|
Orange Fluffy Sheep posted:My favorite part is learning the game uses the Crysis engine, but in order to have outer space adventure in an engine built for a single island, everything in the engine is itty bitty, and a ton of the physics glitches are because of how tiny everything is and the engine literally not being designed to handle it. One of the best Cryengine-in-spaaaace struggles is the 'our ships are underwater!' thing. And it's still going on...
|
# ¿ Sep 6, 2019 15:56 |
|
|
# ¿ May 15, 2024 11:56 |
|
It's all ok, the sane Roberts will fix this. Give him 4 more years...
|
# ¿ Sep 6, 2019 16:10 |
|
Sandweed posted:We need some good ramp, elevator and door gifs to spice up this thread. Don't play to their strengths! Designed: Executed:
|
# ¿ Sep 6, 2019 16:21 |
|
Agony Aunt posted:October 2016 Chris: Worm WAS NOT A JOKE Full magazine (download)
|
# ¿ Sep 6, 2019 23:52 |
|
Via the frontier forums: Star Citizen Live: All About Development quote:Q: ...the servers are kind of at capacity now and we can't add any more larger locations until we have server side OCS. We currently see Microtech on the 3.8 map but not server side OCS. Why is that? quote:A: We can consider maybe content swaps if we wanted to add in a new area and take something out to account for them. Just if they start removing planets to add new ones
|
# ¿ Sep 7, 2019 19:44 |
|
Did a medi pen just blow up an 890?
|
# ¿ Sep 8, 2019 15:17 |
|
Pharohman777 posted:Oh yeah, so Chris may either be on illegal drugs or he is the victim of a herbalife type mlm. In the 'luxury' dinner where he sold the minelayer, he told one of the whales there that he's using some sort of vitamin that perks him up and keeps him going, but he forgot the name of it. Yeah I had a ludicrously long scroll through their public history. They seem to be $1k+ into SC, so they qualify to have been at the exclusive ship pimping. Doesn't mean it's definitely true, they could still be on a troll there. But I like to think it's true, for sure
|
# ¿ Sep 8, 2019 22:24 |
|
I've got the solution to 890J gameplay. Just let the crew pick up local songs from every port they visit, like Black Flag. I'm sure the alien language guy can cover this.
|
# ¿ Sep 9, 2019 13:32 |
|
Sales surge is over on the sub. Back to bugs... e: oh wait, I tell a lie. Here's luxury space wheel vorpex guy... https://www.youtube.com/watch?v=ExEdnRHg4Wo Pixelate fucked around with this message at 23:42 on Sep 9, 2019 |
# ¿ Sep 9, 2019 23:34 |
|
Sarsapariller posted:Also, some fun P2W news from the front. CIG will just do the balancing. It's easy. Mine layer arrives, with it's even bigger turrets. (Mines to be delivered later).
|
# ¿ Sep 10, 2019 20:39 |
|
quote:Production state: Unknown quote:It is able to be launched from the hangar bay of Carrack. quote:Some of the information on this page is over two years old and may be outdated as a result of the ever-changing nature of a game in development. They have trouble with their states and tenses. I think that's written in Present Imperfect
|
# ¿ Sep 12, 2019 00:17 |
|
Star Citizen: Jump Gate to Nowhere
|
# ¿ Sep 12, 2019 00:20 |
|
ManofManyAliases posted:Also, anyone else looking forward to Q1/Q2 of 2020? I am. Space Court hits beta in Q2, should be good!
|
# ¿ Sep 12, 2019 23:32 |
|
Sarsapariller posted:Next year they're going to be doing sewer levels. This will happen. And it will be good. Dark alleyway gameplay will be just around the corner.
|
# ¿ Sep 13, 2019 10:17 |
|
CaressMeGently posted:I remember our VR guy telling CR not to take cam control off of the player specifically when the player is getting into the ship as it would make the player sick as a loving dog. It's ok, they can pick up a bucket with their grabby hands afterwards.
|
# ¿ Sep 16, 2019 00:46 |
|
Ghostlight posted:it turns out that not only are they not faked in the way I thought, but you can "EVA" seamlessly all the way from "planet to pupil", even in VR Yeah but have you ever seen a Gek mopping? They've got some cheek calling that a frigate. Pixelate fucked around with this message at 18:43 on Sep 16, 2019 |
# ¿ Sep 16, 2019 00:52 |
|
Counterpoint: It won't.
|
# ¿ Sep 16, 2019 21:20 |
|
Hannibal Rex posted:Is there a good visual timeline of when exactly all the experienced devs who where there at the start left, and who replaced them? Nah, no one's ever tamed that mess. Here are some bits and pieces though: Some senior leavers in 2014-2016:
Here's a broader list from the mid 2016 Some general recent stuff: Agent on some recent leavers in 2018: quote:So in the last few months, you've lost: DigitalPenny reckons Linkedin premium confirms their staffing claims but suggests 3x the turnover & a much higher art-to-tech ratio than other studios. They don't seem to have a lead facial animator at Derby UK since the guy that set up the studio left. The flight model physics guy got replaced by a young lad who keeps flipping the hover switch on and off. And on and on. There's too much. There's always more.
|
# ¿ Sep 16, 2019 23:47 |
|
Beluga Snail posted:I'd love to get links to those videos if you don't mind- I like to keep a handy list of various times CIG has outright stated things that run completely counter to the believed narrative, and the entire 'how long in development with how many people' is one of the more common ones. Here's some early staffing / contracting stuff: STAFF NUMBERS (NOT INCLUDING CONTRACTORS): quote:Dec 2012 - 8 CHRIS ON THE FULL NUMBERS: Aug 2013 - 90 (50 staff, 40~ contractors) [and rising] https://www.youtube.com/watch?v=wbI-tT0Zs-U&feature=youtu.be&t=14m29s Oct 2013 - 110 (IE at Citcon. Approx 130-140 by this vid in Dec) https://www.youtube.com/watch?v=sc2ya7SRA3I#t=478s June 2014 - 268 (approx half staff, half contract) https://www.youtube.com/watch?v=B3lhXDaHcvo&feature=youtu.be&t=5m45s LIST OF EARLY CONTRACTORS: Click this link for many more links... quote:This goes to the heart of what has happened to all the money in my view. quote:Yes, you're missing: Pixelate fucked around with this message at 23:30 on Sep 18, 2019 |
# ¿ Sep 18, 2019 23:12 |
|
tooterfish posted:Jesus, look at Erin in that picture. He's half the man he is now. That cosplay outfit really was one use only
|
# ¿ Sep 19, 2019 00:13 |
|
Newsweek has all the exclusives...quote:"It's not just another ship. It's a ship and a feature coming together and being launched straight out there." quote:It launches in bleeding-edge Evocati testing later this week and is planned to be on live servers sometime around the game's anniversary on October 10. In the months ahead, then, CIG has many plans for the future of this ship and its hallmark feature. quote:As Crewe admitted, the sheer vastness of the Star Citizen universe also creates some curious snags. "One thing that people might see as a bug is the expectation that every time you fire this thing off you're going to get a hit," he said. "That's probably not going to be the case. We're going to try and limit those dead catches as best we can, but it is a very situational thing."
|
# ¿ Sep 24, 2019 17:56 |
|
Wait I just reread this bit: "the game's anniversary on October 10" Does Chris celebrate his conception every year?
|
# ¿ Sep 24, 2019 18:18 |
|
eonwe posted:hello hosed up if true Pixelate fucked around with this message at 11:40 on Sep 25, 2019 |
# ¿ Sep 25, 2019 11:36 |
|
Hav posted:I bought a Valve Index. Can someone point me at a resource for mining in ED? Yes but you'll have to interface with reddit
|
# ¿ Sep 25, 2019 11:50 |
|
Gaming evolves...
|
# ¿ Sep 26, 2019 00:32 |
|
Zaphod42 posted:Ahahaha every time I think I know how bad SC is, they surprise me and they're even worse Zaphod42 posted:Not being able to fly anywhere is a big problem with EVE Online and It makes me laugh really hard that Elite fixed it and lets you actually fly anywhere but SC didn't lmao ED tries to do wayyyy too many things, and so does loads of them badly. It gets a big pass for being mainly functional and pretty, but it's still shot through with SC-style overreach. Not sure lauding its select strengths vs the deficits of other games means that much. But I'll still laugh, and have a play, if they double down and add FPS in 2020, as events keep suggesting: I guess NMS will have another annual freebie update by then too. Probably exploration richness of something. Should be a fun year XD
|
# ¿ Sep 26, 2019 20:46 |
|
Magnifico!
|
# ¿ Sep 27, 2019 23:29 |
|
So is the water thing cropping up in new locations because they're placed inside the sea of the system map, or because the location's internal sea hasn't been bug smooshed yet? I guess what I'm asking is: Can you have a sea inside a sea?
|
# ¿ Sep 28, 2019 13:13 |
|
I have looked on Chris's works, and I despair
|
# ¿ Sep 29, 2019 10:40 |
|
Bubbacub posted:Those people who built simpits in their basements for SC...what do they do with them? Play NMS... https://twitter.com/StripesbyNW/status/1110302711868608513/photo/1
|
# ¿ Sep 30, 2019 21:29 |
|
TheAgent posted:I'll be onsite and completely loving drunk (but v respectful) during space court But that's not til 2020! Can we get the outtakes from your inbox in the meantime? Guys claiming Chris eats fish raw and slides around the office like a sealion. Stuff like that.
|
# ¿ Oct 1, 2019 10:04 |
|
Thom12255 posted:I didn't know Ben was behind the original ships - he single-handily made this all possible lol. https://twitter.com/discolando/status/1151273965882445824
|
# ¿ Oct 1, 2019 23:17 |
|
Thom12255 posted:I wonder if Ben also has deep frustrations about development after all these years and if he ever doubts his Chris God. The game is marketed primarily to him and those like him and he's gotta be let down in some way. https://twitter.com/banditloaf/status/1137890175005143051 (Ok I'll stop with dumb tweets now)
|
# ¿ Oct 1, 2019 23:23 |
|
Bofast posted:I think the last VIP event for that stupid minelayer ship was claimed to be sponsored by Anvil, as well? I think you'll find they were celebrating a legacy of fruitful cooperation
|
# ¿ Oct 4, 2019 09:07 |
|
Beluga Snail posted:Question - where would the archive of the various development history things be floating around? I can't seem to find it, namely that picture from the early days team that looks like a Trump Cabinet photo because there's only like 2 people left in total. Not sure on the archive, but here's some stuff that probably comes from there originally, including that photo. Archive itself is bound to be in SCAM somewhere... Pixelate fucked around with this message at 19:57 on Oct 5, 2019 |
# ¿ Oct 5, 2019 19:52 |
|
|
# ¿ Oct 5, 2019 21:42 |
|
3.Heaven RECONNECT TO SERVER LYING ON THE FLOOR quote:-character is laying on the floor where the game had originally crashed at quote:
DAYMAR CAVE - MISSING CLIENT CHAD CAMDEN - STUCK IN FLOOR quote:ACTUAL RESULT: NPC GLITCH OLISAR quote:https://www.youtube.com/watch?v=aKtA38w24wE WAKING UP WHILE WEARING THE BACKPACK RUCKSACK IS VERY HARD TO DO quote:Because of the rucksack the camera/eyes are only just above the chest and when pressing F there is no GET UP text visible. TRAM AT ARCCORPS TAKES ME INTO HIGH ALTITUDE --- Plus, you know, lots of falling through cave floors.
|
# ¿ Oct 6, 2019 14:15 |
|
Virtual Captain posted:Bootcha showed up so yeah we did one ARGCast. One more and that's it for today. PM me if you wanna be on the show. Is there an archive for these anywhere VC?
|
# ¿ Oct 7, 2019 08:48 |
|
Virtual Captain posted:There are 16 on Youtube. https://www.youtube.com/channel/UCzukKdPOxKngLkDYgpIcwsA/videos Sweet, sweet FUD. Ta!
|
# ¿ Oct 7, 2019 13:00 |
|
|
# ¿ May 15, 2024 11:56 |
|
Tippis posted:unless the game itself is already a CPU hug. NMS is a CPU throttle. But it's in VR-orama, so I forgive it.
|
# ¿ Oct 7, 2019 20:46 |