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Let's do this! I suppose I should use this prime thread real-estate to plug my levels: Mech E-2 Course ID: 028-2C8-0FF Difficulty: Expert Rainbow Boulevard Course ID: 9C0-7DH-2TF Difficulty: Normal Multiplayer Friendly?: Yes Off Your Nut Course ID: YMR-YR8-YDG Difficulty: Expert Multiplayer Friendly?: No Koopaling Flight Academy Course ID: JW0-QCN-FTF Difficulty: Expert Multiplayer Friendly?: No Frog Grenade [40s] Course ID: N7P-LPN-ORF Difficulty: Expert Multiplayer Friendly?: No Squirrels Gone Wild Course ID: J0L-GMH-56G Difficulty: Expert Multiplayer Friendly?: No Cardio Canyon Course ID: 62C-K6R-LRF Difficulty: Normal Multiplayer Friendly?: No Chilly Dogs Course ID: W11-9TT-X2G Difficulty: Normal Multiplayer Friendly?: Yes Lakitu's Day Off Course ID: T45-06T-BHF Difficulty: Normal Multiplayer Friendly?: Yes HCM - Winter Summerland Course ID: VFR-WSX-1SF Difficulty: Normal Multiplayer friendly?: Yes Winter Blunderland Course ID: LPK-TXK-TFF Difficulty: (Super?) Expert Multiplayer friendly?: No Link's Desert Descent Course ID: 3N2-NJR-6LG Difficulty: Expert Multiplayer Friendly?: No Squeekstravaganza! Course ID: WBH-DD0-B1H Difficulty: Expert Multiplayer Friendly?: No The Best-Laid Plants Course ID: 3DS-CWV-JBG Difficulty: Normal Multiplayer Friendly?: Yes Who Stole My Goal? Course ID: D1V-0HR-HQF Difficulty: Normal Multiplayer Friendly?: Yes Handle With Care Course ID: F87-5YW-2FG Difficulty: Expert Multiplayer Friendly?: No Colossal Creek Course ID: QYP-0YG-BTG Difficulty: Normal Multiplayer Friendly?: Yes Snow Bro A-Go-Go! Course ID: 5TM-QX7-D9G Difficulty: Expert Multiplayer Friendly?: Yes Goombas Working Overtime Course ID: 66C-MXR-FGF Difficulty: Normal Multiplayer Friendly?: Yes Sky High Jinks Course ID: 0FB-S2K-D1H Difficulty: Expert Multiplayer Friendly?: No Mole Money Mole Problems Course ID: 89Q-QFY-LQG Difficulty: Expert Multiplayer Friendly?: No What? KAMEK is Evolving! Course ID: RFB-57R-PWG Difficulty: Harder side of normal Multiplayer Friendly?: No Perilous Parkour Palace Course ID: H9L-7JD-F4G Difficulty: Expert Mutiplayer Friendly?: Difficult but doable The End All Bee Wall Course ID: X0S-NTL-3YG Difficulty: Normal Multiplayer Friendly?: Yes A Matter of Choice Course ID: 7K0-5FQ-DGG Difficulty: Normal Multiplayer Friendly?: No The Switching Hour Course ID: L17-0V6-PYF Difficulty: Normal Multiplayer Friendly?: No Let's Get 'em, Big Bro! Course ID: G5N-96F-GBG Difficulty: Normal Multiplayer Friendly?: Yes Plumber? I Hardly Know Her! Course ID: HVX-80R-LWG Difficulty: Normal Multiplayer Friendly?: Yes The Thwomper Course ID: M6P-ST4-8KF Difficulty: Expert Multiplayer friendly?: No Regular Mario Maker Course ID: H6D-KNX-5YF Difficulty: Expert Multiplayer Friendly?: Yes Please Learn How to Play Mario! Course ID: 1TF-C8F-YWG Difficulty: Easy Multiplayer friendly?: Yes Hurry up and Wait! Course ID: LBM-BTF-P5G Difficulty: Expert Multiplayer friendly?: Doable but difficult. Soggy Doggies Course ID: J7V-0DC-9HF Difficulty: Normal Multiplayer friendly?: Yes Hitchin' a Ride 4P6-3KT-BGG Difficulty: Super Expert Multiplayer friendly?: God no Bridge Zone 1 (Sonic Game Gear) Course ID: 3PM-5M9-P9G Difficulty: Normal Multiplayer Friendly?: Yes The Fab Four (1 hour blitz level) JJY-K3K-X1G Difficulty: Normal Multiplayer Friendly?: Yes Elsa Spiderman Mario Adventure Time Fidget Spinners Buried Alive (for kids) Course ID: 52R-0PB-3YG Difficulty: None Multiplayer Friendly?: No J-Spot fucked around with this message at 00:21 on Jun 24, 2020 |
# ¿ Jun 28, 2019 05:04 |
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# ¿ May 16, 2024 20:12 |
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Playing around in the editor and it looks like one interaction I was planning to use doesn't actually work the way I thought it would. If the two-state blocks are turned on while Mario is inside them he either gets pushed out or soft locks. I was hoping they'd kill him. I had a whole level planned out around that that will now never be realized.
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# ¿ Jun 28, 2019 05:21 |
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So I decided to remake one of my Mario Maker 1 Levels: Hurry up and Wait! Course ID: LBM-BTF-P5G Difficulty: Expert Multiplayer friendly?: Doable but difficult. I thought this would be really easy to remake, but subtle changes in how MM2 spawns objects and how the camera works forced me to make some adjustments. This will make it harder to remake other levels. Don't do what I did and think you can do a 1:1 copy and have it turn out ok! As for the level itself, this was the last course I uploaded to MM1. It was about a year after I had more or less stopped playing, but the idea for the level came to me and I just had to make it. As a late entry it didn't get as many plays as my other levels, so I figured it would be good for my first remake. It's a pretty traditional style level that takes a particular idea and just iterates on it as it goes. Now I have to go to bed but I'm eager to check out people's levels tomorrow! J-Spot fucked around with this message at 04:42 on Jun 30, 2019 |
# ¿ Jun 28, 2019 06:51 |
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Knocking out a few goon levels before I have to login to work.Kirios posted:A couple of courses - I'd love feedback on them! First one was fine apart from when I unsuspectingly slid into the spike block at the end. For the second one there are jumps that are hard to pull off with big Mario due to low ceilings. Make sure when you're testing that you play every section of your level with whatever power up state Mario can be in. Also I think you should make your power ups tiered to give Fire Flowers which are fun to use in piranha plant levels. I'll also echo the complaint about the lack of a checkpoint at the midway mark. Crusader posted:made a desert scrolling skull level: 2Q5-2HM-7VF This one feels overwhelming at first but it ended up being fun and I think it was smart to keep it short. nrook posted:Made my first level! Sam Faust posted:Finished my first level. It's a remake of a SMM1 level of mine. It's hard, but straightforward and short. I feel like you need to tone the difficulty down on this one for it to be fun to play. You've already made each arena time limited by way of having bombs exploding the floors, you really don't need the bullet blaster pushing players out of the room. AlBorlantern Corps posted:Just finished my first level
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# ¿ Jun 28, 2019 13:19 |
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Finished my second MM1 remake: Soggy Doggies J7V-0DC-9HF Difficulty: Normal Multiplayer friendly?: Yes Underwater stages may not always be the most popular but I wanted to see if I could make one that was actually fun. This one ended up being pretty well received and I'm happy with it. I made a couple of minor tweaks to the layout and added a checkpoint since they weren't available back when I originally made this.
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# ¿ Jun 28, 2019 18:27 |
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Bolt Lux posted:Trying to test out the Night mode for levels and its effect on items, but it doesn't have any for some reason on any theme, e.g. 1UP mushrooms don't turn rotten. Any ideas? I think the poison mushroom was only on the ground theme.
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# ¿ Jun 28, 2019 19:35 |
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Third course in my remake series: Hitchin' a Ride 4P6-3KT-BGG Difficulty: Super Expert Multiplayer friendly?: God no Ready for a real challenge? This was my only super expert stage in MM1 and may be my only one here. I like having at least one level that can come up in any endless given run though. This is no kaizo level though. In fact I don't think I've ever seen this particular gimmick repeated. The timing is a little different but for the most part it's the same level. I have no idea how this would function in multiplayer. It would either be impossible or completely broken.
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# ¿ Jun 28, 2019 20:47 |
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GreatGreen posted:I'm at work so I can't check at the moment, but does this game have multiple hotbars like MM1, or is it just 1 hotbar, plus the item circles when you press dpad-Up then Y? Just the one hot bar and then the circles as far as I can tell.
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# ¿ Jun 28, 2019 21:13 |
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Holy poo poo, No Jumping Allowed in story mode is aggravating. Can’t wait for all the levels that use the same gimmick.
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# ¿ Jun 28, 2019 21:32 |
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Pixeltendo posted:My first two levels These are pretty well designed for entry level courses. Looking forward to following you. cheesetriangles posted:LG7-FQP-R1G Icedude posted:Here's my first real attempt at a level, it's short but I'm kinda proud of it: X1V-WX5-X4G
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# ¿ Jun 28, 2019 22:45 |
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Macaluso posted:Course ID: BabyRyoga posted:Now for a dumb easy level:
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# ¿ Jun 28, 2019 23:01 |
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END CHEMTRAILS NOW posted:I made my first level. The theme is finding ways to destroy brick blocks to proceed. I don't know if there was a way to refresh your leaf but I lost mine and it seems to be required. Maybe have one coming out of a pipe if there wasn't already one that I missed. GigaPeon posted:I made a level about using cranes to allow a Yoshi Egg to fulfill its destiny of being a disposable springboard J-Spot fucked around with this message at 00:13 on Jun 29, 2019 |
# ¿ Jun 29, 2019 00:09 |
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LeafyOrb posted:7VS-HRD-80G Somehow I missed two coins and got softlocked in the room with the key door. Also I am not a fan of that section with the flying blocks in the lava. Or the flying block that crushes you in the next room. Okay I hate the flying blocks. J-Spot fucked around with this message at 00:24 on Jun 29, 2019 |
# ¿ Jun 29, 2019 00:16 |
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Plank Walker posted:Is there a way to bring an object to the foreground? I'm trying to place a semisolid platform with a mushroom platform topper, and I want the mushroom platform to be in front, but can't get it to work. Putting stuff on semisolids is weird. I have to place them outside of the semisolid and then drag them.
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# ¿ Jun 29, 2019 00:31 |
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Expect My Mom posted:Juicy Jumbled Jungle Kind of felt like two different levels. I liked the first half better but the second half could use some arrows or coins to use as sign posting toward the end because I was confused on where you wanted me to land at the top of the screen. I'm really bad at those upside down bits though. Orange Crush Rush posted:Uploaded my first level. It's a fairly run-of-the mill traditional(ish) SMW course with nothing too fancy, called Pesky Pipes: J-Spot fucked around with this message at 02:24 on Jun 29, 2019 |
# ¿ Jun 29, 2019 02:19 |
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DO IT TO IT posted:This level sucks and it took me way too long to upload it. Thwomps out of nowhere? To the dojo with you!
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# ¿ Jun 29, 2019 02:52 |
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Imaginary Friend posted:Made my first level. Friend beat it after 45(!) tries. Unsure if we're still friends. At least the level ID is cool. It's pretty rough. You've been warned.
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# ¿ Jun 29, 2019 03:57 |
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Having trouble clearing stages? Can't tell a goomba apart from a super mushroom? I've got one thing to say to you: Please Learn How to Play Mario! Level ID: 1TF-C8F-YWG Difficulty: Easy Multiplayer friendly?: Yes I wanted to challenge myself to make a stage that would fit in the easy classification that actually engages the player in some way. What I came up with is a tutorial stage for new players and children. It teaches all the basic SMB1 moves and power ups in a mostly risk-free setting. This is a remake of a MM1 level, but if you played it back then this one is refined with some stuff added to replace a mystery mushroom section. I'd love to hear impressions, especially if you've got any really young kids.
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# ¿ Jun 29, 2019 21:46 |
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lunar detritus posted:I made another puzzle-y POW-level, this time without most of the bad platforming. This was good when I knew what I was doing but I had to reset a few times in ways that I feel like should have been avoidable. In the outdoor section (not counting the start) I think the p-switch should come out of a pipe so it will refresh if you don't make it to the exit pipe in time. In the section after that it's not evident that you'll soft lock yourself if you go through the one-way without getting the shell first.
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# ¿ Jun 29, 2019 22:17 |
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[quote="Internet Kraken" post="496334300" Skewering Sand Dunes: 5R1-VGM-Q6G [/quote] I thought this was great. Nice use of slopes to make for risky terrain. DalaranJ posted:WD4-YJD-3XF Excellent level. Feels like what an actual jungle level in SMB would have been like had they existed.
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# ¿ Jun 29, 2019 22:41 |
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Hyper Crab Tank posted:Dare you enter Uncle Autoscroll's Spookhouse? F71-TYS-SFG. Overall I liked this but I feel like you need to come up with a better way to highlight where the red coins are because as it is the player is literally fumbling in the dark and it's hard to know what's going to be a pit vs a place to be explored. Haschel Cedricson posted:I just played this in multiplayer with my five-year-old daughter and it was perfect. We only died once via timeout when she had trouble ducking under the wall after CP2, but that's because she still hasn't gotten comfortable with jumps that aren't straight up and down. We'll work on it.
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# ¿ Jun 29, 2019 23:08 |
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Kirios posted:Hey guys, I made a weird SHMUP level. I think it's pretty decent? I felt like this could have been two levels because this sort of thing can wear thin if you drag it out too long. After the vertical section I felt like I'd played a complete experience and then the second half feels like something else. The timing on the on/off switches in the second half is really awkward so I think that could be slowed down or spaced out more, and it would be better if you kept the fire flower for the 3-way split.
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# ¿ Jun 29, 2019 23:32 |
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Doomykins posted:My favorite Mario levels were the Airship/World 8 Tanks in Super Mario Brothers 3 so I hope you enjoy my very first excited attempt to make a Mario. I'd like to make levels that are challenging without using Kaizo tricks. This was good but I felt like the section with the conveyor belts felt a little too busy and chaotic.
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# ¿ Jun 30, 2019 00:11 |
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After several recreates I finally have my first MM2 stage ready to go: The Thwomper Course ID: M6P-ST4-8KF Difficulty: Expert Multiplayer friendly?: No I had the idea for this stage sketched out about a month ago. It's a pretty traditional style stage where I take a particular idea and iterate on it throughout the level. Please let me know what you think! edit: reuploaded with some additional aesthetic flourishes and a few tweaks to make things a little more fair or obvious. J-Spot fucked around with this message at 15:47 on Jun 30, 2019 |
# ¿ Jun 30, 2019 03:24 |
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TheAardvark posted:First level - It was pretty good. The top of the castle section is tough to do as big Mario because of the ceiling. Also the jump at the end is kind of blind. If you go for the visible coin you fall in a pit of beetles. The coin trail to the flag pole isn't visible until you've scrolled down a bit.
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# ¿ Jun 30, 2019 03:47 |
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Orange Crush Rush posted:Is there such a thing as too long? I keep making my levels just about 2 max areas and I'm scared that might be a turn off. Although in that case I always use at least one check point. I think it depends. Some levels can overstay their welcome or just cram in as many things as possible with no clear theme. If you can keep things varied while still sticking to a theme and have generous power up refreshes it’s ok if they’re a little long.
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# ¿ Jun 30, 2019 05:46 |
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I made some changes to The Thwomper based on feedback from last night. I added a little more aesthetic flair to the level and made some modifications to make things a little more fair and intuitive. Please give it a try and let me know what you think! The Thwomper Course ID: M6P-ST4-8KF Difficulty: Expert Multiplayer friendly?: No DalaranJ, I added this version to the spreadsheet. Can you delete the previous entry? J-Spot fucked around with this message at 15:58 on Jun 30, 2019 |
# ¿ Jun 30, 2019 15:48 |
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Random Stranger posted:That looked much better than it did last night and it still plays really well. Good improvement! Your feedback last night was helpful. Thanks for giving it another look!
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# ¿ Jun 30, 2019 16:19 |
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nrook posted:Alright, here's the pitch. Everybody likes space. Everybody likes wall jumps. But what if there were wall jumps... in space? Good level. I thought it was a good length and any longer the concept might have started to wear thin. A lot of people pad their levels past the point that they should just to fill up all the space.
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# ¿ Jun 30, 2019 17:06 |
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Sharizard posted:On my end, I made an autoscrolling underwater course full of dumb chain chomps. I had to play this one because I've got a level that uses the exact same concept called Soggy Doggies. Yours is really good.
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# ¿ Jun 30, 2019 21:58 |
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Is there a way to delete comments? I know the first game let you.Lowen SoDium posted:My second level ever. Good level. I see you anticipated my attempt to cheese it.
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# ¿ Jun 30, 2019 22:26 |
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Random Stranger posted:I appreciate the thought, but the level concept was racing to the end with a star and wanted a course that weaved its inbound track with its outbound. One of the better uses of the dark stages I've seen. Took me a few tries to figure out what exactly I need to do and then a few more to actually execute on it.
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# ¿ Jun 30, 2019 22:40 |
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Pollyanna posted:Man, the quality of courses in Endless Mode is impressively poo poo. I was playing endless normal today and actually got some decent levels. In fact I know a couple goon levels showed up. I suspect they’ve got it set up to favor stages liked by people who made stages you liked or something. Designers block is certainly a thing. If you haven’t already I’d recommend deciding on a theme for your level. Pick a mechanic or a couple of course elements and build your stage around that. Obviously you can bring in other elements but try to do that to enhance your main element rather than just make theme soup.
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# ¿ Jul 1, 2019 02:23 |
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Castor Poe posted:Just uploaded my first Mario level. It's pretty straight forward, no fancy gimmicks. I spent a lot of time fine-tuning the "gently caress you and die" sections to make them fair and also made sure it's beatable for your dad who don't know there's a run button: The difficulty really ramps up there in second half, but it was all fair. Great first effort.
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# ¿ Jul 1, 2019 03:42 |
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You kids with your Super Mario Maker. Back in my day we had to make do with this: Regular Mario Maker Course ID: H6D-KNX-5YF Difficulty: Expert Multiplayer Friendly?: Yes This is a remake of a popular level I made during the first week of MM1. I take the basic Mario Bros. layout but each room has a different challenge. This one is a bit different from the original version as I removed two rooms that weren't great and replaced them with rooms that use new MM2 elements. Scroll stop also makes it play a bit better. I tagged it as Multi-player Vs. as there's a lot of opportunities to duck over people you're playing with, although it probably works best on a single screen.
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# ¿ Jul 1, 2019 16:29 |
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Plank Walker posted:Finally uploaded my first course: Koopa Armada Tnega posted:Puzzle Level Uploaded. NofrikinfuN posted:Not to jinx it, but has anyone else noticed a lack of autoplay levels? Do they just take long enough to put together that they haven't flooded easy mode yet, or are they playing with new filters for the challenge modes? I haven't run into any but I've mostly been doing goon levels. Maybe they're harder to do now that you can't stick something on the starting location.
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# ¿ Jul 1, 2019 16:53 |
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Dirty Deeds Done posted:Okay tried a new one with some of the criticisms in the thread I liked this a lot. I thought you made great use of the 3D World course elements. I embarrassed myself by dying on the piranha creeper jumps multiple times. The sideways thwomp part might be a little bit unfair since you don't really have a way of knowing that second one is coming. J-Spot fucked around with this message at 17:42 on Jul 1, 2019 |
# ¿ Jul 1, 2019 17:40 |
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Plebian Parasite posted:Wanted to make a level where you go fast in the dark. It's a little difficult, and not terribly interesting, but I spent a few hours on it and its as done as its gonna be. Whew. I had a tough time with this but I finally got it. The bit where you had to land on a single tile with the boo right next to it took me down several times. It was fun though so I persevered.
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# ¿ Jul 1, 2019 18:15 |
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ThisIsACoolGuy posted:E: Athletic usually just means it's fast paced and you'll be jumping a LOT over pits. Mario series always has a "athletic" theme for these levels which are high energy (yoshi's island had one too) I'm getting course not found.
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# ¿ Jul 1, 2019 18:38 |
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# ¿ May 16, 2024 20:12 |
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ThisIsACoolGuy posted:Fixed the code in my post, I typo'd I liked it most of it a lot but I found the spike top part to be kind of difficult relative to the rest of the stage, then I got impatient about having to do all the slower bits over and over and started dying early due to carelessness.
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# ¿ Jul 1, 2019 18:51 |