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Chemist is probably the best class in the game if you have any semblance of patience at all. I struggle with it because I am not only impatient I have a hard time remembering what the !Mixes are, but that's on me, not the class. And even in my forgetful hands, Chemist was still extremely good.
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# ? Jun 8, 2019 08:43 |
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# ? May 2, 2024 05:43 |
In hindsight, yeah, the unintuitive way you basically have to have all of Chemist’s Mix combinations memorized was probably what lead them to streamlining both the items and effects of the job’s spiritual successor in Bravely Default. Sure, it also meant getting rid of the oddball effects, but Salve-maker was still one of the more powerful Jobs in BD up until you could get into Stillness shenanigans.
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# ? Jun 8, 2019 09:03 |
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Regalingualius posted:In hindsight, yeah, the unintuitive way you basically have to have all of Chemist’s Mix combinations memorized was probably what lead them to streamlining both the items and effects of the job’s spiritual successor in Bravely Default. The very concept of the Chemist (a powerful class whose main drawback is having to figure out how it actually works) is something that only makes sense in a pre-internet age where you can use it to sell strategy guides or reward the extremely dedicated.
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# ? Jun 8, 2019 17:15 |
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I'm not sure how you'd figure out the exact effect of certain mixes without a guide. Figuring out that a certain combination cures all your HP is one thing, but noticing that you've gone up 10 levels or become a heavy dragon seems a bit trickier.
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# ? Jun 8, 2019 17:22 |
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This game is the exact reason why I collect turtle shells and put them in any liquid I can find
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# ? Jun 8, 2019 17:23 |
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ultrafilter posted:I'm not sure how you'd figure out the exact effect of certain mixes without a guide. Figuring out that a certain combination cures all your HP is one thing, but noticing that you've gone up 10 levels or become a heavy dragon seems a bit trickier.
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# ? Jun 8, 2019 18:16 |
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NGDBSS posted:I usually describe !Mix to others as an undocumented debug mode. In fact, given how many different classes of things it touches I would not be surprised if that was that was the exact intent during FF5's development. All they would have had to do afterwards would be to not publish the master list. No way. If it was that, there'd be several Mixes with buggy or downright game-breaking (in the "crashes the game or corrupts the RAM" way) effects. Mix is completely stable, just utterly bonkers, it is as it is on purpouse. I fully believe it's entirely that way to sell strategy guides.
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# ? Jun 8, 2019 19:00 |
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Sorry, this LP isn't actually very fun or engaging to make. I guess I felt like jumping back into a project immediately after Pokemon Reborn, and it turns out concept and execution can be vastly different things. And I guess sharing specific wet stunts I do in ff5 and trying to post about the entire playthrough are also really dissimilar. Here's all I got through 1-4 before I realized it wasn't that much fun to do. I think I'll just play video games without a compulsion to post about one so I stop feeling guilty about it.
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# ? Jun 13, 2019 00:15 |
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Anyway this was an assured Triple Crown; here's the proof: Omega was open to stop locks, and incidentally those negated his evasion. Then I buffed the Monk and souped Omega's defense until Krile punched holes through him. He died. !Mix has Bacchus Cider for Berserk and Dark Sigh for Blind. Shinryu is open to both. Krile punched holes through him. He died. Life Shields (!mix) negated White Hole and treedeath's physicals are zero issue between protect and goliath tonics, so I could go beyond the limits and give Krile absolute power over creation and destruction. She kicked NED apart.
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# ? Jun 13, 2019 00:26 |
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Good LP
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# ? Jun 13, 2019 00:27 |
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No Gil Turtle kill?
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# ? Jun 13, 2019 00:28 |
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Now beat FF5 with four Magikarp
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# ? Jun 13, 2019 00:28 |
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And this is why I hate !Mix so much. You either have to maintain willful ignorance of how it works, or let it suck all the fun out of the game. Or just avoid using it, at which point Chemist is still the best support class.
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# ? Jun 13, 2019 00:32 |
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ultrafilter posted:No Gil Turtle kill? While I probably could, it's only in world 2 or the bonus dungeon, and gilgabot doesn't give any recognition for doing so.
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# ? Jun 13, 2019 00:35 |
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Edward_Tohr posted:And this is why I hate !Mix so much. You either have to maintain willful ignorance of how it works, or let it suck all the fun out of the game Man, I hope I never get to the point where whipping out megadamage on demand "sucks the fun out of the game".
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# ? Jun 13, 2019 01:50 |
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Edward_Tohr posted:And this is why I hate !Mix so much. You either have to maintain willful ignorance of how it works, or let it suck all the fun out of the game. It isn't that. Fiesta Dude doesn't get mix until moogle cave and I first use it against the dragon flower. And it's a hoot figuring out the bag of tricks in general. If !mix were the issue I'd not have gone all the way ththrough the game.
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# ? Jun 13, 2019 03:11 |
Really, the important thing here is that Krile did 9k+ damage with !Kick.
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# ? Jun 13, 2019 03:32 |
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Admiral Joeslop posted:Really, the important thing here is that Krile did 9k+ damage with !Kick. Should archive/goldmine it just for the !Kick.
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# ? Jun 13, 2019 14:53 |
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Mega64 posted:Now beat FF5 with four A presses
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# ? Jun 13, 2019 20:09 |
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Admiral Joeslop posted:Really, the important thing here is that Krile did 9k+ damage with !Kick. I'm actually amazed that !Kick did so much damage, because I thought the maximum attack power for it was 3 + 2x99 + 2x99/8 + 50 = 275, and even at level 99 the multiplier for that wouldn't be high enough to break 7.5k damage. I'm probably misreading the Algorithms FAQ.
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# ? Jun 17, 2019 10:16 |
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Samuel Clemens posted:I'm actually amazed that !Kick did so much damage, because I thought the maximum attack power for it was 3 + 2x99 + 2x99/8 + 50 = 275, and even at level 99 the multiplier for that wouldn't be high enough to break 7.5k damage. I'm probably misreading the Algorithms FAQ. Keep in mind that Bard/Chemist boosts internal level, which can go up to 255.
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# ? Jun 17, 2019 10:27 |
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That's what I initially thought too, but I tested it a few years ago and on the GBA version it seems like all damage is capped at level 99. Maybe that's a difference between the NA and EU release though.
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# ? Jun 17, 2019 14:33 |
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Samuel Clemens posted:That's what I initially thought too, but I tested it a few years ago and on the GBA version it seems like all damage is capped at level 99. Maybe that's a difference between the NA and EU release though. I want to say that bards can raise your level to 99 but chemists can raise it to 255. I may not, however, be remembering correctly.
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# ? Jun 18, 2019 01:38 |
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It depends on the version, but I don't remember what versions have the !Sing limit at 99 and which at 255.
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# ? Jun 18, 2019 17:33 |
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# ? May 2, 2024 05:43 |
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The SNES algorithms FAQ says that Hero Song can only go up to 99, and the GBA version doesn't say anything differently. I guess it's possible that it goes up to 255 in the iOS version, but I'm pretty sure it doesn't.
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# ? Jun 19, 2019 00:14 |