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Plan Z
May 6, 2012

Sestze posted:

"makes my d*ck hard enough to cut glass" - Civvie 11

https://www.youtube.com/watch?v=UxCISDFGPaw

Everyone in the Early FPS thread knows him, but all Goons should know and watch Civvie.

Piggybacking on what hwurmp said, different weapons have different uses, and are each useful in their own way:

Staff of the Azure Orb: Homes in. Great for flying enemies, but you can also snipe across the map with it or shoot around cover if you're good enough. Great for the rare times you're fighting underwater enemies, too.

Whisper's Edge: Can potentially hit multiple weaker enemies, which makes it great for crowd control. It can also destroy certain projectiles. Its power attack is great for hallways, tight rooms, and shielded enemies.

Voltride: Every time I hear someone saying they're having a really tough time, odds are they're not using this one enough. It has two big advantages: Chain lightning and stunlocking. You can activate chain lightning by overkilling an enemy, which means you keep hitting them after they die (it's super easy to pull this off when you activate its power mode). The real showstopper for higher difficulties though is its stunlocking. It makes a lot of pain in the rear end enemies much easier to deal with when you don't have their nasty attacks hitting you. This is most useful against those grappling enemies and the orbs in the final episode.

Celestial claw is a bit underwhelming, but is good for insta-deleting mid-tier enemies so you can focus on other mobs. It's also going to require the same amount of direct hits of the same enemy type so you can just go "One two three okay on to the next guy."

Star of Torment: An absolute monster. It blows through mana, but it'll kill low to mid-tier enemies in one or two hits, and fires faster than the Celestial Claw. Its power attack is the most vicious in the game, throwing out homing powered-up projectiles that kill nearly anything in one hit and melt bosses.

Aeternum: It's the BFG. It acts in a similar way in that once it hits its final destination, it'll auto damage and (usually) kill anything within range. Its power attack creates a black hole that will suck in everything and insta-kill it (save for bosses). The power attack is most useful for when you are facing a large group of spread-out enemies that are surrounding you.

One more tip is to not be stingy with ammo, because the game sure isn't. The only time I ran into ammo issues was when I was using the Star too much and would run out of green mana. Meanwhile, I noticed how many times I was ending episodes with full Aeternum or Claw ammo and decided to go ham with those two much more often, and it made the game more manageable in the tougher spots.

Plan Z fucked around with this message at 07:32 on Jul 12, 2019

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Plan Z
May 6, 2012

Also worth pointing out the publisher, New Blood. The owner, Dave Oshry is a huge turbonerd who loves games. So far they've published nothing but gold:

DUSK: https://store.steampowered.com/app/519860/DUSK/

AMID EVIL: https://store.steampowered.com/app/673130/AMID_EVIL/

Super Galaxy Squadron Turbo: https://store.steampowered.com/app/345860/Super_Galaxy_Squadron_EX_Turbo/?curator_clanid=6856383

Unfortunate Spacemen: https://store.steampowered.com/app/408900/Unfortunate_Spacemen/?curator_clanid=6856383#app_reviews_hash

Maximum Action: https://store.steampowered.com/app/853770/MAXIMUM_Action/?curator_clanid=6856383

The one I'm most looking forward to is Tonight We Riot, a Pikmin/Okhlos-like about fighting the capitalist power structure and its giant mutated pet crabs.

Plan Z
May 6, 2012

Turin Turambar posted:

You are right, it reminds me of Painkiller in some things,like a faster pace and a good number of melee enemies.

That, and the levels sometimes really give me a Painkiller vibe, especially when they go into the giant, open areas.

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