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a 4x where every war is decided through a game of advance wars 2
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# ¿ Aug 25, 2019 19:49 |
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# ¿ May 17, 2024 02:10 |
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i'd just like a game where ranged unit spam wasn't so superior to anything else civ 5 and 6 had that problem and from what i've played of EL it's there too
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# ¿ Aug 26, 2019 00:44 |
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The Human Crouton posted:Another thing I read: It's first come first serve when it comes to picking your culture in each age. No duplicates. So you won't be able to "solve" the best combination and pick it every game unless you are also the fist to advance in each age. That's probably also why they have a neolithic age: won't be able to choose the same starting culture every game unless you settle first. i'm not sure if i like this, it makes technology even more important so you can get first pick
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# ¿ Aug 28, 2019 00:46 |
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fame is definitely selling me on this harder. one of the things that i got tired of in civ is the constant overhang of 'well what victory should i be going for? am i wasting time by doing [x] if i don't go for that victory condition later?' it made games feel more formulaic and less about reacting to the world around you
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# ¿ Aug 29, 2019 13:57 |
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JeremoudCorbynejad posted:There's a fun mod for Civ 5 that disables the Science, Culture and Diplomatic victories and then re-enables one - only one - at random in the atomic era. lmao, that sounds pretty great actually
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# ¿ Aug 29, 2019 15:37 |
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Cythereal posted:I'm not sure I like this "Fame makes it possible to win the game in any age!" thing they're talking about. Sounds very game-able, and not in a good way. but on the upside, if fame is initially janky but there are some quick easy fixes it won't take months for it to get patched
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# ¿ Aug 30, 2019 23:19 |
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just call it Paradox Interactive's Europa Universalis IV Era
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# ¿ Mar 13, 2020 19:56 |
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# ¿ May 17, 2024 02:10 |
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fame being the only metric for victory brings it about as close as you can get to no victory conditions for a traditional 4x game like, part of what drags thing down for me when it comes to victory conditions is that it all feels very baked in from turn 1 'oh i'm doing a [x] victory this time, i gotta do [x] thing no matter what'. there's no real reactivity or changing of plans (outside of 'oh this civ is getting too close to a victory, better blow them up'). between fame being the main win condition and stuff like era civs being first come first serve, it feels like things'll be more flexible and you won't necessarily have one gameplan to follow from start to finish
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# ¿ Apr 3, 2020 22:01 |