Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Is this the right room for an argument?

Adbot
ADBOT LOVES YOU

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Zazz Razzamatazz posted:

From the fevered brain of one of the backers. This game attracts a lot of cool, normal people. And Nazis.

Now, now. Let's not be exclusionary — there's also a lot of paedos (community managers, community favourites, contest winners etc).

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Ashrik posted:

Oh, I think I've bought access to this thing many many years ago. Can I install something and/or play it?

Anticheese posted:

It's basically unplayable. You can certainly install something though and your trip report will be welcomed.

Just note, previous versions of their patcher have essentially being DDoS tools (except you aim it at your own network), and their FAQ to deal with installing and patching issues starts out with a guide on how to disable UAC, as if that's the most sensible immediate remedial action they can think of.

So it's definitely one of those can ≠ should deals.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Tolth posted:

What the hell is wrong with people who fall for this? How much of a mark do you have to be?

To be fair, irrespective of the backers' protestations to the contrary, it's quite likely they're no longer accumulating new suckers at any useful rate. If they were, it would still be a prominent part of their marketing like it was in the early years (2012–2017 or so), but now it's all about the total sum raised. So the people who fell for it did so long ago and are now just stuck in a deep sunk-cost hole where they must believe it to be true because the alternative is too horrible to contemplate.


After all, this timeframe is completely normal and you know nothing of game development.




For the newcomers: CIG has consistently gotten the same tax credit for a game that's roughly as “culturally British” as… oh, let's say bratwurst. The payday loan the OP mentions happened a couple of years back when they were running dry close to account reporting time because they couldn't quite be sleazy enough to go full Enron and report uncertain future backer funds as income, and instead got Coutts to cover them until the tax rebate for that year kicked in. Their financial position was so solid that they had to throw in the entirety of their main IP rights as a collateral to cover that £3M shotfall for about 6 months.

Tippis fucked around with this message at 15:05 on Sep 6, 2019

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Jobbo_Fett posted:

Whats the over/under on how many people i ask before i get tossed out by security?

More likely that security will follow you around and throw out anyone who says anything positive.
Might as well clear out the unsound elements before they cause problems.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Fidelitious posted:

No, no no.

I assure you that Chris Roberts has never engaged in even the slightest self examination of his strengths and weaknesses.

There are direct quotes from him (I believe in the infamous 'absolution' video) that if only all his employees were at his level of skill they could have completed features in the originally estimated timeframe. He made videogames decades ago, he made a movie, and by god that makes him a genius in his mind. Any faults in the game are the employees, the goons, and goddamn Derek Smart!

And what a list of accomplishments that is… I mean, just look at the credits he's accumulated over a decade of making Chris-games:
  • Wizadore (1985): Written by
  • Strykers Run (1986): Game design & original ideas, Coding, Graphics
  • Ultima V (1988): Design
  • Times of Lore (1988): Project lead, Lead design, Writing/dialogue/story, Playtesting
  • Wing Commander (1990): Design, Director, Graphics/3D Programming, Lead design, Programming, Producer, Software Engineer, Space System
    • Secret Missions I: Director, Producer, Programming
    • Secret Missions II: Producer, Programming
  • Wing Commander II (1991): Producer
    • Special Operations I: Creative Director
    • Special Operations II: Creative Director
  • Wing Commander: Privateer (1993): Executive Producer, Original Concept
    • Righteous Fire: None
  • Strike Commander (1993): Cameras, Cockpit, Director, Graphics, Library Code, Mission Design, Original Outline, Producer, RealSpace System Programming
    • Tactical Operations: Producer
  • Super Wing Commander (1994): None
  • Wing Commander III (1994): Cast, Director, Executive Producer & Director for movies, Producer, Story
  • Wing Commander: Armada (1994): Producer
  • Wing Commander IV (1996): Executive Producer, Director
  • Privateer 2 (1996): None
  • Wing Commander: Prophecy (1997): Special thanks
  • Starlancer (2000): Executive Producer
  • Freelancer (2003): Original concept, Special thanks
Last time he managed to claim credit for any kind of actual code production was in 1993. :cawg:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Agony Aunt posted:

Ok, let's put that to one side for the moment. What else do they say about it?

> One of Strike Commander’s innovations was the inclusion of a ‘virtual cockpit’ where the player’s head and the environment could be controlled separately.

Now, maybe it was. Except i don't recall ever doing that in Strike Commander. There were many games before it though that definitely had virtual cockpits and enables you to change your view. But hey, its just marketing speak anyway.[/qoute]
Most notably, Falcon 3.0 (released two years earlier) had padlock view that did exactly the same thing, except in a much more useful and game-focused way.

[quote]> The only problem was that while Strike Commander featured an unprecedented amount of detail in its graphics it was also a faithful F-16 simulator… which meant that most battles were fought with long range missiles and so the lush graphics representing the enemy planes often went overlooked!

The fidelity was so great rarely got to see how good the graphics were!
The fidelity was so great that it failed to be much of a simulator at all, essentially just replicating the same kind of arcade gameplay that was the core of Wing Commander (unsurprisingly since SC was just WC-with-fighter-jets). Again, Falcon 3.0 was the actual F-16 simulator of its time and featured a level of simulation that required a maths co-processor to run its high-fidelity flight model mode.

And of course, there's the whole nonsense about how Chris was shaping the industry that he waffled about in the manual, when all his boasting really did was reveal how deeply ignorant he was of computer hardware, software, and games in general at the time. My rant can still be read in the old thread. Particularly fine gems include his misunderstanding how ratios work; his difficulty in predicting whether computers would become more powerful (1993 was the year of the Pentium); and as mentioned, his missing the ball by 2 years in his failed attempts to create a simulator. Oh, and of course his thinking that being inept and ignorant makes him pretty much the same as Francis Ford Coppola.

:suicide:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Tijuana Bibliophile posted:

hello which ships is it good to buy

Friendships.



If you didn't buy it, how can you know it's real?

Kosumo posted:

No way Chris Roberts can do a vertical slice ...... There is documented video evidence of this.

After spitting all over the CitizenCon cake, he still did not know how to cut it.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Burns posted:

Just think, it took less time to win WW2 than to get SC to alpha.

It took less time to go into real actual space than to get SC to beta.
These days, it's also cheaper.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

ecavalli posted:

Nah, that expired in 2015: https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires

As to why no one else does loading screen minigames, at this point it's kind of a mystery.

Probably because so few games have long enough loading times that they can't get away by simply pretending they don't. The last one I can think of that had them was Wonderful 101, and that's because there just was no getting around how long those load times were, especially in contrast to all the frantic action inbetween. The idea of using the loading screen as a training area was quite inspired.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

https://www.youtube.com/watch?v=M3_7tXqF5UM

Life-n00bs.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Maybe I should add it to the list…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Scruffpuff posted:

Coloring in Star Citizen as blue, referencing alpha, is very generous of this chart.

That's the whole point, really. Trying to be as charitable to SC as possible while still using the actual years and dates of the most common points of comparison, and even including things that really shouldn't even be a part of the process (such as the bit before the kickstarter that citizens so often feel shouldn't count)…

…and even then, the SC development timeframe becomes ridiculous in comparison. In six months, we're down to only three candidates: Spore (one of the biggest disappointments ever), Diablo 3 (hugely disappointing on release, only saved through later expansions), and DNF (the least disappointing game ever cancelled and then released anyway). That's not exactly good company to be in. And of course, if we are to believe CIG's own suggestions on possible release dates, it'll take longer than going from zero to the actual moon did.

Tippis fucked around with this message at 16:06 on Sep 14, 2019

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

AlbieQuirky posted:

To be fair, you should add the Sagrada Familia to the list.

It didn't improve things :(

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Colostomy Bag posted:

Star Citizen's anus is larger than Skyrim.

Finally someone dares to make digital version of FATAL.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

At least their media purchase strategy matches their content creation strategy…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

https://www.giantbomb.com/shows/death-stranding-tokyo-game-show-2019/2970-19622

CIG developers are currently getting very very drunk to remove the pain.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

chaosapiant posted:

Can't get to this at work. Please describe in great detail what is happening, and pantomime if necessary. I must have it all.

You know how Chris has gotten the citizens all hot and bothered over fantasies of being able to [interaction] with [whatever] to do [whatever] with unprecedented detail through a senseless mess of incomprehensible systems? Turns out that, in making Death Stranding, Kojima decided to retain the do-whatever-to-whatever interaction systems championship belt… except it almost seems like it's neither senseless nor incomprehensible (aside from the usual Kojima-style obtuseness).

CIG obviously have to start over. SC development starts now. :D

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

It's the most Kojima game Kojima has ever Kojima:d.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Viscous Soda posted:

So... in the last thread (or was it the thread before that) there was this thing where we were comparing Star Citizen to the time scales of other projects. One of the things I brought up was that it had been in development longer then the Wii-U's entire lifespan.

Well, earlier today it occurred to me that Star Citizen was kickstarted in the era of the Playstation 3, developed into the era of the Playstation 4 and now the Playstation 5 is projected to be released in April of next year. Any bets as to whether or not Star Citizens Pre-alpha will out last another consoles lifespan?

I'm really starting to see why Crobberts said that Star Citizen could never be developed for a console, it's not processing power, it's just that the project out lives any console it could possibly be developed for.

Couldn't find it so I made my own…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

stingtwo posted:

You could add Windows 8, 8.1, the AMD Mantle api that CIG claimed at one point to be switching to. to that list as they have come and gone in the time of SC development.

Good idea. And DX11/12/Vulcan… maybe a couple of generations of VR/Headtracking setups as well — all things that was supposed to be the top-end latest and greatest of PC gaming.

e: Aaaand… updated.

Tippis fucked around with this message at 11:11 on Sep 20, 2019

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

tuo posted:

I made a thing



I like it and will steal your goon valour.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Rotten Red Rod posted:

I can think of few things less interesting than the tedious lore of Star Citizen

…but what about the Stimpire? :ohdear:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


Geese are assholes. This is a very fidelitous game.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

A skimmer destruction money grind, eh?

I know people have pointed to E:D as a good example of doing space games, but that doesn't mean you should do an exact remake of E:D.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

SoftNum posted:

Also remember, in spite of their protests, there is a huge contingent out there that wants this to be the next EVE, but they are first movers instead of those dirty goons. EVE is "broken" by "goons" because shitizens aren't the ones on top, and SC was going to prove that EVE is bad and they are the masters of society. Partially because it's p2w.

…and goons definitely have never shown any inclination to absolutely break p2w just because p2w is so inherently breakable. So it's all very logical and well-thought-through.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Scruffpuff posted:

Here we have the exact opposite. A group of people who have no idea how mediocre the old WC games were (I probably think this because I wasn't a kid when I played them), how little Chris Roberts had to do with any of it, and how the stuff they loved most was imagined, created, designed, and coded by other people. Instead of realizing that, they put this inept fraud on a pedestal he absolutely does not belong on, assigned him attributes he does not possess, and unlike the above example, they will not see what's happening. That Chris is literally why this game is never coming out. Not goons, not Derek Smart, not haters. Chris.

So there's more to this than nostalgia, hero worship, disposable income, glory days revisiting, bitterness over EVE, and all that horseshit. Chris Roberts is an extremely unusual case because he's one of the most inept "developers" to ever sort of hold the dubious distinction. This isn't Peter Molyneux or George Broussard, John Romero or even loving Derek Smart. This is Chris Roberts, the absolute last man on earth you trust with even a single penny, and these supposed "captains of industry" threw in with this moron with no compunction.

It's probably about time to repost this old thing since the conclusions are so applicable to this failure of a project as well:
https://www.youtube.com/watch?v=EeU1bSsLerM&t=634s

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Zaphod42 posted:

Look, you guys need a physics lesson!

:words:

IT ISN'T DONE OKAY QUIT BITCHING




:lol:

It would also help if the physics lesson had any rational connection to actual physics, rather than be a jumble of misunderstood buzzwords, I guess…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

So who's going to give him the news articles? :cawg:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


Obviously.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Hav posted:

You’ve already put a lot more thought into this than CI!G, but we’re a freewheeling vile hate thread and quite inclusionary for our blood red anger and incoherent spite.

To be fair, putting more thought into something than CIG has isn't exactly hard. You just have to… you know… think for a minute or so.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Rotten Red Rod posted:

Amusingly, this is actually impossible, because they've been unable to get in-game cameras (i.e. like an external cockpit/turret camera) working in Cryengine, which is a major part of multi-crew ships.

Oh right. Whatever did happen to the much-hyped render-to-texture tech that would somehow revolutionise everything?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Quavers posted:

https://www.youtube.com/watch?v=Fj8h6yibHHc

Doesn't have a hover mode. Insta fail :colbert:

It's (pre)ALPHA! :argh:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

I get the distinct feeling that Vertisce suffers from a severe lack of imagination. It's the only explanation I can see for his inability to envision just how huge his downvote count would actually be if he really was as brigaded as he always claims. It would also explain why he can't quite grasp just how far game development has evolved since the early '90s, and why SC is so thoroughly antiquated in relation to all actual modern games…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Bofast posted:

It could also explain why some people are so obsessed with graphics or excessive detail and won't touch something that might have been their dream game but has more reasonable and cost effective visuals or abstracts away certain tedious elements. Maybe their brains just can't paint over any gaps with imagination?

:stare: That makes a shocking amount in sense for being such a nonsensical take on how imagination works.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Sandweed posted:

I'd be fine with bringing back anime posting if we banned reddit screencaps forever.

Think about what you're saying. :ohdear:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

There was also the attempt at an excuse along the lines of “I was just a dumb teen” — a period in his life that apparently stretched into his late 20s.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Bofast posted:

I wonder if ShapCap also thought people reporting on Enron should have been generating less negativity and move on... :thunk:

Ken Lay certainly thought so.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Bofast posted:

Understandably so, but I don't think tojal is clever enough to be Chris Roberts or Ortwin or any of the other people at the head of this particular disaster.
(I can't believe I just complimented the intelligence of Chris Roberts)

I don't think being called smarter than tojal really qualifies as a compliment.

Adbot
ADBOT LOVES YOU

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Tangentially relevant:
https://www.youtube.com/watch?v=rSv8J6mpKLw

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply