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On the topic of simulating spans of time so big that historians are leery of any attempt at a grand unified theory... Personally, one of my big issues with the recent Civ games is the trend towards more cultural determinism. Ever since Civ 5, Firaxis has gone a bit overboard with giving civs very different gameplay styles and sometimes whole new mechanics, as if thousands of years of history were genetically determined or something. Recall how Civ 5 taught us about the Arab cultural trait of “more oil”, regardless of where they’ve actually settled, or how Venice is doomed to never break free of its city-state institutions even after absorbing half the world. Why should the player know what to expect from India? Alexander sure didn't. If anything, Civ 6 took a step in the right direction with the Eureka mechanic, where your civ’s experiences actually impact how it develops, even if it’s just a research bonus. It would be great if more of the flavor and game-changing abilities civs are assigned could be similarly dynamic. Anyways, that's my rant. Probably an odd opinion to bring to a game getting made by Amplitude, the poster child of ultra-unique factions, but still, I'm liking how Humankind looks so far. Mixing and matching cultures based on your current situation seems like a decent (albeit gamey) compromise between the tangled mess of actual history and Civ's weird monolithic snowballing cultures.
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# ¿ Feb 11, 2020 18:37 |
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# ¿ May 17, 2024 13:49 |
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Beamed posted:goons lmfao
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# ¿ Jun 13, 2021 21:18 |
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fuf posted:Is there a way of grabbing a neighbour's territory in a peaceful way? Like buying it somehow? Don't think anyone's mentioned it yet, but as an expansionist civ you can literally march an army into anybody's territory without declaring war and annex outposts or even attached admin centers. I don't think the act itself even generates any grievances.
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# ¿ Aug 20, 2021 18:51 |
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Horizon Burning posted:i like the narrator and i dig the vibe it gives humankind, similar to the pollution mechanic being 'plant useless trees, actively stop people from pollution via military action, or everyone dies.' i really like the idea of a cynical 4x dripping with irony. it's a nice change from civ 6 that thinks everything about history is fantastic. wow, plastics are so great, there was nothing bad about them!. I really don't think HK's tone - from all its art (just look at that loading screen!) and music to the glorification of its cultures - comes off as cynical at all. Everything just seems so vibrant and full of hope and potential. Narrative events tend to have pretty apparent "correct" choices. Technology and progress are almost unconditionally good, with the exception of the handful of (mostly avoidable) polluting structures. Open up the era advancement screen and every culture is a shining paragon of some great vision, able to seemlessly add to your society's rapidly-inflating capabilities. If anything, the narrator's constant quipping feels a bit at odds with everything else, as if the devs were embarrassed about seeming too earnest and idealistic. Dayton Sports Bar fucked around with this message at 08:32 on Aug 23, 2021 |
# ¿ Aug 23, 2021 08:19 |
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Yeah for that reason in the early game you're generally better off building more farmers quarters than adding more farmer specialist slots.
Dayton Sports Bar fucked around with this message at 20:19 on Aug 23, 2021 |
# ¿ Aug 23, 2021 20:10 |
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Kor posted:There's also some real weirdness going on in how certain cultures are presented or what's been picked for their emblematic roster. Glad someone else finds cyberpunk android paradise Japan weird. At least Germany's unique unit isn't some Wehrb-bait super tank like in older Civ games. Now for the record, there was a lot more going on with Austria-Hungary than just a slip-and-slide towards 1918 and I'm happy there's some representation of multinational cultures in the game, but yeah it is a bit of an odd depiction. I'd blame that in part on the barebones numbers-go-up nature of the influence system (reminds me of culture in Civ pre-Ed Beach) making it difficult to do much interesting with aesthete cultures. Speaking of, I'm also starting to think the archetypes really hurt the whole culture system. Flavor issues aside, entire categories of cultures end up suffering because their bonus bundles aren't based on whichever yield is king. And yeah, the contemporary era in general is kind of a mess.
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# ¿ Sep 9, 2021 03:02 |
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Ainsley McTree posted:I was thinking the same thing. The industrial and modern ages specifically were so good, I’ll just listen to them on YouTube still sometimes Using John Adams to represent the modern age was the perfect choice Dayton Sports Bar fucked around with this message at 00:12 on Sep 9, 2022 |
# ¿ Sep 9, 2022 00:10 |
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Oh yeah Civ 6’s soundtrack is exceptional. Civ 4 sort of did the evolving cultural themes thing but it was pretty basic compared to 6. Hearing the atomic age themes towards the end always makes me feel things.
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# ¿ Sep 9, 2022 05:10 |
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Grundma posted:What we need is a civ iv remaster Jinnigan posted:give the Old World team ten million dollars I agree, we need to give Soren Johnson more money
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# ¿ Nov 10, 2022 01:59 |
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# ¿ May 17, 2024 13:49 |
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MikusR posted:Proper multithreading in engine. Art can stay (the simple art is imho why it has so much unit mods) Dayton Sports Bar fucked around with this message at 20:23 on Nov 10, 2022 |
# ¿ Nov 10, 2022 19:20 |