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# ¿ Jun 15, 2019 22:22 |
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It's been a while since I've visited the game - are there blueprints, yet?
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# ¿ Oct 14, 2019 16:24 |
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But no construction? Boooo.
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# ¿ Oct 14, 2019 17:00 |
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Does satisfactory have blueprints yet? (I haven't played since it was first "released") I don't think I could stand scaling things up the way you all have doing everything by hand. That is not the fun part to me :/
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# ¿ Nov 1, 2020 09:03 |
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NoEyedSquareGuy posted:Not yet, probably not ever if the current design philosophy holds. There's not much in the way of combat, any enemies are just a minor inconvenience so there isn't really any game beyond the act of building things. I guess they think that if you could just copy/paste entire node maximization arrays (for example a single copy/paste for all the smelters/splitters/mergers/belts/power connections needed for a caterium node putting out 780 ore/minute to turn it into ingots then another click for the constructors turning those to quickwire) there wouldn't be much left to the game besides laying out foundations to put them on. The meat of the game is taking huge amounts of time to hook all these things up individually and getting satisfaction from completing a major project, if you can't find a sort of zen in that then I can't see it being enjoyable. Even if they decided to focus more heavily on combat and put bosses in certain areas of the world I can't imagine any of it actually being fun with this game engine. Totally understandable. I'm not asking for or hoping for giant blueprints, just the ability to stick at least a few pieces together so I can iterate splitters, belts, etc a little more easily.
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# ¿ Nov 1, 2020 10:06 |
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A Factorio any% speedrun with 8 players took an hour. And I think Satisfactory is a significantly slower game than Factorio. Just some perspective.
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# ¿ Feb 12, 2021 03:58 |
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# ¿ May 17, 2024 01:35 |
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I don't think I want to play this game anymore. Just.. /sigh
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# ¿ Feb 27, 2021 18:41 |