Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Regy Rusty posted:

I can't figure out Buried Stones in story mode and it's driving me crazy help

yoshi hongry

Adbot
ADBOT LOVES YOU

NofrikinfuN
Apr 23, 2009


I'm recognizing a lot of posters from the previous Mario Maker thread, so I'm sure good things are coming. Now I just need to wait for my download to finish :f5:

Nep-Nep
May 15, 2004

Just one more thing!

ThisIsACoolGuy posted:

Wow online is actually unplayable. Has Nintendo ever fixed it's games in the past because it's a utter slideshow

I have had a number of online matches that were fine, just seems like the game chugs if someone in the match has a bad connection.

someone awful.
Sep 7, 2007


I'm not usually the kind of person who makes levels, but I decided to try anyway! It's probably very bad, but I had fun making it. It's a simple sky level.

W4X-7DC-P9G

Overbite
Jan 24, 2004


I'm a vtuber expert
So if I wanted to make a one screen room that doesn’t scroll outside of it how do I do that? I enclosed the room but it scrolls outside of it.

I honestly cannot figure this out. It works in another part of my level but not in this part. I’m want a secret room that doesn’t scroll past the wall but it doesn’t work

Overbite fucked around with this message at 23:51 on Jun 28, 2019

END CHEMTRAILS NOW
Apr 16, 2005

Pillbug
I made my first level. The theme is finding ways to destroy brick blocks to proceed.

Brick Breaker
HBJ-NTV-MFG


I never played the original Mario Maker. It was a lot of fun building a stage with this. I spent so much time going over things again and again, making sure players wouldn't be able to get stuck without a way to recover. I'm already looking forward to making more levels and trying all the other levels people come up with.

Pixeltendo
Mar 2, 2012


My last level for the day, a remake of an old Mario Maker 1 level.

1-3 Thwomp Tromp

MQK-LMW-W8G


Compared to the old version I've made some effort to make it a lot easier, the 3D world style helped greatly since you don't get hurt standing on them.

Stelio Kontos
Feb 12, 2014
Not sure what I'm more excited for, playing Mario Maker 2 after my kid goes to bed or eventually watching the Game Grumps have meltdowns over some bullshit levels.

Either way, pretty stoked.

GigaPeon
Apr 29, 2003

Go, man, go!
I made a level about using cranes to allow a Yoshi Egg to fulfill its destiny of being a disposable springboard

Egg? Roll!
YTD-01T-TNF

Regy Rusty
Apr 26, 2010


I got that, but even with him I can't get the rock high enough

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

Regy Rusty posted:

I got that, but even with him I can't get the rock high enough

Leave the Stone bouncing, jump the wall with Yoshi, then eat the block from the other side iirc

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
Here is a fun spooky level.

YWT-DJY-3MG

Nothing too difficult here, just go slow.

Spacebump
Dec 24, 2003

Dallas Mavericks: Generations
My third easy/early game style level.
SMW: A Short Easy Night
7J3-1DX-YDF

If you comment I’ll probably play your level, I’ve been trying to do so for all comments I’ve seen.

Regy Rusty
Apr 26, 2010

ZZT the Fifth posted:

Leave the Stone bouncing, jump the wall with Yoshi, then eat the block from the other side iirc

Ohhhh I was so convinced I needed a second rock that didn't occur to me. Thanks!

J-Spot
May 7, 2002

END CHEMTRAILS NOW posted:

I made my first level. The theme is finding ways to destroy brick blocks to proceed.

Brick Breaker
HBJ-NTV-MFG


I never played the original Mario Maker. It was a lot of fun building a stage with this. I spent so much time going over things again and again, making sure players wouldn't be able to get stuck without a way to recover. I'm already looking forward to making more levels and trying all the other levels people come up with.

I don't know if there was a way to refresh your leaf but I lost mine and it seems to be required. Maybe have one coming out of a pipe if there wasn't already one that I missed.

GigaPeon posted:

I made a level about using cranes to allow a Yoshi Egg to fulfill its destiny of being a disposable springboard

Egg? Roll!
YTD-01T-TNF

Was the idea that I had to escort the egg? I just got on Yoshi immediately and proceeded.

J-Spot fucked around with this message at 00:13 on Jun 29, 2019

LeafyOrb
Jun 11, 2012

I’ve found I enjoy making tiny pocket levels too much.

7VS-HRD-80G

6QS-QQ0-RNF

Eventually I’ll make a longer and probably easier level that’s good enough to submit.

J-Spot
May 7, 2002

LeafyOrb posted:

7VS-HRD-80G

Somehow I missed two coins and got softlocked in the room with the key door. Also I am not a fan of that section with the flying blocks in the lava. Or the flying block that crushes you in the next room. Okay I hate the flying blocks.

J-Spot fucked around with this message at 00:24 on Jun 29, 2019

Q_res
Oct 29, 2005

We're fucking built for this shit!
I'm trying my hand at making a stupid simple level and since I never played MM1 I'm having an issue I've not been able to figure out how to solve. When I place a coin on a visible ? block it defaults to multiple coins. Invisible is defaulting to one coin, I haven't been able to figure out how to change that behavior.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Q_res posted:

I'm trying my hand at making a stupid simple level and since I never played MM1 I'm having an issue I've not been able to figure out how to solve. When I place a coin on a visible ? block it defaults to multiple coins. Invisible is defaulting to one coin, I haven't been able to figure out how to change that behavior.

A ? block with nothing in it gives a single coin I believe

Plank Walker
Aug 11, 2005

cheetah7071 posted:

A ? block with nothing in it gives a single coin I believe

This is correct.

Is there a way to bring an object to the foreground? I'm trying to place a semisolid platform with a mushroom platform topper, and I want the mushroom platform to be in front, but can't get it to work.

J-Spot
May 7, 2002

Plank Walker posted:

Is there a way to bring an object to the foreground? I'm trying to place a semisolid platform with a mushroom platform topper, and I want the mushroom platform to be in front, but can't get it to work.

Putting stuff on semisolids is weird. I have to place them outside of the semisolid and then drag them.

END CHEMTRAILS NOW
Apr 16, 2005

Pillbug

J-Spot posted:

I don't know if there was a way to refresh your leaf but I lost mine and it seems to be required. Maybe have one coming out of a pipe if there wasn't already one that I missed.
There is. When you get to the ground in the vertical section, you have four exits. The first door with the arrow over it just goes back to the top, if you need to get the red coins. The green pipe will take you to the level start if you don't have the shellmet. If you have the shellmet, you can break the blocks to get to the middle door, which will take you to a place you can get another leaf. Once you have everything, you can go through the locked door toward the goal.

Q_res
Oct 29, 2005

We're fucking built for this shit!

cheetah7071 posted:

A ? block with nothing in it gives a single coin I believe

I had a feeling it would be silly obvious...

Well, here it is. Y3M-W6W-QJG

Just bear in mind that it's meant to be really simple and easy. Basically I wanted to do a 1-1 style level without doing a 1-1 remake.

edit: That said, I'd welcome some feedback on what I can improve on going forward.

Q_res fucked around with this message at 07:07 on Jun 29, 2019

DarkLich
Feb 19, 2004
I'm definitely having to re-teach myself to be a maker with the controller. I think it'll work out after the learning curve.

I made a couple of levels while practicing:


Jelly Trap Jolt

JPC-YXM-RRG
Trying to take advantage of different effects in the darkness. Unfortunately, jellyfish aren't among them.



Lakitu Landing

CJD-66C-D3G
I stopped making levels before the key coin update, so this was my first attempt. Tried to learn some of the new mechanics in each puzzle.

Will be cruising through the spreadsheet soon to leave some comments.

Fawf
Nov 5, 2009

It's Me, It's Me, It's DDD

This stage is a designated quarantine zone for good opinions, non-good opinion havers need not bother

YHM-BFX-7QG

Spacebump
Dec 24, 2003

Dallas Mavericks: Generations
The first level/job given to you by Undodog "Swamp Escape by Shell" is the first level in the campaign that I didn't love but it felt so satisfying to beat.

I did not expect the campaign to be so good in this game. I'm sad they didn't this mode a cool world map, so far this campaign feels like the best 2d Mario since World. I can understand not linking the maps though because some levels could be easily broken if you could carry powerups between levels. I can't get over how much I am loving the campaign in this.

Expect My Mom
Nov 18, 2013

by Smythe
Juicy Jumbled Jungle
7DC-6DJ-RNG

This level turned out way shorter than it was in my head, but I think it turned out alright? let me know if it's good or not cause i can't tell anymore

i honestly had more fun putting a couple secrets in or making it look nice.

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
Uploaded my first level. It's a fairly run-of-the mill traditional(ish) SMW course with nothing too fancy, called Pesky Pipes:

TYT-WGQ-TJG

Zelder
Jan 4, 2012

The ability to boo bad levels is a good start but I hope they patch in the ability to forcibly brick the consoles of people who put off screen whomps on stages

cheesetriangles
Jan 5, 2011





Anyone else really hate levels with soft locks in them? Either kill me or give me a way back.

J-Spot
May 7, 2002

Expect My Mom posted:

Juicy Jumbled Jungle
7DC-6DJ-RNG

This level turned out way shorter than it was in my head, but I think it turned out alright? let me know if it's good or not cause i can't tell anymore

i honestly had more fun putting a couple secrets in or making it look nice.

Kind of felt like two different levels. I liked the first half better but the second half could use some arrows or coins to use as sign posting toward the end because I was confused on where you wanted me to land at the top of the screen. I'm really bad at those upside down bits though.

Orange Crush Rush posted:

Uploaded my first level. It's a fairly run-of-the mill traditional(ish) SMW course with nothing too fancy, called Pesky Pipes:

TYT-WGQ-TJG
I thought this was a nice romp. It had some good examples of using coins as a guide when the platform you need to land on aren't visible on screen.

J-Spot fucked around with this message at 02:24 on Jun 29, 2019

Q_res
Oct 29, 2005

We're fucking built for this shit!

Zelder posted:

The ability to boo bad levels is a good start but I hope they patch in the ability to forcibly brick the consoles of people who put off screen whomps on stages

Intentional softlocks, like kaizo block traps are an instant Boo in my book.

Two Beans
Nov 27, 2003

dabbin' on em
Pillbug
I've created "the worst 1-1 clone ever".

KC6-WC5-MTF

Sam Faust
Feb 20, 2015

Here's a coin collecting level where dying is almost impossible.

ID# 9PH-GVN-6JF

Phantasium
Dec 27, 2012



I did it, I finally made Mario... 2.

Kirios
Jan 26, 2010




Dumb idea I had for a level, decided to go through with it.

FHF-WL5-M6G

Have fun...?

DO IT TO IT
Mar 3, 2008

I know "mon" means man, but I don't think "Och" means anything.

This level sucks and it took me way too long to upload it.

PWF-HFC-6WF

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
Here's another one, wanted to play with 3D world a little.

5YS-J6S-TFF

Not a pushover, but once again, not an extraordinarily challenging level. If you want one of those, play the first one I uploaded on the last page.

Kirios
Jan 26, 2010




DO IT TO IT posted:

This level sucks and it took me way too long to upload it.

PWF-HFC-6WF

I got to a giant bowser with wings and a bunch of dry bones and said nope. Not today.

Adbot
ADBOT LOVES YOU

President Ark
May 16, 2010

:iiam:
https://twitter.com/MTLSaiyan/status/1144654202800488451

(code is in replies)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply