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Kimsemus posted:in most places that would be called a circle but i'll allow it 4 circle parts and 2 hand parts one version of hand part has a gold ring
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# ? Aug 6, 2019 20:43 |
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# ? May 3, 2024 20:22 |
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official forums are up if you want to steal your username: https://forum.starbasegame.com/
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# ? Aug 9, 2019 17:36 |
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They’re already complaining how unbalanced the game is and they haven’t touched the drat thing yet.
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# ? Aug 9, 2019 21:48 |
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forums op, nerf forums
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# ? Aug 10, 2019 03:39 |
here is my recruitment thread for my personal clan https://forum.starbasegame.com/threads/the-forum-warriors.189/ please don't shitpost there thank you.
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# ? Aug 10, 2019 23:25 |
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I like how they called you a spammer and you made one post at the time with more words than 90% of the posts on the forum
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# ? Aug 11, 2019 00:13 |
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This is some theory crafting (of course) but wouldn't it be possible to design a ship blue print with a back door in it that the end user might not notice? Or like a Death Star exhaust port type thing?
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# ? Aug 11, 2019 06:00 |
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MarcusSA posted:This is some theory crafting (of course) but wouldn't it be possible to design a ship blue print with a back door in it that the end user might not notice? Or like a Death Star exhaust port type thing? Would be easy on something large enough if you add a single line of code to each ship function that calls back to some central script on a different chip and obfuscate it enough behind several layers of whatever those script blocks are called that people won't really check it, then hide a receiver in the hull that's always on. Transmit a signal that tells that one central script to flip a 1 to a 0 that breaks everything in the ship. I've got some vague ideas on how one might make a sort of phased-array radar that can have a weapon system slaved to it based on what info is in the wiki, but it would require that your target A. have a transmitter and B. be broadcasting a signal. The receiver module, according to the wiki, has a variable for indicating a signal was found and variables to output the direction vector. Presumably one could build an array of them that sweeps a large angle and whenever it gets a ping back you can output the angles to a rangefinder/weapon gimbal and even sort of "lock-on" to the target, but like I said, it'd only work if your target was transmitting. It'd also be loving gigantic and bulky and only useful for base defense. They really need to add more devices that can interface with their scripting language, it seems pretty neat but without more devices you're limited in what you can do. I guess you could smack a hundred rangefinders on a semicircle and call that a radar Justin Tyme fucked around with this message at 07:50 on Aug 11, 2019 |
# ? Aug 11, 2019 07:41 |
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Justin Tyme posted:Would be easy on something large enough if you add a single line of code to each ship function that calls back to some central script on a different chip and obfuscate it enough behind several layers of whatever those script blocks are called that people won't really check it, then hide a receiver in the hull that's always on. Transmit a signal that tells that one central script to flip a 1 to a 0 that breaks everything in the ship. That is loving awesome and hilarious.
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# ? Aug 11, 2019 07:47 |
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Got it. Game looks cool, hope to earn the love and adoration of the rest of the Starbase community with you all. Hommando fucked around with this message at 14:26 on Aug 11, 2019 |
# ? Aug 11, 2019 14:22 |
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Justin Tyme posted:Would be easy on something large enough if you add a single line of code to each ship function that calls back to some central script on a different chip and obfuscate it enough behind several layers of whatever those script blocks are called that people won't really check it, then hide a receiver in the hull that's always on. Transmit a signal that tells that one central script to flip a 1 to a 0 that breaks everything in the ship. This is why I'm hoping you can lock-down devices via a PW or key, to prevent someone walking up to a ship and inputting random variable for everything they can interface with. eonwe posted:here is my recruitment thread for my personal clan I poo poo posted.
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# ? Aug 11, 2019 16:19 |
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I also signed up and did a post. Huzzah.
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# ? Aug 11, 2019 18:14 |
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Back Hack posted:This is why I'm hoping you can lock-down devices via a PW or key, to prevent someone walking up to a ship and inputting random variable for everything they can interface with. i also did a shitpost also made a post in some slavery thread that 'hey slavery isn't cool and it shouldn't be a game mechanic in any way' which sucks that you actually have to post that in tyool 2019 but ya know gamers https://forum.starbasegame.com/threads/would-you-rather-be-slaved-to-build-ships-or-be-slaved-to-fight.75/
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# ? Aug 11, 2019 21:58 |
coupedeville posted:i also did a shitpost lol yikes i'm waiting for someone to post the Stimpire thing there
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# ? Aug 11, 2019 23:28 |
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So with all survival games, there's always some weird rear end bureaucratic guild that tries to draw up rules and guidelines to make things as mundane and unfun as possible One of these guilds has written a seven-page constitution
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# ? Aug 13, 2019 05:42 |
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Jesus Christ. It's like almost word for word copy and paste of that one Star Citizen Guild that tried to do the same poo poo. I vote we just say computer to them.
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# ? Aug 13, 2019 06:54 |
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yea, not reading that
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# ? Aug 13, 2019 11:09 |
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eonwe posted:here is my recruitment thread for my personal clan To be fair... I shitposted before I read your post here.
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# ? Aug 13, 2019 18:04 |
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forums are a mistake
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# ? Aug 13, 2019 21:59 |
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BurtLington posted:So with all survival games, there's always some weird rear end bureaucratic guild that tries to draw up rules and guidelines to make things as mundane and unfun as possible Reminds me of Hyperion in LIF who would not allow regular people to wield weapons (in a full loot open world PVP game) and you had to fill out an application to get an armor set in 5-7 business days and you had to pay taxes with linen ropes. They were promptly wiped out by a Goon-pubby coalition who practiced the superior Full Communism Now system of government.
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# ? Aug 14, 2019 01:06 |
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Justin Tyme posted:Reminds me of Hyperion in LIF who would not allow regular people to wield weapons (in a full loot open world PVP game) and you had to fill out an application to get an armor set in 5-7 business days and you had to pay taxes with linen ropes. They were promptly wiped out by a Goon-pubby coalition who practiced the superior Full Communism Now system of government. There is always one or two in every open world online game regardless of popularity, they never last or if they do, they only do so by hiding in the games' equivalent of a safe-zone. They almost never have a central culture to rally behind, recruit every idiot they can get their hands on to bloat the size of their group, have the biggest egos around bar none, and crumble at the first sign of trouble. They're usually the driving motivation for massive goon recruitment drives because nothing get's goons playing a game more then drama and tears. Back Hack fucked around with this message at 03:50 on Aug 14, 2019 |
# ? Aug 14, 2019 03:47 |
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So I'm read the SB forums are little, it's become very apparent from reading the developers responses that the idea to ape Eve Online's, well, online features come directly from the CEO of the company who has a very clear idea how MMOs work and how players generally interact with each other; the dev team however, as far I've been able to figure out, their online experience consist entirely from playing on RP servers. It's almost adorable how naive they are about how player to player interaction, meta-gameplay, etc works. Anyway, here are some informative quotes I've spotted on their forum from skimming it, I'll probably update this specific post with more quotes later today after I web scrap their forum. quote:
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# ? Aug 15, 2019 20:44 |
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skeletorlaughing.gif
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# ? Aug 15, 2019 22:22 |
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Proof of concept for our latest goon gimmick
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# ? Aug 16, 2019 23:03 |
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If you guys aren't perusing the official SB forums there are a lot of unironic "facts and logic" posters
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# ? Aug 19, 2019 14:31 |
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And this game is supposed to be in Early Access this year? I'm starting to wonder if they aren't gonna push SB to 2020 now.....
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# ? Aug 19, 2019 14:38 |
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Forum wars are part of early access
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# ? Aug 19, 2019 19:13 |
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Starbase - 30 Person Developer Space Battle New video Noice.
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# ? Aug 20, 2019 21:16 |
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Kimsemus posted:If you guys aren't perusing the official SB forums Promising Gonna start the market for purestrain titanium
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# ? Aug 21, 2019 01:39 |
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Those damaged ships at the end really showcase the voxel tech they got, and the performance seemed good but we'll see how well that scales.
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# ? Aug 21, 2019 03:23 |
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It looks nice but I wouldn't judge performance based on an edited video.
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# ? Aug 21, 2019 03:26 |
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Starbase - Spaceship Design Feature Video
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# ? Aug 29, 2019 12:54 |
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I've been looking for some ground floor action to throw a bunch of money at, cause havok by not playing the game 'right' and then ultimately abandon no more that 3 months later. Will Starbase be the right fit?
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# ? Sep 1, 2019 04:16 |
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You're in the right place. Welcome to the wait.
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# ? Sep 1, 2019 15:08 |
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Computer
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# ? Sep 3, 2019 02:45 |
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Comrayn posted:Computer Yes very
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# ? Sep 3, 2019 17:13 |
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Baiting the official discord is my new drunken pastime and I highly recommend it.
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# ? Sep 5, 2019 01:16 |
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That’s the M2tt I know and love
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# ? Sep 5, 2019 16:55 |
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Well it was fun while it lasted. The answer is no.
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# ? Sep 6, 2019 08:40 |
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# ? May 3, 2024 20:22 |
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M2tt posted:Well it was fun while it lasted. a lovely edgelord fest online? I can't wait. Actually I'll just 100% sit this one out and read the thread.
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# ? Sep 6, 2019 08:55 |