|
Programming custom Rocket League bots has been my thing for a while now, and it's fuckin cool. So cool that Psyonix made us an official API. We made it so you can code a bot in:
It's a really nice blend of math, physics, code, and competition. I'm running a tournament, and it's only two weeks before the deadline, you poor bastards: https://www.youtube.com/watch?v=pl0neodLCwk Too chicken? Just try it out then. https://www.youtube.com/watch?v=YJ69QZ-EX7k It's pretty much as simple as this: code:
tarehart fucked around with this message at 04:49 on Jul 23, 2019 |
# ? Jul 22, 2019 04:51 |
|
|
# ? May 4, 2024 06:10 |
|
P.S. You can make actually-good bots: https://www.youtube.com/watch?v=ibYH3J8D3ko
|
# ? Jul 24, 2019 16:33 |
|
What's the tick rate? The full physics 120Hz or something downsampled from that? edit: the tick looks pretty close to the 8.3ms i'd expect? with some massive gaps when reloading, 150ms+. I need to figure out how to dump out data rather than pulling from labels, but this is nifty JawnV6 fucked around with this message at 20:01 on Sep 20, 2019 |
# ? Sep 19, 2019 01:20 |
|
This'd make a pretty great target for AI research
|
# ? Sep 29, 2019 04:50 |