Well, kudos for being the first LP I see that acknowledges the existence of Thomas Derrick. This should be fun. ...Also stop trying to make me reinstall the game. I will resist! Resist!
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# ¿ Sep 4, 2019 18:02 |
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# ¿ May 8, 2024 21:48 |
I honestly can't remember if you mentioned that, but one more factoid regarding weaponry: if anyone else was puzzled by the basic spear being called "Runkah", it's actually the way they transliterated Ranseur.
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# ¿ Sep 7, 2019 11:30 |
So would you call the product of an offline bloodstain a... devenant? e: I sure as hell don't remember a goddamn ninja yoki in the first real level - is that a difficulty setting or something? anilEhilated fucked around with this message at 15:28 on Sep 11, 2019 |
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# ¿ Sep 11, 2019 15:25 |
Crystalgate posted:I don't know about the accuracy of the cat eye clock, but the link also said this "...the "ninja" were experts at various martial arts..." which is not really accurate. While there was almost certainly ninjas who were great fighters, hardly all of them were so. Heck, the great fighters were probably among the minority of the ninjas. The site also shows the ninjas in the mythical black pajamas, making me seriously suspect that it has very little historical accuracy.
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# ¿ Sep 25, 2019 20:19 |
Sylphosaurus posted:This LP made me restart Nioh again and I finally managed to reach the Hino-enma and goddamn, you guy really clowned her considering that she´s handed me my rear end around 20 times by now. I´m starting to consider whether I should keep banging my head against the wall or if I should return to the worldmap to craft some better gear.
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# ¿ Sep 27, 2019 13:55 |
Yeah. Basically the only two games to ever do parrying right were Sekiro and MGR: Revengeance because they don't murder you for not getting it perfectly right.
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# ¿ Oct 11, 2019 10:51 |
bman in 2288 posted:That was a lot to unpack at the end there, you're right. Politics are a gently caress, man.
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# ¿ Oct 16, 2019 22:08 |
I like it, but I'm a sucker for ocean monsters in general so I found the boss impressive enough to get past the design flaws. I also like the level's non-linearity where they just give you an open area and it is up to you to choose how to tackle it. Now the next story mission, that can go gently caress right off. Fedule posted:Everything that could possibly be compelling about a Diablo-style loot system runs directly contrary to everything that's actually great about Nioh, which, lest we forget amid all my complaining, is a lot. You can even see it in the story - they managed to stuff a veritable Who's Who of Sengoku-era characters in there but most of those will have only a couple of lines and you will forget they existed the moment you move out of their region; if not for the silly armors, the various samurai warlords would be interchangeable as well. I guess what I'm saying is that in a lot of parts of Nioh, less would be more. anilEhilated fucked around with this message at 00:24 on Nov 27, 2019 |
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# ¿ Nov 27, 2019 00:12 |
Xarbala posted:I also choose to believe Matsunaga Hisahide was just an insanely stubborn rear end in a top hat who was really dedicated to maintaining his particular brand of rudeness and gave zero fucks, for good or ill. Well, mostly for ill, but this is true of many tea pot dictators. Anyhow, this level, it's bad. Giant spiders as enemies as enemies show complete creative bankruptcy on the part of any dev, nevermind the excuse provided by the actual spider Yokai. The castle setting is cool but this is definitely not the last time we'll be going through a castle in Nioh and at points it frankly feels superflous. Thankfully, Nioh gets pretty light on spiders from here on now and they're usually located in places you can reasonably expect a spider to be. Also AFAIK they don't rappel which is just about the most loving terrifying thing you can depict a spider doing.
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# ¿ Dec 11, 2019 13:05 |
TheLastRoboKy posted:They do however drop on you from above and attack your face which is pretty horrific and scares the poo poo out of you if you're not watching the ceiling 90% of the time like I do. Will admit to playing through the cave section of this level with buttocks thoroughly clenched, though. I also find having plenty of ammunition helps - there are very few situations where you have to trigger a spider ambush as opposed to getting the first shot in; that's good design.
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# ¿ Dec 11, 2019 18:01 |
Oh, yeah, one thing I forgot to mention: IIRC this Joro-Gumo is armored as well - as long as you do not collect all the fragments. The armor removal is your gameplay reward.
anilEhilated fucked around with this message at 19:33 on Dec 11, 2019 |
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# ¿ Dec 11, 2019 19:31 |
Yup, that's how I beat him too. Mind you, that took a couple of hours. anilEhilated fucked around with this message at 00:42 on Dec 19, 2019 |
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# ¿ Dec 19, 2019 00:38 |
Bellmaker posted:This is where the level design (and difficulty!) really go up a notch. It's just "ice castle", but it looks nice, is the opposite of what you'd expect as they mentioned, and NO ICE PHYSICS
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# ¿ Dec 26, 2019 11:55 |
Still can't get over how stupid Fuku's outfit is - don't tell me that's something priestesses actually wore. It's not even the lack of pants, I think the worst offender is that hat. anilEhilated fucked around with this message at 15:06 on Jan 8, 2020 |
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# ¿ Jan 8, 2020 15:04 |
One nitpick: the One Thousand and One Nights aren't precisely old Muslim tales, some of stories are older than Islam - there are, for example, originally Indian and Persian (/Zoroastrian, if you go by religion of the region then) tales, including the framing story of Scheherezade (which apparently originates in Sasanid Persia). Genies/djinn, specifically, are originally pre-Islamic folklore and gods that got absorbed into the religion as it grew. e: Also, low-stance tonfas are the best weapon in the game, nothing like clobbering oni in the nuts at supersonic speeds. anilEhilated fucked around with this message at 12:18 on Jan 15, 2020 |
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# ¿ Jan 15, 2020 12:16 |
I honestly thought ninjas weren't a real thing in the first place - sure, there was guerilla warfare and sabotage but just as a tactic employed by regular soldiers and spies that eventually got romanticized into sneaking specialists in pajamas? Anyhow, this is my favorite level in the game, and that's considering the fact it contains spiders. Everything about it just perfectly dickish. anilEhilated fucked around with this message at 10:39 on Jan 22, 2020 |
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# ¿ Jan 22, 2020 10:25 |
I had no idea that shuriken gesture existed and my life was poorer for it.
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# ¿ Jan 29, 2020 15:49 |
Yeah, and Kahneman needs to be taken with a grain of salt because while he did uncover and describe a lot of psychology's quirks, a lot of his theories were based on underpowered studie and as such were hit by the replication crisis pretty hard. Thinking Fast and Slow is still a great book to read (mostly, e.g. the stuff on priming is rather questionable now) but I wish he'd put out an updated edition, even if it would consist of just omitting the results of weak studies.
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# ¿ Jan 31, 2020 10:17 |
I'm always kind of iffy on this game's characterization of Ieyasu and William's interactions with him because it feels like the story is making a case for tradition and isolationism complete with the sudden conversion of a skeptic gaijin - and seeing it through my 21st century lens, the immediate association I get with Ieyasu is "a dick" (which, to be honest, happens with most authority figures). But I guess it's all part of the general romanticization of that period.
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# ¿ Feb 5, 2020 12:07 |
Bellmaker posted:I appreciate Kelley being such a moron by being legit surprised his little hostage maneuver had no effect. He really doesn't get anything going on in Japan, which is a nice parallel to William. e: That being said, I also have a lot more sympathy for Kelley given some later revelations. To each their own tastes, I suppose.
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# ¿ Feb 19, 2020 10:00 |
This is an awesome level and boss, pretty sure they're my favorite in the entire game. It's just fun to play from start to end, the action never really drops unless you want it to when looking for secrets. The encounter and level design come together perfectly. e: Oh, and you get the best spirit out of it too. anilEhilated fucked around with this message at 12:07 on Mar 5, 2020 |
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# ¿ Mar 5, 2020 12:05 |
Okay, that is upping the hat game.
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# ¿ Mar 26, 2020 09:32 |
Wait, that thing on top is a sheet of metal? I thought it was cloth. poo poo.
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# ¿ Mar 27, 2020 10:04 |
Ah, Yatagarasu. The coolest guardian spirit in the game, it's such a shame it's pretty much useless.
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# ¿ Apr 1, 2020 10:21 |
Not sure I buy the Hideyoshi's "dream of a world without swords" that Mitsunari mentions here. Didn't he try to invade Korea?
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# ¿ Apr 8, 2020 10:59 |
I really like this mission's characterization; in a way, they make you feel for both Nobunaga and Kelley and put them in contrast where one exercised his free will and the other never had a choice.
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# ¿ May 13, 2020 09:02 |
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# ¿ May 8, 2024 21:48 |
while Francis Drake didn't get a firsthand acquaintance with the Tower, Sir Walter Raleigh was jailed there several times - including from 1603 to 1616 so there's a good chance it was him who William met in the cell. I think I mentioned before that I had a lot more sympathy for Kelley than most other characters in this game, and the last two levels are the reason. I would disagree with the assertion that the real Kelley was a bland character - he was a first-rate conman capable of not only fooling Dee but also managing to spend most of his life comfortably stringing along various European nobles with promises of turning lead into gold. He did die in prison, though. e: One bit of Kelley trivia I am not sure shows up in the game: according to several sources, he got his ears cut off early in life... as punishement for fraud. I think he wears a hood throughout most of the game, as he did in real life. anilEhilated fucked around with this message at 18:50 on May 20, 2020 |
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# ¿ May 20, 2020 18:38 |