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Metro 2033: City Builder expansion!
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# ¿ Mar 12, 2021 18:29 |
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# ¿ May 14, 2024 04:10 |
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Naah, they just dropped it in the river or the ocean back then. Out of sight out of mind.
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# ¿ Mar 19, 2021 20:12 |
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Anime Store Adventure posted:I also went on a mod-testing-fest and added some military APC looking vehicles that have a bulldozer variant that are basically cheating. While I normally try to avoid things like that that unbalance the vanilla experience, this was an area where I didn't mind. The wild thing about that one is that it's an accurate depiction of the AT-T. It's basically a T-55 tank with 30 tons of steel chopped of.
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# ¿ Mar 19, 2021 23:21 |
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Anime Store Adventure posted:Has anyone had "Ambulance didn't arrive" notifications at apartments connected by ped paths? All the time. Two hospitals in two different towns, literally across the street from the affected houses and nearly empty of patients, nearly fully staffed all the time with a full set of ambulance and helicopters. Houses aren't connected to roads though, only paths. Still see ambulances constantly make successful pickups from these houses so its intermittent. Looks like the pathfinding fails at random?
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# ¿ May 4, 2021 02:47 |
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There's a mod for that. Tracks without collision boxes.
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# ¿ May 12, 2021 16:40 |
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Upsidedown Checkoslovakia?
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# ¿ May 29, 2021 21:37 |
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There are also other mice other than trackballs that eliminates tendonitis. They look more like a static palm-sized joystick and you push the entire base around to point
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# ¿ Jul 25, 2021 06:20 |
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My goal is always to build a selfsustaining country that don't necessarily need to import anything, and then a beautiful city on top of it all. For me this is the game of a 1950's postwar father-of-the-nation trying to force a utopia through concrete and steel and good intentions, who somehow also justifies a need for a secret police spying on everyone. This game wouldn't be a tenth as good if it wasn't so unstoppably charming. I think that drat music is to blame for a lot of it.
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# ¿ Jan 12, 2022 23:39 |
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I just saw someone has released a map Middle Earth on the workshop. Sometimes it’s not the physical map that makes it good, but the entertainment you can create with it
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# ¿ Jan 12, 2022 23:59 |
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biglads posted:If you can put slogans on top of the water towers that might be enough to get me starting a new game. There will be mods.
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# ¿ Jan 20, 2022 02:10 |
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I'm super impressed by their holistic ambition and skill, and also you couldn't make me turn that on in a million years. Getting a headache just thinking about it
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# ¿ Feb 7, 2022 23:12 |
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Just saw there's a Sewage and Water Rail Car + Load/Unload Station mod on the workshop now. I love insane solutions like that. Also, time for a gimmick run of "value-enhanced water" exports to the decadent west perhaps? There's also a new map called Fox County (I think?) that looks really good
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# ¿ Apr 26, 2022 16:26 |
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I exclusively use black 1950s chevrolets and cadillacs for those high impact special worker transports because its fun. Coincidentally the secret police all drive 3-wheeled messerchmitts or BMW isettas
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# ¿ May 2, 2022 18:56 |
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The best/easiest export produce early on is crude oil. It's valuable enough to make your cash reserves go up even as you import everything else into your young republic, and that was very important for me when starting out. Not worrying about the money removed a lot of stress about not having everything planned out or even understanding everything. Enough time to learn heating, happiness, and then loyalty (and now water and sewage for me). Raw Oil is just the pumps, electricity, the piping, a firestation, and then something to take it over the border
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# ¿ May 5, 2022 02:25 |
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Don't think there is one, since all the modded gravel factories I have got's at least one input+output conveyor pair
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# ¿ May 5, 2022 02:59 |
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... I discovered the T a couple weeks ago. I thought I was uniquely stupid and you all knew
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# ¿ May 13, 2022 20:00 |
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ABen posted:This game seems like it ought to be the poster child for feature creep, but it seems like they are implementing nearly everything in a reasonable/intelligent way. Considering you can now turn on the new content whenever it gets released, on old saves/cities, you're not losing anything by playing today. If it matters a lot though, think of the future stuff as currently not being under your jurisdiction - they are solved by some other state department not sorting under the office of the region go
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# ¿ May 24, 2022 13:54 |
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Don't draw a Y by doing a curving road, draw a T by doing two straight lines, do the hat of the T first ThisIsJohnWayne fucked around with this message at 09:21 on Jun 2, 2022 |
# ¿ Jun 2, 2022 09:19 |
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Anime Store Adventure posted:Vanilla isn’t bad for a bit until you at least are familiar with what buildings are what and that. The mods don’t fundamentally change much, but I would personally just be a little overwhelmed if suddenly I had 300 buildings. There are some unbalanced options on the workshop, and some outdated ones (concrete that doesn’t take water, for example.) My mod tab for residential houses is 15 pages long
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# ¿ Jun 2, 2022 21:15 |
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Pharnakes posted:Anyone got any standout recommendations for community maps? Or ideally a curated pack? I've had fun with the "Tundra" map(s), that author is also gifted for making other maps. My latest effort attempt is on a map called "inner mongolia" I think? One of the workshop pictures shows the word PEACE spelled out with planted trees on one of the softer heights, can't miss it.
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# ¿ Jul 24, 2022 01:09 |
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Since about 6+ months ago, was it?
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# ¿ Aug 28, 2022 19:56 |
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ThomasPaine posted:oh sweet maybe time to give it another go then Turn it on by pressing F2 (F3?) twice, first is to display grid second is for sticking to grid. The grid icon checkbook above the minimap displays a little magnet 🧲 when its on
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# ¿ Aug 28, 2022 20:52 |
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Nothing, since your republic is actually well built
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# ¿ Nov 20, 2022 17:23 |
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And yet motorcycles and vespas E: really do think they should implement bikes + mopeds (USA tr. scooters?), to hell with what it would mean for the other systems. It's not like any other module has been made less useful with that in mind. Cars being the singular luxury-item-status-loyalty thing it is wouldn't be brought over since it wasn't the mobility that gave them that status in the blocs. That was entirely about the exclusivity, like any other medal or status signalling icon ThisIsJohnWayne fucked around with this message at 11:28 on Nov 28, 2022 |
# ¿ Nov 28, 2022 11:16 |
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Log082 posted:[...] Download and install a free program called (search) "everything", it's extremely lightweight. Search your steam workshop main folder for anything related to the specific mod and you'll find the data in plain text files. You can change everything to whatever you need.
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# ¿ Jan 19, 2023 00:18 |
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Log082 posted:Thanks for the advice, that's actually really helpful. I'd found the mod directory on my own before complaining about it but I assumed just changing values would be overwritten by Steam. Does that only happen if the mod updates? Yes, only if the mod updates. What you could do to safeguard against that is to make a copy of the folder of the vehicle/structure/thing, place it right next to the original with a new name and make the edits to this copy. Pretend it's the -B model or mark. 3 etc, new in-game name saves from mixing them up. Soviet Republic is fantastically easy to mod (except for adding new functionality).
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# ¿ Jan 19, 2023 00:52 |
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I support them being mad fully, and I highly doubt small (🥺) computer people in Slovakia are familiar with the concept of needing to pay lawyers to deal with crazy. They're way to non-corporate for that. I'm not going to hold a single thing against them as they ride this out.
ThisIsJohnWayne fucked around with this message at 17:49 on Feb 10, 2023 |
# ¿ Feb 10, 2023 17:45 |
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Dirk Pitt posted:I’m a little annoyed to see some shithead loving with chill rear end Eastern European devs who had a cool idea for a game. That is wonderful. Myself I'm leaning more towards murderous.
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# ¿ Feb 16, 2023 22:09 |
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Tropico 1 was the best tropico. Nothing after it captured that je ne sais quoi
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# ¿ Feb 20, 2023 16:31 |
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Hopefully someone drowns him in nuisance suits by claiming intellectual ownership of his car
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# ¿ Mar 3, 2023 19:29 |
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Hmmm... it just struck me that what he's been wishing for and will now get, is to have his name in the credits. As in his actual real legal and identifiable name. Making it guaranteed that every search engine for all time will connect him to his bullshit. He doxxed himself.
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# ¿ Mar 3, 2023 19:45 |
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Popete posted:Not necessarily, he could just get his handle put it. Going along with the hypothetical that he'll get in there, he doesn't control how he will be credited. There's no legal obligation to obfuscate his name in the credits, only to credit him as per whatever agreement. International IP law is many things but giving protection for aliases is not a part of it
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# ¿ Mar 3, 2023 19:52 |
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I stumbled over a video about a post soviet commuter town, it's good, and felt it might be interesting to the thread https://www.youtube.com/watch?v=XUvgQbHFvWE
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# ¿ Sep 6, 2023 20:10 |
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... sometimes I only plan after I've built it
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# ¿ Sep 7, 2023 21:04 |
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Had the same reaction, all Bill & Ted excellent. Hooded Horse is also the best publisher i could've asked for for them
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# ¿ Sep 18, 2023 06:12 |
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I agree with you. Where the game is correct and realistic is in that it's a thing, but the abstraction needed to translate it into game mechanics goes too hard and makes it a bit unreasonable in the ways you brought up. Poisoning people has less immediate and unsustainable consequences in real life than in-game. That felt like a strange sentence to write.
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# ¿ Jan 19, 2024 16:16 |
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explosivo posted:What's the way to keep stuff on a grid when building in this? I see that I can turn the wireframe on and manually move the roads and stuff around without snapping with the F keys but is there a way to snap everything on the grid or is it just eyeballing it when looking at the grid to make sure everything's even? You press the wireframe button twice. Once turns it on, twice and a little magnet appears on the icon and things snap to the grid, thrice turns it all off again
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# ¿ Jan 27, 2024 18:00 |
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It's a lapse of marxist thought that bikes aren't in the game
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# ¿ Jan 28, 2024 12:28 |
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# ¿ May 14, 2024 04:10 |
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Well that's just great, now I'll have an obsessive motivation to create a modpack of vaults, postapocalypse services, and underground buildings forever
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# ¿ Feb 27, 2024 18:13 |