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bawk
Mar 31, 2013

I just finished my first playthrough, it took forever. I saw quite a lot of stuff, and it was really awesome to finish the investigation and just throw it in my colleague's faces that I quit drinking, solved the case before they got there, and even discovered a new animal.

That being said, I went the cop route, and never went out after dark. Was there much reason to? I wandered a couple times in the first few days but nothing ever really happened, so I stopped bothering with it.

Is there a place with gentle hints on where to go to discover more stuff?

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bawk
Mar 31, 2013

Apropros of nothing, I am taking a hard stance that the only way to do the Karaoke scene is by tanking your Drama as much as possible :colbert:

bawk
Mar 31, 2013

Elblanco posted:

No, I just felt like I was missing something, especially now that I've failed to inspect the corpse 4 times now.

I'm getting a better feel for it now and I've been following other leads and I'm getting sucked into the world now. Just gotta find my loving gun.

I played this game for forty hours trying to pass as many white checks as I could

I did not find my loving gun

bawk
Mar 31, 2013

I think my biggest takeaway from this game is the song that plays outside the Whirling in Rags, because I got very lost on what to do and kept going in and out of the building

BAH DA NAAAAHHHHH
BAH DAH NAA NAHHHHH

bawk
Mar 31, 2013

Question for a second playthrough: If I went full communist but never really talked to Evrart much. I also never talked to Joyce about the pale. About how much am i missing out on? Is there entire side quests I could have done?

bawk
Mar 31, 2013

wiegieman posted:

While you are internalizing Precarious World, you will fail all your red checks.

I was internalizing this during the dance check :smith:

bawk
Mar 31, 2013

The Cheshire Cat posted:

You can actually save even more than in the video by doing this if you choose the dialogue options that play up your "injury". You can eventually talk him down to just having to pay for the three nights you've already been there, so 60 real total.

Which, I assume, does not affect in any way the capitalists willing to pay for the full amount.

bawk
Mar 31, 2013

dex_sda posted:

The dicemaker making certain dice resets checks, too. Check the wiki to see which dice you need made.

:stare:

bawk
Mar 31, 2013

dex_sda posted:

The dice 'characteristics' generally correspond to the checks that get opened. Cursed dice helps stuff with the pale etc.

I didn't even know the dice mattered, I just made myself a cute little set and went on my way. That changes so much about how I view the business building.

bawk
Mar 31, 2013

At what point should I start taking a look at the red check for the ominous bunker door? Who do I talk to to start down that path?

bawk
Mar 31, 2013

tomanton posted:

I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what?

You have to progress the main story. I was confused on this too, but it is in a place that you have to teleport to get to.

That is, if your Savoir Faire is high enough :haw:

bawk
Mar 31, 2013

Mr. Prokosch posted:

This is exactly right. The game design problem here is that the game tells you "check the unresolved poo poo off before you continue" but this sidequest can only progress after you're past that point. For the Island part you can go "ok, fine, that must be after this because I can't go to the island yet." But the boardwalk feels like a place you've been to, it just doesn't pop up so you waste a half four wandering around and wondering what you missed.

On the bright side, i did stumble onto the middle class man because of this. Never explored that corner and would have never found him otherwise. Same with the shack in the bottom left corner of the map before the fishing village.

bawk
Mar 31, 2013

UnknownMercenary posted:

Speaking of failing forward, I loved this interaction at the end.


It's the only time I've failed that authority check even though I went into it with 92% and that's loving hilarious.

THERE'S OTHER PARTY MEMBERS?!

bawk
Mar 31, 2013

rabidsquid posted:

just that one, and just in a very specific circumstance

I'm guessing that it's if you finish a certain sidequest and do poorly at the tribunal?

I might just try that out when I play "Always Be Mething" Harry

bawk
Mar 31, 2013

The Cheshire Cat posted:

I think one thing that makes Kim endearing is that they could have just written him as a plain old fun police straight man, but rather than just rolling his eyes at Harry's antics all the time, pretty often he's going "alright, let's see where this goes". That and the fact that he clearly has his own indulgences like his love for cars just makes him come off as more of a person. Like as a counter-example you can look at a lot of the human party members from the Mass Effect series and basically their entire personalities boil down to "is professional". Kim, meanwhile, is professional, but that is not his only thing.

One aspect with Kim that I like was when I would do something that was entirely Not Good For Me, but because the last time I didn't do something weird I blacked out, he just lets me follow that train of thought so I dont die.

"Should we let him stare off into the horizon for ten minutes straight mid-conversation?" "If we interrupt him he might die of brain damage"

bawk
Mar 31, 2013

Snowman Crossing posted:

Is there a way to capture evidence of the Dread Moose and report back to Morell, or does it always just run away after it eats the cat? I didn't see a skill check so was wondering.

The what now

bawk
Mar 31, 2013

steinrokkan posted:

OK, I'll bite, which are some good VNs?

We Know The Devil. Absolutely A++ weird storytelling about outcast friends fighting their personal demons at a christian summer camp they're not welcome to. It is very personal and deals with identity, boundaries, and an impossible to avoid call from the devil. It's a gut punch if you're LGBT, dread-filled tone, and a happy ending you get by exploring each character path.

bawk
Mar 31, 2013


gently caress yeah

bawk
Mar 31, 2013

Xanderkish posted:

It's also fair to point out that the game is not exactly showcasing Communist Harry in the best light either. I mean, here's one of the quotes from one of the Skills on Harry's behavior:


It's very clearly over-the-top and absurdist. Various communist responses involve an utterly asocial response to many situations in the most communisty way possible, up to and including things like telling a child how people were shot because they were the bourgeoisie, insisting to Sunday Friend that classic "real communism hasn't been tried yet", and asserting the impending rise of the working class in revolt in the face of all evidence to the contrary. Maybe a lot of people on twitter don't notice that because twitter is full of lunatics who use the same language.

Obviously the developers are leftists who shout out Marx and Engels, but they're also taking the piss out of communist zealotry, and possibly implying that Harry's communist bent, like all of his over-the-top possible politics, are an elaborate coping mechanism and/or evidence of his "eccentricity".

It's also undercut when you reach the island, where a real communist talks about the bourgeoisie and Harry chimes in with "Oh!!! I'm a communist too!! Isn't communism great comrade??" and he completely shuts you down for being a "communist" living in Revachol. You and him have nothing alike, as you promote a socialist movement working with the capitalist/centrist state that he risked his life to fight and accepted exile from society so he could still only view the capitalists from the scope of a gun.

bawk
Mar 31, 2013

Xanderkish posted:

That's another thing! The only true communist in the game is loving nuts.

He deserted during the revolution, and was so traumatized and overwhelmed with guilt that he recommitted after it was clear it already failed, hiding out among the ruins of the old bunker and arbitrarily sniping at people, convincing himself it's for the (now failed) cause when it's often out of his own petty emotions. The most loyal and "idealistic" person in the game is a direct cause of the game's problems.


If anything, the targets of this game's ire are those who put other human lives below their own abstract ideologies and/or their personal quests for power.

Exactly. At the end of it all, there's no real representation of Good Communism because it has been stamped out by centralism and capitalism from the start. The best you get is barely clinging to the concepts, but also there's a giant loving bug monster poisoning his brain until all that's left of him is a husk that will no-true-scotsman anybody claiming to be a leftist because he is the last true leftist, withering away as society keeps on trucking without him.

It's not necessarily a condemnation of Communism by any means, but rather the fractured state it exists in, and it's presented in a way that reinforces the idea that actions are required to push for an ideology, not just blindly claiming it.

bawk
Mar 31, 2013

Broken Cog posted:

Doesn't The Deserter start ranting about pederasty at some point? I never really got the idea that he was supposed to be very sympathetic, more a relic of a failed ideology.

I didn't get the spoilered part in my playthrough, but I agree I don't think he's meant to be sympathetic. He thinks of himself as a tortured figure, but he's really just a creep spying on drug addicts loving

bawk
Mar 31, 2013

I tried to savescum my last chance to call out the cryptofascist about the dumpster but he just peaced out of Whirling in Rags when I loaded the save.

bawk
Mar 31, 2013

TommyGun85 posted:

unless you shoot her.

You can do WHAT?

bawk
Mar 31, 2013

TommyGun85 posted:

I spent the majority of the game with the sword equipped hoping it would do something.

Jesus christ I missed so much

bawk
Mar 31, 2013

The game is a bit buggy for me at times. I completed the Art Cop sidequest, but when it came time to put up the mural I chose "gently caress THE POLICE" and after the fade to black, on the wall there was... nothing. Still blank.

bawk
Mar 31, 2013

Klaasje is the trolley problem with a body count

bawk
Mar 31, 2013

Harry wakes up to an annoying alarm going off, collects himself from blackout and checks the screen, big letters say "NUCLEAR LAUNCH DETECTED, RETURN FIRE? Y/N"

bawk
Mar 31, 2013

Wafflecopper posted:

Turns out the launch button is guarded by a giant racist and it takes Harry two days to find a way past him

I was thinking that the missile was actually a guy launching a rocket to prove the world was flat, but he was right. Then died.

bawk
Mar 31, 2013

Nosfereefer posted:

the pale is just a myth perpetuated by the liberal-centrist world order to prevent world revolution. it's just heavy fog

Revachol is just the broken archstone from Demons Souls

bawk
Mar 31, 2013

Pattonesque posted:

That mournful muted trumpet that plays outside the Whirling is one of my favorite pieces of game music

I kept going back to try and fix the sink/get into the back/talk to people and let me tell you, having that trumpet sound every time you walked into the square had me a bit :shepface: by the time I finished the game

Case in point:

thecluckmeme posted:

I think my biggest takeaway from this game is the song that plays outside the Whirling in Rags, because I got very lost on what to do and kept going in and out of the building

BAH DA NAAAAHHHHH
BAH DAH NAA NAHHHHH

bawk
Mar 31, 2013

Drewsky posted:

Totally agree. Thanks for the help

It’s mostly my fault since I knew what I needed but I ran around and did all the side quests and follow ups because I thought there would be an alternative open up, I hadn’t hit a hard lock like this before in the game so didn’t imagine it would happen. Wish I would have discovered I was stuck and reloaded before I finished all the side quests in the west lol

You might want to see what dialogue you can exhaust too. I had a few spots where I thought I was stuck but then found a new conversation tree to go down and eventually scrape enough experience to get a level. The casebook is good for that if you haven't already completely cleaned out its dialogue

That check is one that you should have a guaranteed way to get past, Kim should be able to help you get past it

bawk
Mar 31, 2013

Breetai posted:

Just got in the church on my second playthrough after missing out on the opportunity on my first.

Hey Kim, wanna dance?

Oh.

OH NO.
I tried this check when I had the thought cabinet that failed all red checks until it was done

It definitely loving sucks

bawk
Mar 31, 2013

Verviticus posted:

ah they finally figured out how to get toque dork and the jamrock shuffle

I thought it was literally toque dork and not torque dork and got excited about a thought cabinet slot for my canadian hat :saddowns:

bawk
Mar 31, 2013

It's important to note that there is zero combat. None. No fights. Your physical stats are just about how much health you have. Health only comes into play if you make choices that come with the risk of harming yourself, you can always immediately click the Heal button to get the point back. Generally speaking have at least two health for mental and physical so you don't have to be quick on the trigger finger to heal back one health

As for the update coming up,I went full sorry cop/ shivers my first time, second time through in the new updated version im going to be a esprit de corps/hardlight/inland empire guy in playthrough 2. I never got the full pale convo to explain it, and I never got anything with the necktie. I have to fix that. :getin:

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bawk
Mar 31, 2013

Arist posted:

holy poo poo, I reloaded the last save I made right at the end of the game and unlocked quick travel :popeye:

gently caress yeah!

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