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I'm a little over halfway through this, and I gotta say, this feels like the Symphony of the Night successor. Loved Bloodstained, but this is giving me more of that feeling of excitement at finding a new place, and it's difficult but not overwhelmingly so. Also I'm not Catholic, so it's all just dark gothic imagery to me, and it's pairing super well with my recent obsession with Swans, especially their latest song: https://www.youtube.com/watch?v=3ZVZo30M8Lc TheIndividual fucked around with this message at 05:44 on Sep 14, 2019 |
# ? Sep 14, 2019 05:28 |
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# ? May 5, 2024 08:52 |
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Can someone spoil me on where to find the relic that lets you do something with the gnarled roots? I feel like I should have found it by now, I'm about 8 hours in and I feel like I've been passing them by since the beginning of the game.
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# ? Sep 14, 2019 05:41 |
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You must complete The Offering and then do something else.
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# ? Sep 14, 2019 05:46 |
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Maybe if I had actually paid attention on catechism/was still Catholic I would be appreciating blasphemous even more. Maybe. I had thoroughly enjoyed Bloodstained, but this is, other than overly stringent platforming, by far the better map filling platformer.
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# ? Sep 14, 2019 06:29 |
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I had much more fun with bloodstained. But you're not the first to dump on bloodstained to praise a smaller indie metroidvania, guess it comes with success. Glad I beat Sekiro before that second to last boss.
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# ? Sep 14, 2019 07:27 |
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How much platforming is there and how hard is the platforming? Also how lost do you get, how much time do you spend just wandering around? Do you have a map at the start? Guess I should watch some streams. Or just buy it ...
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# ? Sep 14, 2019 07:28 |
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No Wave posted:I had much more fun with bloodstained. But you're not the first to dump on bloodstained to praise a smaller indie metroidvania, guess it comes with success. I mean they said they "thoroughly enjoyed Bloodstained" so that's hardly dumping on it. Maybe they just prefer this game?
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# ? Sep 14, 2019 07:36 |
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Zaphod42 posted:How much platforming is there and how hard is the platforming?
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# ? Sep 14, 2019 07:37 |
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Zaphod42 posted:How much platforming is there and how hard is the platforming? A lot of platforming, it is decently hard but nothing insane like meat boy or crazy mario maker levels, just... Very strict. There is a LOT of wandering around because the new items are generally not... particularly obvious. You are going to be returning to Albero a lot. There are a bunch of shortcuts and teleporters that make life easier though. You start with the map. The flow is very deliberate and the combat is kind of slow paced, so watching a couple of videos to see how it handles is a good idea! I really recommend it though, it is a fantastic experience, other than strict platforming. SirSamVimes posted:I mean they said they "thoroughly enjoyed Bloodstained" so that's hardly dumping on it. Maybe they just prefer this game? Yeah, I am just liking it better. It does not have a double jump, but I am enjoying it more both visually, and in the way it handles. Bloodstained had too many things to upgrade, so the relatively "simple" (I would rather say focused) way that Blasphemous handles in comparison is more satisfying, Cannot go wrong with either Bl game though Luisfe fucked around with this message at 07:46 on Sep 14, 2019 |
# ? Sep 14, 2019 07:44 |
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for once I didn't use a guide and I got to what I'm pretty confident is the last boss in eight hours or so (ok ok I used a guide once when I was stuck near the very end). I got lucky with a few of the routes I chose but I would be surprised if it took anyone much more over 14 hours, at least assuming they aren't doing a lot of content I missed. Spoilers on general game structure: The game is split up into two different halves, each half with three objectives, and you can do these three objectives in any order. The map is color-coded by area so there's generally no more than one of these objectives per color, which is really nice and makes it very easy to figure out where you should be exploring next. Idk if this color coding has been done elsewhere but it was amazin, hope everyone steals it. There's a lot of platforming deth but the difficulty isn't all that high and it's never more than a two minute walk back to your body (the game has a TON of paths and ladders in each area to make re-traversal of the same areas over and over softer. The game mostly breezes along (imo) and there's only one real bastard of a part early on that made me rage(post).
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# ? Sep 14, 2019 07:46 |
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Also Esdras was, so far, the hardest fight in the game for me. Dude is an rear end in a top hat
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# ? Sep 14, 2019 07:47 |
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He killed me at the same time I killed him and it counted as a clear thank god. The one I was getting nowhere on was centipede+baby so I had the girl help me, after she buffed me I took him from 70-0 in 10 seconds due to some lucky aggressive positioning that let me smack his head and squishy middle section. Did not mean to cheese him quite that hard! Favorite bosses were big skeleton and sword saint Cristana No Wave fucked around with this message at 07:54 on Sep 14, 2019 |
# ? Sep 14, 2019 07:50 |
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i wish there was a relic that made you immune to spikes
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# ? Sep 14, 2019 08:02 |
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the Holy Soles of the Wounds or something
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# ? Sep 14, 2019 08:02 |
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finished the game btw, got both endings
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# ? Sep 14, 2019 08:03 |
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i really needed a relic that gave me resistance to books.
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# ? Sep 14, 2019 08:07 |
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No Wave posted:i really needed a relic that gave me resistance to books. the Hard Cover of the Clumsy Librarian
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# ? Sep 14, 2019 08:10 |
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No Wave posted:i really needed a relic that gave me resistance to books. how and why the gently caress do they hurt more than goddamn boomerang cross saws
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# ? Sep 14, 2019 08:28 |
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How do i open that gate in the wall of prohibitions? the one with an item behind it.
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# ? Sep 14, 2019 09:01 |
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Luisfe posted:how and why the gently caress do they hurt more than goddamn boomerang cross saws don't underestimate the power of the Word
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# ? Sep 14, 2019 09:02 |
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Kurtofan posted:How do i open that gate in the wall of prohibitions? the one with an item behind it. Use the elevator in front of it a bunch
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# ? Sep 14, 2019 09:13 |
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BaconCopter posted:Use the elevator in front of it a bunch oh.thanks
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# ? Sep 14, 2019 11:05 |
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Really enjoying this so far. Made it past the first boss of the second section. The atmosphere is amazing and I'm enjoying the combat and platforming. Also, the executions are ridiculously brutal. My favorite do far is the one on the shield guy where you just run up on it and crush the guy. Is there any reason to do them besides style points? Here's what l my nitpicks Ledge grabbing is rear end, needs to be reworked. The combat system is good but be clearer which of your options don't work at any one time. For example, there's some enemies/attacks you can't dash past, some projectiles you can't reflect, some attacks you can't parry. The most important thing I've puzzled out is if it looks magical at all you need to just avoid it. Animations don't always seem to match up to hotboxes The game gives you a little camera control on the right stick but appears to never let you use it when you'd want. Most apparent in the room whose gimmick is a platform you ride over a big pit and occasionally have to go over some obstacles while the platform for under. The controls stop just short of letting you see the platform.
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# ? Sep 14, 2019 14:39 |
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Hackan Slash posted:The game gives you a little camera control on the right stick but appears to never let you use it when you'd want. Most apparent in the room whose gimmick is a platform you ride over a big pit and occasionally have to go over some obstacles while the platform for under. The controls stop just short of letting you see the platform. Holy poo poo this 100%. Not letting you see that platform is total rear end.
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# ? Sep 14, 2019 14:58 |
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The executions give you more mana than a regular attack would
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# ? Sep 14, 2019 15:15 |
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Is there a way to make executions reliably happen? I can't figure out what puts the enemy in the state, or which enemies you can do executions on. Seems like parries do it but I can't tell if it's just random or if I'm making them happen somehow.
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# ? Sep 14, 2019 15:17 |
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after beating the game and going for the other ending I finally found the ghost that takes your rosary knots. Lol. Its actually weird, I have complaints about the platforming but I had edge grabbing problems 0 times the entire game. Very strange given how common a complaint it is, I guess their implementation is intuitive for some but not others. No Wave fucked around with this message at 16:49 on Sep 14, 2019 |
# ? Sep 14, 2019 16:46 |
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The only place I really had trouble with edge grabbing was Tres Angustias, which is also a really frustrating place to not grab an edge.
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# ? Sep 14, 2019 18:00 |
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My issue with the ledge grab is that sometimes when I'm trying to jump down a place I grab the ledge instead of managing to fall past it. It's a little over-sensitive sometimes, but that's better than the alternative.
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# ? Sep 14, 2019 18:01 |
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i need something to play after this
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# ? Sep 14, 2019 18:09 |
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When you beat the game you get two skins. One of them reminds me of EVA-01 (or Hyde from the UNIST fighting series) but idk if it's referring to something else. The other one is for sure the main character of dead cells. Ending was good, you could see it coming. Idk if I'm going to bother finding the 12 babies i missed, that's a lot of babies. Last boss goes from unfair rear end in a top hat to pushover if you collect all the powerups, I'll assume the other bosses do too. My one complaint around progression is that a third of the game's powerups are gated behind the blood platform ability, it would have been nice if you could get the tongues without getting blood platforms so there wasn't that much content walled behind a single missable thing. I'm not totally crazy about the combat system but the challenge rooms could really have been harder. Buffing the final boss for true ending would have been nice too. There's one INSANE bead that makes you immune when you drink not-estus and it makes the game probably a little too easy. As for games to play after, I'd go DS3 if you like the mood, sekiro if you like parrying, and any of the other revered metroidvanias out there for exploration (i'll assume you've played hollow knight). if you've played all these uh... idk. No Wave fucked around with this message at 19:25 on Sep 14, 2019 |
# ? Sep 14, 2019 19:11 |
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ThisIsACoolGuy posted:This is the only thing keeping me away. I liked bloodborne which is odd as extreme violence usually just makes me really sick but this game just looks... a little too over the top. One of the trailers showed a boss I presume graphically ripping the main character in half and while hell make what you want game creator, knowing there's graphic kill conditions just turned me away.
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# ? Sep 14, 2019 19:17 |
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There’s an edit button you know.
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# ? Sep 14, 2019 19:52 |
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Kurtofan posted:i need something to play after this Sundered
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# ? Sep 14, 2019 20:29 |
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victrix posted:Sundered Yeah, this is a solid thirty hour game, more if you go for embrace and resist. Got some slack on release for unending waves of mobs but the eldritch edition fixes a lot of that and the bosses are suitably awesome: https://www.youtube.com/watch?v=Fk00d7gLruU
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# ? Sep 14, 2019 20:48 |
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Man I am bouncing off his game hard. I love the artwork and atmosphere, but the platforming is ridiculously clunky. 100% of my deaths have been from falling onto spikes (which leaves your body in place that’s impossible to pick up again without dying).
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# ? Sep 14, 2019 21:54 |
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Pulcinella posted:Man I am bouncing off his game hard. I love the artwork and atmosphere, but the platforming is ridiculously clunky. 100% of my deaths have been from falling onto spikes (which leaves your body in place that’s impossible to pick up again without dying). I've never had this happen personally. The game does the Souls thing of putting the guilt monument about ~10 seconds back from where you were when you died, or the last solid ground you touched, to prevent it from being too hard to grab. One time I accidentally jumped to a place I couldn't actually leave without a death (I'm pretty sure I wasn't intended to do it as the platform had an enemy on it) and the game was smart enough to put the guilt monument back on solid ground.
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# ? Sep 14, 2019 22:22 |
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Pulcinella posted:Man I am bouncing off his game hard. I love the artwork and atmosphere, but the platforming is ridiculously clunky. 100% of my deaths have been from falling onto spikes (which leaves your body in place that’s impossible to pick up again without dying).
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# ? Sep 14, 2019 22:51 |
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Must be a bug. Literally all my spike death guilt statues are stuck in the spikes themselves. I think I’ll come back in a month or two and see if the devs have patched some things up. Being crippled until you return to the spot you died is probably my least favorite mechanic Demon’s Souls introduced to video games. (Even Sekiro abandoned the mechanic and also puts a save point before every boss and just lets you teleport between save points at the start of the game).
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# ? Sep 14, 2019 22:52 |
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# ? May 5, 2024 08:52 |
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Death doesn’t cripple you at all in this game. Worst case scenario it eats into your cash.
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# ? Sep 14, 2019 23:01 |