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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received


Welcome to Final Fantasy Five but for charity, the Final Fantasy V Four Job Fiesta. As Kyrosiris puts it in the Games thread:

quote:

Every year, RevenantKioku and his trusty sidekick Gilgabot (or maybe it's the other way around?) organize the Fiesta as a charity drive for Child's Play and as a gathering for all FFV fans to celebrate the game. Mechanically, the Fiesta challenges you to play through Final Fantasy V using just one job from each Crystal.

quote:

An example team would be mine from 2012 - I got Thief, Summoner, Ninja, and Samurai. From the Wind Crystal on, I had to have a full party of Thieves. Once I finished the Water Crystal, I got to choose a configuration of at least 1 Thief and at least 1 Summoner, and then the other two could be either Thieves or Summoners, with no limit aside from having at least one of each. The Fire crystal was the same - I had to field at least one Ninja, Summoner, and Thief at all times, and my fourth character could be what was best suited of my three job options. After the Earth Crystal, that was it - everyone was locked in. You can switch jobs around as is necessary, but you've gotta adhere to those guidelines. If you want your Ninja to learn some Summon Magic, that Summoner has to switch to being a Ninja too.

Maybe all this text isn't conveying why I find this event so much fun, fun enough to play this ancient SNES JRPG a dozen times a year, maybe what you want an example. Well that's what this is, I'll show off some runs and my thought processes in overcoming the various challenges under various conditions. And, just maybe, you'll find it in your heart to get mad at a twitter bot for charity too.

I'll be skimming over FF5 really hard and super casual about spoilers, so if you don't know much about the game, play it yourself! Or check out one of the several archived LPs!


RUN #1 - F. DUDE - #NORMAL




Orange Fluffy Sheep fucked around with this message at 19:33 on Jun 7, 2019

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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
[Reserved]

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received



The intro goes automatically so at least this game has that over OoT.


I have to set my settings every time I start a new file. I also take the chance to make every run have a different color scheme. But there's only 256 colors and some of them are ugly so I've probably used this one before.


The reason I start new games is to name Bartz different, wild things.


The F stands for Fiesta.


Lenna joins the party for like five seconds so I swap her knife and Fiesta Dude's broadsword. It'll make sense in a bit. It also means I keep Fiesta Dude with the knife until I get jobs but it'll be fine.


There's a free Phoenix Down to the right. They cost 1,000 gil normally and that's never a trivial amount, even when you start spending 200,000 on shoes.


"geh" is a weird response to getting caught in an earthquake.


These goblins have 1 hp, he could punch them apart.


The forced battles give Fiesta Dude a level, so he's generally ahead of everyone else.


Lemme just gobble these folks up.


This earthquake lasts as long as it needs to, and pits only open up when Boco's about to hop them. We can chill here for weeks and it'll keep shaking.


Lenna has higher speed than the boys, so she goes first and one-shots a bat with the sword.




The one-two of knife and Galuf's fists takes out another. If I hadn't swapped weapons, I couldn't just hold A and fight efficiently.

Efficiency is important when you do this so many times.


Sword-haver can OHKO a crab, too. Galuf can't even touch it.


Oh god stroper no stroping

Wait right this is FF5, Stropers can't do much to me. You may notice I'm not running from anything. This way it keeps choosing between the Brave Blade and Chicken Knife open, because while I can always start running, I can never un-run. Knight's the only class that can use the Brave Blade so getting anything else in Wind means I can escape any random encounter I want.


Never had an encounter on the same step as the cutscene before. Wild.


I get this hat and then never do anything with it but letting auto-optimize put it on someone. Hard to overstate how little one extra defense matters.


This translation has picked up on how goofy Final Fantasy 5 is and just rolls with it. I've grown fond of it.


Nothing to do in the pirate cave except try to steal a pirate ship.


(it fails but succeeds because princesses)


Nah.


I sail there faster than you do.


Gotta get through this gab for a super-important bonus:


Free healing items!


Tents cost 250 gil so free ones're nice.


Back attacks in FF5 are brutal if you get the wrong enemies. The worst things that happen to you don't care about row and a free round means they can bury you.

Black Goblins aren't one of those.


The wind shrine save point is usually my first save. I save over the oldest run, in sequence. Dunno why I care, it's not like I usually revisit them.


This wall lets you skip nearly the entire 3rd floor.


I give Galuf this sword and now everyone has a weapon.


Wingraptor has very stiff, unresponsive wings.


Daring Wingraptor battle plan: hold A.

No, really, you'll kill it before it can curl up.


There's a staff in the wind shrine, by the way.


The heroes are charged with protecting the crystals, and we get jobs from the fragments of the crystals.

We're not going to protect the crystals very well.

So, you may be asking how I'm doing a feista run before the fiesta even started. It's simple, really. You can simulate your own with friggin dice rolls, and enthusiasts have created programs that do it for you.

For this, I used the discord bot Carbybot, owned by our own Kyrosiris. It's as simple as .normal to get a sample set, using the most basic rules: one job from each batch of jobs, only from that batch.

So of the first six jobs here, Knight, Monk, Thief, White Mage, Black Mage, and Blue Mage, I get one at random and must put everyone in that job.


My first job is Monk, now everyone can be only Monks. Until I get the second wad of jobs, I'm stuck with just Monks.

Not a bad deal.


Now that everyone's a Monk, we can see how Monks do. They're very very polarized, no agility difference, but the highest strength and stamina (and thus HP) in the entire game, and the worst magic. Galuf hits a meager 1 magic even.

Monk, as a job, has an incredibly strong early game on their fists of fury, but when the levels slow down and enemies scale up they start to lose their shine really hard, and can't really recover without another job's help. Their lack of weapons means they can't use any that cast spells or have elemental properties, but thanks to their special Barehanded passive, they outdo most weapons until the endgame anyway. If nothing else, I can get to my other jobs easily and will always have basic physical dps covered.

In terms of what Monk offers other classes, Barehanded lets anyone have fists of fury and the monk's huge strength, !focus helps any physical damage job when it's useful, and their lategame HP+30% is pretty nice filler if you don't have anything better. These are all situational, though, and don't really expand a job, instead refining it. Monks don't give nearly as well as they receive.

Tabbing through the party like this also lets us see each character's individual stat differenes. They aren't very important in the long term except agility. By default the turn order is Faris > Lenna > Fiesta Dude > Galuf. This is important for MP-hungry classes as Faris will spend her's first and Galuf rarely gets a chance to. Once we get other jobs with other agility values and agility-modifying equipment that of course goes out the window.

Fiesta Dude tends to get physical multipliers faster and Lenna gets magic, and she has the highest MP of the team which can eke out one more cast of a spell you're using to grind, sometimes. But those aren't as immediate as the speed differences.


Now we go to town!


You may have known about this free tent...


But did you know about this other free phoenix down!?


Or the free water wheel shoes!?!?


Anyway we ambush an old man and steal his key.


I lie about being a rookie, I just want the free poo poo. I'm nasty.


Early shopping to gear up would be necessary, but Monks trust only their fists, so I just buy potions.


Now lets get Galuf laid.


Well, at least they seem like they're having fun.


Leveling up your piano skills doesn't matter if you don't get Bard, and even then it doesn't until world 3 and you can do a world keyboard tour then, but why not hit them along the way?


I go through the pirate cave again to get thier loot. They aren't very impressive pirates. The random encounters are some easy ABP. Getting your first job's key abilities can really smooth a run out, and for Monks that's easily Barehanded.


Monk damage is based almost entirely on level. Besides level's part in the multiplier, they get more Attack with each level. Besides actually gaining exp, two jobs can modify levels in battle. They're both busted-rear end busters in general, so it'd just be the cherry on top to get them.

Monks also use both hands to punch, each checking evasion independently. It does mean they can't use shields very well.


The suckers and octopi only attack the ladies because [editor's note: find explanation that isn't cringe-inducing] so putting them in the back row cuts the damage you take in the canal.


Fiesta Dude and gang hit their first ability, !Focus seems pointless, taking twice as long to deal twice normal damage, but it comes in handy in places.


Karl Boss is not very troublesome to most groups if you heal someone when they get below 40 HP. Monks can just absorb a ton of damage with their sky-high HP and pummel away its 650 HP. Just toss a potion if you need it, it'll outpace his physicals and paralysis-inflicting Feeler. Tail Screw sets HP to a single digit but it's never lethal, so don't panic.


Now we're in this place. Some groups have to grind on skeletons to get daggers because Tule doesn't sell them and you have exactly the one Faris starts with.


Monks do not. They punch.

I could start running at my leisure now, since I can't have Knight. I don't realize that until... now, making this update, because I'm used to wackier modes


Hey, it's free, and it sells for 390 gil.


This is my 7th free tent, by the way.


Pirate crate in the ship graveyard has a pretty hefty bounty and the critical path takes you right next to it.


(Faris is a woman but was hiding it because pirate reasons, I already spoiled this twice)


You can avoid the world map, and it takes quite a journey to make sure you can't lose it. But then I get lost in the loving ocean like a dumbass and curse missing it.


wow, way to be rude, is this the ship graveyard or the gender politics graveyard


Siren opens with Haste, which for a low-damage group would be really dangerous. She'd turn undead faster and when she's dropping Venomous Clasps is when you start getting killed.


Fists have a chance to score critical hits, which deal double damage and ignore defense.


With that kind of pummeling, she didn't stand a chance.

Next time, we deal with the elephant in the room and get our second job.

Orange Fluffy Sheep fucked around with this message at 17:36 on Jun 1, 2019

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Refer to this simple, helpful diagram I made.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received



Going to this town is completely optional.


But, do you blame me for wanting to get status restoratives?

I rarely use these besides the antidotes and eyedrops. Hell, I think last year I got hit with Mini once in twelve runs.




Second Piano is here.


And through a secret passage is a free 1,000 gil.


More important is the free Frost Rod.


Some enemies in FF5 get really weird. Headstones, for example, try to cast Flash but have no MP innately. They can't eavde songs, are immune to every element but lightning and holy, and have the weird and obscure Silver Glasses as a common steal.


FF5's mountain theme is a loving jam.


And then Lenna gets poisoned.


Magissa only hollers for her husband, Forza Motorsports, after she has lost 350 of her 650 HP. This is a use for Focus, as it lets the team pummel her apart before she can try.


Well, if she didn't Drain all of Lenna's HP in a single sip.


Fiesta Dude gets a critical hit to make up for it, and Galuf finishes the fight.


Magissa drops the Whip while Forza Motorsports could only afford a simple drink that doesn't even loving work.

It also means I can never complete the bestiary but oh well.


And then Lenna would get poisoned, but she's still laid out and being deceased overrides a lot of other statues.


The poisoning that might be is removed by dragon kisses.


She's still dearly departed.


I'm crazy, so I fly straight to Tycoon no matter my job at this point.


"You're the SALSA to my chips, get it, sis?"


Tycoon has a lot of hidden restoratives, and they're better than what you normally find doing this.


The storehouse has the real loot, the Healing Staff and other weapons for jobs we don't have. If I get the jobs, hey I already got the gear. If I don't, oh well it's free money!


Walse.


While I normally ignore these two early equipment stores since they last for one dungeon each, I gotta get something for Garula coming up with Monks. Heavy armor classes can get a full set of Iron to negate Garula's physical damage entirely


I loot Walse Basement for this beauty, which has a 1/3 chance of negating a physical attack, and it increases agility by 1 for fudging turn order.


I'd be nearly certain to die to a Jacknapes but the GBA version has a quicksave feature that creates a temporary save anywhere that's deleted upon loading, for quick breaks. It also resets the encounter timer so I can just not have random encounters if I'm willing to put up with it.


Why do these places put their crystals in remote temples far away from the seats of government?


The climb up the tower is uneventful for Monks, due to trusting only their fists, but what isn't is the boss. My monks are still level 8. That'd be bad normally but with how level-dependent Monks are, it's extra ill-advised.


Focus hits are dealing all of 70 per fist, under 150 a round.


When at 800 or less of 1200 HP, Garula counters every instance of damage with a regular attack and then a 1/3 of of another regular attack, seizure-inflicting Rush, or nothing.


This is exceptionally bad for Monks as, due to having two hands, they punch twice, which results in two sets of counters.

Three of my Monks are in the back row to mitigate damage, taking Garula's 9 multiplier to 4. I could rely on Counter entirely for damage but I don't wanna because I'm dumb. Three of them use Potions while Fiesta Dude punches twice when he has the rare moment he can actaully hurt an elephant without the counterattacks putting me deep in the action economy hole.


Eventually, the elephant topples.


The crystal explodes anyway because Fiesta Dude is really bad at saving them.


My second job is... well it says Red Mage there now doesn't it. Red Mage, statistically, is slightly higher than base in strength, magic, and agility, but worse in stamina, resulting in low HP.

The main feature of Red Mages is that they get some Black and White magic. Elemental magical damage, healing, and status spells are all welcome additions when the Monk does none of those. And they get Swords, Knives, Staves, and Rods, giving me access to a lot fun toys. Like that Frost Rod.


I gotta get one person in my new job, so I pick Lenna because she has the highest magic, and give her Barehanded which not only grants her fists the Monk's level-scaling attack, but also the Monk's insane strength. Barehanded is unusual among non-magic skills that give stats by being such a low-level ability.


With two jobs, one person must be in Monk, and one person must be in Red Mage, and the other two are whichever. Since I have no equipment for more than one and no magic, I just stick with 3 monks.


why is this text box so weird, why does it seem so weird to me


Dog, meet boot. Forests around Karnak have a 100% chance of five Wild Nakk encounters. They have a measly 95 HP, don't hit very hard, spend a chunk of their turns casting the blue magic ???? (actual name) that deals damage based on missing HP, and give 125 gil each. 87 EXP to a full party, and 1 abp. My desire to get to Karnak is because I just want to massacre these things.

!Kick is a bizarre ability, as it's the only one that isn't obtained by levels among any job.


The Healing Staff does nothing - it's damage formula is literally "does nothing" - but it has a 100% chance to cast Cura on whoever is "hit". Besides being free healing, as it does count as a physical attack - despite doing nothing - so it can cure confusion and cancel singing. I like this stick.


Whatever you attempt to buy at a discount is added to your inventory. A Fire Rod is my first purchase because Nakks are weak to fire. Elemental rods boost damage by their element by 50%, so it lets multitarget Fire wipe an encounter for 4 MP. Lenna has 48 already.


Oh no a warwelf, let's red at him!


I buy every Black and White spell I can. Karnak has 16 of the 18 spells Red Mages can even use.


Black gets elemental damage spells and a few statuses. White gets a few more statuses, healing, revival, and Protect. The damage spells are 50 attack, which is good for a while at least.

The weakness is that Red Mages don't go past level 3, so their damage falls off, their healing drops too, and they miss a lot of utility spells.


I run out of cash really hard but that's ok.


Now I can eliminate dogs efficiently.


I get to level 13 and bought spare rods for a while. I can go to the fire ship.


This Mythril Glove makes me feel like a rube every time I have a class that can use 'em because I buy 'em.


Since I don't have Knight and finally noticed that, I flee with wild abandon.


I can take out mobs with rod-boosted spells, at least.

Single Defeators call in a second wave of mooks when killed. I don't like it.


I probably won't use most of this loot, but free money etc.


Now this I can get in to. More elixirs for the pile!


Why does the bad guy use the word "infidels" here, anyway?


Liquid Flame pours out AoEs like the devs assume you keep Cura around at all times.


It doesn't seem like much, but compare a Potion at 50 for a single person. Hell, it's healing for the whole gang at once! Cura does a lot to mitigate some of the game's scary attacks until it just can't keep up... at the final boss.


Rods, when broken, cast the ~aga of their repsective element, and it is overwhelming to world 1 bosses, especially since most of them are weak to one of black magic's elements or another. Liquid Flame has 3,000 HP for example.


Fiesta Dude hits with Blizzara for 782, which is still really slashing its HP apart. One of Liquid Flame's forms is immune to ice, but he never... handed it out.


Then Galuf punches fire for charity.


Any rod-haver makes Liquid Flame a loving joke.


Then the crystal shatters because Fiesta Dude is really bad at his job.


Oh uh rip werewolf, he got fatally redded.


How do you know this?

I said, how do you know this?


Now it's time for everyone's favorite event, the Karnak 500! While we gotta bail out of Karnak Castle before it explodes, all the little fires preventing us from stealing loot are gone! How much can we snag and still be able to escape!?

Turns out, with this party, everything.

But since the Karnak 500 is kind of intense...


Watch it happen! Commentary as English subtitles!


I think that's everything - maybe I missed like one chest, but I got the Main Gauche and Elven Mantle, the big hauls as they are called, and the other unique treasures.


Two crystals fly off to the distance. We get get Ninja, Geomancer, and Beastmaster.


But my Fire job is Bard, so I don't get it yet!


Things point us towards the Library of the Ancients to the south, and to delving its basement, but they're all optional.


Oh god, thank goodness it used a physical attack. My team is flat level 15 and Page 64s know


Level 5 Death, which


Kills anyone whose level is a multiple of 5. 15 is a multiple of 5.


welp

Orange Fluffy Sheep fucked around with this message at 00:55 on Jun 4, 2019

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
I got out of Karnak with 7 seconds with mono-white mages.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

XainZero posted:

That is some incredible "luck" getting Red Mage AND Monk.

I don't know what you're insinuating because if I were to rig my jobs I'd make my wind job Thief because then I could post about weird steals.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
No I used !catch on Sargeant and !released him on the final boss, once.

He fled.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received



Books always give 150 gil, 200 exp, and 1 abp. They're not worth fighting unless you want their blue magic or aren't running for blave blade reasons.


Who put a fire spirit in a book? Did he elect to it?


Ifrit uses Blaze and Fira.


He's weak to ice.

This seems familiar.


If you're here, you've beaten Liquid Flame, so something hitting you with Blaze and Fira is not a new situation. He doesn't have counters so it's like

less hard.


Lenna has never heard this guy's name and has no reason to be look for him but who cares.


Two books!?


Bibbles hit Fiesta Dude for that much and he's in the back row. He's got a super-mean Wind Slash, can inflict Slow, and counters physicals with Protect and magic spells with Toad and when he's low on HP he just brutalizes you with Drain. Counters. Drain counters.


He is weak to fire. I do not gently caress around with Bibbles.


Two Fire rods, he's dead, I'm not.


Grass Turtles drop their shells, and they're... secretly powerful.


3rd piano is in Karnak, which I got now because I have to go upstairs.


Mid beats the poo poo out of his grandpa.


This reminds Galuf of when his grandchild beat the poo poo out of him.


Neat.


I sink it asap.


Ok so I have a "thing" I'm "obsessed with" called the "sub-minute Fire Ship" wherein I try to sail from first moving the boat on the overworld to this line of Fiesta Dude's in less than a minute. I set up a weird donation toxx for it last year and finally got it myself.

Fiesta Dude got 1 minute 17 seconds. Three random encounters smdh.


At Crescent we get our first bard song.


And the fourth piano.


Bard and Ranger are smacked out of a bird. This bird is also a flying machine.

Bard, right, so, Bard is a strange one. Its harps inflict fractional damage, via the same nothing damage formula as the healing staff and 100% spell procs, and suck. Their stats are slightly improved magic and agility for awful strength and stamina. And you have Songs.

Immediately you can get two zero-cost all-enemy status spells that effectively deactivate random encounters and even some bosses. But if they don't work the bard is a waste of space. They can hide from a battle basically indefinitely, but that means they aren't doing anything to the battle.

Then later Bard gets some suspicously useful tools and can do some downright wacky things, with the right support.

This polarization in their utility is why you have casual & less informed players saying bard sucks, because they kinda do, sometimes, and you have mountain hermits like me saying Bard is incredible, because they kinda are.

And there's zero contradiction in that. Bard is great. Bard is not great. It depends on what's on the left side of the screen.

Or the right if you're ambushed.


Hey, a pink music box.


Let's remember the time Fiesta Dude's mom (Fiesta Mom) died and also the music box wasn't there!


After hearing that tune that reminds Fiesta Dude of his dead mom, the bard gives him the Horny Song.


Istory has the missing level 2 black spell. If enemies are open to Toad it is a fantastic way to make them completely stupid. Toads can't do poo poo to you.


Another bard is just hanging out beinhd a fence for some reason and gives us the Other Horny Song.


With Bard in tow I engage wolf murder round 2.


Mid is actively lying, not using magic on the sandworm is a bad idea.


Speaking of, Sandworm is a horrible fight for any physical-reliant party. Sandworm is perpetually in the back row, after all.


Mighty March puts Regen on the party. Regen isn't the powerhouse it is in other games, we're doing it because bard has nothing else to contribute to this fight. Sandworm is immune to Stop and Confuse, my horny song effects. Sandworm is immune to every status but Slow and I'm pretty sure you have to inflict it on each position individually due to how its hole-switching works.

Enemies don't change in this game like they seem to do. Wing Raptor and Siren, for example, are actually two enemies each that share HP.

There are seven enemies present in this Sandworm battle. Sandworm, three holes including the occupied one, the spots Sandworm could be in but isn't, and a control bit that manages the rest.


Fiesta Dude and Lenna drop Thundaras on it. Sandworm has no elemental affinities.


It doesn't do a lot lot, but Sandworm has 3000 HP and puinches would be less than half this because Sandworm is perpetually in the back row.


Galuf uses Chakra every turn to heal himself because I don't want to bother even aiming his fists.


Quicksand is Sandworm's danger move, inflicting a flat unchanging 60 damage and Sap to the entire party. It doesn't seem like a lot, but Sandworm's three positions have seperate ATBs, being seperate monsters, and can pound out those Quicksands suprisingly aggressively.


Magic damage gives me a decent sandworm fight.


The desert's encounters are open as hell to Stop. Most are.


Lotta cutscenes.


Missing white magic, Mini isn't as devistating as Toad because it doesn't stop magic, but it can wreck guys at random too.




Cray Claw is an astounding level 43 but that's its only resistance to a myriad of status ailments.


Even if you can't hit that, it's weak to lightning. Even if you can't do that, it's only doing single-target hits, and with 2000 HP you can reasonably just race it.


Jachol has piano #5.


Sweet, weapons I won't use but feel compelled to buy anyway.


You either do your rest of world 1 prep work when you get the black chocobo or when you get the airship, depending on how the desert and sandworm/cray claw treat you, and then zoom through the rest of the stuff.

Well, I do my rest of world 1 prep when I get a flying machine. You have access to everything in the world with minimal fuss at that point and plenty of places to level if you need it.

The point you aim for isn't getting your earth job, or even leaving world 1, it's being ready for Gilgamesh on the Big Bridge. He's a toughie and he's the last boss before you get to a world 2 town. He's the barrier between you and buying hi potions, in other words.


Anyway, the Adamantite is actually in your key items for like 5 seconds.


Give or take for a turtle.


Adamantoise hits hard, sometimes hits twice, has no other moves or tricks, and his 2000 HP is deceptive. Innate Shell/Protect effectively double it.


He's weak to ice and that's saving my rear end this time.




The side guns are randomly Flame Throwers or Missile Launchers. I got all flames. Teams with Blue Mage want Flame Throwers to get Flamethrower, as it has equal power to Fira and half the cost, a useful tool to carry them until they get Aeroga.

Missile is only useful with Beastmaster because it hits the same things as Death Claw but has 9% more accuracy, and if you have Beast and Blue in the same spot stop wasitng your loving time and win already.


Without Blue Mages, we just heal up after being set on fire and electrocute them.


After the four small guns is the big gun.


Soul Cannon doesn't do anything at first but that's your cue to not waste time. It's immune to basically ailments in general and has (effectively) 12501 HP.



Ah, but it's not alone!


Aw gently caress me. The Launchers have (effectively) 801 HP and breaking a thunder rod and flinging a Thundara would've done it with any real mage's magic power. These fuckers took 780 each like this.


So we get Valiant Attacked. It deals half of max HP and Olds.

It's called Valiant Attack.


They don't get to try a second time at least. Old sucks. It gradually reduces level, weaking basically everything you want to do.

The launchers and Soul Cannon have 10,000 HP more than they actaully use so they can do this fancy exploding animation. Why they don't just do it on-death is beyond me.


And then we try to beat down the gun really fast, including punching it.


This is Soul Cannon's last message before it


blows!


Red Mage has both lightning magic and Cura so they have one of the easier Soul Cannons by themselves. Geomancer has a horrid one because Soul Cannon is immune to wind and every loving thing !Gaia hits up here is wind.


Ronkan Ruins are pretty simple, since we have no need of golden armor, no way to exploit the random encounters for their hidden value, and Bard makes them rote, though Fan Wizards are immune to Stop while Lamias block Confuse.


Ancient Sword gives us the power of Old. As we reach are at the end of the Red Mage's time in the limelight we need to keep in mind its utility, and part of that is its vast weapon selection and what those do.


The Ronkan Speed Trap hasn't gotten me in five years and it won't get me yet!


I've had eventful trips to Dr. Clapperclaw here, and this wasn't one.


This is a lie, it's very sequential.


Dr. Archibald Clapperclaw, nicknamed Archie, is immune to everything but Slow again. So Faris drops Mighty March and waits.


Archie is floating and always immune to Earth, otherwise it follows a sequence, wind weakness, then immune to Ice, Fire, then Lightning. Archie switches when it runs out of HP. I just stick with Thundara until stops working.


Archie has a huge list of moves, and a lot of them are percentile. Cura goes really far here.


Archie's physicals hit pretty hard so Protect is dandy.


That pause in the ATB after hitting it is the telltale sign Archie's gone to its next form.


Archie starts with 30 defense and no magic defense, and as it progresses, its defense goes down and its magic defense goes up. For a job like Monk the battle gets easier as each form swap resets Archie's ATB.


Regen ticks are heavily based on level and stamina. Monk, at the highest Stamina in the game, gets a huge wad while Bard and Red Mage, 2nd and 3rd lowest, don't get much at all.


When Archie's lighting-immune form passes away, it instantly revives, a feat that makes King Tycoon cum instantly.

Final Archie is immune to earth, wind, fire, ice, and lightning, and uses all its assorted annoying spells from its previous forms.


0 defense, though, meaning Lenna punches it apart in a hurry.


8,400 HP all told.


King Tycoon laughs evilly. That's your cue to strip Galuf naked.


Everyone has happy reunions except Fiesta Dude and crystals.


The antagonist, a shrub with an attitude problem, mocks the heroes, then leaves.

He has a habit of doing that.


Then Galuf and his granddaughter leave. It's awkward, getting your Earth job right as Galuf leaves.

Oh, right, Earth job.


I'm not complaining about it.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

MagusDraco posted:

Chemist and Bard together with Monk huh? Time to trust your fists, OFS.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Sorry, this LP isn't actually very fun or engaging to make. I guess I felt like jumping back into a project immediately after Pokemon Reborn, and it turns out concept and execution can be vastly different things.

And I guess sharing specific wet stunts I do in ff5 and trying to post about the entire playthrough are also really dissimilar.

Here's all I got through 1-4 before I realized it wasn't that much fun to do.

I think I'll just play video games without a compulsion to post about one so I stop feeling guilty about it.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Anyway this was an assured Triple Crown; here's the proof:


Omega was open to stop locks, and incidentally those negated his evasion. Then I buffed the Monk and souped Omega's defense until Krile punched holes through him.


He died.


!Mix has Bacchus Cider for Berserk and Dark Sigh for Blind. Shinryu is open to both. Krile punched holes through him.


He died.


Life Shields (!mix) negated White Hole and treedeath's physicals are zero issue between protect and goliath tonics, so I could go beyond the limits and give Krile absolute power over creation and destruction.


She kicked NED apart.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

ultrafilter posted:

No Gil Turtle kill?

While I probably could, it's only in world 2 or the bonus dungeon, and gilgabot doesn't give any recognition for doing so.

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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Edward_Tohr posted:

And this is why I hate !Mix so much. You either have to maintain willful ignorance of how it works, or let it suck all the fun out of the game.

Or just avoid using it, at which point Chemist is still the best support class.

It isn't that. Fiesta Dude doesn't get mix until moogle cave and I first use it against the dragon flower. And it's a hoot figuring out the bag of tricks in general.

If !mix were the issue I'd not have gone all the way ththrough the game.

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