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When do actual spoilers start and not just names?
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# ¿ Aug 28, 2019 18:15 |
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# ¿ May 17, 2024 13:56 |
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Owlbear Camus posted:I have a prediction for the new walker: Not really a fair criticism anymore since they designed a large number of interesting well balanced (minus one) walkers that don't follow that mold.
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# ¿ Aug 29, 2019 03:29 |
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JerryLee posted:Which is the minus one in your mind? I'm curious. Tibalt, obviously. For real though smolferi is notably stronger than the rest and more general purpose too. Narset is really good as well but it's hard to beat three mana for a bounce that cycles, stuffs flash/instants and leaves a remainder. And weird end step scapeshift type stuff.
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# ¿ Aug 29, 2019 04:55 |
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JerryLee posted:Afaik the "when you do" templating isn't something they'd need to use there but maybe they're changing how they do that. Narset supremacy
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# ¿ Sep 4, 2019 16:38 |
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When do they reveal the good cards? This is vastly worse than unbreakable formation. Garruk looks cool but six mana walkers have to be insane, even new Chandra (which I thought was ridiculous) doesn't see that much play. Also there's enough there already for a good knights deck. Most everything else seems too safe and/or not snowbally enough to be constructed playable.
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# ¿ Sep 4, 2019 19:08 |
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A big flaming stink posted:where, exactly, are you going to put your adventure exile cards so that they aren't in your graveyard or your regular exile cards? limited is one thing, but constructed is chock full of ways to exile stuff, and having to remember if this card was exiled as an adventure or due to another reason is just begging for a rules clusterfuck You look so stupid in this post. Have you heard of thief of sanity? Light up the stage? Hostage taker? "Exiled but it might not stay exiled forever" is a really common pseudo zone at this point, I don't think players are going to pull their hair out on this one.
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# ¿ Sep 4, 2019 23:51 |
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A big flaming stink posted:all of those are either extremely temporary, or are already marked by other in game objects.
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# ¿ Sep 5, 2019 01:38 |
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Singleton is good when the power difference between the best card and the worst card in the deck is like 20%. These singleton precons are mostly garbage with like three constructed quality cards per deck so the variance of each draw is super high when you can draw a 2 mana 2/1 or a kayas wrath. It will be much better when you can actually construct the deck yourself.
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# ¿ Sep 5, 2019 19:37 |
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Count Bleck posted:
Windmill slam this card (metaphorically) when someone complains that Kenrith giving haste to all creatures only benefits the active player. I love the flavor.
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# ¿ Sep 11, 2019 19:19 |
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Tainen posted:Bringing back invitational cards was a mistake He looks like he's taking his senior yearbook photo That sorcery speed hurts me, so promising before that.
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# ¿ Sep 11, 2019 23:38 |
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Really blurring the line between enchantment and colored artifact.
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# ¿ Sep 12, 2019 21:17 |
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Kurtofan posted:Henge Walker So this is a build around where I guess you want to cast two big free spells per turn and use your actual mana on mana sinks like...firebreathing or something. The nice thing is that you can play a free spell after tapping out to play this. Really mitigates the tempo loss. It has real potential but I don't know exactly what the payoff is supposed to be.
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# ¿ Sep 14, 2019 22:30 |
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TheMaestroso posted:It works really well with the red Cavalier - pumps your guys AND gives them haste, so each subsequent creature creates a snowball effect. So play this on turn 4 plus any other spell you might like, then on turn 5 you play the cavalier and rummage your whole hand looking for the other two combo pieces, ilharg and end-raze forerunner. Double pump for well over 20 trampling damage, neat.
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# ¿ Sep 15, 2019 00:31 |
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Toshimo posted:(A) You still need lands Worst theorycraft ever.
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# ¿ Sep 15, 2019 20:51 |
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long-rear end nips Diane posted:IDK, scorcher is better if you have an empty board or just have a spitfire down, but dwarf is better if you have a few dudes and a cavalcade. I think the dwarf is there so that the deck still functions when you don't draw cavalcade. And being a blowout when you get the God hand of course
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# ¿ Sep 16, 2019 16:38 |
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Seven loving mana just to take an extra turn? And I can't even recur it from the yard? Garbage.
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# ¿ Sep 17, 2019 03:23 |
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Elyv posted:oh whoops, in recompense I offer these spoilers Both sucky. It's weird that wg has all these adventure matters cards when I'm pretty sure there's only been one good adventure shown and it's black. The entire theme is going to be draft only. Edit: wait there was that red one that looked OK too. WG has so far a limited 5 mana wrath with a blah pile of stats on the end. Magic Underwear fucked around with this message at 18:46 on Sep 17, 2019 |
# ¿ Sep 17, 2019 18:43 |
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A Moose posted:The annoying thing about that green land is that it ramps, but only when you already have enough Mana. What green creature costs more than 5 and is constructed playable? Basically just hydroid krasis. It's only ramp for 1 turn and then its basically overkill. It might not have much of a deck building cost but it also doesn't do much Pretty much krasis and other hydras. Would have been cooler if you could spend the mana on land abilities so that multiples could be somewhat useful. Maybe that XUUU guy is part of a cycle and makes this make more sense. The white and black ones are sick though. And the blue will probably get used just because.
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# ¿ Sep 17, 2019 21:27 |
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GoutPatrol posted:How do you do fellow kids. Trans- and bi-phobia are common in the gamer community, I'm not surprised.
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# ¿ Sep 17, 2019 23:42 |
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Elyv posted:
I don't think this fits in the Knights deck. It doesn't snowball and it draws your opponent into a board clear. Maybe in a midrange deck or something. Symmetrical effects have to be way in your favor to be good and drawing is too good for everyone. If the draw is a wash then it's a bear with menace aka draft chaff.
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# ¿ Sep 18, 2019 07:06 |
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Owlbear Camus posted:Turning every cantrip into lighning bolt/strike seems good. Only the first cantrip on your turn. It's not enough by itself, maybe in a Phoenix deck though, is it better than the three mana drake?
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# ¿ Sep 18, 2019 16:37 |
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Elyv posted:
Still struggling to envision what a good food deck looks like. I didn't play during energy but as a redesigned energy it seems both more expensive than energy and with pretty mediocre payoffs. Oko is by far the strongest synergy but that's not even food specific.
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# ¿ Sep 18, 2019 18:36 |
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Obscil posted:
Well I'd say it's a hell of a lot better than the thousandth variation on fight for green removal. And it fits that classic card game cliche, it can be used offensively or defensively.
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# ¿ Sep 19, 2019 00:59 |
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I like the recurring haste one more. Indestructible is nice but it's a lot of mana and it's too expensive to play and protect on the same turn. With some incidental lifegain you get the best part of indestructible and meaningful damage from hand (just being able to threaten 4 hasty damage is enough to hamstring an opponent sometimes)
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# ¿ Sep 19, 2019 18:18 |
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I got three henges in my free+gold packs, you fuckers better not have been lying to me about how good it is because I'm obligated to play it now.
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# ¿ Sep 26, 2019 21:14 |
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I hope people stop talking about yugioh because it's a painful reminder that while I have disdain for it, yugioh and magic are both childrens card games and most people would not be able to distinguish between them. I prefer to maintain the illusion that I play the serious and grown up game for at least one hour every day so that I can earn imaginary gold coins and rubies and, eventually, a very adult and serious cartoon fox companion who will frolic playfully (but seriously) before my very eyes. Thank you. Thank you.
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# ¿ Sep 27, 2019 18:56 |
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Yes. But it isn't $35. From what I remember $1 = 200 gems at the best rate so $17. And aside from the one time starter bundle a maxed out mastery pass is by far the best value for money, if you want to spend money.
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# ¿ Sep 27, 2019 19:17 |
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What I like about this is that none of the modes actually work the same as doing damage.
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# ¿ Oct 9, 2019 04:47 |
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Elyv posted:who is this and do they have a card yes, but few can see it
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# ¿ Oct 9, 2019 20:19 |
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Probably just unrestricting a single card in vintage. But seriously craft those fields now and get them free wildcards.
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# ¿ Oct 9, 2019 21:14 |
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Mat Cauthon posted:Either way it's not as if they don't have the resources to do it within a realistic timespan, they just don't want to. I doubt they have the ability either. The game is creaking under the weight of just the normal rotation schedule and a handful of events. I doubt they could handle releasing one legacy set every three months. And the financial incentive to do so is really speculative and cannibalistic of mtgo.
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# ¿ Oct 28, 2019 04:44 |
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Elyv posted:Theros: Beyond Spoilers More draft chaff, but I'm kinda digging this idea of enchantments becoming more like spells with a weak continuous effect. The fight card could actually be playable in monogreen. Rampage of the clans gets its day in the sun?
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# ¿ Oct 30, 2019 19:04 |
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EDH is a kitchen table format, why would you care if some rules committee makes stupid rules? Just ignore them.
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# ¿ Oct 30, 2019 22:43 |
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Ate My Balls Redux posted:Wait can you still play Brawl in some arcane way like you can Historic Direct challenge? But that doesn’t enforce ban lists anyway.
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# ¿ Nov 5, 2019 19:24 |
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The Clowner posted:Any expansion outside of "magical antiquity" and "classical fantasy" would be exciting imo. But the playerbase would have a shitfit so it's never going to happen. Bout time they finally made use of the Deckmaster branding I'd say
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# ¿ Nov 20, 2019 05:53 |
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NO ANGLE SHOOTING! WITCH HUNT!
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# ¿ Nov 25, 2019 06:41 |
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Paul Zuvella posted:I don't think its an accident that every single one of these is being sold separately and have wildly different compositions, styles, and value propositions. So what signal does it send when a bunch of people buy all of them?
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# ¿ Nov 25, 2019 22:02 |
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I'm enjoying gruul embercleave because I enjoy turning big monsters sideways the same turn I play them. It isn't tier 1 and aggro is not great atm but I think standard is basically fine overall. There's room for lots of decks even though only a handful are tier 1. I don't think a metagame has to be a seven way tie to be good.
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# ¿ Dec 6, 2019 23:23 |
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Kurtofan posted:https://twitter.com/wizards_magic/status/1204809218651389954 Ashiok is going to be a standard staple 100%. That is a good card. If elspeth was designed like oko was, all of those abilities would be +. Not very good as is.
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# ¿ Dec 11, 2019 19:36 |
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# ¿ May 17, 2024 13:56 |
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A Moose posted:Ashiok seems really underwhelming. On turn 5 you're making a 2/3 or bouncing something while making them exile that extra land in their hand. They're definitely playing it super safe. Elspeth is absolutely nuts in a control deck. Sure I'll pitch a used Opt, Absorb, Fabled Passage and board wipe to make 4 1/1s and get in up to 14 damage for almost no investment. So you judge ashiok by what it does on the turn it comes out and elspeth on what it can do in the absolute best case scenario over several turns? Cmon bruh. Also you realize you have to pay 4WW to recur elspeth in addition to the cards? You aren't making any sense. And yeah ashiok is worse than teferi. Thank god for that. I don't think we need another teferi.
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# ¿ Dec 11, 2019 20:43 |