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Hirayuki
Mar 28, 2010


I remember someone playing a randomized-door run. That was pretty nuts--it might be a good challenge run later on.

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Hirayuki
Mar 28, 2010


This is probably a really dumb question: I played LttP when it first came out and have futzed around very casually with earlier incarnations of the randomizer. I always thought the maidens' crystals were blue, so it's confusing to hear you talk about red crystals. Is that a distinction introduced in the randomizer? LW vs. DW dungeon, maybe?

Keep it up! I think I enjoy watching your playthrough more than playing a randomized game myself--although with two extremely long flights coming up, I might roll up a handful of roms to help the time go by. (And for what it's worth, I think your solo live commentary is fine.)

Hirayuki
Mar 28, 2010


Aerdan posted:

Basically, the randomizer colours two crystals red to indicate that acquiring them unlocks the giant bomb. In the original game, they were crystals 5 and 6.
Ah, cool! Nice that it gives you some progression tips outright, beyond the "pause and squint at your items to see how far they'll get you" strategy.

Hirayuki
Mar 28, 2010


Retro Link looks so cute with his Pegasus Boots and sword. :3:



Like he's just holding onto the sword as it rushes off ahead of him and shouting "HALP! Make it stop!"

Hirayuki
Mar 28, 2010


I was inspired by your Triforce Hunt run to whip up my own ROM, but the customizer keeps failing at placing "prizes" in one of a handful of locations. Boo :(

By the way, what does the CODE line of game items mean at the top of the load screen?

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