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What is this? This is a casual Let's Play. I blindly load over 500 mods in my XCOM game. I'm not a pro XCom player, and I've only ever beaten the game once on easy. Now I'm loading up a classic game with every mod I can find that will load together. The list can be found here: https://pastebin.com/QpHz0eXm I will also be using the Second Wave options, to make heroes stats, psi availability, classes, and the incomes from every territory all completely random. It'll be semi-random stats for the Sectoids as well. I will name the people on missions with whatever name you choose. If you want to know more about the specifics, I can take a screenshot of all my mod settings so you can play along! I've also made the enemies smarter, and now they'll call for help and activate nearby pods if they hear gunfire and the like. Ontop of that, they can only see soldiers they see, so it is now possible to sacrifice a rookie to sneak by pods. Where's your OP? Where's your first update!? Patience, I want to name my first 4 soldiers before I start, and give anyone in thread a chance to say what mods they would like included in the pack! Have I forgot something weird, or interesting? Than tell me, and I'll add it to the list. (Until we start at least.) Are you an XCOM Veteran? No. So please feel free to tear apart exactly how bad I am at this game, I'll be reading your posts and suggestions to try and improve my own play! If you're looking for the net beagle or northern lion that have excellent strategies flawlessly executed, you're not going to like this, I am bad at video games. Here are the 2nd Wave Settings I'm using: I will be turning the tutorial mission off, and we will start with one of the random factions. Please feel free to suggest as much as you'd like, I thrive off of thread interaction. Turtlicious fucked around with this message at 03:14 on Apr 8, 2019 |
# ? Apr 7, 2019 01:56 |
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# ? May 22, 2024 13:27 |
I need to see this train wreck.
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# ? Apr 7, 2019 03:11 |
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Does it even launch the game properly?
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# ? Apr 7, 2019 03:53 |
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Yes, I made sure the game could still launch and tested out a few missions to make sure it wouldn't crash. It takes about 10 irl minutes though.
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# ? Apr 7, 2019 03:59 |
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Here are the classes people might show up as.
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# ? Apr 7, 2019 04:24 |
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Name somebody after me
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# ? Apr 7, 2019 04:52 |
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I wanna be the first one soldier to die in combat! Being both completely useless and a waste of resources all at once.
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# ? Apr 7, 2019 05:18 |
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Ooo, are we doing sign ups? I want to be the dumbest sounding class that you can find. Preferably with neon armor Turtlicious posted:Yes, I made sure the game could still launch and tested out a few missions to make sure it wouldn't crash. It takes about 10 irl minutes though. You could just be running it on PS4, it takes forever to load and sometimes just hangs for a minute or two on the end of turns
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# ? Apr 7, 2019 05:31 |
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clockwork chaos posted:Name somebody after me
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# ? Apr 7, 2019 05:49 |
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The Door Frame posted:Ooo, are we doing sign ups? I want to be the dumbest sounding class that you can find. Preferably with neon armor That sounds very similar to my experience, I'm going to show you guys how much time is just spent on loading screens in the first episode, than cut out all the loading after that because lmao everything takes years.
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# ? Apr 7, 2019 06:05 |
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clockwork chaos posted:Name somebody after me
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# ? Apr 7, 2019 06:14 |
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I will gladly die to protect Earth from whatever poorly-modeled, copyright-infringing aliens might show up.
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# ? Apr 7, 2019 06:53 |
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I am having quite a bit of fun with modded XCOM 2. Though I am still pretty lousy at it. Also. I recognize quite a few of the classes, so if you happen to get a Lucubration's Infantry I wouldn't mind being them.
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# ? Apr 7, 2019 07:03 |
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I have this one mod that's lagging the game to crap, and when I finally found it to remove it, this happened: I'm p. excited to see how this full of nitro train will derail.
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# ? Apr 7, 2019 08:06 |
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Alright, this is going to be fun, and I'm looking forwards to seeing how all those classes interact and how you're going to put squads together with such a random variety, because with that many it's not going to be easy to get anything in specific even before people start diverging through different level ups. Speaking of level ups, mind throwing me in so that I can either get some level ups myself or die horribly to the alien menace?
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# ? Apr 7, 2019 08:09 |
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Yeah so the better sorting list mods adds unplayable lag to your game, so don't use it! I'm taking it out of the collection as well. e: Oh hey, I have enough people to start playing, I should get started!
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# ? Apr 7, 2019 08:25 |
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Hey, you're using my mod well you're using half the workshop so that's not a surprise. I'd love to die horribly against the alien menace, I'll let chance decide what I will fight the alien menace as.
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# ? Apr 7, 2019 08:44 |
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Wow. Times are good for us XCOM LP fans. Edit: sure name someone after me.
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# ? Apr 7, 2019 08:44 |
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Sign me up for this. This will be pure madness.
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# ? Apr 7, 2019 09:01 |
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Count me in, chief. One more name for the list/ensuing chaos.
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# ? Apr 7, 2019 09:25 |
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I might as well sign up and see what happens. Hopefully it involves killing at least some aliens.
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# ? Apr 7, 2019 09:32 |
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Sure, I’ll throw my
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# ? Apr 7, 2019 20:19 |
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I don't really do inserts, so let's see Duke Nukem instead.
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# ? Apr 7, 2019 20:20 |
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Angry Lobster posted:Sign me up for this.
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# ? Apr 7, 2019 20:23 |
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I'm awful at XCOM, so I might as well sign my name up to
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# ? Apr 7, 2019 20:38 |
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This will be fun! Sign me up, please.
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# ? Apr 7, 2019 22:22 |
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This looks like an entertaining clusterfuck. Sign me up if there's a spot.
Cythereal fucked around with this message at 02:21 on Apr 8, 2019 |
# ? Apr 7, 2019 22:41 |
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I am ready to die taking down alien scum with me! Or when a shot goes wrong, either or really.
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# ? Apr 7, 2019 23:41 |
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I can't wait for everything to fall apart five missions in. Count me in for a meat shield.
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# ? Apr 8, 2019 00:15 |
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Put me in coach! Put me in! On a different note, now I'm wondering what mods I should use for XCOM 2, having never used any before.
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# ? Apr 8, 2019 01:28 |
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NewMars posted:Put me in coach! Put me in! Well, the collection I have set up is being wonky a bit, and I'm finding more issues later in. BUT, everything on this list I know works together. https://pastebin.com/QpHz0eXm If you use the alternative mod launcher, you can copy my modlist into a txt file and load it, so load order won't be hosed up, I'm switching to this because the steam colelction doesn't preserve the load order, which is important when you want mods that do similar things but with slight changes, like Podless XCom and "Yellow Alert"
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# ? Apr 8, 2019 03:14 |
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I would greatly appreciate it if you included my OC (do not steal) Redd Shirt in your game. He's cool and Good and with not absolutly die an embarrassing horrific death in the first mission.
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# ? Apr 8, 2019 03:37 |
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My Audio levels are a little fucky, but I didn't save a copy of my mp3 in audacity, so... the next video will be better! https://www.youtube.com/watch?v=tpvE5MOg86o So, goons who are watching this give me advice. Good or bad, I won’t be able to tell the difference. We have 4 dudes we could buy, or we could get started on building a resistance ring. this is what our starting facilities look like: Better Laboratories have been added which does the following: quote:Material Rebates We have some non-Humans we can recruit, a Krogan or a Geth. While doing our starting scans, we were immediately interrupted by a guerilla mission, so I didn’t get much done. Just researched modular weapons, and was like 18 hours away from getting some new recruits. We researched modular weapons, which also gave us the 411 on how A Better Barracks has changed the game. WereWhale was our only genius, so they get to be our Resistance Leader in our starting area. He’s going to be giving us one more turn on missions, which is important when you can now do entire missions concealed. I believe he gets better the longer he does that job, but we’ll replace him with a high level unit as soon as we get one. Here is everyone’s names and stats! (Ignore the starting class, you’re all rookies who will have that job as one of your options.) Cythereal was hella hosed up in the head from the last mission, and is currently drinking it off. I’ve mentioned this before, but I want to reiterate, there is no bad thread participation! If you love something I make, or the way I make it tell me! If not, Tell me! I feel like making videos is like any other hobby, something you start out kind of bad at, and through a lot of self reflection and work, you get better! Turtlicious fucked around with this message at 01:53 on Apr 9, 2019 |
# ? Apr 9, 2019 00:39 |
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So, I want to ask how the "podless" system you described works. Does it mean that when you activate one group the entire map activates automatically, or when you activate one group other groups start moving towards you and then activate when they see you? In either case, I think what got you was how you chose to break concealment. It's not fast-paced or interesting but getting your positioning and setup close to ideal before choosing to break concealment is how you save yourself a lot of trouble on the first engagement. In the case of Gatecrasher, using the buildings for height advantage shots or the relatively scattered full cover points will be to your advantage. Try to keep the group closer together since your engagement meant that the SPARK was left out to dry and your shooter on the roof didn't get to use their height advantage for any shots beyond the overwatch that missed. Also remember that the abilities you have early on need to be spent in desperate situations, the SPARK has overdrive so you can take 2 shots and a move or 3 shots if need be, and the Skirmisher standard melee attack as you described should come in handy more often because you can use it to move to an advantageous position behind enemy lines quite frequently (assuming you kill your target). Also it is not useful to run someone with no ammo closer to the engagement and then reload. Usually Reload into Overwatch provides a better defensive option. From a strategic standpoint, I do get the temptation to buy new units, but trying to get the Resistance Ring going ASAP is usually the most helpful in the short and long term. Keep it up, Commander.
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# ? Apr 9, 2019 03:55 |
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If I survive long enough to rank up, please make me the actual mage the status screen currently claims I am. After all, when given the choice, always be the wizard. Also you misspelled my name. Tactically, I'd like to say that I'm disappointed in the lack of grenading any of those squads while they're all clustered up at the start. In my experience a well placed grenade is one of the best ways to open a fight up, because it tends to leave everyone, or at least a noticeable number of the enemy, heavily hurt without actually killing them and ruining the loot. And once half the enemy is down half their health, you're a lot more likely to have everyone else's overwatch shots score kills right at the start, making the rest of the fight a lot easier.
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# ? Apr 9, 2019 07:13 |
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Sign me up as a Necromancer on this train wreck. Because I am here to make friends. By any means necessary
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# ? Apr 9, 2019 08:18 |
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Train wreck may indeed be the most accurate description of this "Campaign" possible. The loading times alone are impressive. I wonder if an SSD would improve it but somehow I doubt it. As far advice, I have no clue. I've played 250+ hours of xcom 2 with plenty of mods and I am out of my depth here.
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# ? Apr 9, 2019 09:03 |
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Nice. Support character with a grenade launcher primary weapon. I look forward to surviving this entire game.
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# ? Apr 9, 2019 09:10 |
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It's already on my SSD lol.
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# ? Apr 9, 2019 09:47 |
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# ? May 22, 2024 13:27 |
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ModeWondershot posted:So, I want to ask how the "podless" system you described works. Does it mean that when you activate one group the entire map activates automatically, or when you activate one group other groups start moving towards you and then activate when they see you? Here is the spawning system I'm using. Yellow Alert posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1492899729 The AI will call other pods to help them if things get loud. They will also get an extra turn to shoot at us when they do stumble upon us. So all the pods aren't activated at once, but they do get activated faster.
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# ? Apr 9, 2019 10:03 |