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Tinfoil Papercut
Jul 27, 2016

by Athanatos

https://twitter.com/Remnant_Game/status/1138159481303556097

Remnant: From the Ashes
Q: Is this just Dark Souls with guns?
A: Probably, I haven't actually played Dark Souls!

Platforms:
PC, Xbone, PS4

Release Date
August 20, 2019 - Preorders now!

What the hell is this game?

Remnant is a 3rd person Co-Op (Up to 3 players, or singleplayer) shooter / RPG / souls-like set in a post apocalyptic world. A force known as "The Root" has taken over Earth sometime in the 1960's. You will go around 4 worlds (including Earth) to fight the root, collect new cash + prizes, take down boss monsters, and build up your character. All the zones are dynamically generated, so no two playthroughs will be exactly alike. You will have to manage both your health and stamina in combat to be effective, and the enemies are fairly punishing. (Perhaps not quite as much as souls)

This video does a much better job explaining this game than I will do ITT:
https://www.youtube.com/watch?v=m4EvxJaZARk

This is another good video recently released which walks through a lot of the mechanics:
https://www.youtube.com/watch?v=uQIBtDJMwZs



Archetypes

Remnant has 3 archetypes to pick from, the devs have stated that your choice of archetype doesn't force you necessarily into any playstyle. The differences are primarily cosmetic and starting equipment, however some may be better suited to certain playstyles, especially right out of the gate. The full skill tree isn't known 100% yet - but they generally follow the following patterns:

Scrapper (Melee)
Ex-Cultist (Support)
Hunter (Ranged)


Loot

Remnant has three weapon slots, a melee, a handgun, and a long gun. You also get 6 equipment slots: Head, torso, feet, rings (2), and neck. Loot is randomized, however don't expect the pinata's of Diablo III or Borderlands - most of the loot you find will be scrap which serves as the game currency of sort. You will also be looting gun mods which serve as the primary element of your character build. (more on this later) You will also find components to craft some sick rear end guns!


Dynamic Generation

The world of Remnant is dynamically generated. This includes the level layout, the loot, the enemies, and the bosses for each world. Think Diablo or Warframe. You won't know what world boss you are going to get on a play through - nor can you anticipate what kind of minibosses might be in your way or what modifiers they may come with. This will keep the game feeling fresh, as you will certainly be returning to worlds for specific components and other loot.

As an example, your world may spawn with an event which unlocks a trait. You may not find this trait useful, but your friend who has obsessively built his Scrapper around hitting people with a radiator hammer needs it badly - he can drop in to your world, do the event with you, and walk away with the trait that never showed in his world.


Gun mods

Gun mods can be found throughout the world and slotted in any weapon with an open slot. Some special weapons will have a mod baked into the slot by default. As the weapon deals damage, the mod will "charge" and then be available for use, some can hold more than one charge.

Mods serve as "spells" essentially and have a wide array of effects such as an AoE heal, summoning of an undead Jigglypuff, growing thorns on your body, damage absorbing shields, teleporting ahead of you, or summoning a tentacle from the ground to slap your enemies. It will be important to decide when / where to execute the fully charged mods. Mixing these mods with your traits defines your character's build and your role within the group.

For example: You slot your shotgun with a mod which gives you thorns, causing melee attackers to take damage. You unload you shotty until the mod is ready, then you turn on your thorns. You whip out your radiator hammer and go to town!

There will be traits focused on increasing the rate at which the mods charge, as well as (potentially) how powerful they are or how long they last.


Co-Op and Singleplayer
Here are some straight up facts:
  • Up to 3 player Co-op.
  • You can play the game completely offline.
  • They have stated that they don't give a poo poo if you want to mod/hack your singleplayer character - but they will have mechanisms in place to ensure you're not running around other people's games like Superman.
  • Thanks to the dynamic generation, your character's world will be different than your friend's world. You might run across "big Rhom fucker 7" in your world where your friend did not, and your friend really needs a "big Rhom fucker 7's rear end in a top hat" to craft his new shotgun. In this case, your friend could just drop into your world and you take him down together.
  • Everyone gets the same loot.
  • There is friendly fire.


Traits

Every character gains access to traits points as they level up. Traits unlock by performing feats and discovering secrets as you play through the game. For example, you might get a world which has a bandit boss. Entering his arena in a certain way and choosing alternate dialog options will trigger a fight to the death between you and a friend. Whoever wins get's a trait for bonus back damage!


Melee, iFrames, Stamina and YOU!
    Melee
    Melee combat in Remnant follows an "A B C" pattern - meaning your weapon will swing in a preset rhythm when you press the attack button in succession. In Remnant, you must be aiming your gun down sights to shoot - so when you press the attack button without ADS you will automatically switch to melee. This gives melee combat a smooth feel when you transition to and from range.

    When you lightly tap the melee button, you will perform a fast attack, when you hold it down you will perform a heavy attack (still following the ABC pattern). You can also charge (hold) a melee attack and wait for the enemy to come to you - or charge them with a maniacal sprint attack. Stringing together the appropriate combo will be critical to ensuring your radiator maul connects to the enemy skull the way you want it to.

    A directionless dodge will give you a chance to short circuit the ABC rhythm and jump directly to "C" for a stunning riposte which will impress all your friends.

    Stamina and iFrames
    Stamina management in Remnant will be important, even if you don't go for any melee combat. Any roll, dodge, or sprint will consume stamina. Dodging is extremely important as it gives you iFrames - which is short for "invulnerability frames." During the dodge you will take 0 damage, so it's important to time the dodge correctly.

    Mashing dodge in a direction will roll your character out of harms way for a few glorious iFrames. If you don't hit a direction, you will hop backward just a bit and set your melee to "C" as noted above.

    How heavy your armor is will influence your dodging and iFrames. There appears to be 4 tiers of dodging based on the the armor weight you have on ranging from "graceful Legolas like ground roll" to "stumble awkwardly because I am dressed with spare tires and rebar" and "literally bellyflop because I am wearing heavy construction equipment.


Worlds
The lore and worlds of Remnant can be discovered and learned as you play through the game. (or completely ignored, as many players elect to do to disservice themselves) The root came to destroy earth in / around the late 60's. The game takes place roughly 80 years later. Rhom was also invaded by the root, but it appears the denizens of that planet successfully expunged the root though some means. (nuclear hellfire) Yaesha *appears* to be unaffected.
    Ward 13
    The base of operations and launch point. Crafting, shopping, and world traveling happens here.

    Earth
    Good old Earth - except the root came in around 1962 and now everything is hosed as a football bat. Have fun!

    Rhom
    Desert planet complete with floating skulls, radioactive beehive monsters, burned out cities, you name it!

    Yaesha
    Full of angry goatmonkeys who want to kill you. Excellent scenery.

    Corsus
    "Hive minds have failed every time they have been tried" - a concerned citizen


Bosses

Bosses come in two flavors: Dungeon Bosses and World Bosses. Dungeon bosses are minibosses you randomly encounter in the worlds. They may be event triggered or show up randomly. Each will come with random modifiers like "extra big rear end in a top hat." World bosses are the big baddies at the end of the world, and you won't know which one you're going to get from the available pool. Again, both are dynamically generated, so you never know where, when, or what boss is about to be thrown at your face. Every boss drops a unique item for crafting - and some have secret ways to murder them which give different, hidden items!

Someone did an infographic better than my entire op. (Credit to Matt Needler, @FireDragon04)


Regrettable posted:

Here's a link to the F13 Discord where we already have channels set up for Remnant: https://discordapp.com/invite/Jtjv9Vy

Might want to put that in the OP.

e: Also, let one of the mods know if you need to be tagged for a specific role as it makes it easier to find people for games without pinging the entire server.

Tinfoil Papercut fucked around with this message at 11:24 on Sep 13, 2019

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Tinfoil Papercut
Jul 27, 2016

by Athanatos
So I gleaned some more info on the traits and how to unlock them. I was concerned that it would be a "reload your shotgun 100000 times" type thing - but a dev stream informed me better.

In the one they showed, the map had several totems / shrines throughout the level. This was dynamically generated and wouldn't necessarily be there on any given playthrough. If you destroyed the shrine, it would call up a challenging miniboss monster (who looked to be a big rear end in a top hat) to fight you. If you destroyed all the shrines and killed the miniboss (who ducks out and reappears at the next one) then you unlock the skill.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Updated info on Melee, iFrames, Dodging, reformatted some, and pre-ordered the game for myself.

Hoping to get some more info soon - devs said they would be streaming in the coming weeks leading to launch. I would love to see a weapon / mod list or a list of unlockable traits.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://www.youtube.com/watch?v=xQc2YssS89Q

Another dev video dropped with gameplay discussion and showcase

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Crabtree posted:

Why only 3 player co-op?

IIRC they mentioned on a developer stream that they internally tested 4 player and it didn't work in terms of gameplay / pacing/ "feel" and that the three player model was the best fit for what they have.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Found it: https://www.youtube.com/watch?v=hXIZyOlR8s8&t=24s

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Crabtree posted:

Sure, but I don't know if it'll "feel better" with up to three players - on top of it being a little awkard to have only 2 friends to play with at a time. But I'll give the game a chance to prove it when I play.

Take a look at this privileged goon over here with more than 0 friends

Tinfoil Papercut
Jul 27, 2016

by Athanatos
New trailer for their swamp world:
https://twitter.com/gameinformer/status/1158774758563037186

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Regrettable posted:

The devs did a livestream reveal of the swamp area and a bunch of other stuff earlier today: https://www.youtube.com/watch?v=uzSFF-kCtvg

Community Manager with more hours logged playing than anyone else: "Heh, yeah I've played this game a bit!" *dodges attack while smirking*

(15 seconds later:)


*Dies*

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Gamespot did a preview of the first 15 minutes (tutorial) which is likely the worst parts of the game heavy on story which not a lot of people are going to care about.


This recent stream is better: https://www.youtube.com/watch?v=XvU0SmkjyoY

Tinfoil Papercut
Jul 27, 2016

by Athanatos
From what I gather people who pre-ordered are going to get early access this weekend. :pcgaming:


(This is also a 200iq move to test your servers with the most loyal fanbase who is most likely to be understanding with respect to any technical issues at launch)

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Bardeh posted:

I never preorder games but I am so tempted with this one. I probably will - obviously it's hard to say how much longevity and content the final release will have, but the gameplay looks on point and if it's just a fun 8-12 hour romp I'm cool with that tbh at this price point.

Given that:
  • You won't get every boss or event on a single playthrough
  • You will want to check out your friend's worlds
  • You will likely make a couple different characters / archetypes
  • There are three difficulty settings
I think it will have a decent amount of replay value. They've also stated that they will be looking at free and paid DLC depending on how well it does.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Bardeh posted:

Someone on the subreddit for the game made this cool thing so I thought I'd share it here.



I saw that yesterday and added it to the OP. It's well done!
:thumbsup:

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Bardeh posted:

Is there any info on exactly when the early access period for pre-orders will begin? I've searched around, but all I can find is 'the weekend.'

https://twitter.com/PlayStation/status/1160899059122614272

"Starting Friday" although what exact time is not known. (Their official twitter RT'ed this, so I take the info as legit)

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Trying to decide if Scrapper is the smart (yet obvious) pick if I want to do a lot of shotgun / melee stuff or if I would get more value from ex-Cultist's healing mod since I'm going to be getting torn up a lot.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Just going for aesthetics then!

*Puts on cultist hat + trench coat*

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://www.youtube.com/watch?v=8cFac3bLz0k&t=771s

Latest video, update on the PS4 issues (on SONY, he claims) and the other platforms plus some more gameplay.

Pre-order launch time is 0000 Friday EST or 2100 Thursday PST

e: Holy poo poo nightmare difficulty looks insane

Tinfoil Papercut fucked around with this message at 20:57 on Aug 14, 2019

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Jul 27, 2016

by Athanatos
My 15 year old self would be ashamed of my work obligations preventing me from playing at midnight.

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Jul 27, 2016

by Athanatos
I'm at work for the next 8 hours :negative:

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Jul 27, 2016

by Athanatos

Regrettable posted:

It's the F13/Hunt: Showdown Discord. Here's a new link: https://discord.gg/wQz62A

Updated OP.

I've been really enjoying it so far.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Diephoon posted:

Can you be any more specific as to where this hidden place is?

HE got it in his world, it may not have spawned in yours or be in an entirely different area. I found an amulet which gave me +20% reload and +10% fire rate 15 feet from the Ward 13 door.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Diephoon posted:

Think I just found this guy in a random's game. Ixillis? Holy poo poo this fight feels especially bad as a melee specialist.



If you get this fucker make sure you stock up on ammo boxes

That's the one which took us 12 tries. Give me infinite adds any day of the week over these fuckers and that goddamn bridge.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Disposable Scud posted:

Just made it to the desert world. This is the best use of 40 bucks since World War Z.

Thoroughly explore that one, I was missing a part for an armor set and went back to look for it. I wound up finding a dungeon I missed (never found the part) but I found an amazing radiation beam gun.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Mulva posted:

......what the gently caress boss in that entire game any game ever made did you consider more than "just a pattern to figure out"?

Tinfoil Papercut
Jul 27, 2016

by Athanatos
My melee build:
  • Petrified Maul
  • Void Armor set
  • Leech Ember
  • Root circlet
  • Butcher's Fetish
  • Max: Rapid Strike, Warrior, Arcane Strike, Kingslayer, Executioner, Vigor (and any other defensive traits you can pump)
Wade into battle and go ham with your stupidly fast maul and regen any lost health as you laugh at your gun wielding friends constantly "dodging" and "not gaining back all their health on any random trash mob"
Alternate style: swap root circlet for devouring loop, use Akari set and catalyst perk. Do fancy dodges and watch some very funny numbers hit the screen. This doesn't work as well co-op because you need a moment to do the Akari acrobatics and co-op gets too hectic to take that time every mob.

e: Petrified maul is 100% required for just about any melee build. It out damages every other melee, does AoE sweeps on every hit, and deals extra bonus damage. Leech ember is based on damage dealt, so you'll find that Petrified maul regens as much HP as using Riven with the leech ember stacked. The only other weapons that can compete for damage output might be a fully charged up forgotten harpoon or Voice of the tempest - but spears are very clunky to use and are only good 1v1. You want to be a trash plowing machine.

Tinfoil Papercut fucked around with this message at 15:49 on Aug 25, 2019

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Tollymain posted:

w the way scaling works, you basically want to keep all the gear you're using at roughly the same upgrade level, looks like?

Yes, it scales to your highest.

Try to keep all armor and weapons you're using about even - which you will want to do anyway because the iron type you find will scale up as well. If you underlevel something by a lot, you will have a harder time finding the lower tier iron to upgrade it and be forced to buy it from vendors.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Some bosses are much easier solo imo

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Another build which is about to be nerfed but should still be very powerful:

  • Radiant Armor Set
  • SMG (Hunter's Mark)
  • Beam Rifle (Hot Shots)
  • Braided Thorns
  • Devouring Loop
  • Storm Amulet

The idea here is that you "pre-charge" the beam rifle by unloading your SMG into a trash mob. This will quickly build up your Radiant stacks, when combined with Braided thorns you will have a very high crit chance and proc devouring constantly. Quickly switch to your beam rifle and unload for insane damage. (Sleight of hand works well)

For bosses or harder enemies, pop hunter's and hot shots for the extra crit and extra elemental to each shot. Hot shots has the extra cool effect of turning the beam rifle's beam into a fire stream.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
RiP Devouring loop - you shall be missed

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Just so you can see how bad the math is on devouring now:

Devouring description leaves a bit to be desired - but what it does is do 300% of your crit damage when it procs. So if you have 100% bonus crit damage (2x damage on a regular crit), devouring will do 3x THAT number (so 6x damage on a devouring crit) which is really nice.

This interacted with Catalyst (now changed) so your chance for a devouring crit was 20%.

So let's take the following for numbers to see what they just did to it:
Damage (base): 1
Crit chance: 25%
Crit damage: 100%
Catalyst: Maxed (15%)

Without Devouring:
75 Regular hits: 75 damage
25 regular crits: 50 damage
TOTAL: 125 Damage

Pre-Nerf Devouring
In 100 hits:
75 regular hits: 75 damage
20 regular crits: 40 damage (2x damage)
5 Devouring crits: 30 damage (6x damage)
TOTAL: 145 Damage (16% increase over baseline)

Nerfed Devouring
In 100 hits
75 regular hits: 75 damage
23.75 regular crits: 47.5 damage (2x damage)
1.25 devouring crits: 7.5 damage (6x damage)
TOTAL: 130 Damage (4% increase over baseline)

Even with new Akari set buffs up:
In 100 hits
95 regular crits: 190 damage
5 devouring crits: 30 damage
TOTAL: 220 Damage (compared to 200 damage without Devouring- we're talking less than a 10% increase at 100% crit chance)

Tinfoil Papercut fucked around with this message at 12:04 on Aug 30, 2019

Tinfoil Papercut
Jul 27, 2016

by Athanatos
The volume of adds is generally throttled to how many people are in the game, as a solo player you won't be getting that many. Some players have a real hard spot with the trash mobs showing up during a lot of boss encounters.

There are ways to deal with them easily such as using rattle weed, a minion summon, several gun mods which wipe them out quickly, or being a melee spec and smashing their face in for some easy HP.

One of the hardest (the hardest?) fights in the game, the Corvus boss, has "adds" which are 1 HP balls of light you need to shoot. As a solo player, they spawn only on one side of the arena where as 2 or 3 players it spawns them on both and in greater numbers. This fight is much easier to solo. A lot of people also find the final boss easier to solo.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Final boss is easier solo because you have to rely on other people to make the fight work when in co-op.

I generally find that if you're having trouble with boss adds, you aren't moving around enough. Most can't hit you if you run, stop quickly to shoot, and then resume running. This might not be practical depending on your build - but I find that people complain about the adds way too much for how easy they are to deal with in almost all of the fights.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
If you run roughly perpendicular to their path they will catch up and explode harmlessly behind you.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I made the suggestion that devouring needs to be looked at because it's garbage now and averages a 4% DPS increase - the official Discord set me straight.



Devouring loop good

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Nuebot posted:

So Corsus kind of sucks. Is there any thing that makes it suck less? I've upgraded my weapons as much as I can but everything still takes way too many hits to down for as frequent, fast and strong as they are, and the absolute peak of poo poo game design is slogging through a swamp fighting armored dog monsters that travel invincibly through the ground until they're right up in your face; only for like four grapple zombies to literally spawn right behind you. Because that's a constant. This world sucks, and Rhom wasn't much better.

Go back and kill the undying king to skip to the next world. Don't forget your simulacrum which should have been in the first swamp area before the boss.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
and you should go to Corsus just to find the Simulacrum which is in the first area, most like.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I personally cannot wait until the belly-flop armor.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

DatonKallandor posted:

I know the animation for it is done, but I don't think there's anything heavy enough in the game right now to trigger it right?

It's coming in the next update.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Blind Rasputin posted:

I just bought this needing something to play, and plan to play it solo. Did I luck out because that patch sounds really good? I’m Meatbishop on Xbox if anyone wants to join me. I play mostly in the AM and PM pacific times. This game’s setting, and weird mashup of dark souls (let me just say that getting good at Sekiro was the highlight of my entire year) and destiny but 3rd person sounds really interesting.

I’m going to start in the morning and I am really hoping it’s fun!

None of the classes matter so pick hunter because that's the best gear / perk loadout of the three.

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Tinfoil Papercut
Jul 27, 2016

by Athanatos
A simulacrum will spawn:

-On Earth, in the dungeon which leads to the backdoor of the second hub (the second hub being the outdoor are after the church)
-On Rhom, in the dunegon which leads to the world boss. *Sometimes seems to conflict spawns with the Akari rod and doesn't show up*
-On Corvus, in the first swamp area after the portal.
-On Yaesha, somewhere in the second outdoor hub (the outdoor area after the civil war fight zone)

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