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A Moose posted:Since there are a million stats, doesn't that mean that rare items are never ever worth it? Since the odds of it rolling all 4 stats as ones that you want is almost 0. Unless this was changed very recently, you can overwrite one property for another. So if a rare has the 2 great stats you’re looking for and the rest of the stats are worthless, just craft over the worthless ones.
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# ¿ May 29, 2021 15:22 |
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# ¿ May 14, 2024 10:10 |
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Eve Online says hello
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# ¿ Jul 8, 2023 01:26 |
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warlock when
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# ¿ Oct 22, 2023 12:56 |
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Is it common to release a launch trailer a full month before launch?
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# ¿ Jan 20, 2024 17:36 |
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Tomorrow is Jan. 21st, but 1.0 is releasing on Feb. 21st. Did… did someone mix up the month?
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# ¿ Jan 20, 2024 19:18 |
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An Actual Princess posted:is this game still genderlocked Truga posted:yes, unfortunately An Actual Princess posted:that sucks. bad design. Magitek fucked around with this message at 16:46 on Feb 14, 2024 |
# ¿ Feb 14, 2024 16:44 |
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Yeah, D4's single-player campaign is fine. Definitely not $70 fine, but worth a playthrough if you have Gamepass already. All the fundamental problems only really become apparent in the endgame. The game's engine has some surprising limitations, and the endgame structure seems to go out of its way to accentuate those limits.
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# ¿ Feb 16, 2024 18:26 |
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While I personally dislike one-button specs (like WW and similar), other people can play whatever they like. Let’s not pretend that there’s a massive skill gap in play with ARPGs, or that it would matter even if there was.
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# ¿ Feb 17, 2024 06:05 |
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Sab669 posted:I'm not sure what this means Yeah, this is part of what I was talking about when I mention the game’s “surprising engine limitations”. The main form of character customization in the game is the legendary power system, which lets you attach unique powers to every piece of gear. The core system is alright, but a side effect is that it encourages you to develop a “wardrobe” of backup items so that you can potentially swap around multiple powers whenever you find an upgrade in one slot. This is where the technical fuckery comes in. The stashes are propagated to every player in an open world game, forcing a limit to their size. They aren’t large enough to accommodate more than one character, and the stash is shared across all your season’s characters. Playing more than one character to a high level is thus totally non-viable. All of this is hardcoded and cannot be changed. And don’t get me started on the dungeon keystone system. They made an ARPG engine that cannot procgen dungeon layouts, and coupled it with an endgame activity that encourages you to run the exact same dungeon again and again. It’s like a gameplay designer looked at the programming limitations in place and specifically tried to sabotage the final game.
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# ¿ Feb 17, 2024 15:01 |
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Dukberry posted:Personally, I don't find it important to acknowledge the organizational structure of Blizzard, GGG, EHG or any other game dev prior to offering criticism. For example if the turn-off-chat function in last epoch isn't working properly on 1.0 launch, I will insult the devs for this reality and it actually won't matter to me what the internal debate at EHG looked like. We all have jobs, no one needs to be told 'well ACTUALLY the devs are innocent, what you want is evil product manager in charge of horse dicks' Oh, for sure. I don't think anyone here is trying to absolve them of blame. But it is worth discussing the reason why these glaring issues exist, because "they're all a bunch of blithering idiots who don't understand basic cause and effect" is unlikely the case.
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# ¿ Feb 18, 2024 01:23 |
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An Actual Princess posted:is it worth starting the game now if i don't particularly care about playing online? like will existing characters get access to things like the item factions or w/e It's probably fine, but we don't know what we don't know. Apparently there's going to be 60 pages of patch notes so expect some balance changes, and there's going to be graphical enhancements that may give you a different first impression. And of course if you want to play one of the new mastery subclasses (Warlock or Falconer), you'll have to pause your playthrough when that choice comes up. Personally I'm waiting, but YMMV.
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# ¿ Feb 18, 2024 06:52 |
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Steam concurrent numbers will be extremely high, but I’m guessing the actual online play count will be drastically lower. Most players will try to create an Online character and immediately get spat out as the servers convulse in agony. Then the player will switch to Offline and never switch back.
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# ¿ Feb 21, 2024 02:44 |
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# ¿ May 14, 2024 10:10 |
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Tiny Timbs posted:Man I hope they fix the weird tooltip bugs soon SHIFT-RIGHT CLICK TO SELLLL!!!!!!!!!!!!!!!! queeb posted:My prediction, 10k peak players Impermanent posted:I'm just gonna quote you now so it's preserved Magitek fucked around with this message at 22:13 on Feb 27, 2024 |
# ¿ Feb 27, 2024 22:10 |