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Neltharak posted:As we close in on early access it'd be hilarious to do a starfleet style "We're coming" trailer. Just to see what oceans of rage it can get. do it
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# ? Jul 4, 2019 18:22 |
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# ? May 18, 2024 06:59 |
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the avengers themesong should play through the whole thing
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# ? Jul 4, 2019 18:24 |
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1001 Arabian dicks posted:the avengers themesong should play through the whole thing i'm partial to "we didn't start the fire"
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# ? Jul 4, 2019 18:26 |
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SabinBlitz posted:Burt already has them riled up over COMPUTER but now this!?!?
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# ? Jul 4, 2019 19:28 |
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I should have known it was Burt stirring up the pubbies, he’s always had a knack at doing that.
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# ? Jul 5, 2019 13:45 |
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Have they given any hints when this will be in EA?
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# ? Jul 5, 2019 13:51 |
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What ever you want in a promo video, I will narrate and sing. I’ll dig up some stuff from Diamond Frogs in a bit, it’s all scattered online
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# ? Jul 5, 2019 13:59 |
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It looks like you can manufacture armour pieces of indeterminate size and weld them onto a frame. They couldn't do like 10 players in SE without horrendus lag and that was orderly positioned voxel blocks so TBQH I'm skeptical this won't be a laggy mess.
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# ? Jul 5, 2019 17:07 |
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I think it’s way too early to decide if Goons as a whole should jump on board start organizing when we don’t ever know much how the game is going to play or interact. We know tidbits for sure from the dev video blogs, but not the real important stuff like how it’s networked, how do all the shards interact with each other, or if there is any real scarcity of resources that would allow meta-gameplay to happen in the first place.
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# ? Jul 5, 2019 17:52 |
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This game gonna be worth a poo poo? In for the disappoint.
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# ? Jul 5, 2019 18:20 |
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Back Hack posted:I think it’s way too early to decide if Goons as a whole should jump on board start organizing when we don’t ever know much how the game is going to play or interact. We know tidbits for sure from the dev video blogs, but not the real important stuff like how it’s networked, how do all the shards interact with each other, or if there is any real scarcity of resources that would allow meta-gameplay to happen in the first place. Keep your logic to yourself, this poo poo is going to be the next coming of jesus.
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# ? Jul 5, 2019 18:34 |
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Back Hack posted:I think it’s way too early to decide if Goons as a whole should jump on board start organizing when we don’t ever know much how the game is going to play or interact. We know tidbits for sure from the dev video blogs, but not the real important stuff like how it’s networked, how do all the shards interact with each other, or if there is any real scarcity of resources that would allow meta-gameplay to happen in the first place. Look at mister reasonable with his logic over here, tssk
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# ? Jul 5, 2019 19:24 |
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Back Hack posted:I think it’s way too early to decide if Goons as a whole should jump on board start organizing when we don’t ever know much how the game is going to play or interact. We know tidbits for sure from the dev video blogs, but not the real important stuff like how it’s networked, how do all the shards interact with each other, or if there is any real scarcity of resources that would allow meta-gameplay to happen in the first place. didn't anyone tell you? the hype train has no brakes! Seriously though, we have some idea of how all that works, but we won't know anything concrete until the alpha/EA. But from the dev comments in the FAQ/what they have said, they seem to have the netcode to allow mass combat relatively lag free, and reasons to hold territory, so we will see.
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# ? Jul 5, 2019 20:25 |
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Bedshaped posted:It looks like you can manufacture armour pieces of indeterminate size and weld them onto a frame.
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# ? Jul 6, 2019 15:09 |
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This game looks like it could be good. But I am also following Dual Universe which looks similar. So idk which one, if either, will be good/survive.
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# ? Jul 6, 2019 17:46 |
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justsharkbait posted:This game looks like it could be good. But I am also following Dual Universe which looks similar. So idk which one, if either, will be good/survive. My big problem with Dual Universe and Space Engineer is that there is no risk to anything because you can literally materialize anything you want instantly out of thin air; they feel less like real games with working mechanics and more like play pens. They're primarily builder games first with tacked-on pvp as a secondary concern, while Starbase from everything we've seen has building, pvp, and the interactions that result from those two things are on equal footing with each other. Starbase so far looks like it has some degree of consequences and you have to work at getting the resources you need to make anything which opens a lot of doors when it comes to loving with pubbies, which I can say at all for the other games. I just hope the more we see of the game, the more it proves to be the game we hope it to be. Raioner posted:Keep your logic to yourself, this poo poo is going to be the next coming of jesus. Neltharak posted:Look at mister reasonable with his logic over here, tssk Kimsemus posted:didn't anyone tell you? I lovingly hate your guys' positivity so much. Mostly out of envy. Back Hack fucked around with this message at 18:30 on Jul 6, 2019 |
# ? Jul 6, 2019 18:19 |
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Back Hack posted:My big problem with Dual Universe and Space Engineer is that there is no risk to anything because you can literally materialize anything you want instantly out of thin air; they feel less like real games with working mechanics and more like play pens. They're primarily builder games first with tacked-on pvp as a secondary concern, while Starbase from everything we've seen has building, pvp, and the interactions that result from those two things are on equal footing with each other. Starbase so far looks like it has some degree of consequences and you have to work at getting the resources you need to make anything which opens a lot of doors when it comes to loving with pubbies, which I can say at all for the other games. I thought Dual Universe was gathering and building. It has its own stuff programming language for coding guns as well. I guess comparing the two, Starbase does seem to have more PVP focus, which would be my preference.
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# ? Jul 6, 2019 18:29 |
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This poo poo is gonna lag and break so bad in practice, even if they stress-tested it. Players find all sorts of ways to break poo poo especially when they make their super duper special giant automatic factories. That said, does YOLOL run at 200ms on a serverwide or local basis? If it's just 200ms per script, I bet you could conceivably jerryrig something like 5 separate chips manually started each sending inputs to a single motor to get system response down to 40 ms or something, but that's dangerously close to theorycrafting and this doesn't even have a release date. Definitely gonna pay attention though, it tickles the space station 13 + space engineers box for me. I mainly would want to just recreate the Garry's Mod contraption I made like a decade ago using the cannon script in this game where you put the railguns on a big wheel that rotates at the same RPM as it takes for the gun to recharge when it hits top dead center Justin Tyme fucked around with this message at 20:48 on Jul 6, 2019 |
# ? Jul 6, 2019 20:46 |
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Neltharak posted:As we close in on early access it'd be hilarious to do a starfleet style "We're coming" trailer. Just to see what oceans of rage it can get.
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# ? Jul 7, 2019 19:20 |
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# ? Jul 7, 2019 21:28 |
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Not too obvious, but ominous enough I think. I like it.
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# ? Jul 7, 2019 21:35 |
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That's from Goonrathi back when we thought SC was good game oh so many years ago, we had so much proganada being made for that game after we jumped ship from MWO when we ran Word of Lowtax. Good times. https://www.youtube.com/watch?v=5IhjG43Ckiw&list=PLjeDW90PBFsfSpDe2RBkncTxgNSfegDL9 Looks like Cpt. Underpants kept some of videos we put together, they're mostly terrible. Back Hack fucked around with this message at 22:00 on Jul 7, 2019 |
# ? Jul 7, 2019 21:38 |
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Back Hack posted:That's from Goonrathi back when we thought SC was good game oh so many years ago, we had so much proganada being made for that game after we jumped ship from MWO when we ran Word of Lowtax. Good times. poo poo i remember those bomber bros ones. It feels like an eternity ago. Probably because it was
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# ? Jul 8, 2019 00:21 |
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wafflethief posted:Not too obvious, but ominous enough I think. I like it. I do not remember which goon did it, but there is a TON of good ideas from the Star Citizen threads. https://www.youtube.com/watch?v=c_NN8XWrHn8&t=54s
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# ? Jul 8, 2019 14:57 |
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The first year of Star Citizen was crazy good. You know, before it became painfully obvious that nothing was going to happen.
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# ? Jul 8, 2019 20:33 |
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Nalin posted:The first year of Star Citizen was crazy good. You know, before it became painfully obvious that nothing was going to happen. Same deal with MWO before that, here's hoping Starbase isn't third times the charm.
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# ? Jul 8, 2019 20:45 |
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Back Hack posted:Same deal with MWO before that, here's hoping Starbase isn't third times the charm. MWO was still a decent pubbie tear harvest; even if the game itself was bad in bad ways. Always squawk. Un(starbase)related goonfear in spoiler: https://mwomercs.com/forums/topic/105374-squawk/
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# ? Jul 9, 2019 00:46 |
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e: ignore this.
Back Hack fucked around with this message at 18:03 on Jul 9, 2019 |
# ? Jul 9, 2019 07:16 |
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Back Hack posted:e: ignore this. No
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# ? Jul 9, 2019 22:51 |
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What's all this then?
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# ? Jul 9, 2019 23:26 |
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Starbase - Spaceship Warfare & Weapons Looks like the ship weapons are modular and completely interchangeable. They're like freak'in legos. Drewjitsu posted:What's all this then? An untapped well of pubbie tears. In all seriousness, it's basically Space Engineer and a working version of SC had a robot baby. E: I really like the idea that you need to be considerate of not only what weapons you put on your ship but how you place them because they can be an extreme liability if you're not careful. Back Hack fucked around with this message at 00:40 on Jul 10, 2019 |
# ? Jul 9, 2019 23:52 |
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any sufficiently powerful engine is also a deadly weapon any sufficiently powerful gun is also an engine
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# ? Jul 10, 2019 02:12 |
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I'm on the hype train Keeping an eye on the thread to see what we are up to when the game comes to EA. Hopefully the area control is actually meaningful and there's scope to do some real space logistics
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# ? Jul 10, 2019 09:01 |
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Another video got released: Starbase - Boltcrackers Episode 2
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# ? Jul 10, 2019 16:39 |
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Back Hack posted:Another video got released: Starbase - Boltcrackers Episode 2 pity about the asteroid, but what about at high velocity?
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# ? Jul 10, 2019 18:30 |
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This game is gonna be nuts.
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# ? Jul 10, 2019 22:23 |
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Starbase - Rental Lots Feature Video And another one, looks like they're curbing ideas from Eve Online.
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# ? Jul 11, 2019 15:29 |
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Back Hack posted:Starbase - Rental Lots Feature Video To be honest the sov mechanics from EVE aren't terrible in terms of creating spatial areas of control, known to other parties, that have utility and can be attacked and defended. I'm totally fine with the rental lot idea if it's extrapolated properly. Rental lots as a commodity even in safe zones (generating and selling power, etc) is a really cool idea in general. Kimsemus fucked around with this message at 16:09 on Jul 11, 2019 |
# ? Jul 11, 2019 16:05 |
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Back Hack posted:Starbase - Rental Lots Feature Video I'm especially interested in the storefront part. From what I gather the economy is going to be heavily, if not totally, player run. A well designed or quirky store (or even the closest one) could attact customers like real life, as opposed to just "who's got the the lowest price on the list"
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# ? Jul 11, 2019 16:50 |
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# ? May 18, 2024 06:59 |
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Kimsemus posted:Rental lots as a commodity even in safe zones (generating and selling power, etc) is a really cool idea in general. Albion had this and it was a total bumrush to reserve them all at release and those people never let them go. Ended up being a bit stupid.
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# ? Jul 11, 2019 20:45 |