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Wyvernil
Mar 10, 2007

Meddle not in the affairs of dragons... for you are crunchy and taste good with ketchup.

Brother Entropy posted:

fame is definitely selling me on this harder. one of the things that i got tired of in civ is the constant overhang of 'well what victory should i be going for? am i wasting time by doing [x] if i don't go for that victory condition later?' it made games feel more formulaic and less about reacting to the world around you

A modular victory condition does seem like an interesting take for a 4x game, and I've seen the idea floated around for Civ before. So, rather than being the end goal for a scientific victory, getting into space and colonizing another planet would just be a large fame boost at the end.

It might also unlock the possibility of colonies and splintering civs, since losing a large chunk of your territory would normally be cause to restart, but a modular victory would allow for the possibility of recovery. Plus there could be a system of cultural influence where former territories are still under your influence and give you a culture boost.

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