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is the AI going to be any good I barely touched Endless Legend due to it
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# ¿ Aug 24, 2019 16:54 |
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# ¿ May 21, 2024 07:20 |
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Fleetwood Crack posted:I mostly played multiplayer in EL so it wasn't really an issue for me. But hopefully they do better than civ in this regard, especially with transparent diplomacy with the AI. oof, don't remind me of release Civ V, that AI was horrendous the more damning fact that more or less dogs V to this day is that you have to install device drivers and run an external program if you want to have functioning AI in your multiplayer games, which as a whole, makes absolutely no sense
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# ¿ Aug 24, 2019 18:19 |
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Panzeh posted:Through the ages is probably the best game on this topic, yeah. Civ4 is probably the second best. as much as I hate stacks, Civ 4 pretty much still remains best in class in a lot of ways I honestly just wish they'd figure out how to reasonably handle combat on the board, since 1UPT seems to really prefer lots and lots of indirect units while whatever the hell EL does is just lmao
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# ¿ Aug 24, 2019 20:09 |
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Panzeh posted:Having played it recently, I don't think civ4's combat is actually that bad. It could be more complex, but in general i'd rather see civ combat get more in line with other systems in the game rather than more complex. That's another odd quirk; you can build strongholds and the like in your own territory, but there's really no way to stage, say, a military encampment or base on the front lines. Have to have someone with Medic upgrades in order to keep the formation going. If you could align cultural borders or influence with the amount of military presence you have in a certain part of your enemy's territory to build one, I guess that's a way around it.
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# ¿ Aug 24, 2019 23:26 |
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Now I'm even more skeptical given the free-form nature of the win conditions, given that they haven't had anything at all to say about the AI yet. I feel like I'm harping on at this point, but it is really key to get it right.
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# ¿ Dec 14, 2019 01:57 |