Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
man, i loved this game when it came out but it did not age well from a QOL perspective, there are some deeply questionable game design decisions like tourists and traps that don't really cohere well with the rest of the game, and seem to be in more for thematic reasons

Zanzibar Ham posted:

Does his low area of influence mean he needs to take regular tours around the base?

as the player you have enough to do without dragging your genius all over the base, normally i just park them somewhere high traffic and forget about them

Mr. Fall Down Terror fucked around with this message at 21:00 on Aug 16, 2019

Adbot
ADBOT LOVES YOU

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Zanzibar Ham posted:

I'm guessing that means you can't set patrol routes or something for the Genius.

nope, you just sit them somewhere and their aura does its thing

it becomes very important to protect your genius later because as you piss off the world spy agencies they will try to kill you

e: call this a vote for Shen Yu because his special ability is the best of the three as well as you can eventually recruit all of the henchmen anyway

Mr. Fall Down Terror fucked around with this message at 21:07 on Aug 16, 2019

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Zanzibar Ham posted:

That's why you make a decoy Genius to sit somewhere looking important while the real one does work. :v:

:ssh:

Zanzibar Ham posted:

So if you pick Shen Yu you need to do a balancing act of placing him in a place that's both high-traffic for minions but also heavily protected?

yeah, which is not hard. there are lots of places where you'll absolutely want to keep agents away from. you're just not going to be marching your genius all over the place doing stat boosting except in maybe the very early game

good spots are in the control room, security rooms, or creepily looming over your minions as they sleep

thetruegentleman posted:

The game really needs mods: some minions are useless, they won't carry guns unless you put up with the yellow alert sound, some henchmen will destroy your own base...yeah. On the bright side, at least fixing the worst of it is more-or-less easy.

if you double click the alert button the sound fades away

thank you, my brain, for remembering this pro tip but not remembering my mom's birthday

Mr. Fall Down Terror fucked around with this message at 21:13 on Aug 16, 2019

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
you'll eventually want to redo your strongroom. you only really need one briefcase rack, maybe two - and as your cash reserves accumulate, it will be represented by piles of gold bars. this can then cause its own problems which i will leave as a mystery for now

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Poil posted:

I wonder why tourists keep coming to a completely empty island where they just walk around until they stumble upon what is obviously private property and workers moving around so they decide to just stroll in? At least you can capture them and put them through non-/lethal torture and have them escorted outside. Freaking jerks.

tourists are a huge missed opportunity in the game's unfinished state. they really should have been a funding source and heat dissipation method with the drawback of having to devote minions to tend them. instead they just end up clogging your traps

you should have two options for your island:

-tourist resort. good for money laundering, explains all the minion activity, but you have to deal with lots of nosy tourists and it's easier for agents to sneak in disguised as tourists

-secret lair. no tourists, as far as anyone can tell the island is uninhabited, have to use hidden everything. higher heat but agents stick out immediately

e: really if you think about secret agent films, there's two kinds of facilities that our spy hero tries to infiltrate. the ostensibly legit but things are not as they seem evil resort, with a casino in front but a suspicious number of armed men in berets. and the kind of chain link jungle facility with attack dogs and laser head sharks which requires a daring plan and plastic explosives to breach. as the player you should have a choice of what kind of facility you want to run on a given map, with more maps to choose from as your evil empire grows - starting from a generic hotel, to a ski lodge, to an exotic tropical island for the subtle path, and then a grimy warehouse, to an undersea lab, to the frickin' moon for the overt path

Mr. Fall Down Terror fucked around with this message at 19:42 on Aug 21, 2019

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply