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Brother Entropy posted:fame is definitely selling me on this harder. one of the things that i got tired of in civ is the constant overhang of 'well what victory should i be going for? am i wasting time by doing [x] if i don't go for that victory condition later?' it made games feel more formulaic and less about reacting to the world around you A modular victory condition does seem like an interesting take for a 4x game, and I've seen the idea floated around for Civ before. So, rather than being the end goal for a scientific victory, getting into space and colonizing another planet would just be a large fame boost at the end. It might also unlock the possibility of colonies and splintering civs, since losing a large chunk of your territory would normally be cause to restart, but a modular victory would allow for the possibility of recovery. Plus there could be a system of cultural influence where former territories are still under your influence and give you a culture boost.
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# ¿ Aug 29, 2019 16:23 |
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# ¿ May 21, 2024 01:26 |