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Zephro posted:Nope. The netcode worked fine on John Carmack's home T1, less fine on everybody else's 33.6k modems. QW was released as a free download a few months after the original game shipped. They rewrote the game to do things like client-side prediction while keeping final authority with the server, basically allowing the client-side sim and the server-side one to evolve in parallel so that the game didn't freeze while waiting for server packets, but with the server having final authority on What Really Happened. Same with the 3D acceleration via GLQuake. GL support was added after release and wasn't even officially supported.
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# ¿ Jul 30, 2019 13:09 |
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# ¿ May 22, 2024 01:45 |