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Jazerus
May 24, 2011


Hannibal Rex posted:

I got my wife a Switch for Christmas, and I'm going to pick up Collection of Mana for nostalgia reasons, as I played the coop mode on my best friend's SNES back in the day. Are any of the other games/remakes worth it on top of that? I never played Trials/SD3.

Any other recommendations for games with a good story and casual-ish drop in coop?

for co-op the collection is going to be pretty much it. legend of mana has bad multiplayer and the sd3 remake doesn't have it at all

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Hannibal Rex
Feb 13, 2010

Jazerus posted:

for co-op the collection is going to be pretty much it. legend of mana has bad multiplayer and the sd3 remake doesn't have it at all

That's good to know, I'll hold off on the remake then, unless I end up liking the original so much that I want to do a solo replay.

some bust on that guy
Jan 21, 2006

This avatar was paid for by the Silent Majority.
Meridian Dance on piano and Keytar. Must see keytar at 4:52

https://www.youtube.com/watch?v=rGpGyze-6V8

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

some bust on that guy posted:

Meridian Dance on piano and Keytar. Must see keytar at 4:52

https://www.youtube.com/watch?v=rGpGyze-6V8

Wow, that's amazing.

The Mana series has a lot of my favorite video game soundtracks, it's nice that others appreciate as well.

some bust on that guy
Jan 21, 2006

This avatar was paid for by the Silent Majority.

Torrannor posted:

Wow, that's amazing.

The Mana series has a lot of my favorite video game soundtracks, it's nice that others appreciate as well.

He had never heard the song before I requested it of him. He listened to it on his twitch stream, learned it by ear on the spot, and played that aftewrwards. So amazing.

He also did a Bell is Tolling.

https://www.youtube.com/watch?v=TbbCyjJCrY8

This is pretty nice too.

https://www.youtube.com/watch?v=FX9-vxWQeGg

Harrow
Jun 30, 2012

I ended up not really playing the Trials of Mana remake much when I first bought it but I'm thinking about jumping back in. I have a couple questions about character choices.

1. How much do story pairings actually add? I'm thinking about picking Hawkeye as the main character and I'd like Angela in my party. Will I be missing out on some meaningful stuff if I don't also take Riesz?

2. People say you don't really need a healer below the highest difficulties, but will I end up grinding money a bunch in the early/mid game to afford healing items if I don't bring someone who can learn healing spells? Or is it really no big deal?

3. If I end up going with Hawkeye/Riesz/Angela, what would be a fun class combo? I was considering Rogue/Fenrir Knight/Grand Diviner but I'm not sure if that's going to leave holes that will be annoying to deal with.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Harrow posted:

1. How much do story pairings actually add? I'm thinking about picking Hawkeye as the main character and I'd like Angela in my party. Will I be missing out on some meaningful stuff if I don't also take Riesz?

2. People say you don't really need a healer below the highest difficulties, but will I end up grinding money a bunch in the early/mid game to afford healing items if I don't bring someone who can learn healing spells? Or is it really no big deal?

3. If I end up going with Hawkeye/Riesz/Angela, what would be a fun class combo? I was considering Rogue/Fenrir Knight/Grand Diviner but I'm not sure if that's going to leave holes that will be annoying to deal with.

1. Mostly just a bit of banter that you won't see if they're not together in your party. Nothing significant to the story and I think you'll still see Hawkeye hitting on Reisz when they run into each other anyway when their paths align by chance. I forget if they kept Angela calling out Duran for his porn collection, probably not.

2. The game is pretty casual unless you're playing on hard, healing items should be just fine to get you through. If it feels like you're still having trouble, Kevin and Duran can both learn Heal Light if you take their light class changes. If you don't have either of them, you can stock up on Poto Oil at the black market to get multi-target healing from an item.

3. Probably go opposite class change between Hawkeye/Reisz so you can have both stat ups for your own team and stat downs for the enemy. Unless they rebalanced it since I played, Angela was laughably overpowered and could kill everything singlehandedly by spamming Holy Bolt+ over and over. Not sure it even matters much which class you pick for her.

Basing some of my answers on the original rather than Trials of Mana but I think most of it is carried over.

Jazerus
May 24, 2011


poto oils + the single target heal items should definitely cover your healing. have lise throw the poto oils because her spirit is the best of the three. i would generally agree that hawk/riesz/angela should go dark/light/whatever - buffs + debuffs + spells is just silly levels of offense, the only team that maybe competes offensively with this one is hawk/riesz/kevin.

if you want to go light hawk and dark riesz tho that's fine. light hawk has interesting spells and dark riesz can cover the debuffing while you depend on scales from the black market for buffs. you're gonna be hitting the black market for saber items anyway with this team no matter their class composition so it's not a big deal to get some strength and intelligence scales at the same time.

Harrow
Jun 30, 2012

I was mostly drawn to Light Hawkeye/Dark Riesz because Rogue looked fun and interests me more than either of Hawkeye's Dark classes, though having even more consumables to need to buy seems like potentially a bad idea for a first playthrough? I don't know how tight money is, though. I'd be concerned that needing to buy Poto Oils, sabre items, and buff items would be a real pain, so maybe I'll go Dark Hawk/Light Riesz instead.

Vermain
Sep 5, 2006



Harrow posted:

I was mostly drawn to Light Hawkeye/Dark Riesz because Rogue looked fun and interests me more than either of Hawkeye's Dark classes, though having even more consumables to need to buy seems like potentially a bad idea for a first playthrough? I don't know how tight money is, though. I'd be concerned that needing to buy Poto Oils, sabre items, and buff items would be a real pain, so maybe I'll go Dark Hawk/Light Riesz instead.

Money can be a bit tight if you're constantly updating equipment, but keep in mind that you'll only really need non-Poto Oils for bosses, so it's the only consistent expense. You can also largely get through regular battles and dungeons by just chowing down on Chocolate and saving Poto Oils for when you need group healing during bosses.

Jazerus
May 24, 2011


yes, items beyond basic healing are for bosses in most sections of the game so they aren't a huge expense over time. there might be normal encounters worth breaking them out on late-game when you have tons of money.

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

Rogue / Fenrir Knight is fine. In fact, that’s actually a very good team to support Hawkeye. I think debuffs work out to be stronger mathematically than buffs and you obviously can’t get ninjutsu debuffs with light hawk. Angela is a really nice addition because she gets a chain ability that recovers mp on hit, and Hawkeye has several rapid multi hit combos. Angela’s chain ability will make it easy for Hawkeye to keep topped up on MP and spam traps as ranger/rogue. She also is super powerful and the AI handles her much better than it does melee characters.

Another possibility for a rogue support team would be Rogue / Star Lancer / Evil Shaman (Carlie’s dark/dark, I forget the names in the remake). That gets you multi-target healing, a magic debuff and all buffs. I don’t think it’s actually better. The AI will tear things up with Angela, that chain ability is really nice, and I never had issues with healing in several play throughs on hard.

Harrow
Jun 30, 2012

Heithinn Grasida posted:

Rogue / Fenrir Knight is fine. In fact, that’s actually a very good team to support Hawkeye. I think debuffs work out to be stronger mathematically than buffs and you obviously can’t get ninjutsu debuffs with light hawk. Angela is a really nice addition because she gets a chain ability that recovers mp on hit, and Hawkeye has several rapid multi hit combos. Angela’s chain ability will make it easy for Hawkeye to keep topped up on MP and spam traps as ranger/rogue. She also is super powerful and the AI handles her much better than it does melee characters.

Another possibility for a rogue support team would be Rogue / Star Lancer / Evil Shaman (Carlie’s dark/dark, I forget the names in the remake). That gets you multi-target healing, a magic debuff and all buffs. I don’t think it’s actually better. The AI will tear things up with Angela, that chain ability is really nice, and I never had issues with healing in several play throughs on hard.

Thanks! Honestly I'm not going to play on anything higher than Hard so this is probably what I'll go with.

Would you go light or dark for Angela?

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

I think it’s basically impossible to go wrong with Angela, though if I recall some people don’t like rune master as much. I don’t remember her classes that well, honestly, since I only ever went for a light/light crit build, but I think each class is good depending on whether you spend most of the time controlling her and exactly what you want her to do.

I vaguely remember that light is better if you’re mostly leaving her to the AI for mp management reasons. Dark can be just as good, but you should mainly be controlling her to make it work.

Phantasium
Dec 27, 2012

the ai is kind of weird in that if you turn their class strike bar down to 0% then spellcasters seem to just spam their spells. otherwise they'll just sorta randomly alternate between spells and going in.

Erpy
Jan 30, 2015
(insert title here)

Harrow posted:

Thanks! Honestly I'm not going to play on anything higher than Hard so this is probably what I'll go with.

Would you go light or dark for Angela?

I'd go light in that particular team. Angela's 3rd classes on the light side are mostly the same, one is a mook slayer with an AOE class strike who gets MP back at the end of every encounter and has an ability to boost damage against non-boss monsters and the other's a boss buster with a single-target class strike who gets an MP refill whenever her HP gets low in a protracted fight and an ability to get a damage boost against bosses.

The reason I'd advise against Angela's dark classes here is that her Mysticist class is mostly still stuck with her level 1 spells (aside from Dark Force), but she has an ability that sacrifices 5% of her HP to boost her damage every time she casts a spell. It's quite effective, but it means you need to keep an eye on her HP more than usual because not having a healer means you can leave yourself open to getting knocked out just by flinging spells at stuff. (you can't kill yourself with the ability, but it can leave you one paper cut away from death)

The Rune Seer has an ability that boosts her damage against enemies with a status effect to effectively deal with mooks (which means she slaughters stuff if you're using Hawkeye's poison ability to poison anything you use his power attacks on) and level 3 elemental spells to really hurt bosses who are weak against ice, fire, earth or wind, but she lacks non-elemental damage (which leaves her less-than-useful against enemies who nullify/absorb lots of elements) and wide-range AOE. (level 3 spells are powerful, but take a while to cast and have a very small AOE) She does have Dark Force+, which has a large AOE, but it's dark elemental, which means its usefulness is nerfed against some of the end-game enemies. Her final spell, which did 999 points (the damage cap at the time) of non-elemental damage against any enemy/boss whose level was lower than yours, making the Rune Seer the boss killer of her classes, was tweaked in the remake to simply be a dark-elemental spell with a chance of inflicting instant death, which bosses are always immune to, meaning it's lost a lot of its value.

The Magus is essentially the Grand Diviner/Archmage except her level 2 spells don't get AOE upgrades and she compensates for that with an ability that supercharges the damage of her spells in exchange for 5% of everyone's HP. (well, that and a superspell that does a truckload of non-elemental damage in a wide area, which is essentially a win-button when combined with the HP-for-damage ability) That makes Magus Angela a walking, talking nuke, but it does mean you'll be weakening your entire team while nuking monsters and if you're worried about healing, it might discourage you from equipping it. (which is the entire point of the class) It also completely invalidates the perk of one of Riesz' dark classes. (her Dragonmaster dark class is the heaviest physical hitter of all her classes with a 20% damage buff to physical damage as long as she's at 100% HP, which is great if you control her AND don't have Angela's team-wide HP-for-damage ability equipped)

So yeah, stick with light here. If you want Rogue, you definitely want Riesz to be dark because the Rogue's trap spells run on the luck stat (which cannot be buffed) and check for enemy physical defense (which can be debuffed) and since you don't have a dedicated healer, Fenrir Knight is probably the best option so it's perk isn't wasted when you're not at 100% HP.

Erpy fucked around with this message at 09:11 on May 18, 2022

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Even on hard you should be fine just going with what looks cool. Only items you really want is Poto Oils, the rest is overkill.

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

Yeah, even hard is really easy for the most part. There can be some tense parts, but instant and plentiful items let you power through almost anything. At some point I’ll actually go for very hard / expert / no future, but the setup to do that seems like a big pain.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Grand Diviner Angela gets Lucent Beam+ which is insanely strong and has nearly zero charge time. She can basically wipe the floor with any regular mobs and can also shred the bonus super boss’s HP. She also gets a ton of abilities that restore her MP. Grand Diviner is extremely good.

Phantasium
Dec 27, 2012

"we have secret of mana remake at home"

https://www.gematsu.com/2022/05/trinity-trigger-new-action-rpg-from-furyu-for-ps5-ps4-and-switch-launches-september-15-in-japan

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Any word on co-op?

Phantasium
Dec 27, 2012

they put out a trailer for it today that shows it has co-op, and that yeah it's basically going for secret of mana vibes (easier when you got kikuta in there)

https://www.gematsu.com/2022/05/trinity-trigger-debut-trailer

normally i don't put much stock in FuRyu games since they tend to be pretty boring despite the people they manage to get for their games, but mana stuff is already pretty simple so i'll probably get suckered into trying another one of their games again.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Yeah, wow, that trailer was Mana As gently caress™. Pretty wild that this wasn't even on my radar before.

Harrow
Jun 30, 2012

Y'know I really don't like this Trials of Mana ??? Seed system for getting class change items and I feel like perhaps that could have been done away with in the remake without losing anything.

I know there are guaranteed ??? Seeds in the Benevodon dungeons but unless I get really lucky, I'm pretty sure I'll be basically done with the story by the time I get the ones I actually want.

Vermain
Sep 5, 2006



Harrow posted:

Y'know I really don't like this Trials of Mana ??? Seed system for getting class change items and I feel like perhaps that could have been done away with in the remake without losing anything.

I know there are guaranteed ??? Seeds in the Benevodon dungeons but unless I get really lucky, I'm pretty sure I'll be basically done with the story by the time I get the ones I actually want.

What to keep and what to throw away when it comes to remakes like this is always an interesting question, especially since it's not a full-on fresh take on the game like, say, FF7R was. I personally don't have much nostalgia for randomized drops, but I can see an argument to preserve that old school style of grinding to get something you want in the same way that, say, Draque has kept its hosed up NES-style split inventory because that's what people expect from Draque.

orcane
Jun 13, 2012

Fun Shoe
If you're playing on PC you can at least get a mod that just lets you buy the class upgrade items, so you can decide for yourself if you want the challenge/grind or not.

Erpy
Jan 30, 2015
(insert title here)

Harrow posted:

I know there are guaranteed ??? Seeds in the Benevodon dungeons but unless I get really lucky, I'm pretty sure I'll be basically done with the story by the time I get the ones I actually want.

What I usually do once the Benevodon dungeons open up is (having already gotten the quick-flee cactus reward) visit the Fire, Earth, Ice and Moon dungeons and run straight to the chest containing the seed, without opening any other chest or fighting any encounter, then after getting the seed I use a magic rope to warp out. Then I save the game at the Sanctuary Entrance and visit the Wood Dungeon whose chest with ???-seed is right at the beginning, get the seed and plant them all. 50% of the time, you'll have all the items you want. If one of the class items you want is still missing, reload, open the chest at the wood dungeon again (what item you get from a seed is determined at the time you open the chest) and try again. I generally don't get the seed from the Light dungeon, since that one requires throwing switches.

Vil
Sep 10, 2011

Harrow posted:

Y'know I really don't like this Trials of Mana ??? Seed system for getting class change items and I feel like perhaps that could have been done away with in the remake without losing anything.

I know there are guaranteed ??? Seeds in the Benevodon dungeons but unless I get really lucky, I'm pretty sure I'll be basically done with the story by the time I get the ones I actually want.

Take quick dips into the ice and wood dungeons, then back out; those two seeds are very near the beginning.

Light is nearly at the end of looping around the dungeon but given the mechanics of that place, it's also very near the beginning. So you could take a loop through the trash to clear out the gimmick and get the seed, and later on you'd have a quick straight shot to the boss.

So that's 3 seeds you could get without any particular waste of time, and without killing any benevodons. Now granted, there's a 1/8 chance that those are the exact 3 class change items you don't want, but that's the worst-case scenario. You've accordingly got a 7/8 chance of getting at least one that you do want.

From there, clear out fire (seed is halfway through), earth (seed is near the end), and moon (seed is near the end) next, and by the time you're done all three - and possibly sooner - you will have gotten all the class change items. The results only get random after you've gotten at least one of each. (It might determine this by checking your inventory though, so let the unwanted items gather dust until you've gotten the ones you do want.)

Then you can loop through the other five elements (light mostly pre-completed) while on your desired classes, as well as of course the endgame and the postgame.

Erpy
Jan 30, 2015
(insert title here)

Vil posted:

Take quick dips into the ice and wood dungeons, then back out; those two seeds are very near the beginning.

Light is nearly at the end of looping around the dungeon but given the mechanics of that place, it's also very near the beginning. So you could take a loop through the trash to clear out the gimmick and get the seed, and later on you'd have a quick straight shot to the boss.

So that's 3 seeds you could get without any particular waste of time, and without killing any benevodons. Now granted, there's a 1/8 chance that those are the exact 3 class change items you don't want, but that's the worst-case scenario. You've accordingly got a 7/8 chance of getting at least one that you do want.

From there, clear out fire (seed is halfway through), earth (seed is near the end), and moon (seed is near the end) next, and by the time you're done all three - and possibly sooner - you will have gotten all the class change items. The results only get random after you've gotten at least one of each. (It might determine this by checking your inventory though, so let the unwanted items gather dust until you've gotten the ones you do want.)

Then you can loop through the other five elements (light mostly pre-completed) while on your desired classes, as well as of course the endgame and the postgame.

The randomness kicks in once you switch classes with at least one character. (it also kicks in on NG+, but in NG+ you should have so many ???-seeds from drops in the final and bonus dungeon, you'll eventually get what you want anyway) As long as you keep everyone in their second class until you have all three items you want, you should get no duplicates from the seeds found in the dungeon chests.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Aren't you guaranteed one of each item if you choose to obtain six??? Seeds before growing any of them? I just chose to grid in the forest dungeon until I got six and did them all that way to get the jobs I wanted.

Though yeah, that's one thing I wouldn't have minded being changed in the remake.

Harrow
Jun 30, 2012

Erpy posted:

The randomness kicks in once you switch classes with at least one character. (it also kicks in on NG+, but in NG+ you should have so many ???-seeds from drops in the final and bonus dungeon, you'll eventually get what you want anyway) As long as you keep everyone in their second class until you have all three items you want, you should get no duplicates from the seeds found in the dungeon chests.

Yeah, I did the Benevodon dungeons thing and I noticed this :v:

I ended up getting the one I wanted for Riesz in the woods and the one I wanted for Angela from the ice dungeon, and I save-scummed the one from the fire dungeon. It's a pretty quick run to the chest once you know the route, so I saved before I entered the dungeon (since the result is set when you pick up the seed) and it took three reloads to get the one I wanted for Hawkeye. I got the one I'd already used on Angela twice in the meantime.

Anyway, thanks for the advice everyone! I got all my characters class changed and then went and took down a couple of Benevodons.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
I have made it go the Benevodon dungeons 3 times before giving up, twice in the original and once in the remake. Jesus loving christ, they are so loving boring. I can’t remember a game ever spiking so hard

Phantasium
Dec 27, 2012

Trinity Trigger is up for preorder now, in the instance that I haven't just been talking to myself.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Mega64 posted:

Aren't you guaranteed one of each item if you choose to obtain six??? Seeds before growing any of them? I just chose to grid in the forest dungeon until I got six and did them all that way to get the jobs I wanted.

Though yeah, that's one thing I wouldn't have minded being changed in the remake.

I think if you run into the Benevodon dungeons and grab the six from treasure chests and then grow all of them in one go, you are guaranteed to get all six items. I think it can get messed up somehow?

Phantasium
Dec 27, 2012

It worked for me the first time and then never again.

*shrug*

SettingSun
Aug 10, 2013

In the remake I think I just beat up the high level werewolves at top of the moonreading tower to get ??? seeds. In the original, it was strategically killing the papa popotos last in the mirage jungle.

Archduke Frantz Fanon
Sep 7, 2004

Phantasium posted:

Trinity Trigger is up for preorder now, in the instance that I haven't just been talking to myself.

any reviews coming out of japan yet?

Phantasium
Dec 27, 2012

Archduke Frantz Fanon posted:

any reviews coming out of japan yet?

Possibly, I haven't really paid any attention (I just had to google that it released last month, as I forgot). All I remember is that they put out some prerelease game demo in Japan that solicited feedback so they also mentioned fixing a bunch of stuff for the full game that people didn't like from the demo.

Phantasium
Dec 27, 2012

Time to kick the thread.

https://www.gematsu.com/2023/02/trinity-trigger-launches-may-16-in-the-west

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Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Looks like the next game will be called Visions of Mana.

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