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In a darkened room deep within the bowels of the Undeniable Gravitas, lit only by guttering candlelight, a gnarled hand scoops up half a dozen wing nuts. The nuts are once again spilled across the floor, the noise rattling loudly in the confined space. The old man peers at the objects, their polished surfaces glinting in the dim light. With a disapproving grunt, he collects the nuts once again. ~ "Warriors, our Lead Foreman has consulted the machine spirits of the great vessel and they have revealed to him an ill omen," the Watch Captain barks. "Danger is coming to our home and we must be prepared. Legend speaks of a hidden cache of forgotten weapons, somewhere in the aft warrens. You will be one of the hunting parties assigned to seek out these weapons." She glares at the motley group that stand before her. "The stories you've heard about the aft warrens are mostly true. I don't expect you all to return. "One who might know where the cache is, is the Bay Seven Hermit, if he's still alive. I suggest you look for him." Please include character sheets in your first post. You can roll your own dice on Orokos - if you want a difficulty modifier, ask in Discord. Recruitment thread Experience awarded: 0 Logistics rating: 10 MaliciousOnion fucked around with this message at 05:13 on Jun 18, 2019 |
# ? Jun 11, 2019 05:44 |
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# ? May 19, 2024 08:06 |
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Brother Tomas Vale Once he might have scoffed at such primitive means of prognostication. Surely only the Emperor's Tarot could be relied upon, and only in the hands of an accursed psyker! But experience had taught Tomas that there was far more to the world than the Ecclesiarchy taught, and the seers were rarely completely wrong. He nearly asks where to begin looking for the Bay Seven Hermit before the obviousness of the answer occurs to him. Instead, he turns and nods to Jace, who was one of his apprentices... of sorts. The lad was sickly and thin, with fluttery breath and hair that flaked like rusty wire. He had taken up huffing the Sacred Oils of Corrosion Removal from a young age and now he was paying the price. His endurance was too poor for the work expected of him, so Tomas had taken him in. He couldn't possibly live more than another few years, but even the most pitiful of wretches deserved a chance to serve the Emperor. He could hold a weapon and follow instructions well enough. Better to die in glorious combat than to choke to death on his own vomit in a dark corner. Once he's satisfied that Jace is paying attention, he turns and bows. "I will see to it that our faith never falters. The weapons will be recovered and our home will be protected." Comrade Generation: 2#1d100 28 2 Figured I'd roll on the comrade tables since I didn't really define one during character creation. Demeanor: Addict! pre:Name: Tomas Vale Specialization: Ministorum Priest Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower, Agility, Toughness Demeanor: Monastic WS: 45 (20 +5 Regiment) BS: 20 S: 30 (10) T: 30 (10) Agi: 43 (20+3 Regiment) Int: 17 (-3 Regiment) Per: 20 WP: 43 (20 +3 Regiment) Fel: 40 (20) Wounds: 12 Fate: 1 Insanity: 0 Corruption: 0 Skills: Charm Command Common Lore (Ecclesiarchy, Tech) Dodge Forbidden Lore (Heresy) Inquiry Linguistics (Low Gothic) Navigate (Stellar) Scholastic Lore (Imperial Creed) Talents: Foresight Hatred (Heretical Cults) Lightning Reflexes Street Fighting Unshakable Faith Weapon Training (Chain, Las, Flame, Low-Tech) Comrade Abilities/Orders: Curate Righteous Oration Traits: Charmed Ill-Omened Void Accustomed Primitive Survivalist (Ship) Gear: Mono Great Weapon Flamer Chainsword Ecclesiarchy Robes Imperial Guard Flak Armour Stun Grenades (3x) Frag Grenades (2x) Rebreather Book of Scripture XP 750/800 Curate-250 Righteous Oratory-300 Charm-100 Command-100
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# ? Jun 11, 2019 07:10 |
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Franklyn "Butcher" Brass Franklyn stands in the corner, sizing up the primitives he'd been assigned to work with. Given the nature of their work he'd expect quite a lot of heavy metal poisoning from the constant handling of ammunition. There was also any number of other industrial chemicals and solvents that might be causing organ damage. "Ready about a dozen blood vials," he says to his attendant Linda, who dutifully begins to rummage through her kit. Linda was a local from the deck who had enough passing understanding of the medical applications of shipboard fungus that she had been one of their "doktors." She was eager to learn from Franklyn, but she seemed utterly unaware of his methods. Franklyn perks up at mention of their mission. Hopefully given the tone from the officer, the inhabitants of these "Warrens" would have plenty of mutation to study. Franklyn clears his throat, "I would kindly ask all of you before we begin to submit yourselves to a blood draw. Rather routine, I like to test blood typing for transfusion purposes as well as for any common medication allergies. Don't need someone with a gaping wound also having an allergic reaction to Morpha." The statement was true, Franklyn would type their blood and test for common allergens. He was also going to test for heavy metals and severe genetic abnormalities once back in his "clinic". He puts a clean needle and an empty vial from Linda into his Injector and waits for the first arm. pre:Name: Franklyn "Butcher" Brass Specialty: Medic Demeanour: Numb Comrade: Linda Entrain, Oblivious Starting Aptitudes: Ballisitic skill, fieldcraft, intelligence, knowledge, perception, willpower, agility, toughness WS: 35=30+3+2 BS: 30=30 S: 25=25 T: 30=30 Agi: 35=35 Int: 47=40-3+5+5 Per: 38=35+3 Wil: 38=35+3 Fel: 20=20 Wounds:12 Fate: 1 Skills Common lore (tech) dodge Linguistics (low gothic) Navigate (stellar) Medicae +10 Operate (aeronautica) Scholastic lore (Chymistry) +10 Tech use Trade (chymist) +10 Talents: jaded Foresight Lightning reflexes Master Chirurgeon Weapon training (SP, low tech) Street fighting Comrade Orders/Advances Traits: Charmed:roll 1d10 when use fate, on 9 0r 10 get point back Ill-omened: -10 interaction tests made with non-void born Void accustomed: zero-g not difficult terrain. Only -10 to charge or run in zero G Primitive: -5 Penalty to BS and WS tests with any non Low-Tech weapon. -20 Logistics to acquire anything other than Low-Tech weapons. Survivalists: Can reroll failed Survival and Navigate (Surface) tests in their favored terrain: the Ship. Gear: Two one handed low tech weapons with mono. (Two knives that double as surgical equipment) Imperial guard flak armor Three stun grenades two frag grenades one rebreather Diagnostor injector medkit XP 1100/1100 Medicae +10 200 Master Chirurgeon 400 Intelligence simple 100 Scholastic lore Chymistry +10 200 Trade chymistry +10 200 starting fate: 1d10 4 Werix fucked around with this message at 14:58 on Jun 12, 2019 |
# ? Jun 11, 2019 14:37 |
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Franklin "Rough Road" Temple" Franklin puts a fist over his mouth to stifle a belch, his eyes watering slightly as he fights down a rising gorge. Temple had been drinking the night before, and had gotten in way too deep before he got cut off. Frank had to hand it to these savages; they knew how to make a drink that'll knock the hair off your feet. He furrows his brow and glances down to his feet after that thought just to be sure, and chuckles at himself for his own stupidity. Temple casts a glance to the priest and the medic as they chat to their comrades, and he grumbles to himself as he rubs a palm against his beard. Weasel got to sleep off his handful of shots last night while Frank had to deal with "ill portents" and "crucial mission" groxshit while suffering the whole bottle. The craven little poo poo was going to get a bucket of water dumped on his head when Frank got back to his quarters for this poo poo. I think the part with the tossing of the nuts was the Bay Hermit in another area, guys, not in this room. Name: Franklin "Rough Road" Temple Specialty: Ratling Demeanour: Death Wish/Addict Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social WS: 20+2 BS: 20+20+10 S: 20 T: 20+10-10 Agi: 20+20 Int: 20+10 Per: 20+20+10 Wil: 20+3 Fel: 20+20+10 Wounds: 10/10 Fate: 2/2 Skills: Common Lore (Ecclesiarchy, Imperial Creed) Deceive Stealth Trade (Cook) Talents: Deadeye Shot Double Team Frenzy Giantkiller Heightened Senses (Sight, Smell, Taste) Peer (Ecclesiarchy) The Bigger They Are Unshakeable Faith Weapons Training (Las, Solid Projectile) Traits: Size (Weedy) Dishonoured Crusader Defender of the Faith Close-Order Drill Gear: Good Craftsmanship Sniper Rifle with Telescopic Sight Chameleoline Cloak. XP: 1050/1100 BS +10 350 The Bigger They Are 300 Giantkiller 400 John Dyne fucked around with this message at 15:58 on Jul 2, 2019 |
# ? Jun 11, 2019 15:23 |
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Haint Brokk Haint feels determination burning in his chest. A grave threat, and a perilous quest. Caught up in the moment, he leans his multilaser against a wall. Drawing his knife, he strides up to Franklyn. Holding his arm out, he draws a shallow line across his forearm and lets it drip. "Nothing will stand in our way." Behind him, Posm has his hand over his face, exasperated. pre:Name: Haint Brokk Specialty: Heavy Gunner Demeanour: Optimist Comrade: Posm, Cook Starting Aptitudes: Agility, BS, Defense, Fellowship, Offense, Perception, Toughness, WS WS: 40 = 20+15+5[Regiment] BS: 45 = 20+20+5[Simple] S: 40 = 20+20 T: 40 = 20+15+5[Specialty] Agi: 30 = 20+10 Int: 20= 23-3[Regiment] Per: 30 = 20+7+3[Regiment] Wil: 23 = 20+3[Regiment] Fel: 30 = 20+10 Wounds: 14/14 Fate: 1/1 Skills: Athletics Common Lore (Imperial Guard) Common Lore (Tech) Common Lore (War) Dodge Intimidate Linguistics (Low-Gothic) Lightning Reflexes Navigate (Stellar) Operate (Aeronautica) Tech-Use Talents: Foresight Iron Jaw Mighty Shot Street Fighting Weapon Training (Launcher, Las, Low-Tech, Heavy) Traits: Charmed Hopelessly Primitive Ill-Omened Survivalists Void Accustomed Waste of Resources Gear: M41 Multi-laser Great Weapon [Mono] Flak Armor Stun Grenade x3 Frag Grenade x2 Rebreather XP: 1050/1100 Mighty shot 400 True Grit 400 Simple BS 250
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# ? Jun 11, 2019 20:46 |
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Franklyn "Butcher" Brass Franklyn smiles at Haint, but the smile is off, like the smile of someone who never saw one before and was trying to replicate it based on a verbal description. "No need to do that, " he mutters as he sticks the large man with the injector above his self-inflicted wound, quickly draws some blood, and absently covers the mark with a piece of gauze, while doing nothing to treat the knife wound. He ejects the blood vial and hands it to Linda, who trades for an empty one. With quick practice Franklyn loads the empty vial, ejects the used needle into a small container on his belt, and inserts a sterile one. "Next." Werix fucked around with this message at 14:58 on Jun 12, 2019 |
# ? Jun 11, 2019 21:56 |
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Read The loving Manual, Shaman Of The Great Creation Moments after the nuts are cast one more, a lithe hand shoots out and grabs them off the floor. Bits and pieces of holy machinery peek through where skin once was, the gentle hum and whirr of hydraulics and machined muscle marking the hand as belonging to someone quite unlike the rest of her tribe. The nuts are deposited into a pouch on a rather utilitarian set of mechanic's overalls that are largely obscured by the holy vestments of hi-vis orange. Read The loving Manual shakes her head, exasperated, as her mechadendrites slowly undulate. She finally says, "Grandfather, what have I told you about taking the holy fasteners from the walls? The Great Screen's Cog will surely question our dedication." She'd have to replace them before the next round of diagnostics. If only he understood the Great Machine as she did! What use was divination when one can ask the questions to the Cog? --- "Forgotten weapons in the aft warrens? Fascinating..." Read is clearly one-hundred percent down for explorations into the depth of the Great Machine. She doesn't really know how Gramps had managed to divine that out of the clatter of a few Type-75 Nut Fasteners, but he was old and mysterious and usually right enough. Such was the way of the grandpa, she supposed! After a moment, she subtly keys her vox module enough that it cuts through the chatter, "If they've survived from the Times Before, I'll need to inspect them to ensure that they have not become wrathful towards their neglect." When the doctor asks for blood, though, he only gets a questioning look in reply. After a moment, Read's eyes literally brighten as she has a breakthrough. She says, "Ah! You wish to know about the holy lubricants which flow through me? I am currently using 20W-50-822347." pre:Name: Read The loving Manual Specialty: Tech-Priest Enginseer (Machine-Spirit Shaman) Demeanour: Dreamer Comrade: Lathe-Pattern Multitask Servitor "Big Guy" Starting Aptitudes: BS, INT, STR, TOUGH, WS, WILL, PER, AGI, Tech WS: 45 = 40+5 BS: 30 = 30 S: 20 = 20 T: 40 = 40 Agi: 33 = 30+3 Int: 42 = 40-3+5 Per: 30 = 30 Wil: 33 = 30+3 Fel: 20 = 20 Wounds: 9 Fate: 2 Skills: Common Lore (Tech) +10 Common Lore (Mechanicus) Dodge Forbidden Lore (Mechanicus) Forbidden Lore (Archaeotech) Linguistics (Low Gothic) Linguistics (Techna-Lingua) Logic Navigate (Stellar) Operate (Aeronautica) Security Tech-Use +10 Talents: Foresight: Spend 10 min analyzing to get +10 to next Intelligence-related test Lightning Reflexes: Roll Initiative twice, pick higher Street Fighting: When armed with knife or smaller, add half WS bonus to Critical Damage Mechadendrite Use: Can use Utility and Weapon mechadendrite Technical Knock: Un-jam weapon as a half-action 1/round Weapon Training: Can use Solid Projectile and Low-Tech weapons The Flesh Is Weak: Become a Machine with X equal to half number of installed cybernetics (round up) Comrade Orders/Advances: Traits: Charmed: Roll 1d10 when use fate, on 9 or 10 get point back Ill-Omened: -10 interaction tests made with non-void born Void Accustomed: Zero-g not difficult terrain, only -10 to charge or run in zero G Hopelessly Primitive: -5 to WS/BS tests with non-Low-Tech weapons Survivalists: Reroll failed Survival and Navigate (Surface) tests Waste of Resources: -20 to Logistics tests to obtain non-Low-Tech weapons Mechanicus Implants: Assorted implants that are mostly fluff stuff Machine (2): No breathing, immune to vacuum/cold/mind-influencing psychic effects, armor counts towards fire damage, +2 armor on all locations Gear: Mono Sword + Shield Imperial guard flak armor Three stun grenades two frag grenades one rebreather Sacred unguents Dataslate Combi-tool Cybernetics: GC Mind-Impulse Unit +10 to communicate with machine spirits and on tests while interfacing GC Servo-Arm Big beefy arm that has Str 75 + Unnatural Strength (7) and craps out damage GC Subskin Armor +2 armor to body, arms, legs Optical Mechadendrite +10 to Perception-based tests, ignore darkness penalties and +20 to vision-based tests at 'night' XP: 800/800 Techna-Lingua (Known) 100 Security (Known) 100 Logic (Known) 200 The Flesh Is Weak 400
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# ? Jun 12, 2019 03:10 |
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[quote="John Dyne" post="495831641"] Franklin "Rough Road" Temple" The ratling barks a laugh at RTFM's response to the bonesaw, and shakes his head slightly. "poo poo, if we're gonna do it like that, you can put me down as two parts Rahzvod and three parts Amasec with a fethin' ploin peel garnish."
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# ? Jun 12, 2019 03:28 |
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Brother Tomas Vale "Blessed be the healers' art, for by their hands are we given further chances to serve." The priest presents his arm for a blood draw without further comment.
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# ? Jun 12, 2019 05:11 |
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Casting a concerned glance at Franklyn, the Watch Captain speaks. "Speak with Quartermaster before you leave, he will provide you with totems to bring good fortune." ~ As the team enter the Quartermaster's armory, a small grubby head pops up form behind a pile of junk. "Ah, children! Welcome! Sister Read, it is good to see you again," Quartermaster crows, as he extricates himself from his work and waddles over. "If I knew you were coming, I would have tidied up," he adds with a grin, casting his eyes around the armory. Every wall is completely hidden behind stacks of spare parts, broken equipment and unidentifiable machinery., and an assortment of various half-finished projects lie strewn across the floor. "What can I do for you, my children?" Nobody seemed to want to ask any questions of the Watch Captain but if you do, I can retroactively answer them. You may each make up to two acquisition tests. Your logistics rating is 10, and you can use the Single Regiment difficulty chart on p163.
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# ? Jun 17, 2019 04:04 |
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Brother Tomas Vale "Do you have a laspistol to spare?" The quartermaster stares at Tomas for several seconds. Tomas stares back. They both break into chuckles at the shared joke. If anything more advanced than a pipegun found its way down here, it would be the talk of the entire deck by now. "To be serious: can you spare a few empty glass bottles, rags, and a can of something flammable?" To this the quartermaster smiles and nods, and within a few minutes Tomas has made three cloudy rag-stuffed bottles that slosh uneasily on his belt. "This is more than I can hope to use for myself. Would any of you care to take one? Remember: fire is like the wrath of the God-Emperor, purifying and powerful. Respect it and it will cleanse the wicked from our sight. Wield it without care and it will unleash retribution from the ship's machine spirits." Logistics: Firebombs 30 (+20 Plentiful), PC Laspistol 10 (+20 Poor -20 Primitive): 9 28 3 DoS translates to 3 Fire Bomb Grenades. I'll give up to two of them away if anybody wants one.
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# ? Jun 17, 2019 08:22 |
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Read The loving Manual, Shaman Of The Great Creation "And you as well! May the sacred armaments ever fire, Brother Quartermaster." Read doesn't formally put in a request, instead fiddling with bits out of the refuse pile. She's close to piecing together some holy tools to aid in her duty, but a number of specific components have yet eluded her... though this trip proves no more productive than the previous three over the course of the last week. There has been a rather frustrating lack of miniaturized power cells of late, which makes the prospect of completing a holy auspex or a slightly-less-holy multikey something of a dream. No dice on requisitioning a PC Auspex or Multikey.
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# ? Jun 18, 2019 02:56 |
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Franklin "Rough Road" Temple" Rough Road gives the quartermaster a lecherous grin, waiting for Father Fire and Fury and Madam Technobabble to distract him before deftly ducking behind the counter to begin rooting through the crates and boxes himself. Sure, the quartermaster knows where everything is, but Frank had his doubts the luddites down here would know what he's looking for by its real name. After a minute of cursing while trying to find something that ISN'T a box full of fething bolts, Temple finally hits the jackpot. In a corner opposite the distracted quartermaster, he finds a small, rectangular box, about as thick as his wrist. The ratling chuckles to himself as he tucks the box into his pants leg, sidling out from behind the counter and being as obviously casual as humanly possible. He gives the medic a nod and a tip of his cap before scurrying out into the hallway. Outside, he opens the box slowly and carefully, biting his lip as he savors this moment. In the cramped quarters of this ship, without many places to hide and do his job, the one thing Frank needed was to be sure he wasn't found out. His cloak helped a lot with that, but this? This was the piece de resistance. The little ratling gently kisses his new silencer before sitting down opposite the door to the quartermaster's chamber, humming to himself as he sets about attaching it to the barrel of his rifle, rubbing a cloth over the surface of the rifle to make sure it's maintained and clean. Emperor bless them for actually HAVING a damned silencer tucked away. Logistics 10 + Plentiful 20 for Silencer: 1d100 52 gently caress nope retrying Logistics 10 + Plentiful 20: 1d100 32 aw yiss
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# ? Jun 18, 2019 04:39 |
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Harlan, The only good shot on Deck 114 "What are you fuckers doing?" Harlan says. He then proceeds to requisition that most holy of relics here on Deck 114. The Lightbringer pattern Lascannon: An ogryn-proof lascannon, given to armsman considered lower than guardsman in technological understanding. It is great for ensuring anti armor capability on this deck, as well as ensuring the peasants can't actually break them, like they consistenly break so many lasguns off on loving heretics or, more likely, each other. Legend says its because it is part of the reforging process of a jammed weapon. pre:Name: Harlan Specialization: Weapon Specialist Regiment: Underdeck Tribes Training Doctrine: Survivalists Special Equipment: Hardened Fighters, Die-Hards Drawback: Primitive Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Toughness, Weapon Skill Characteristics: WS: 32 (20+10) [+2 Regiment] BS: 50 (20+20) [+5 Specialty] [+5 Advance] S: 30 (20+10) T: 30 (20+10) Ag: 40 (20+15) [+5 Advance] Int: 20 (20+00) Per: 40 (20+15) [+5 Advance] WP: 40 (20+20) Fel: 20 (20+00) Wounds: 11/11 FP: 1/1 Insanity: 0 Corruption: 0 Skills: Athletics Awareness Common Lore (Imperial Guard) Common Lore (Tech) Common Lore (War) Dodge Linguistics (Low Gothic) Navigate (Stellar) Navigate (Surface) Operate (Aeronautica) Parry Tech-Use Talents: Foresight Hail of Fire* Lasgun Barrage Lightning Reflexes Rapid Reload Street Fighting Weapon Training (Las, SP, Primary) Traits: Charmed Ill-Omened Survivalists Primitive Void Accustomed Gear: Good Lasgun - 3 Clips Poor Accatran Heavy Laspistol - 2 clips Combat Shotgun - 4 clips Guard Flak Armor 3 Stun 2 Frag 4 Krak Rebreather Standard Guard Kit - Mono Knife Advances: 1100/1100 Hail of Fire 300 Agility +5 100 Ballistic Skill +5 100 Perception +5 100 Rapid Reload 200 Parry 200 Awareness 100 --------------- WS BS S T Ag Int Per WP Fel 32 50 30 30 40 20 40 40 20 Wounds: 11/11 Fate 1/1 Fatigue Level: 0 Initiative: 2d10k1+4 Ground: 4/8/12/24 SB: 3 TB: 3 Awareness: 40 Dodge: 40 Parry: 32 Armour: 4 All Weapons: Lasgun 100m S/3/- 1d10+ 3 E Pen 0 Clip: 60/60 Half Reliable, Variable Setting Heavy Laspistol 40m S/2/- 1d10+ 3 E Pen 0 Clip: 60/60 Half Unreliable, Variable Setting Combat Shotgun 30m S/3/- 1d10+ 4 I Pen 0 Clip: 18/18 Half Scatter Mono Knife 5m --- 1d5 + 3 R Pen 2 Clip: --- -- Frag Grenade 9m S/-/- 2d10+ 0 X Pen 0 Clip: 2/2 -- Blast 3, Ogryn-Proof Krak Grenade 9m S/-/- 2d10+ 4 X Pen 6 Clip: 4/4 -- Concussive 0 Stun Grenade 9m S/-/- ---- Pen 0 Clip: 3/3 -- Blast 3, Concussive 2 Viva Miriya fucked around with this message at 05:38 on Jun 21, 2019 |
# ? Jun 20, 2019 07:41 |
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Haint Brokk Haint frowns confusedly at... whoever that guy in front of him is. Whatever. What should he be ready for? Basically anything, if the stories are true. "You got any man-traps, ooh, or one of those big knives that's not a sword?" Taking the offered trap and turning away, he approaches the preacher. "I'll take a flamebomb, sure." Logistics Mantrap 30 Warknife 10: 2#1d100 26 62 I think I did this right. Mantrap (2kg): If a character steps on the clutch inside the trap, it snaps shut on their leg dealing 1d10 Rending Damage, and rendering him Immobilized. The individual must pass a Difficult (–10) Strength Test to free themselves from the clutches of the trap.
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# ? Jun 21, 2019 01:44 |
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Harlan, The only good shot on Deck 114 "Hey dude, let me get that heavy laspistol. It looks like these dudes are headed out. Got any extra frags? Accatran laspistol vs 20: 1d100 19 Frag grenades vs 30: 1d100 58 Viva Miriya fucked around with this message at 05:57 on Jun 21, 2019 |
# ? Jun 21, 2019 05:28 |
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Franklyn "Butcher" Brass Franklyn tries to see of there is some sort of primitive ranged weapon available, but his definition of primitive differed from the quartermaster. While the medicae was not a fighter at all, he knew enough about the human anatomy to be dangerous with is surgical knives, but was cowardly enough to want some sort of slug thrower, but he couldn't even get a rusted out stub revolver, much less anything else. get PC stub revolver DC 30: 1d100 57 get PC stub revolver DC 30 take 2: 1d100 88 Oh yeah, the whole primitive trait is going to make this game suck dick.
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# ? Jun 21, 2019 21:40 |
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Quartermaster rummages through a seemingly random pile of trash, pulling out a handful of small rectangles of stamped metal. Placing one on the table, his cheerful demeanour is replaced with one of seriousness. "This token will give you safe passage on the Tram. Don't lose it, they are irreplaceable relics." With a smile, he adds, "That should be everything, thanks for visiting. Perhaps I should clean up this mess, ha!" He laughs before returning to his pile of junk on the floor, leaving the group to find their own way out. ~ The Tram doesn't take long to get to from Deck 144's berths. Running down the spine of the Deck alongside the munitions Sled, the Tram is a personnel shuttle that was once used for ferrying people from one end of the ship to the other. Over the centuries, however, the crew of Deck 144 have taken to riding the Sled with their precious cargo, in order to save time. The Tram now is only used in times of peace, and then sparingly, as its machine spirit is temperamental and poorly understood. After performing the prescribed ritual and offering the token to the Tram's spirit, it begrudgingly wakes and begins travelling towards Bay Seven. The group watch as the bay numbers go down; even numbers on the left, odd on the right. As the Tram passes Bay Eleven and Twelve, there is a scream of tortured metal and the machine shudders to a halt. The spirit's screen blinks an angry red light accusingly at the group. In the darkened tunnel ahead, the lights of Bay Nine and Ten glow dimly in the distance.
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# ? Jul 1, 2019 14:25 |
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Brother Tomas Vale The priest stops himself from stumbling by leaning against his staff. After checking that no one is hurt, he starts heading for the tram's door. "Perhaps something on the track has enraged the machine spirit." Gonna attempt to hop out and see what the damage is.
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# ? Jul 2, 2019 08:01 |
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Franklin "Rough Road" Temple" Temple clicks his tongue and grabs on to the priest's robe, yanking him back and shaking his head. "Slow your roll there, Brother V. Let someone smaller and better at skulkin' take a crack at it, yeah?" He pats the priest on the wrist before pulling his cloak around him and hopping out of the tram, sticking to the shadows as he stalks forward to see if something just died on the tracks. He readies his rifle just in case; with luck and the silencer, if he sees something first, he might be able to pop it and stay hidden without it realizing where he is. BILLY MAYS HERE TESTING AGAINST 80 FOR HIS STEALTH SKILL BEFORE GM MODIFIERS Tricky is right, Stealth vs 80 (40 Agi + 10 Weedy + 30 Chamoline Cloak): 1d100 30
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# ? Jul 2, 2019 16:05 |
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Harlan, The only good shot on Deck 114 "I'll pull security." Harlan says as he steps off the Tram and sets up to cover Frank up ahead with lasgun fire. He flips the fabled selector switch to overload.
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# ? Jul 2, 2019 16:17 |
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Haint Brokk "Hrmm..." Haint sets up a firing position in the doorway on the other side. Who knows what degenerates would be willing attack the tram itself.
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# ? Jul 4, 2019 19:28 |
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Read The loving Manual, Shaman Of The Great Creation Read looks pensive as the tram shudders to a stop, "I will commune with the spirit and see what may have displeased it. I trust you all can handle any complications in the mean-time?" While the others prepare to unleash well-deserved wrath on any that may menace the small one, Read plugs a cable into the tram's interface port. As much as eyes may reveal the problem, so may well the process of beseeching the machine spirit directly. Placing her hands on the console in the manner passed down from her ancestors, she slams a fist into it in greeting. Techna-lingua flows from her thoughts through the cable, communing with the spirit on the highest of levels. Greetings, oh holy spirit of transit. Please see fit to bestow your devoted servant with information on what has drawn the red light of wrath! Tech-Use (+10 MIU, +10 Mastery) = TN 62: 1d100 10
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# ? Jul 6, 2019 17:59 |
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Franklyn "Butcher" Brass Franklyn definitely decides that staying in the tram is the safest option, even with the warning light bathing the car in a red glow. He draws one of his surgical tools, a large almost meat cleaver looking tool used for amputations of smaller limbs such as fingers, and holds it to his side. He slides up next to Read and stares at the control panel. In many ways it reminded him of some of the larger lab equipment the Sister Hospitalliers had on his home world, and he starts looking at the status screen while Read is directly interfaced with it, "Huh, it is saying something about a maintenance failure, and something about sacred oils needing to be re-applied?" Since I apparently have tech used trained I'll assist Tricky for a +10, essentially giving Read another DoS.
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# ? Jul 12, 2019 17:29 |
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Temple soundlessly slips out into the darkened tunnel and begins sweeping the area for threats, while Harlan and Brokk cover Tomas from the tram's doorway. Inside, Read and Franklyn consult the tram's machine spirit. According to the tram's screen, it appears something has caused the spirit to invoke its emergency braking systems. Read recalls in her training that the correct process to soothe such a machine spirit is to clear the tracks of any obstructions and perform the Rite of Soft Reset. He expects it will take about five minutes for the tram to reawaken. Outside the tram, Tomas looks under the tram but can see no obstructions. Looking around, he spots an object on the tracks behind the tram. It is a crudely made device, cobbled together from scrap metal, and connected to the tracks by wire. More wires run off into the darkness of the tunnel. With no other options around, Tomas can only conclude that this object is the reason for their stopping. Temple can see no threats in the darkness of the tunnel, but keeps alert while his teammates attend to the tram. Above the ambient sounds of the ship around him, he hears the faint tapping of something in the walls, and it's getting louder. Read easily passes the Tech-Use check. Temple passes a perception hearing check.
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# ? Aug 17, 2019 08:35 |
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Brother Tomas Vale Tomas regards the device on the tracks with immediate, calm understanding. He had no idea how this device functioned, but the intent was obvious. Calmly, almost to himself, he says, "It's a trap, then. Be ready." His free hand closes around a frag grenade on his belt as he presses his back to the tram and scans the darkness. Whoever or whatever was coming would not find them easy prey.
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# ? Aug 17, 2019 09:22 |
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Read The loving Manual, Shaman Of The Great Creation Read nods solemnly, "Well said, Brother Butcher! Your grasp of the subtleties of the great ones is most impressive. It seems we must clear the tracks before I can beseech the machine spirit to renew its vows of action." With that, she heads out to inspect the tracks herself and to confer with the others who may have already done so.
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# ? Aug 17, 2019 21:52 |
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Franklyn "Butcher" Brass Franklyn nods at Read while he tries to find the proper response for the primitive's statement. It did genuinely sound like praise, so the Medicae gives a quick "Thank you." Seeing everyone gather around the device behind the tram, Franklyn gets out, but keeps his distance at the side of the track. It would not do anyone any good if he were too far away from the device when it detonated. It also would not help him to gather notes on what the device does to whichever of the poor souls triggered it if he himself got blown up.
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# ? Aug 18, 2019 00:01 |
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Haint Brokk Head swiveling side to side, Haint slowly walks out of the tram. Best not risk the tram itself. A trap like this would have someone watching it. Setting up overwatch for the others, mumbling to himself, he wipes sweat from his forehead. "Clear sightlines, pack fully charged, safeties off..."
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# ? Aug 18, 2019 19:34 |
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Harlan, The only good shot on Deck 114 Harlan's posture remains the same, however he gets the feth off the tram and groups up with Butcher Viva Miriya fucked around with this message at 08:55 on Aug 19, 2019 |
# ? Aug 19, 2019 08:53 |
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Looking at the device on the tracks, it's immediately obvious to Read that this is the cause of the tram stopping. What isn't obvious, however, is how to disable the device. The operation of the device, while crude, is incredibly convoluted. Wires crisscross with no thought of organisation, and entire sections of the object are obfuscated behind solid metal panels. While the others inspect the booby trap, Temple silently listens as the tapping in the walls continues, and then stops. With a hideous screech, a pale thin creature bursts from within a forest of pipes in the tunnel wall. The ship's natives immediately recognise it as a leerhund, a fearsome creature often found stalking the bowels of voidships and the stuff of children's nightmares. From the other direction, the leerhund's cry is answered by another, further away and cloaked in shadow. RTFM fails a Tech-Use test to quickly disarm the trap. Roll initiative! Here's a crude drawing to give you an idea of the layout of the tunnel. If you feel you should be somewhere else, let me know.
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# ? Aug 23, 2019 12:14 |
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Brother Tomas Vale Ironically, if he hadn't been focusing so hard, Tomas might've seen the leerhund faster. But he'd been so intent on scanning the darkness for the human attackers he'd expected that he didn't see the leerhund until it was in motion. Caught off guard, Tomas swings his tome-staff in a quick horizontal swipe, more to fend off the beast than kill it. The staff was originally intended as a badge of office, but the holy book at the end was incredibly heavy and the aquila was sharpened. The text could resist a few bloodstains, and in any case, it didn't matter. Tomas knew the whole book by heart. Initiative: 6 Gonna go ahead and guess I'm not going to go before the Leerhund. e: GW Melee vs 65 (45 +10 Standard +10 Aim): 50 , and the bonus comes out the same if I have to Charge instead, so that's definitely a hit. GW Damage, Pen 2: 7 pre:WS BS S T Ag Int Per WP Fel 45 20 30 30 43 17 20 43 40 Wounds: 12 FP: 1 Armour: 4 All (+1 vs indirect Blast hits) Dodge: 43 Comrade: Unharmed, in Cohesion Skills: Command Dodge Talents: Hatred (Heretical Cults): +10 WS against target, WP test to willingly flee or surrender to target. Lightning Reflexes: Roll twice and keep highest for Initiative. Street Fighting: Add 1/2 WSB to Critical Damage dealt with unarmed/knives. Unshakeable Faith: Can reroll any failed Fear test. Orders/Comrade Abilities: Righteous Oration: As a Full Comrade Action, once per encounter, all PCs within communications range can reroll all Damage inflicted during the next Round. Curate: As long as comrade is in Cohesion, he can give a temporary FP to any character in communication range when I roll RF on a Melee Attack. Weapons: Flamer: 1d10+4 E || Pen 2 || 20m || S/-/- || 6/6 || 2 Full || Flame, Spray Frag Grenade: 2d10 X || Pen 0 || 9m || S/-/- || 2/2 || N/A || Blast (3), Ogryn-Proof Stun Grenade: N/A || Pen 0 || 9m || S/-/- || 3/3 || N/A || Blast (3), Concussive (2) Fire Bomb: 1d10+3 E || Pen 6 || 9m || S/-/- || 1/1 || N/A || Blast (3), Flame Great Weapon: 2d10+3 R || Pen 2 || Melee || Ogryn-Proof, Unbalanced, Mono Chainsword: 1d10+5 R || Pen 2 || Melee || Tearing, Balanced Wargear: Rebreather Bonuses/Penalties of Note: Charmed: Roll a d10 when spending Fate and keep it on a 9 or 10. Primitive: -5 BS/WS with non-Low Tech weapons. Dachshundofdoom fucked around with this message at 18:41 on Aug 30, 2019 |
# ? Aug 24, 2019 05:49 |
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Read The loving Manual, Shaman Of The Great Creation Read's mechadendrites coil around her protectively, the bulky servo-arm snapping at the nearer of the leerhunds. She's tempted to keep tooling around with the device, especially given it is at least three layers of heresy and needed to be disposed of properly, but doesn't imagine there'll be much opportunity with voidbeasts on the loose. She unsheathes her sword and shield, settling into an unorthodox fighting stance. Initiative (Lightning Reflexes): 1d10+3 12
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# ? Aug 25, 2019 08:07 |
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Haint Brokk "There you are!" Haint makes out a shape bounding for him. Right into his line of fire. "Incoming!" The others would help him, or they would be busy with other attackers. No hound sabotages tram lines, after all. Initiative: 2d10k1+3 12 Gesturing for Posm to assist while aiming down his sight, they both let loose a flurry of bolts, missing by far. It's very different, shooting at a moving target. Especially ones moving towards you at speed. Full auto: 1d100 95 Messed up the modifiers, but the roll was 95, so whatever. BS 45-5 primitive-10 full auto+10 aim+10 short range+5 comrade= target 55 Reliable so no jam. quote:M41 Multi-laser 2d10+10 E || Pen 2 || 150m || –/–/5 || 95/100 || Rld 2 Full || Reliable Sax Battler fucked around with this message at 22:50 on Aug 30, 2019 |
# ? Aug 26, 2019 18:00 |
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Franklyn "Butcher" Brass Franklyn immediately takes cover behind one of the pillars near the train. While he is anxious to see what these creatures do to human flesh, or vice versa, he'd much rather see the effects after the fact. On someone other than himself. ini against leerhund: 2d10k1+3 7
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# ? Aug 28, 2019 01:16 |
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Franklin "Rough Road" Temple" Under his camoline cloak, Frank makes a disgusted face at the sight of.. whatever those things really are. The ratling aims down his scope for a moment and takes in a slow, deep breath, holding it when he sights in the little fether's face and pulls the trigger. Hopefully the little poo poo's head explodes like an overripe melon; that was always the best part. Half action aim for +10, Accurate gives +10 called shot to the head for -10. I don't know the size difference, but I get +1 damage per category from Giantkiller; I am Weedy. Don't care which one I'm hitting since I think they're equidistant. They get -30 to detect where the shot came from thanks to my suppressor, and my camo cloak gives me like +30 to stealth. Initiative: 2d10k1+4 13 Attacking vs 60 (50 + 10 Aim + 10 Accurate - 10 Calledshot w/Deadeye): 1d100 21 That's 4 DoS, so +2d10 thanks to accurate. Damage (Pen 3): 3d10+4 25 Had a 10 on an Accurate die so it doesn't count for Righteous Fury, RIP. This damage will go up if they're bigger than me. Thanks, Giantkiller!
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# ? Sep 2, 2019 18:04 |
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Read The loving Manual, Shaman Of The Great Creation Read charges forward as the others begin to lay down fire. Optical targeting systems highlight key areas of weakness in the Leerhund's twisted frame and she manages to bring her sword slicing down through the foul creature's leg. Blood and other corrupt fluids splatter across the deck of the ship. Charging Sword (vs 65): 1d100 57 1d10+2 12 Hit, pen 2, and righteous fury. Righteous Fury Crit (Right Leg): 1d5 3 1d5 agility damage, blood loss. Servo-Arm Attack (Reaction vs 45): 1d100 83 No good.
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# ? Sep 3, 2019 14:36 |
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Harlan, The only good shot on Deck 114 Init: 2d10k1+4 11 half aim half SA burst Shoot em up vs 70: 1d100 67url=http://orokos.com/roll/753727]Pen 2[/url]: 1d10+5 15 Harlan and his comrade start to lay down las fire.(Hail of Fire, p sure this shits pinning) pre:WS BS S T Ag Int Per WP Fel 32 50 30 30 40 20 40 40 20 Wounds: 11/11 Fate 1/1 Fatigue Level: 0 Initiative: 2d10k1+4 Ground: 4/8/12/24 SB: 3 TB: 3 Awareness: 40 Dodge: 40 Parry: 32 Armour: 4 All Weapons: Lasgun 100m S/3/- 1d10+ 3 E Pen 0 Clip: 60/60 Half Reliable, Variable Setting Heavy Laspistol 40m S/2/- 1d10+ 3 E Pen 0 Clip: 60/60 Half Unreliable, Variable Setting Combat Shotgun 30m S/3/- 1d10+ 4 I Pen 0 Clip: 18/18 Half Scatter Mono Knife 5m --- 1d5 + 3 R Pen 2 Clip: --- -- Frag Grenade 9m S/-/- 2d10+ 0 X Pen 0 Clip: 2/2 -- Blast 3, Ogryn-Proof Krak Grenade 9m S/-/- 2d10+ 4 X Pen 6 Clip: 4/4 -- Concussive 0 Stun Grenade 9m S/-/- ---- Pen 0 Clip: 3/3 -- Blast 3, Concussive 2
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# ? Sep 3, 2019 18:50 |
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The Leerhunds bound forward with lightning speed, moving before almost anyone can react. Only Frank is able to get a shot off, and he puts a single round right through the centre of the nearest 'hund's face. Despite the fatal wound, the beast's momentum continues to carry it forward, and it slams into Vale with enough force to slam him against the tram and cause some serious damage. The other 'hund pauses in its charge, as it sees its companion go down. It turns its head, sniffing the air, before looking directly at where Frank is hiding in the shadows. With an ear-splitting screech, it starts stalking toward Frank's hiding place, but is forced to stop as Haint and Harlan lay down a hail of fire on its location. Despite his wounds, Vale charges the second leerhund, and Read follows close behind. The priest bludgeons the creature around the head with his tome-staff, causing it to stumble momentarily before shrieking at its attacker. Leerhund B charges Vale and does 7 damage after soak. Frank puts a bullet through its head for 24 damage after soak, killing it outright. Leerhund A smells Frank but is Pinned by Harlan and takes 13 damage. Tomas charges and hits for another 4 damage, causing it to suffer a mild critical hit. Read doesn't reach the beast this round, but will next round.
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# ? Sep 7, 2019 23:56 |
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# ? May 19, 2024 08:06 |
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Franklin "Rough Road" Temple" Frank works the bolt on his rifle, ejecting the spent shell and smirking to himself as the critter's head pulps. The other hound, however, pauses and turns its attentions to Frank; the ratling stiffens slightly, but exhales slowly as he takes aim again. You can't really panic in a situation like this; one bullet can make or break your chances at survival. And if Frank can put a bullet in the beast's face, well, his percentage chance of survival will go into the triple digits. When the others open fire and briefly confound the leerhund, Frank snorts a laugh. Stupid thing couldn't stand being in the heat of things. With a practiced twitch of his finger, the final round of the beast's life explodes from the barrel of his rifle. Frank was all ready to be patted on the back and congratulated for a job well done, if only because it meant he had an excuse to light up one of those fat lho cigars and brag for a bit. Half action aim, standard shot. Also, according to the rules, highest Agi goes first even in Initiative ties. I have 40 agi, so I might beat out this thing's initiative. If I don't have the highest agility, I will spend a fate point to boost my initiative to 10 and go before the hound. Temple Standard Attack vs 90 (50 + 10 Aim + 10 Standard Attack + 10 Short Range + 10 Accurate): 1d100 80 Whew, close one. 80 is a headshot, hilariously enough. That's 2 DoS, so I gain an additional d10 for my damage. Headshot Damage: 2d10+4 14 John Dyne fucked around with this message at 20:32 on Sep 8, 2019 |
# ? Sep 8, 2019 03:24 |