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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Um actually if you ever listened to your police radio you would know Unbelievable Man's girlfriend is named Lois Watson and furthermore-
:goonsay:

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Dinictus posted:

So I saw mention of the Summer Blockbuster content up earlier, and I had a few questions regarding that.

One, how do you access it now on Homecoming or the Goon server?

Two, I remember that the Blockbuster Enhancement sets sometimes had quite fun, neat interactions and set bonuses. How well do they scale vis a vis Invention Origin Enhancements?

Also, how well do Stalkers operate for some solo play? I don't mean full on +3/8 but at least not getting pasted at +1 or +2 for daring to get out of stealth in a pack of mobs and having the survivors of whatever alpha strike or attack chain of yours look at you funny afterwards and sneezing on you. Kinda want to step away from some of my Brute/Tanker gameplay.

Click "LFG" in the chat window, click the "holiday" tab (may need to be scrolled into the window) and queue. Get a team of four in as a premade or take your chances on tank/tank/brute/scrap.

Blockbuster enhancements automatically scale to your current level, and if you have a 6-slot attack to put them in are KB resist on top of a fairly standard spread.

When you pop out of stealth your assassin strike now does some AoE -tohit and fear, and all sets have a three-attack charge to a quickfire assassin strike when you're in the open. It's alright!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Variable Haircut posted:

Do the buffs in DFB stack? A pubbie in chat said they did. Like, multiple damage buffs will stack up. I was planning to create a new character tonight and try it out, but maybe the goon hivemind knows the answer already?

You can get all four rewards, but you get nothing from picking duplicates.

Edited: well, almost nothing. I believe they expire after a long amount of time in game, and you can reset the timer? Usually they'll just drop at 22 though.

Glazius fucked around with this message at 18:51 on May 30, 2019

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

John Murdoch posted:

Correct. Some patch powers had their hard-coded panic effect removed or adjusted at one point or another, I think. Impossible for me to remember exactly which ones though.

Burn is one of them, actually!

When they turned the panic off they revamped how the power did damage, though. A lot of it's frontloaded in a single initial pulse, so you can't ignore acc as much when you slot it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Everslain posted:

We had several stealthers, this hardly mattered since the majority of quests in the Task Force are "Kill everything inside the instance". If I absolutely had to do it again I would make sure to bring all Incarnates. Even then it would still take forever. There's just so many mobs to slog through but not in the fun way like the Imperious Task Force.

Can't bring incarnates, Dr. Q is 44 so they don't have Incarnate powers.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

boxen posted:

So, with the levelling talk, should I not just be going through my contacts and doing missions for them? Because I did DFB once, then just have been puttering around with my robot buddies, atlas park to king's row to steel canyon. I think I did the 3 radio missions then one bank robbery thing, but I couldn't really figure out how to do the "side quests" in that instance.

I tried one of the first TF's at like level 13 solo (the one where you deal with the lost, don't know the name), and got about two or three missions in before I couldn't do anything. Was debating trying the positron TF (level 18 now, i realize i'm overlevelled for it). As I understand it, TF's are solo-able now? I'm not in a rush to 50, it's just that doing random contact missions is kind of boring. What I remember from playing back in the day is TF's taking 8 hours plus, that's also different now, as I understand?

TFs will set you down to the maximum level, if you're higher. You don't even stop earning XP if you don't want. TFs are soloable in that they'll start with any number of players but spawn for the previous minimum, so soloing posi 1 still gives you three people to punch.

Only power level if you're dissatisfied with where you are now. Play what you want, there's plenty of game to play.

Unlike villain bank missions, hero bank missions don't put side missions on the map until after you've stopped the main robbery. Like villain bank missions, every map has a place for 5 but until you're doing L45ish maps they won't all spawn.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Thundarr posted:

Did they ever add a way to get into specific mayhem / safeguard missions or are you still reliant on somebody's purpose built level 5 lowbie to get you into the Atlas Park map if you aren't focusing on getting them all yourself?

Yes. If you have the badge for dropping 25 NPC heroes or villains, between safeguards/mayhems and tips, you can talk to a contact and select where to go.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

MisterOblivious posted:

Don't use enhancement catalysts unless you absolutely have to. The homecoming market turns every single set IO listed on it into an attuned version so just buy the attuned version in the first place and save yourself 4m inf.

If you have a recipe and the parts, is there an easy way to get that into an attuned version through the market?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

OgNar posted:

Did enhancement Sets come out before or at the same time as ED?
It seemed to me that they made it like you only had to put a few enhancements in your power now, but if you wanted all the cool buffs from the Set, then you still had to 5-6 slot it.
Which confused me.

Most sets will spread their bonuses out so you're getting full ADER without going too far overboard.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

John Murdoch posted:

Also feel free to correct me/fill in any gaps. I mostly kept my head down in those days so the really huge forum meltdowns mostly passed me by (or as said above, I was confused that ED was even necessary because I'd been doing it Bad Wrong the entire time like a fool).

One other thing that happened, either at the same time as ED or very close to it, is that they revamped the XP payout curve at later levels, so that everything effectively rewarded at two levels higher and you didn't need to smack things four levels above you to level at a decent pace. Naturally, this got much less attention than the ss/inv tanker with unslotted jab who couldn't AFK solo anymore.

In unrelated news, the Hollows arcs pay out pretty decent merits for baby stuff, and at some point they even put in allied flavor spawns of PPD, Longbow, and those goobers in the Legacy Chain who've never even been to a City Of Gyros.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

EponymousMrYar posted:

Marginal savings helps when you want to run all your alts with 100% xp boosters. :shepface:

Also I've made quite a lot of money by crafting a recipe that's dropped rather than just selling it as is. Pros and Cons!

Yeah, people can buy your crafted enhancements as attuned versions that level with them, or (assuming they exist) as level 50 versions to feed boosters into. Craft recipes can also be bought as any level. I've generally been crafting and selling enhancements when recipes drop just because it's more useful to the people getting them.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Thundarr posted:

Darn. I have all but 3 and a half powers with level 50 IOs and about 25 mil in cash, so I guess I'd better farm up some money to afford the AH fees from flipping all that.

I'm guessing standard IOs can just be boosted to 53 since there's no set bonus to worry about?

Ouroboros is pretty solid for that. You can get dozens of merits for time-traveling to do low-level souvenir arcs.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So I found out I could have just dragged my old saved missions folder over to Tequila and popped my arcs into Mission Architect.

Weirdly enough they gave people all the pay-for salvage and recipe expansions, but still just three architect arcs.

Anyway, if some goons want to play some architect story arcs, "Dream Paper" (id 6645) is a hero story about the Lost making paper with sinister results, "Bricked Electronics" (id 6625) is a hero story of the discarded cellphone that ruins the Goldbrickers' plans for the heist of the century, and "Backwards Day" (id 6666) is a villain story about Diviner Maros sending you into the Vaults of Time which has an interesting relationship to causality.

They're a little bit spoiled by that thing where battles kick off and hostages sound off as soon as you load into an architect map, but they're still good.

Also if people have architect questions I have architect answers.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Mystic Mongol posted:

Often in missions there are story beats where two enemies talk to each other and you can overhear them. Can you do that in architect?

As far as I'm aware, you can't do cutscenes in architect, but one of the easiest ways to the effect of "hearing an enemy conversation" is to make enemy patrols and give them dialog. They do tend to pop off early, though. If you'd rather they stay in place you can just make a "boss encounter" with a minion, but bosses don't have back and forth conversations.

I use the patrol approach in, for instance, the second mission of Backwards Day to explain why you're fighting your way through the CoT when Maros invited you - they take bribes from people to jump them in line and you're going to ruin their racket.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Potsticker posted:

Is there a way to have an ally appear in a mission without having to save them from a group of enemies or do something like click a glowie beforehand?

Yes, you can have an ally unescorted. You'll still have to run up to them.

spectralent posted:

Also, is there any way to not have architect characters do their "on encountering" stuff when you're like three rooms away?

Lean hard on the dev team to fix it? It didn't used to be that way, and then it was. Architect was prone to getting borked by other changes.

They do seem to have gotten rid of the "copyrighted character" text filter, at least, so my arc with Sunstorm and Black Scorpion could get published if I had a slot for it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Nessus posted:

How come sometimes my temp powers, like Sands of Mu, are blanked out in Summer Blockbuster... and sometimes, they are not?

I think they're supposed to be blocked all the time so you can't fire nuclear missiles at ancient Rome, but sometimes it fails? I've noticed it more in the heists.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Abroham Lincoln posted:

It's one of those ATs that I think could have used some evaluation near the end of the game's life to find itself more of a niche or some other kind of benefit that it could bring. But that's all kinda looking at it at the high end, and I think the average group is still gonna like that assurance of having a super sturdy and reliable tank. I know I definitely relax when I realize there are tanks in iTrials and my Brute gets to take it easy. :v:

The higher base resist (if you're a resist tank) also means you've got less distance until buffs and sets kick you up to the cap, and poo poo starts getting ridiculous as you approach that.

And not to discourage you from taking and using all the fun attack powers or anything, but if your team is running into trouble because the tank isn't dealing enough damage, that team might have other problems.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Kheldarn posted:

It's me. I'm the one who had a Stone/Energy Tanker on Live. He made it to 35 before the game was killed.

My main from launch was a fire/energy tank, mostly because I wanted to deal a variety of damage types. She ran up the Incarnate ladder and led iTrials. I made her fire/elec on Homecoming mostly because I was curious about a melee set I never tried, and wow.

Electric and kinetic melee just kind of carved up energy melee between them, really, like willpower and bio did to regen.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

SimonChris posted:

When CoV was first announced, the marketing material made it sound like the game would be all about building your secret lair and growing your organisation, while pursuing your evil plots. A lot of people were disappointed when it turned out that the lairs/bases were just guild halls, with no real effect on the game play.

I realize we're spoiled in this age of fully free-build luxury gay space supergroup bases, but getting prestige and salvage to tech up your supergroup base and get buffs and a teleport network was...

Well, okay, it was a slog and nearly impossible to do alone. Tying content to them was a failed experiment, and the new bases are much better.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Mystic Mongol posted:

On live there was an upgrade you could purchase that let you change models at certain costume designers. I think in the original it was only the body sculptors? But now it's any icon employee as well. You still can't do it at level trainers.

I think you still have to go to surgeons to do it, but they're in every Icon.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Nehru the Damaja posted:

Yeah, but if you start that, you begin with allies. I was hoping to run it without any. It's not a big deal, as I'm pretty sure there's no badge associated with it. Just thought it'd be neat to do.

Yeah, because you can skip to the end of Max's arc at any time, it globally remembers what parts you've done.

There is no badge for going without.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

site posted:

So i hit a skyraider mission in faultine where the boss and his goons drop 3 force field generators and i (lvl 22 dual blades/willpower brute) cant hit anything. Will stacking insights help break through or should i drop the mission to -1 level or what would y'all advise

Either you're overpulling or running with a crazy multiplier - Sky Raiders only drop one force field per spawn, though Castillo's doesn't count for that.

Granted, that end room can have mutiple spawns clustered around the boss fight. I suggest grabbing the Blackwand or Nemesis Staff from the P2W vendor and shooting Castillo in his smug face from maximum range to pull just the boss entourage.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Relentless posted:

There's an intro arc at the beginning that changes, and it it affects your starting temp power (but you can change that). Also the names of your non-IO enhancements. That's about it.

Origin changes the most important thing of all: the available titles to stick above your name when you hit 25.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

site posted:

Okay now that I'm getting a fire build levelled and slowing stacking tickets and inf, 2 qs

What's the thing I'm supposed to be buying with tickets that sell for a lot on the ah

How do i send inf to another character

Buy and craft bronze recipes. Your choice of 25-29 or 30-34, there's good stuff in both places.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Cythereal posted:

I suppose goons did warn me about this, but I've hit level 10 on one character and near that on a few more, and am not sure if I'm going to keep slugging away at this game. It feels very dated, a lot like vanilla WoW. For a price of free I can't complain too much, but I think I'm accustomed to a more modern kind of RPG. Things I've noticed:

Heroes feel dangerously incompetent, at least at the levels I'm at. Missing three or four attacks in a row against a same-level enemy happens with some regularity, and can be deadly when the RNG decides I just can't put a schmuck down.

Hospitals are often incredibly inconvenient, even if picking up flight means getting back to where I was is a lot easier than vanilla WoW graveyard placements.

The UI in general feels obtuse. Had to repeatedly ask in the global help channel for assistance with basic UI tasks.

Some classes (or power sets) feel very weak starting out. Shooting a same-level minion with an assault rifle does maybe a quarter of his health, and your health recovers extremely slowly - my primary character so far at least has Fast Healing from Willpower to help with that.

And a personal bugaboo, but I tend to play video games mainly for story, and I don't feel like I'm getting much of one so far. I can't tell whether most or all or none of these contact missions are randomly generated filler or not - the only one I've done that I'm certain was not was a arc about a hero named Twinshot and raiding Manticore's mansion. I seemed to be on a story arc about fighting the Hellions, until it suddenly turned into hunting the Circle of Thorns. Was that Bahamut guy I stomped in an office building the Hellion leader or something?

All I can share is my experience, and from discussions I've had I play really weird. But one major thing that's worked for me is to mostly be hands off the mouse and pilot entirely with keyboard controls. WASD motion and the numpad to fire powers off from the power trays.
  • Damage (or primary damage) on 1-9
  • Support (or secondary damage) on ctrl+1-9
  • Temporary buffs like Aim and Build Up on chorded decimal, self-heals on chorded 0, travels on multiply and subtract, veteran powers on chorded +
  • Weird stuff on shift+1-9, like mastermind controls, weapon/armor forms, or pool attack powers on solo builds for controllers.
  • Inspirations on alt+1-9. Green bar on 1, blue bar on 2, then damage, accuracy, defense, resist, set up to use them smallest to largest so I can save the bigguns for the future.

Inspirations are the easiest way to grease the wheels at lower levels. You should be using them all the time. Like, maybe save an accuracy, luck, health, and break free for an emergency? But they drop astonishingly regularly and even a baby inspiration can shift the baby odds pretty big. An awaken is good to have in teams when someone else can take out all the nasties corpse camping you, but you'll rarely be in a good position to use one solo unless you break and run and don't quite make it. You can buy inspirations from any contact you've talked to a little bit, or on the bottom floor of hospitals. They're cheap as chips.

If you just want to stuff your basic attacks full of training accuracies until you hit 12, that'll probably do okay. You won't be missing out on a lot of damage or anything.

The faster you can get to the point where your attack animations are the limiting factor in the damage you can put out, the better. So while an AR burst doesn't do too much to an on-level minion, going buckshot-burst-slug-burst is probably going to put one down and start you on the next one. Usually your attack set is going to give you powers you can hit as 1-2-1-3 repeat, though blaster primaries have enough AOE in them that sometimes it'll be more like 1-2-1-ao3-1-2-1-4oe. Lining up the spread and power rotation for maximum output under Aim or Buildup is something you'll want to practice.

You're only doing a mission that "matters" in the game plot if your contact has blue text at the top of the mission they're giving you, like this:



Everything else is just for flavor. Like, you'll get a little incidental detail on what an enemy group is like and how it operates, but none of it's meant to connect into a bigger story. Contact missions aren't randomly generated, for certain levels of randomly generated - each contact only has a finite number of missions, but the missions themselves are often constructed as, say, take an arbitrary "medium-sized" office map, fill it full of clockwork, put in three hostages and two glowies in the middle bits, stick a named boss and a glowie in the final room. The missions from the police radio that you get by talking to a detective are genuinely random and mix-and-match setups from a much larger pool.

But even random missions are group content, as long as you get a group. The game will autospawn the clockwork for that mission based on how many heroes come in the door - more and more heroes meet more and more Clockwork, with multiple minions getting replaced by a lieutenant or a boss.

Finally, there's the genuine intended-for-group content, the task forces, giant mission chains you can usually knock out in an hour or so these days. People will talk about Positron or "Posi", which has two parts - the first starts at 8, the second at 11. Synapse starts at 15, Penelope Yin at 20, Citadel at 25, Manticore at 30, Numina at 35. Most other task forces people will include the minimum level.

Especially if you're a scrapper, don't worry too much about noobing it up in them. As long as you don't train an entire room on top your teammates you'll do fine; just be honest about how new you are. The rough expectation levels go Tank > Brute/Defender > Corruptor/Controller/Mastermind > warm body. People rarely run task forces out of the LFG channel at elevated difficulties - +0 merits spend as good as any other kind.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Finally got high enough on my /pain mastermind to unlock World of Pain. Well, now we've arrived. AOE buildup plus damage resist? Yes please.

The only problem is that I gave it a test run on a task force with two kineticists and I have no idea how far I have to go to actually make it perma.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

HPanda posted:

I know I posted this before, but since we're discussing drink-based heroes:

Eh, sure, let's throw one on the pile:



Not sure whether to stick with that or go back to ridiculous cartoon purple.

Heck, I got enough costume slots I can probably just do both.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Speaking of Ouroboros, if you find yourself doing the Citadel Task Force for some godforsaken reason, Citadel pretty much bounces from Talos to IP and sends you off to the rear end-end of both often enough that you should probably just hop on your time snake from inside the mission to save time coming out and realizing you need it anyway.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Got my dead wine god Water Blaster past 32. Wow am I leaning heavy on that primary, even more so than other blasters. No complaints, though.

Also, in case you didn't know, if you run weekly strike targets and you're less than 50, you get like three-fourths of a level of XP as a bonus for finishing it, in addition to the double merits.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
It's a bit of an ask to expect the Praetorians to trust anybody who looks like, or takes orders from someone who looks like, a Praetor. Which is all the Center really needs, since he doesn't so much have an inner circle as a bunch of people whose chaos he can point away from himself.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

CascadeBeta posted:

What did they change with blasters?

All blaster secondaries now have a power that increases your recovery and gives you either regen or a small refreshing amount of damage absorb. Basically you're never running dry and are that little bit more survivable.

Also the dual-purpose snipe. Outside combat it's unchanged, but in combat it's got no windup at the cost of a damage penalty that's mitigated by your current +tohit.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Tin Can Hit Man posted:

They can solo just fine. It's just... slow. You'll pretty much have everything on lockdown with your snares and whatnot, but your damage is pretty awful.

I've had some success with a deliberate solo build that ignored or delayed secondary ally-only buffs in favor of taking attacks from the fighting pool.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

CascadeBeta posted:

Earth/kinetics might be best but it doesn't really jive with me on a "this makes sense for a superhero" level.

Clearly you are Unquiet Stone, master of Rising Earth, the storied nemesis to the Sky Fall school that's so popular with the Tsoo these days. If people want to call you a hero for pursuing your rivalry you're not going to stop them.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Harrow posted:

I don't know if it's any more of a mishmash than Sorcery, really. Sorcery has just kind of a jumble of powers, but it happens that a couple of them are really useful (Mystic Flight and Rune of Protection) so it's a reasonably popular power pool for builds.

If I had to guess, Force of Will might be somewhat less popular just because it doesn't have a super-strong defensive power like Rune of Protection that really anyone could make good use of. Though it does have an AoE knockdown, its own version of Super Jump, and a debuff that could be pretty good (depending on its numbers, which I don't know), so it might see some use for reasons other than just flavor. I'm no build expert, though--just scanning it and thinking what I'd do with it in a build.

Unleash Potential could be cool, depending on its buff values, though any of the characters I'd use it on are getting those things from other sources, so who knows. I'm gonna play around with it for sure, though.

Also I hope the wait isn't too long for the rest of the origin-themed power pools. Gadgetry and Utility Belt look like fun and I absolutely have characters I'd take those pools on for flavor alone.

It's fitting okay into my illusion/force/psi "mind construct" controller. Weaken Resolve and Unleash Potential are cool because I have no debuffs or recovery tools, and as a vanity AoE Wall of Force is nicer than Repulsion Bomb. The windup on the single target blast is just ridiculous, though.

For similar reasons, I imagine that a decent percentage of the legion of mind/emps are over the moon right now.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Inzombiac posted:

What they need to do is making the alternate flight powers be on by default.

Just cycle them, I don't care.

They tried that in the live game. Plenty of people cared, and not in the good way.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Tornado will absolutely crater the defense of anything it can't throw around.

But it does generally chaotically throw things around, so.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
And finally overcame altitis to get my first 50 again. Burned through full patrol XP to get the last 3 levels on Dr. Q, the weekly strike. 240 merits, too, and as long as most people have bought the team teleporter you can crank the whole thing out in 2 hours.

drat thing's a tremendous test of player endurance, finishing off with like half a dozen identical copies of the portal corp map and then a defeat all in the largest possible Oranbega. At least the levels got tweaked so incarnate powers work on it.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Platonicsolid posted:

I have an alt I do all my crafting on and wanted to get her the field crafter accolade. Am I wrong thinking it's cheaper just to buy the table power from P2W?

Pure crafting costs for the 10-40 recipes are over 10 million, yes.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I don't actually remember what was up with the revamped Atlas Park, but it looks like it's retextured for the season on Homecoming.



(not pictured but also in the parks: a landscaper truck with a bunch of pine trees and a winter currency NPC hangin' out)

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

atomicgeek posted:

Did they just add the low-level Damage enhancements to the P2W vendor? I don't remember seeing them before last week, but if any of y'all are likewise rolling up low-level characters or alts, the P2W vendor has 5 unique damage enhancements that grant fairly nice damage ranges, scale from level 1-20, and have a range of effects. This is in addition to buff pets from the same vendors, which as far as I can tell are also relatively new?

Yeah, you got those as an account bonus when you bought Going Rogue. Most of the stuff on P2W was on the cash shop or a vet reward. It's nice to give everybody access to the whole bag of tricks.

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