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I'm halfway to w5x10-max in Synergism, and it's been somewhat of a throwback to being a 7 year old who doesn't really understand video games yet trying to nurse a GameFAQ to get to the end of #<insert_JRPG_here>. a very peculiar subculture this is, to have collaboratively tried to cram a walkthrough for a not-quite-scrutable game into a chat room
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# ¿ Jul 25, 2021 16:30 |
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# ¿ May 23, 2024 23:29 |
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Nietzsche posted:I just finished c14, loaded up the FAQ for the next section, stared, and did the Seinfeld hands-up-leave-theater-gif thing. Think I'll look for a new one. I kind of like the initial straightforward building up of stats parts of the games, not so much the esoteric endgames. I'm almost done with w5x10-max and as far as I can tell the rest of the game is just the same flavor of setting up very specific hours-long runs to buy the next thing which lets you set up slightly different hours-long runs but someone who has gotten further than me could confirm/deny
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# ¿ Jul 28, 2021 01:06 |
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Nibble posted:Confirm. At some points even the 12-24hr runs don’t get you any meaningful upgrades, and you have to save for days to get the next big thing. Jhet posted:Double that. It gets worse the further into platonic cubes you go, and there's no feedback on corruption setup for an hour at least.
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# ¿ Jul 29, 2021 01:29 |
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I just started playing NG Space Company despite the middling reviews because Synergism's endgame (midgame?) is a whole lot of nothing. Boy is that storage mechanic some artificial game lengthening horseshit! Ignoranus posted:I've been using this chunk of code, slapped into the console for overnight to upgrade storage automatically. The version you quoted was missing Oil, here's a more succinct version for the storages: code:
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# ¿ Aug 15, 2021 21:42 |
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Jossar posted:is the game's intended answer to how you get around the storage problem
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# ¿ Aug 16, 2021 06:34 |
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The Ninth Layer posted:I really like Your Chronicle a lot. [...] the ubiquitous for the genre practice of putting far too many quality of life features behind a premium currency shop. I wouldn't recommend anyone get into it though, as it is VERY active and not particularly generous with your time. And the interface is not very good. For me, the first couple of cash shop purchases were required to make good use of time, and I ended up spending $100 on it to get all the party slots, party templates, shortcut slots, and some other stuff. The reasoning being, if I'm going to spend a bunch of real-life time with this game, I may as well get as much QoL as possible. But now that I've spent all the real-life money, it feels like I'm more committed to spending the real-life time. If the automation was more like Groundhog Life or Idle Loops, where you set up a growing chain of activities that take you from birth to reincarnation, I would definitely recommend the game. Instead, even when you throw all your money at it, the best the automation ("Sloth") does is let you farm hard-to-get resources for the next 2 hours or so until you're able to do more active clicking. I just did my third ED4 and it seems like once you get to that point you can just leave it on to farm Sin, but prior to that point the best use of your time is to keep doing manual reincarnations over and over which don't get much faster or funner. I would love to send a time portal back to prevent myself from starting this game so I could have spent the time with the several "real" video games I have purchased in the meantime. This may not be the best possible use of a time portal though.
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# ¿ Sep 27, 2021 20:27 |
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SynthesisAlpha posted:You can send a sports almanac back with the note telling you not to play a specific idle game in the same time portal! Two birds with one wormhole! SynthesisAlpha posted:The automation isn't really that important, you can passively accumulate a lot of resources with the right party members. SynthesisAlpha posted:Personally I can't enjoy a game if I spend money on unlocks I could have gotten over time. I only generally pay for no-ads or to give the dev some money like I did with NGU I'm not at all upset from spending money on this game, just resentful at their design for locking so much basic QoL stuff behind time or money gates. Even with those upgrades bought there's still a lot of changes they could make to improve QoL but you know they're gonna be locked up in that Ruby shop.
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# ¿ Sep 27, 2021 21:27 |
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The Ninth Layer posted:so the best way to play is by checking in exactly once every hour which is very annoying. Many times I have retreated off into the office (it's still accessible and commutable, just nobody goes there) so as to remove the temptation for More Gains. Sivart13 fucked around with this message at 00:01 on Sep 28, 2021 |
# ¿ Sep 27, 2021 23:33 |
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Lilli posted:I remember some folks enjoyed the original Cavernous when I posted it last night, so I figured I'd mention that Cavernous 2 came out, same general idea more mechanics. Venuz Patrol posted:this is fun. feels more like a zachtronics game than an idle game
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# ¿ Oct 7, 2021 21:47 |
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Captain Foo posted:Anyone played your chronicle?
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# ¿ Oct 10, 2021 17:57 |
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Lilli posted:Finally managed to get 37 clusters for the divine factory, 37th cluster was miserable, required 8.5UD replicanti. Highly recommend making an upgrade II potion for replicanti boost II if you plan on doing a run for it, but I cant imagine doing clusters 40 to 42, going to be nightmarish.
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# ¿ Oct 11, 2021 22:48 |
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tinstaach posted:It's kind of like Groundhog Life if you've ever played that. i will play any game that is like Groundhog Life I do wish the setting was more original than the "build wooden hut" era. There's hundreds of games where you start by lumberjacking your way to success, Groundhog Life is one of the few where you start in modern day flipping burgers and work your way toward 16 year old CEO of Google.
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# ¿ Oct 16, 2021 17:32 |
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I don't remember a single thing about this game but apparently my browser does Same issue with the theme: cut it out with the subsistence farming, people! Let me be a spaceman! I also think Progress Knight lacks the queueing/automation stuff that Groundhog Life has which limits its lifespan in my head.
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# ¿ Oct 16, 2021 18:20 |
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GrossMurpel posted:Does it have more upgrades to increase game speed? I stopped Progress Knight after I looked in the code and saw that there's only one evil upgrade that gives game speed all these games with their Evil and Malice and Souls, why isn't there ever an incremental where you absorb Angel energy to become very nice incremental game authors all just wanna be this guy
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# ¿ Oct 16, 2021 21:36 |
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Venuz Patrol posted:a game in which raising numbers is portrayed as fundamentally good or saintly would essentially be a blatant defense of capitalism, which would probably end up rubbing people the wrong way wait is that what Universal Paperclips is about
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# ¿ Oct 16, 2021 22:19 |
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Though really, I think this is another good argument for these games having Actual Endings, because if the numbers don't go up forever you can better justify there being an end goal other than consuming all entities in the universe. Again to cite Groundhog Life, I remember the ultimate goal of doing all the looping is to stop some kind of pending alien invasion, the creator just never put a "great job, you did it" screen in the game.
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# ¿ Oct 16, 2021 22:26 |
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mearn posted:I skipped the demo and impulse-bought Increlution based on the reviews [...] Automation should make this a good "Leave this running in the background and check on it every half hour or so when I'm working" game without being too distracting. I spent a lot of time babysitting it on my early runs though, afraid to let the automation due its work because it's definitely sub-optimal. I can let that go, eventually, but I don't know why developers are so unwilling to just let you schedule a simple queue, e.g. Harvest 5 Lumber Build Campfire Harvest 10 Lumber Build Hut Harvest 10 Lumber Build Hut is the fear that this takes too much of the game out of the game? Implementing the complicated priority system in Increlution seems more complicated for both the dev and players I'm still not through "Chapter 1", I guess, interested to see if later chapters implement new mechanics or just swap out the nouns.
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# ¿ Oct 17, 2021 23:48 |
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Increlution pixaal posted:the price will probably go up as the content goes up that promises 90 hours of unpaused gameplay Cobalt60 posted:RE: Increlution I think it's a fun addition to the genre, but from where I'm at in Chapter 3 it the early part of the game where you don't do anything is getting longer and longer, and the end part where you choose what skill to grind is pretty much the same. I really don't need it to go to Chapter 20 or whatever with the protagonist waking up in more and more contrived resource-deprived situations.
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# ¿ Oct 23, 2021 02:27 |
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ErIog posted:A good example of this is the apples. They replace berries, and so if you rush to them too early it can hurt you because you'll be wasting a ton of time gathering them. The exceptions are when some micromanagement could get you through a temporary roadblock and lead to greater overall game length, but those situations seem rare. So far for me when I break through a wall it just leads to another wall, so it doesn't matter much what wall I choose to wail on first, because you'll eventually need whatever skill you tried to skip anyway. This could change if there were more choice in the "+25% to [skill]" items over time where different paths left you with different boosts, though then you're still waiting through 10-20 minutes of the same old stuff to test out the differences between decisions.
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# ¿ Oct 23, 2021 07:37 |
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tinstaach posted:(Increlution screenshot) For all the talk about how nothing in the game is a trap, there are many things in Chapter 5 that are traps if you just want to see the end screen. The whole tavern and all the other silver coins items, for example. I am slightly curious to see what else gets added to the game but would also probably be fine never playing it again.
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# ¿ Nov 6, 2021 06:54 |
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Ratzap posted:There's a new clicker in town (or I haven't been paying atention and it's been out ages?) Cell to Singularity has been out for at least 4 years but it looks like this expansion just dropped. I played through a couple reboots back in the day but didn't find much reason to keep playing, maybe they've added more since then! edit: i started playing and i would say this version has about a billion percent more dinosaurs Sivart13 fucked around with this message at 09:28 on Nov 8, 2021 |
# ¿ Nov 8, 2021 03:51 |
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Raine posted:goes much easier with an autoclicker and cheat engine'ing yourself infinite darwinium (it's a double value by the way, you're welcome) I like a little bit of what was added; the text popups that show every time you hit a big new milestone, and the prestige screens have gotten a little bit fancier. But overall the main game seems the same; Adventure Capitalist but with a tree instead of a straight line. The 3d graphics add almost nothing after the first time you see them other than making the game slower to load. The monetization with the boosts, double offline progress, and random particles is absolutely awful, the only way it could be more like a mobile game is if you got to watch ads for Rise Of Ages Of Dragon Kings or some poo poo for a 2x boost. Sivart13 fucked around with this message at 18:29 on Nov 8, 2021 |
# ¿ Nov 8, 2021 18:26 |
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Cobalt60 posted:Why DON'T folks like Melvor Idle? I started a couple weeks ago, and it seems OK. Is the payoff or endgame weak or something? I just want any other genre, please, space or cowboy or cyber or anything
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# ¿ Nov 12, 2021 09:45 |
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I started up Idleon and got to lv10 on my first two characters but hope that I will not continue. I see a screen like this and I'm just overwhelmed with how many bad decisions I could be making: Then you go looking for help and find advice like this: https://idleon.miraheze.org/wiki/Tips_and_Tricks posted:Usage of external calculators and spreadsheets is the single most useful thing you can do. There are several community-run external resources that can help you manage Tasks, Constellations, and even all of your builds! Help yourself plan out your points for best outcome!
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# ¿ Nov 25, 2021 22:50 |
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SynthesisAlpha posted:The MMO dressing makes everything worse and it would be a genuinely fun game if there was a little more abstraction. It also had a neat gimmick where you're actually playing the guy playing the MMO, so you have to manage their hunger/sleep/job and whatnot, and eventually unlock some exploits for the MMO. I'm not sure if I ever beat it or if there's an end, also it's only hosted on Armorgames and Kongregate right now which are plain lousy with ads
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# ¿ Nov 30, 2021 02:12 |
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Loop Odyssey just released, looks like basically Idle Loops with pictures which is everything I want. I'm surprised it didn't release into Early Access, but it was in private beta for a while so hopefully any issues have been ironed out. The fact that there's only 3 steam achievements makes me wonder if it's kinda light, though the Reddit post claims it has "80+ hours of semi-idle gameplay"
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# ¿ Dec 9, 2021 18:40 |
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I'm also liking Loop Odyssey so far. As a puzzle game, it actually reminds me a little bit of Desktop Dungeons as far as the needing to use every little resource at your disposal to get to the next part. Though unlike a true puzzle game there are big chunks of time when you just need to let it run by itself. That's something I have trouble with in these games though; I keep watching the little guy go around even though the best move is to usually set something up and wait a long long time. There's lots of fiddly nitpicks I could probably make. Being unable to edit the timeline other than by drag-and-drop is egregious; it would be nice to change the verb at altars for the very least. But so far the game plays about like I expected, and I'm excited to see how it unfolds. Arbetor posted:So far, I have unlocked four kinds of permanent upgrades
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# ¿ Dec 10, 2021 22:40 |
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Lilli posted:Definitely agree that editing the command list is probably the roughest part of the game so far though. * it already has a 'selected' indicator for actions (that is used for drag and drop) * it already reacts successfully to things being dropped to an arbitrary point in the timeline all the dev needs to do is make it so clicking / typing an action while something is selected adds it after the current selection and advances the selection
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# ¿ Dec 11, 2021 03:40 |
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Ignatius M. Meen posted:it might be a recent change idk At least that means it's bound to make it back in sometime. Ignatius M. Meen posted:also re: Loop Odyssey - hand-to-hand combat is a global combat buff and therefore amazing grinding HTH overnight definitely opened the game right up
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# ¿ Dec 12, 2021 08:47 |
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Lilli posted:Don't make the players do 30 15 minute runs just to find the correct path through the maze without hitting a wall. I've only done the first of the endings but I was surprised that the time crystals stay broken loop-to-loop... I made a big path that collected all the blood and tried to knock out all the crystals and I was thinking it would need to run for a long long time
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# ¿ Dec 14, 2021 01:08 |
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I do know how to code but I didn't get anywhere with Bitburner because I was afraid I couldn't resist the temptation to just copy paste other people's scripts together so it was optimal which sounds like a personal problem, I know
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# ¿ Dec 18, 2021 00:07 |
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Pope Guilty posted:I genuinely don't understand the point of Autotrimps other than "my computer's fans don't run enough".
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# ¿ Dec 29, 2021 01:24 |
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I got pretty into Bitburner and there's a lot I like about it but the grind to get three levels of the Singularity BitNode is nasty. You need it if you want to automate some of the most annoying stuff (grinding faction rep, buying augmentations in an efficient order) but the BitNode itself doesn't provide any interesting new gameplay, and the first level or two are useless so you gotta do it three times. Just a long slog of playing the same slow game so that you might optimize some of the slow parts in the future. I probably should just stop playing but I wrote all this dumb JavaScript and now feel like I should keep slogging through to make some use out of it. edit: I now realize that you can use the full singularity API while *in* the Singularity BitNode, so I could've been spending this time writing new faction/crime/augs/whatever scripts. Still annoying that I'll have to go in and beat it two more times though. Sivart13 fucked around with this message at 11:20 on Jan 9, 2022 |
# ¿ Jan 9, 2022 08:43 |
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Hughlander posted:They also patched it last week that you get the full singularity API in one source file. But there’s a huge memory penalty. So maybe don’t need to do all of them. I just started it yesterday for the first time after doing 1.3 2.3 and 5.1?(ai to unlock intelligence). So far doing a homocide script to unlock gangs then a gang ascension script seems like the winner. But my gang script sucks atm.
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# ¿ Jan 10, 2022 01:49 |
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uPen posted:Never dropped a game faster than Bitburner than when I finished the tutorial and it went "We know this looked like a cute Exapunks style 'coding' game but actually you can just use javascript." but in the last month I've spent way more time on Bitburner than I ever did with Exapunks because as an incremental even if I do a pretty bad job with the scripting the numbers are still gonna go up at least a little bit If I play a Zachtronics game and thrash on a puzzle for an hour without solving it, I may as well have just played another game because I'm probably no closer than when I started. Very on/off win condition. which is to say, I should probably finish Exapunks someday instead, but so it goes
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# ¿ Jan 11, 2022 07:45 |
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KazigluBey posted:how are you ever meant to deal with Island 2's insane combat requirements? I guess just grind them out, but the game has never felt THIS mean before. Does doing the Bull encounter with Hunt bypass the Lion fight after? At least, I guess. I tried it once. I think I'm at the same part as you. There's options available, but it's hard to know what options are actually good. Mostly I'm annoyed by all the sequences that are just clicking one action, waiting 20 seconds, clicking another action, waiting 20 seconds etc. Then looking forward to doing that 9 more times before automation is unlocked.
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# ¿ Mar 8, 2022 22:37 |
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susan b buffering posted:Something that can help with the walls in the new increlution content is to save your raw food ingredients for later in the run. You can do this by turning off autocooking for that item right as you're about to lose access to it and waiting until the wall you're trying to push through to turn it back on. oh well, now I know! Take that, bull!
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# ¿ Mar 12, 2022 02:01 |
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Falcon2001 posted:Orb of Creation is out on steam and it totally rules. Tons of things to make go up, and lots of nice synergy effects. always something to do, suffers a little from the "too many tabs" problem though. most of the time I'm paging through the different things looking for the cheapest upgrade to pursue
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# ¿ Apr 8, 2022 16:43 |
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Agent355 posted:I lost a few hours to it but I'm wary about these kinds of games because ultimately I'm just staring at a menu for 3 hours while it tricks my brain into thinking I'm doing something important. I kinda wish I could've waited till it was out of Early Access to try it. I might feel better about boiling away earth time watching numbers go up if I knew there was an ending to reach, but it sounds like people mostly run out of things to do around research level 10
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# ¿ Apr 10, 2022 00:30 |
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# ¿ May 23, 2024 23:29 |
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I'm 15+ hours in and it feels like I'm near the end of the content but there might be 10 more hours of diminishing returns as far as I know Clicking through all the different tabs looking for upgrades and mousing over everything over and over triggers my RSI but maybe I'm just old. There's some things that are only available in tooltips that I wish were more obvious from the main UI, like what resources (i.e. mechanical vs herbalism or whatever) a given alchemy thingy is consuming (so I know what to turn off if I need to add a new thingy). The game I would most compare it to is the Alkahistorian series where you're constantly fiddling with one thing to try to increase the resource cap for another thing to let you boost a third thing and so on
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# ¿ Apr 12, 2022 20:07 |