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Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

postmodifier posted:



gold and iron are numbered in the order I mined them, bridges I used are marked in green x's.

You'll need 6 iron for bridges throughout the run, I marked them in order of how I farmed them: double back to the forge/anvil to build your second bridge after you mine #5, cross the top left and get the gold up there and the last iron you need. On the way back down, build your third bridge, cross over to the east and get the last two gold you need, then haul rear end for the clone square.

I did this with no vaporizing (obviously) and roughly 60 mana, you may need to grind your mining skill up (I think mine was at 18) a bit to make this work so that you spend less time actually traversing through the blocks.

Hope it helps!

Interesting, this is a very different 10 gold than I took! I cleared out the starting room, the room to the right, and the room above the room to the right; and just dipped into the room above the starting room at the end for the nearest gold. I love how this game gives you multiple viable routes.

Don't just scroll past Cavernous, people, it's really good and really original.

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Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

I enjoyed Perfect Tower II at first but dropped it because it very quickly got very babysitting-heavy. The power plants turn off every several minutes and need to be turned back on, the drill in the mines needs to be refulled every several minutes, the shipyard wants you to check in on it every five minutes if you want to progress it, and excavating layers in the mines is just "click as fast as you can, there's no idling here, 1 click = 1 progress".

I know there's some sort of unlockable AI scripting later on, but a) I don't have it yet so it doesn't help me for now, and b) apparently it's basically a full autohotkey-style thing where you need to input screen coordinates for the cursor where you want it to click and stuff, instead of just letting you easily just turn on drill autorefueling or whatever.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Ineptitude posted:

Reached the 4th complexity in FE00000, and according to the guide "After roughly 3.600e3 seconds in complexity, you can reach 6.117e346 EP, ℂC3x9, and ECs 4/4/4/3/3/1/1/0" and that is complete utter horseshit.
Im 2 hours in and at e38 eternity, and challenges are completely undoable (i have a few from the complexity autocompletion).
I even have a lot more cC2 completions (56) than the guide states (25) and cC2 is not running.

Usually when I was in this sort of situation it was because I forgot to unlock the Eternity Producer.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

I started a new Trimps a bit ago after years of not touching it. I'm up to Zone 235 now and I love the new QoL features they've added. AutoStorage, AutoGold, AutoStructure, 10000 Foremen, and AutoJobs come WAY earlier than they used to (I don't think AutoJobs existed at all when I last played?), and where Map at Zone was previously very limited it's now been improved to the point where it can completely handle automating equipment prestige farming without the need for Blacksmithery.

I was going to use AutoTrimps this time (last time I stopped because I wasn't using it and got tired of managing things) but the game has so much built-in automation now that I might just keep playing manually.

Lottery of Babylon fucked around with this message at 01:06 on May 5, 2022

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Dr. Arbitrary posted:

Maybe let me import my sandcastle builder save to skip it since I already did it once.

I was going to say, that's just the locking/unlocking Glass Ceilings section of the game.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Blattdorf posted:

https://mrredshark77.github.io/Really-Grass-Cutting-Incremental/

The game has been getting some updates. While the thread was a bit lukewarm about it, I find it interesting to see what the next paradigm shift will be.

After Grasshops this game started unlocking new systems and mechanics too fast to even read them.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Any tips for spending Synth Points? I'm thinking of skipping pretty much the entire second row of upgrades (I already bought the synth efficiency one) and saving up for either the third synthing slot or the Base upgrade on the third row.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Smart Craft 1 is huge. I haven't felt the need for 2 and 3 yet because so far those synth slots almost always need to be working full-time producing alloy ingots to help pay for whatever slot 1 is intermittently making.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

The weirdest thing in SpaceIdle is that "61 minutes" is displayed as "~2 hours".

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

VictualSquid posted:

In USI are the warp core amount upgrades useful?
If they just add another empty core that would only increase the maximum time I can be offline without wasting progress, I think. Not worth the price in that case.

They just add another empty core, so no, not really useful (and even less useful with the AI upgrade that can automatically run warps for you when you're full). The one in the Warp Upgrade tree is okay because you can always get more Warp Essence and it's a needed prerequisite for an actually good upgrade, but the Synth Warp Core upgrade that costs the truly limited resource of Synth Points and isn't a prerequisite for anything is just a cruel trap.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Cicadalek posted:

Anyone still playing Trimps?



I'm stalling out hard around 200-220. Mastery is incredibly slow to gather, and I need tons of it to reach the next level. I can get to around cell 40 in the Spire but not much further. The biggest Helium upgrades are becoming prohibtively expensive, and I'm not sure what to prioritise. I've been doing Daily challenges but they only net me a few mil extra helium if I actually do them daily.

I feel like there's something I've overlooked, since I've been stuck here for weeks now.

Having the Domination challenge active might help you climb further in the Spire. Maybe experiment with shorter runs farming the Corrupted challenge (with map-at-zone's help) to see if that's better helium income than daily dailies? Are you using extra map levels to get equipment from 201-205 to help with the Spire?

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Meskhenet posted:

In trimps

I need 20 spirestones

how do i get thoses?

The first time you slay the spire, you get 20 spirestones. Each subsequent time you slay the spire, you get a Spire Core heirloom that can be either equipped or recycled into 20 spirestones.

They don't give you a Core the first time because they figure they're already dumping enough new info on you at once.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Meskhenet posted:

Ive only got my

Ethereal shield and ethereal staff in heirlooms.

Ive portaled multiple times since building my own spire, so ive done the 200 spire multiple times?

DO i need to get to lvl 300?

That's odd. You should be getting Spire Cores from the 200 spire (higher-tier spires like 300 drop better cores worth more spirestones). Have you actually killed cell 100 of the Spire on the subequent portals, rather than falling off and completing the normal, not-spire-overlaid zone 200 instead? I can't think why else you wouldn't be getting them.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

pixaal posted:

I used auto trimps to pop me into maps when it reaches a spire, it also works during the offline speedup with whatever settings you have which is neat.

There's probably some challenge unlocked setting to pop into maps at certain points isn't there?

Map at Zone, which unlocks before you get to the first Spire (dropped by one of the Bionic Wonderlands I think).

Meskhenet posted:

is there a way to go back and do the spire?

Only by portaling.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Slickdrac posted:

Idle Loops has come up in the past, this is the third person to take the same game and expand on it further. If you have beaten omsi, lloyd just adds onto the end of it, so you can import save from omsi into it and not miss anything.

Optional speed cheats in console also
addOffline(x), x is in milliseconds, gives you bonus time to run at 5x
gameSpeed=x to just set the gamespeed to whatever you want


That first speed cheat feels almost mandatory. Even with it giving permanent bonus time, the forest is a slog; I can't imagine what it would be like at 1/5th speed.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Idle Loops: Question about an action from the fourth zone: is there any point to Imbue Body? It gives you level 1 of every skill for free at the start of every loop, but that's the cheapest level and it doesn't make the later levels cheaper (e.g. level 2 still costs 200 XP instead of 100 XP, even though it's now the "first" level you need to earn each loop instead of the second), and when you're getting hundreds of levels in every stat every loop, a single point at the very start is basically nothing. It's not like it's going to help you snowball, either; a 1% mana discount on the first lock you pick or whatever doesn't seem important by the time you can afford Imbue Body and have tens of thousands of mana to spend at the end of each loop.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Unnamed Space Idle update is huge and very good. The new system is really interesting, and I think there might be another system unlocked later on? This was definitely worth the wait.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Unnamed Space Idle: You can only realistically get 16 Mastery Points in the current patch. (Theoretically you can get up to 8 more, but each individual one would take weeks even if you have everything else fully completed for the current endgame, so that's really not feasible.) There are 26 Mastery Points worth of upgrades to buy, and there are no refunds or respecs allowed. Choose wisely.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

All the one-pointers are mandatory except Biosleeve Production, which is worse than a flat +1 starting biosleeve unless you're doing super long runs, but since you'll have a leftover odd point at the end you may as well pick it up then anyhow.

+1 Crew size and x5 Warp Essence are mandatory and should be the first two 2-pointers; those are your main methods of progression at this point in the game. Base production is the other really good one. 5x Synth speed is a trap; synth will be maxed out soon enough without it. I think +1 Module slot and +1 Shard Link are actually some of the better options. Energy and research just don't contribute anything super relevant. The Salvage mastery is at least useful because the 10x void matter translates to +5% crew skill, which is better than anything research or energy can provide.

New Yorp New Yorp posted:

Research upgrade is useless. You still have to juggle shards to maximize research.

You can eventually get three shard links to get around that issue. The real problem is that by then, 30x research... just doesn't really give you anything all that useful.

Lottery of Babylon fucked around with this message at 04:41 on Jun 1, 2023

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

When I did it recently it was with 3.0 equipment (5x laser cannon 1x beam), not 2.0. Needed a little farming (I forget, maybe an hour?) to get to level 70 cores for the "all laser damage boost" upgrade tier, but that farming also doubled as time to build up the core level 60 bonus for waves cleared.

edit: I forgot, I had help from the Cyber Specialist's Salvage Redirection ability, which requires 51 rank points. None of the multipliers to compute levels seem to help in the core computing challenge, but that specific upgrade to raise the caps on all the bars does.

Lottery of Babylon fucked around with this message at 19:58 on Jun 8, 2023

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Pigbuster posted:

I'm wondering about what order to get crew mastery upgrades in USI. When I first started I assumed I'd beeline for max crew +1, but eventually I realized that wouldn't actually help me accrue more mastery so it's kind of a trap option. I went with acumen+ first since the acumen upgrade track includes a global XP bonus, but I'm unsure what other E/P/I+ to get, or even if I should get +3 starting sleeves.

+3 starting sleeves helps a ton. As for the E/P/I order, take whichever one will help you get your next mastery point.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

mirarant posted:

Utterly fail at a warp: Not sure about this one either, open warp and don't even enter it and just let it expire?

I got it by opening a warp, going in, getting shot down without killing anyone, and closing the warp for 0 essence. Not sure if you can just close it without even entering or not, but that might work?

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

somekindofguy posted:

I think it stems from a Flash game I played a while back, where the devs introduced a lockbox with a premium, and the playerbase *freaked* over it. We're talking thread after thread, and endless bitching about the devs being like EA (because of course).The devs eventually relented on it, but I feel like the damage was done in my mind. Devs made a bad call, and the players ended up looking like whiny babies to me.

If your description is meant to make me think the players are wrong here, it's really not succeeding.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

New Yorp New Yorp posted:

Yeah, you can get all of the crew members up to level 2 mastery right now. The last one requires a few days of waiting to build up biosleeves but isn't too bad. It's also possible to get most if not all of the cumulative level bonuses, although I'm still missing the last 3 from both acumen and proficiency.

You can get all of the cumulative level bonuses, but Acumen is harder than the others to complete.

Theoretically you can start getting Mastery 3's, but even the easiest ones will take about a month even with the Reconstitution Specialist's help. And you can't get the Reconstitution Specialist's help with that if you want to farm Warp Essence at the same time, so realistically it's likely closer to a month and a half?

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Ramadu posted:

can someone explain the crew mechanic in unamed space idle to me? i dont get the point of biosleeves and poo poo

Hiring ("printing") a crewmember costs a biosleeve. You can fire ("retire") that crewmember later, but you won't get the biosleeve refunded, which limits how many times you can swap out your crew per prestige. The two reasons to fire a crew member are:

1) To get a different crew member, since you have limited active crew slots; or

2) To get the same crew member again, but gaining XP faster (because each crew member gains XP faster based on the highest XP ever gained by a crew member of that type, across all presitges), or (later) with rank points spent differently.

Crew do stuff when you spend their rank points on the skills they have. Both the number of rank points they have and the effects of those skills scale with how much XP they've gained in their two stats.

If you can give a specific type of crew member 500 exp levels in their stats a single prestige, added up across all the times you've hired and fired that crew member this prestige, that crew member gains mastery. This makes that crew member stronger (more rank points and much better exp gain) and gives you a Mastery Point to spend in the other tab. It also makes the next mastery level for that crew member need ten times as many total exp levels in a single prestige. Having lots of biosleeves to spend on hiring and firing and re-hiring the same crew member is a good way to get masteries.

You start each prestige with idk 1 biosleeve or something and generate more over time, but the time to generate a new biosleeve is doubled each time one is generated, and doesn't get reset until you prestige. There is a cap on how high the biosleeve generation time can get, but the cap is like four real-time days or something, so in practical terms you're not gonna sit through that, so you have a finite number of biosleeves available each prestige.

edit: Early on the direct benefits from crew skills will be pretty paltry, but mastery point perks and the milestone awards you can unlock on the other tab for leveling up your crew are extremely good, so that's the real benefit you're looking for. Later on, when you unlock more types of crew and your crew can reach higher levels, the crew skill effects will start getting good. You can't possibly get enough mastery points to buy all the mastery point perks, so choose carefully. Don't buy the one that speeds up synthing; you'll max out your synths soon enough anyhow.

Lottery of Babylon fucked around with this message at 05:22 on Oct 5, 2023

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Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

I've been away from NGU for years. I wish there was an option to fully reset your progress except AP, to keep all those QOL upgrades.

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