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ndub
Jun 9, 2007

There is an important system that was not mentioned in the op: item customization. As you play the game you will find consumables that add a bit of the specified stat to an equippable armor piece, jewelry piece, or weapon. Said equippable gear has a meter that starts at 100% and as you use consumables to add stats to your gear, this meter drains. Every attempt to add stats to an item is a percent chance to succeed, and every successful upgrade drains a portion of the meter. Eventually you fail the success chance, or hit 0%, and the item locks forever.

Here is an early draft of their planned trading system. They emphasize that killing poo poo is intended to be the best way to acquire gear, better than buying it from players. Last Epoch is planned to be both offline like Grim Dawn, and secure online like Path of Exile

Buy this beta on steam so that you can refund it if you hate it

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ndub
Jun 9, 2007

The vertical talent tree system that unlocks active skills is straight out of RIFT, as is the aesthetic for the post-apocalypse era. LE is cribbing from a lot of games that had innovative customization layers - the skill trees are basically just POE support gems done right, in that they mutate how you play rather than being conditional damage bonuses. Off the top of my head, skeletons alone can go 6 or 8 ways - melee damage, tanks, lots of weak skels, a small number of strong skels, split shot archers, poison cloud archers, single target or aoe casters, or you can blow them up manually I think. Then there are other nodes in other skills' trees that key off having a specific number of minions and other things like that.

ndub
Jun 9, 2007

nearly killed em! posted:

hey goons that are playing this, i need a full report on the mother loving FALCONER. thank you

rogue isn't in the beta yet

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