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Eli Barracuda, and Alexis.
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# ¿ Aug 16, 2019 20:19 |
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# ¿ May 9, 2024 21:48 |
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Nice. But you didn't leave any space for traps inside the entrances. Traps are fun, stylish and a must have for any serious villain otherwise you might as well move from the island and just rent some office space. The game is good enough that you can just mod it yourself with notepad if you want to. Increasing the minion capacity to 150 or 125 makes it a lot less painful.
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# ¿ Aug 17, 2019 15:52 |
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KazigluBey posted:Anyone else who played it here ever do the silly distraction Topside Shack trick? You see that Topside Shack Grey Hunter's money started in? By building a bunch of them and putting doors with maximum security clearance on them you create spaces that your minions ignore but that attract agent attention- except there's nothing in them! They waste time cracking them open instead of poking their noses in your main base!
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# ¿ Aug 17, 2019 16:33 |
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You don't have to put your serious traps in the main corridors, you can make some twists and turns and build your base further in. The entire first bit could be small rooms and dead ends with doors, maybe a square corridor loop so agents just get lost walking back and forth and in circles and get hit by draining traps over and over. The "lethal" traps are kinda bad since they don't deal enough damage and turn agents into rage machines who start smashing everything and killing everyone. There is also the way of making an entrance in the back of the mountain with a door, a short u-shaped corridor and another door leading out. Hours of fun for the agents. Poil fucked around with this message at 20:26 on Aug 17, 2019 |
# ¿ Aug 17, 2019 19:09 |
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wedgekree posted:It'd be nice if among the UI improvements for 'out in the world' would include Not having the 'hide' command time out after X seconds and yo ucould put minions on it until turned off
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# ¿ Aug 18, 2019 17:06 |
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I wonder why tourists keep coming to a completely empty island where they just walk around until they stumble upon what is obviously private property and workers moving around so they decide to just stroll in? At least you can capture them and put them through non-/lethal torture and have them escorted outside. Freaking jerks.
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# ¿ Aug 21, 2019 09:11 |
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A fun thing with the hotel is that not only does it cost a ton of money to build, it requires staff who will be put at extreme risk if a large group of enemy agents with assault rifles move in and of course you need multiple ones to fully occupy tourists. Because of course you do. If you only have one they'll spend some time there and then go and wander off into your base again. Enough hotels and they are almost guaranteed to walk about between them instead but that would easily cost over half a million.
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# ¿ Aug 21, 2019 14:22 |
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Veryslightlymad posted:Are Japan and Cuba not worth sending guys to, Zanzibar Ham posted:I guess I got confused or missed the part where you explained it, though from seeing what people wrote earlier I understand that is in fact the case.
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# ¿ Aug 22, 2019 11:54 |
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# ¿ May 9, 2024 21:48 |
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Lord_Magmar posted:This move is probably the hardest and most awkward part of the game in my opinion.
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# ¿ Sep 11, 2019 11:28 |