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FairGame
Jul 24, 2001

Der Kommander

The Lone Badger posted:

Can you put a list in the OP of agents and their status?

I'll do a monthly summary, I think.

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Dancer
May 23, 2011
Okay I've caught up now, and the first thing I want to say is I appreciate that somehow you finish missions in 15 minutes without even cutting stuff out. Previous LW LPs I've tried would start the campaign at 30-45 minutes and go up from there.

Secondly, now that I see how many flags there are, Adeline Delacroix doesn't need to be French any more :v:. Any lady soldier is fine.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
X-COM Kill Tally

Sectoids: 38
Drones: 12
Outsiders: 3

Total: 53

eating only apples
Dec 12, 2009

Shall we dance?
I never got far into this mod because it's so hard :(

Sign me up though, eating only apples (first name eating only, last name apples), UK lady. Any class is fine. Give me glasses if poss.


e: caught up, echoing the sentiment above of loving the pace of this. Your playstyle is really different to previous XCOM LPs and it's interesting to watch, hope this goes the distance!

eating only apples fucked around with this message at 19:29 on Jun 15, 2019

ManlyGrunting
May 29, 2014

FairGame posted:

I'll do a monthly summary, I think.



I performed as I always imagined I would: firing hundreds of rounds without actually hitting anything and completely eating poo poo

Boksi
Jan 11, 2016
Signing up as Böðvar Pétur Þorgrímsson, or Bodvar Petur Thorgrimsson if you can't spell it like that. Icelandic nationality if that's available, otherwise Norwegian is the closest.

Xelkelvos
Dec 19, 2012
Sign me up as Xelk Elvos. Any nationality

FairGame
Jul 24, 2001

Der Kommander

eating only apples
Dec 12, 2009

Shall we dance?
Why do I struggle keeping track of troops in my own game but watching this I'm thinking "Samovar died here in the old LW LP 5 years ago" and "oh megane had that ability". :rolleyes:

I prefer EW to XCOM 2 in a lot of ways but I haven't touched it in years and I am missing hot new Brian Bloom Bradford.

Is the lack of medics going to become a problem soon?

eating only apples fucked around with this message at 19:13 on Jun 16, 2019

megane
Jun 20, 2008



eating only apples posted:

"oh megane had that ability"

I am destined to blow up benches in all possible universes.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
X-COM Kill Tally

Sectoids: 40
Drones: 18
Outsiders: 3

Total: 61

Grapplejack
Nov 27, 2007

eating only apples posted:

Is the lack of medics going to become a problem soon?

As someone who played through LW, yes. It is going to become a very severe problem.

FairGame
Jul 24, 2001

Der Kommander

eating only apples posted:


Is the lack of medics going to become a problem soon?

Soon? Nah. Early on, medics aren’t that necessary because there’s a good chance your troops get one-shot anyway, and the introduction of a certain alien unit next month means that most everyone is going to be rocking medkits anyway.

But long term it’d be an issue. Mid and high level medics are very good and important.

eating only apples
Dec 12, 2009

Shall we dance?

FairGame posted:

Soon? Nah. Early on, medics aren’t that necessary because there’s a good chance your troops get one-shot anyway, and the introduction of a certain alien unit next month means that most everyone is going to be rocking medkits anyway.

But long term it’d be an issue. Mid and high level medics are very good and important.

Because medkits block Thin Man poison? You can tell I didn't get far into this mod. You thought you'd encounter those units this last mission, why didn't you?

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
Sign me up as Billy King please. Any nationality.

FairGame
Jul 24, 2001

Der Kommander

eating only apples posted:

Because medkits block Thin Man poison? You can tell I didn't get far into this mod. You thought you'd encounter those units this last mission, why didn't you?

They don't fully block it. But they make it workable.

As for why I didn't...got lucky, I guess. Aliens have a chance to upgrade their units I think every 25-30 days or something. I think it differs slightly on lower difficulties but I'm not 100% certain. It's possible those units weren't even possible.

But month 2 is usually SHOTGUN MONTH because the aliens can field 3 new unit types with either a lot more HP than an assault rifle can handle, a lot more evasion than a rookie or specialist can handle, or enough damage resistance that your AR will just bounce off of it. And because what an alien pod can be is mostly random (I think it's weighted in certain directions), if you only have sectoids + drones + the other units that unlocked to choose from, there's a much greater chance you see a map with nothing but upgraded units.

Talow
Dec 26, 2012


Good thing there are a lot of classes that can actually use shotguns if next month is going to be shotgun month.

FairGame
Jul 24, 2001

Der Kommander

So...I'm a big dummy that accidentally pressed "Start Streaming" instead of "Start Recording" for an update much later on in the campaign, so that update's going to have to be screenshot-only. It's short, though. If I was going to miss any mission at all, it's probably the best one to miss. That update also includes "Remember when I said the air game was fine? I was probably wrong, because one stinking UFO shouldn't be able to ruin everything as efficiently as it did."

And then I also screwed up recording on a terror mission, which is a shame because I played it as well as I think it possibly could have been played, and it still wasn't good enough.

Anyway, figured I'd get that out there. Sorry about that. I only have one savefile and we're playing the campaign however it evolves for better or worse. So like...just a heads up that this is going to happen at some point and I'm very sorry about it.

Still, I'm probably shooting like 95%+ for good recordings at this point. And I guess it wouldn't be :xcom: if occasionally that meant a bad and devastating miss.

megane
Jun 20, 2008



Long War has 15 kajillion missions in it; you could honestly just summarize a few of them in words and we'd be fine. Don't beat yourself up about it.

Grapplejack
Nov 27, 2007

That just makes me think about how much of a loving slow grind nightmare some of the later missions in long war can become. Especially once the aliens unlock their circular friends.

E: are you going to try to do the furies or slingshot?

Grapplejack fucked around with this message at 19:42 on Jun 17, 2019

FairGame
Jul 24, 2001

Der Kommander

Grapplejack posted:

That just makes me think about how much of a loving slow grind nightmare some of the later missions in long war can become. Especially once the aliens unlock their circular friends.

E: are you going to try to do the furies or slingshot?

Of course.

FairGame
Jul 24, 2001

Der Kommander

ManlyGrunting
May 29, 2014
Also for the recording that was corrupted just a text summation will be fine I think

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
X-COM Kill Tally

Sectoids: 47
Drones: 18
Thin Men: 4
Outsiders: 3

Total: 72

Dancer
May 23, 2011
Spoiler-ish thing involving thin men so you were worried that your dudes might be in range of that single thin man at the end, yet you still lined your dudes up at the railing? Do the thin men not do A Thing that they do in vanilla?

Grapplejack
Nov 27, 2007

It's been changed in LW. Fairgame will go over it when it happens, most likely.

FairGame
Jul 24, 2001

Der Kommander

I know I said I was going to do alien unit writeups after I did the autopsy for them within the game, but because of how the campaign is going a lot of the autopsies got stacked on top of one another. So let's break up these writeups and just cover them for the months where we encounter those aliens. Given that the campaign is about to wrap up March, we'll cover the sectoid today.

BETTER KNOW YOUR ENEMY: THE SECTOID

One of the things I miss about Long War is that it broke the cinematic "when a pod gets revealed, they mean-mug at the camera" aspect. I think that's because Long War introduces split unit pods, and there's not a cinematic for "you just uncovered 2 sectoids, a drone, and a thin man."

The sectoid is the weakest alien unit, though Long War tunes them up so that they're dangerous even until the end of the campaign.

They're always armed with a plasma pistol, though that plasma pistol has more ammo than any plasma pistol XCOM will use. I think they get either 3 or 4 shots, and it's not like they have foundry projects to give + ammo. Shooting with a pistol at range gives aim penalties in vanilla (which basically means sectoids at range are pretty harmless), so the Long War developers gave sectoids a perk that removes the penalty. Still, even with that improved accuracy, it's rare for a sectoid to be able to one-shot even a rookie so long as that rookie's in cover. Pistols don't do that much damage.

The problem with sectoids comes with their psionic abilities. Every sectoid can do, from the start of the campaign:
1.) Mind Merge: Grant bonus temporary HP, bonus willpower, and bonus critical hit chance to an allied sectoid. The allied sectoid that gets the bonus ends up with a decent chance to crit, and is usually why you see rookies getting crit from behind cover.

Killing the sectoid who initiates the mind merge will cause psionic feedback damage to the merged unit. I believe it's 2x the temporary HP. So if a 3 HP sectoid gets merged up to 5 HP, then the merger dies, the feedback will bring the sectoid down to 1 HP. If that sectoid went from 2 to 4 HP, it'll die from the feedback. This is changed from vanilla, where feedback would be an automatic kill.

2.) Mind Fray: A psionic attack on an XCOM soldier. If successful (it has to pass a will check comparing the frayer's will to the fray-ee's will), it'll do 1 HP damage, crush that soldier's mobility, and impose a -25 aim (additive, not multiplicative as a percent--if you had 60% aim now it's 35%, not 45%) and -25 willpower penalty. You can stack mindfrays, so if one mindfray is successful, all subsequent ones are likely to hit since now the fray-ee has to pass a will check with 25 lower will than they had when they failed in the first place. Lasts two rounds.

A mindfrayed unit is useless unless maybe it has a shotgun and is already at point blank range. And sectoid AI is programmed to try and mindfray if all your dudes are behind heavy cover and there's just not a good shot or terrain move that the sectoids can do. If you're engaging 2+ packs of sectoids at once, you need to go HARD because even if you have good cover you're going to end up with your dudes mindfrayed, panicked, unable to hit anything, and unable to move out of line of sight.

3.) Psi Panic: Another will check. If successful, it'll panic the targeted unit (panic has been changed in Long War so that you just hunker down; you don't randomly shoot at an ally/enemy or move). The length of the panic is a function of the difference between caster will/target will. Usually sectoids won't try psi panic unless a target is already mindfrayed OR the caster is mind merged and gets bonus will. Either of those will generally panic a unit for 2 whole turns, which is a nightmare.

...in other words, sectoids aren't particularly dangerous in terms of their ability to damage you, but they can absolutely turn your squad into a debuffed, weeping mess, at which point other aliens (including more sectoids) can move up and easily flank and kill you.

How to Kill Them: They don't have much HP--at least early on before alien research starts giving them bonuses. They gain +1 HP around the 15th of the first month, and get more bonuses thereafter. But early on, they're pretty vulnerable to a good grenade. Just blow 'em up. You'll need a lot of sectoid corpses, but because you're fighting sectoids from the jump, you'll have lots of sectoid corpses to choose from. A few can get mangled here and there.

Unless you have a great plan on a subsequent turn, don't flashbang them. Flashbang just tells their AI, "Hey, you don't have a good chance to hit. Maybe try psionics, because flashbangs don't do anything to your willpower, and unlike XCOM2 where a flashbanged sectoid can't do psionic bullshit, there's no such thing in XCOM Long War.


Also, in the canonical ending of XCOM, the humans lose the war and sectoids get merged with human DNA to put together this ridiculous thing.

Xelkelvos
Dec 19, 2012
Speaking of the ending (which is a long ways off anyways), are you consdiering Long War 2?

FairGame
Jul 24, 2001

Der Kommander

Xelkelvos posted:

Speaking of the ending (which is a long ways off anyways), are you consdiering Long War 2?

Nah. I don't like it at all. Just as I think Long War 1 is the best way to play XCOM1, I think War of the Chosen is the best way to play XCOM2.

Kush Limbaugh
Oct 10, 2012

Sign me up as Kush Limbaugh, American, any class. I'll be honored to give my life for the planet only to canonically die in vain between games.

megane
Jun 20, 2008



It's a shame what they did to sectoids in 2. The sectoids here are these creepy scrabbling evil babies with no mouths and giant silver eyes, they're just super alien. Then they turned them into generic human guys in rubber suits and pointy teeth.

FairGame
Jul 24, 2001

Der Kommander



March writeup later!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
X-COM Kill Tally

Sectoids: 58
Drones: 19
Thin Men: 4
Outsiders: 3

Total: 83

FairGame
Jul 24, 2001

Der Kommander

MARCH SUMMARY

Notable Soldier Stuff: None, really! Everyone survived the month. Some with wounds, but nobody's on the memorial. Yet. The goal for the first month is to get as many rookies to rank up as you can. Rookies are a huge liability, not only because they have crap stats, but also because they are gear-limited. As I mentioned previously, April is going to be SHOTGUN MONTH so that we can do enough damage with enough accuracy to kill the unit types (including thin men) that show up in April. Rookies can't use shotguns. We're doing fine here, but I wish we'd gotten a few more levels up. If I'd gone with 1 specialist + 5 rookies instead of a 2+4 split on missions it would've happened, but I might've also gotten people killed. On the whole, I figure this was a good decision.

Notable Base Stuff: That steam vent on the 2nd floor of the base is in an absolutely godawful spot and is going to force me to relocate my entire satellite array to the right side of my base. That also means it's going to be impossible for me to get a 3x2 block of workshop+repair bay+foundry, since I'll want to use the steam vent on the 3rd floor of the base at some point. So...the base layout is not going to be properly optimized.

Given that we're going for MECs and captures, it's not as disastrous as it could've been, but it's still pretty bad. It's going to set our satellite game back a month or two, and also cost us $195 ($200 for a new satellite uplink in a non-stupid place, minus the $5 refund I get for scrapping the existing uplink) early in the campaign when we really can't afford it.

Got the Officer Training School, but don't yet have enough promotions to make it worthwhile. I will think about scrapping it if I need $200 quickly, since the OTS is pretty much only useful early on in order to get access to Squad Size I, giving us 7 soldier slots on a mission.

Notable Research: We got through xenobiology (which will give us trade requests of dead sectoids for scientists) and alien materials (which will give us trade requests of meld, alloys, and elerium for scientists/engineers/spacebucks). None of the items those research unlock are terribly helpful, though alloy plating is a decent enough item early on. Cheap, too. We are going to go for stuns, though, which means detouring over to xenoneurology so that we can get the taser.

Notable Air Game: Well, uh...technically nothing in March. We got 3 shootdowns out of the 3 scouts. Sometimes you get really "lucky" and encounter a landed large UFO in the first month, which is ludicrously difficult (the boss pod is 6 outsiders, so if you can't alpha strike them you're going to die). But that wasn't in the cards this campaign. Our hangar is looking kind of rough after that April 1 shootdown of a raider, but at least we got it down. Losing UFOs is a big deal. We'll need to build a lot more interceptors next month.

Goals for April: Set up the alien jail and get tasers online around the same time so that I can start trying to capture aliens by the end of the month. Get Squad Size I. Get a few more interceptors.

ps: sorry for the choppy video. I think that happens if I'm uploading at the same time as I'm playing, which I haven't done in a while.

ManlyGrunting
May 29, 2014
A fresh-faced recruit, straight from the academy makes her way to the top secret military base, itself shrouded in rumours. This is it, she tells herself, this is where I make a difference. This is where I make sure that no one is abducted ever again, where I can make sure that families aren't torn apart and lives ruined. As she steps down the elevator into the overly sterilized air amidst a host of other rookies, a shadowy figure comes: the legendary commander.

"Sir, it is an honour to meet you. I'll give everything I have to make sure-"
"Some nerd paid ten dollars and I have legally changed your name to Manly Grunting"

Kibayasu
Mar 28, 2010

That was a preetty clutch 65 from Llama on that third last Sectoid, followed of course by missing an 80 :xcom:

Scalding Coffee
Jun 26, 2006

You're already dead
Anything less than 1080p and videos look like I need to adjust the rabbit ears on the CRT tv. It looks much more readable.

I seem to be a tanky brit with that hp. Wonder what the first promotion will take him.

Grapplejack
Nov 27, 2007

Fair your video looks great and I like how quick you've dealt with issues w/r/t your recordings.
e: the lag in this one is pretty gnarly though not gonna lie.

Grapplejack fucked around with this message at 02:46 on Jun 20, 2019

Xelkelvos
Dec 19, 2012
Watching these videos gives me an itch to play XCOM again, but the sheer panic I get from trying to keep the idiots from not dying from random shots always puts me off.

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ModernMajorGeneral
Jun 25, 2010
I'm sure being one tile away from the kill on my debut mission is not going to be a pattern at all.

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