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That Old Tree
Jun 24, 2012

nah


I feel like CtD20 doesn't get a lot of discussion because, despite the heroic efforts Rand mentions, maybe a couple dozen people in the world like the game specifically as opposed to sort of generally appreciating that it's another part of the WoD.

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That Old Tree
Jun 24, 2012

nah


Nessus posted:

What was the overall verdict on Werewolf 20th? I remember skimming over it and finding it appealing but I'm trying to remember if it was the one that was omega-ultra-horny or "phobic above and beyond the legacy of the source material."

I recall hearing there was some dissonance between the core resolution systems and the Gifts because the writers didn't talk to each other or something. Other than that, generally positive second-hand impressions up until Shattered Dreams (where ParaWW inserted a lengthy :siren: NOT CANON :siren: sidebar in preparation for the next edition) and Changing Ways (where there was just…weird bad stuff added by ParaWW about gender politics, abortions and trans people in the Garou Nation).

That Old Tree
Jun 24, 2012

nah


M20's companion Book of Secrets is also loving terrible and I hate it. M20 is far and away the worst of the anniversary lines, though that poo poo from Changing Ways sure drags down W20's average.

Wraith 20 is pretty good, tho. Despite the 60-page comic that appears before the table of contents.

That Old Tree
Jun 24, 2012

nah


Soonmot posted:

Write up the saga and I'll add it

That Old Tree posted:

Roland Jones posted:

That is amazing, and awful. Thank you for enlightening(?) me.

A Somewhat Comprehensive History of Samuel Haight
Even in his first appearance in Valkenburg Foundation, Haight was already edging into "WTF crossover!?!" territory, and it quickly spiraled out of control from there. He resented being just some kinfolk, and he tried to prove himself in various (mortal) ways that didn't pan out. Eventually he was like "gently caress all ya'll, I'm gonna make myself a werewolf" and traveled the world seeking magical knowledge.

This is how he came to find and kill a Tremere and steal his grimoires. Which are apparently enough to teach you some blood magic. So even "base-line" Haight has some powerful evil Fetishes and loving vampire Thaumaturgy.

At the end of his first appearance he successfully uses lupus garou pelts in a ritual to become a werewolf and then…he auto-escapes. This dude who should absolutely be a crazy boss fight uses his super one-of-a-kind fetish to escape, and even if the PC group has the wherewithal to follow him, he escapes even harder.

Unfortunately, his Exit 2: Umbra Boogaloo drives him crazy (crazier?) and traps him in some ancient demon-prison. Fortunately, per Storytellers Handbook to the Sabbat, some crazy vampires just so happen to be trying to summon that demon. Things go awry, but this allows Haight to escape.

Then he shows up in Rage Across the Amazon, where he has already acquired beforehand and off-screen a memory-stealing magical sword. This is because your PCs are supposed to once again play catch-up as he seeks to slay El Dorado, who it turns out is a mage living in "the Dorado Realm" which is exactly like the legend of El Dorado but not also a person. Haight wants to learn Sphere magic. Anyway, as before, your PCs can beat him to Dorado or not, it doesn't matter because this is really the story of how badass Haight is and he struggles with Dorado for a few moments before stabbing him in the heart the end. But wait! Dorado's death weakens the Realm and Wyld spirits are here to gently caress this poo poo up, for some reason. Also the sword isn't wicked awesome enough to contain Dorado's rank coolness, so it explodes. Yet Haight survives:

haha gently caress you posted:

There is absolutely no chance that the pack could locate him, even if they tried.

So Haight went to all this trouble to learn Sphere magick and his cool magic sword exploded because it wasn't good enough! Except wait:

no really gently caress you posted:

but the fetish has granted Samuel Haight rudimentary knowledge in several Spheres of Power. Haight now understands the ways of the mages and the principles involved in using magick. What he will do with this knowledge remains to be seen in his next adventure…

We're not done yet because he then shows up in Book of Chantries. You see he only has rudimentary knowledge of the Spheres, and he wants more. So he tries to get in good with a chantry detailed in the book, but everyone's like "holy poo poo no get out of here" and so he and his lackey Skin-Dancers (kinfolk turned into werewolves like him, he's trying to start his own tribe) set about slaying. He gets to the World Tree at the center of the chantry and rips it apart, giving him infinite Quintessence for the scene. And, I guess, more knowledge. (!?!?) Finally, he'll be able to surpass his totally rudimentary and weak understanding of the Spheres, which I forgot to say earlier are Arete 4, Correspondence 3, Entropy 3, Forces 3, Life 2, Matter 3, Prime 2, Spirit 4, and they'll stay that way from here on out.

What a poo-head beginner's understanding of Sphere magick! Anyway that piece he tore off the World Tree is now a cool artifact staff that gives him crazy countermagic powers and an enormous amount of Quintessence. Unfortunately he doesn't realize that the staff is unstable, and it will be his undoing.

He shows up in New Orleans by Night to be a source of information as a side-part of the story where the summary says "if the players can convince him not to become a vampire he gives them the information they want" but then in the actual detailed section that gives his crazy stats and everything you just have to emo-ly answer his questions about ~the eternal night~ and he says "gently caress being a vampire. Here's the info you wanted. I'm out!" Whatever.

Finally, he is the centerpiece antagonist of an entire book: The Chaos Factor. He's going to find and devour an antediluvian in Mexico! Like in the adventure featuring him in Rage Across the Amazon, ultimately the PCs get to play audience to the same basic climax no matter what they do. Haight is a dumbass and doesn't know the difference between a methuselah and an antediluvian, but it's still pretty baller that he found Shaitan, which might be the first Ba'ali depending on how you take the bloodline's backstory. No matter what, Shaitan gets the gently caress out of there, though you are given the chance to let some of your PCs get pasted by him if they want to try it. Finally, whether he's loving with Shaitan or the PCs, Haight overuses his World Tree staff and it explodes spectacularly, killing him (and potentially most/all of the PCs!).

But wait! There's more! In Wraith's Book of Legions there's an off-hand mention that he got turned into an ashtray because the soulforgers like to poo poo on people who get too big for their britches. And then, finally-finally-for real, the ashtray is swept into Oblivion by the Final Maelstrom, hitting a mage who happens to be in the Underworld during the novel Judgement Day.

He worked for/with, and betrayed, Pentex and the Black Spiral Dancers at various points in all this.

Oh, and he gave his DNA to an evil corporation to make a clone of himself.

PS All the specific books I mentioned above came out in 1993-1994, except for Book of Legions (1998) and Judgment Day (2004). So even though his first appearance was honestly tame and actually a little compelling and a good story-hook for a normal WtA game, it seems like his entire horeshit "arc" was planned from the very beginning. I love it, and I hate it, but I love it, too. According to Phil Brucato in an interview, Haight was meant to be a joke the entire time.

It could definitely stand to be further summarized but this might be a good starting place.

That Old Tree fucked around with this message at 19:08 on Sep 28, 2019

That Old Tree
Jun 24, 2012

nah


Cerebulon posted:

I have enough trouble convincing my friends to play anything not immediately Dungeons or Dragons related so I'll probably never get a proper opportunity to try one of the "weirder" WoD/CoD games despite really digging some of the concepts. There any decent Actual Play content of Mage/Changeling/Promethean/Geist/Mummy/Hunter/Demon out there? Editions don't matter much despite being vastly different, content's content.

I've never had a Vampire/Werewolf game as player last longer than 1-2 sessions before the GM vanishes off the face of the earth, but that's a probably unrelated supernatural curse.

Here is a post pointing to Dave Brookshaw's Mage APs on RPGnet, with some commentary.

While it may still be unpalatable, Hunter in my experience can be made close enough to what they're used to that D&D-olytes can be nudged towards something at least a little different if you get just a little bit of initial buy-in.

That Old Tree
Jun 24, 2012

nah


As a Mage enthusiast I have to say I'm nevertheless disappointed to see the flagging of Goku on the charts.

That Old Tree
Jun 24, 2012

nah


Has anyone done the "buy the advance PDF, get a discount for the PoD later" thing? How long did it take for the discount coupon to be sent out? I've heard more than a few grumblings about the process. I assume, if it's taking an unacceptable amount of time/forgotten, I'd contact DTRPG first since they'll have the actual sales record?

That Old Tree
Jun 24, 2012

nah


I Am Just a Box posted:

I didn't use the coupon I received, but I did back Changeling Second Edition and received the discount coupon on the same day the book was released for general non-backer purchase, January 16th. I would assume that you'd contact Onyx Path if you didn't receive the coupon promptly (I do believe they announce when they're generally going out), and Drivethru if you then use the coupon and it takes too long to arrive or there are printing errors or something.

I get the impression there's regular trouble getting coupons out for stuff like this as opposed to Kickstarter, for some reason. I've gotten the coupons promptly for all the Kickstarted books I've backed (and never used them since I was already backing for the tradprint), but this is Signs of Sorcery. I'll give it a couple days.

EDIT: In fact, going through my order history it looks like I wound up buying Shunned by the Moon as an advance PDF, and then as PoD without seeing a coupon. Pfft.

That Old Tree fucked around with this message at 06:48 on Oct 3, 2019

That Old Tree
Jun 24, 2012

nah


Ah yeah, I turned off all emails forever ago. Feh. Thanks!

That Old Tree
Jun 24, 2012

nah


Dave Brookshaw posted:

Speaking as someone who literally just announced his retirement as Mage Developer ten minutes ago...

You will never be rich. You will never get the recognition you deserve. The opportunities you get have more to do with who you drink with at conventions than the quality of your work, but you're only as good as your last delivery on those opportunities. You would make more money being the drummer in a pub band, and sell more books if you wrote porn.

But it really is the best feeling in the world when people talk about game worlds you shaped, or you see an Actual Play or a FATAL & Friends of your material.

Do it. Enjoy it.

Thanks for what you've done. You got me into Awakening and CoD in general.

That Old Tree
Jun 24, 2012

nah


Brujah: Now's the time.

Malkavian: The time is now.

Nosferatu: It's all coming together.

Ventrue: Now is the time.

That Old Tree
Jun 24, 2012

nah


I was poking around for information on the Lower Depths and just skimmed nWoD: Inferno since that's all there really is beyond at most a paragraph-long blurb in a couple Mage books. Is this, uh, as sorta-crappy as it looks? It seems like it's literally just "yes, wicked demons of wickedness, 666 Satan is a gently caress." Which sure I'm glad anyone who wanted that specifically got their book, but it seems hard to stretch that out to 100+ pages without getting pretty thin. It also seems to have hardly anything to do with what the Lower Depths are suggested to be.

That Old Tree
Jun 24, 2012

nah


I Am Just a Box posted:

That was one of the many glaring problems with Beast observed from very early on, before we even knew the underlying backstage problems: "To the extent that there's a type of story in this game, isn't it the same story Vampire already tells, but with the metaphor made more explicit?"

As good games with variously overlapping elements and themes continue to come out, my conviction only strengthens that few if any of Beast's problems stem from "but another game did something similar." Demon, Changeling and Promethean have a lot of stuff in common but are also extremely distinct.

Beast just makes me tired and sad at this point.

That Old Tree
Jun 24, 2012

nah


While I'm still not a big fan of how Mysteries work, they're much better with the extra widgets from Signs of Sorcery, particularly whatever the one is where delving a given Mystery is contingent on other Mysteries and actions instead of just "keep rolling."

That Old Tree
Jun 24, 2012

nah


I ran a fun two-session game of CtD in high school, but it basically had nothing to do with the heavier themes of loss of naiveteinnocence or the death of imagination or whatever. It was just a big fantasy romp, but also part of it started with being normal humans investigating things in a modern town.

That Old Tree
Jun 24, 2012

nah


PHIZ KALIFA posted:

Hey FYI both these books are on Halloween Sale, I'm buying them, were there any others released?

edit- aside from the bibles from the guide to rome and the strix, anything from mage or demon? I'm looking through the site.

Nah this stuff is just Rose providing her guidance after stepping down from being dev. There's no official plan behind it.

That Old Tree
Jun 24, 2012

nah


from RPGnet posted:

The latest Mage 20th Kickstarter update:

"RichT here:

I was going to wait for the links for the M20 Book of the Fallen Backer PDF to post this Update, but that is still with WW/Paradox and we're waiting for approvals.

So, since we should be getting those links out soon, here's another opportunity to stress that Book of the Fallen contains Satyr Phil's real and hard-won understanding of our real-world's evils, and how that applies to M20 and the World of Darkness. I'll be putting a warning on the posts for the links themselves, but again, please bear the nature of the book in mind before you download the Backer PDF. "

Oh boy, after the corebook warned us that you for real will psychologically damage yourself playing them, I hope we get some good hard-won understanding of the splatterpunk rapists that will guaranteed be in this book full of rules for playing them.

I can't wait to hear about the chapter fiction.

That Old Tree
Jun 24, 2012

nah


Dave Brookshaw posted:

Where do you think I got the text of all those Awakening 2e dev blogs from? They were almost all lifted and adapted from Awakening's bible.

I have considered putting it up. Putting Deviant's up would be gauche, as it's basically my outline for the book.

I just meant that it wasn't OPP going "let's release our setting Bibles."

That Old Tree
Jun 24, 2012

nah


Now that I've flipped through the PDF of Book of the Fallen at my friend's place, I gotta say it's not as stupid and poorly handled as I expected (though I've mostly only skimmed it), but it retains the fundamental problem anyone could have expected after reading that sidebar in the M20 core and then hearing that they're making this book anyway. Especially after the dreck of the Companion book. Brucato has a lot to say about, well everything all the time as usual, but he makes a largely inoffensive go at introducing the book with a caution about the mundanity and ubiquity of real evil, and how that should inform the book's and reader's perspective on just what the Nephandi are.

But then we get to stuff like the Thuggee, which sure whatever historical stuff is fun to imagine going underground and surviving as secret mystical woo into the modern day, but you take this (likely) racist British invention and turn it into a real evil cult. The book even discusses a supposed real-world history of the cult without mentioning that it, uh, was maybe just a gross colonialist fantasy. And of course, despite the name of the pre-intro introduction ("Evil Is Not A Toy") you've got lists of cool agg-damage swords that crackle with black lightning and, uuuuuugggh, 30 pages of Merits and Flaws.

To a certain degree, I get it. It's not just a Brucato thing or a White Wolf thing or a 90's thing to write everything in symmetry with the PCs, including stuff you swear up and down you don't want them to have. But the thing is, you don't have to do it that way, and frankly someone putting this much effort into wringing his hands should drat well have figured that out. And in a book absolutely dripping with admonishments it's hard not roll your eyes like a centrifuge when you get a giant sidebar about real human trafficking along with a bunch of outright boring character write-ups, and then shortly thereafter you get a stat block for Cujo But Summoned From Hell and a Zalgo reference.

Brucato desperately wants to create something important and real, and he is just loving not on the right game line to be doing that, and he may just not be the writer for it anyway.

In summary: "I can't stop you from playing Nephandi if you really want to, but I'm not putting a Fallen character sheet in the back of this book. Evil is not a toy. BTW here is a big evil toybox full of evil toys."

That Old Tree
Jun 24, 2012

nah


NikkolasKing posted:

So I've never done Kickstarter before. How do I know when the next WoD Kickstarter will be up? Mummy has totally surpassed its goal and somebody on Reddit said Cults of the Blood Gods will be going up on KS as soon as Mummy is done.

I wanna make sure to support that.

You just create an account and look for news that the project is up, then back it. It's pretty straightforward.

That Old Tree
Jun 24, 2012

nah


Soonmot posted:

Who knows what page number in Mage they talk about building mysteries? The section that goes into opacity (?) And how many successes you need to break through a later to reveal information? I forgot my tablet, so when I go to the bar to work in things tonight I have to use my phone and gently caress searching for anything in a PDF on the phone.

It's in the section on Mage Sight, around page 90.

That Old Tree
Jun 24, 2012

nah


Just shelled out for M20 as a gift, so I'm thinking a lot about those spines. (I went ahead and got my friend a copy of MAw too just in case.)

That Old Tree
Jun 24, 2012

nah


Everyone quietly mutes Elder Mago's Facebook account when he posts the status "Google Charles II Spain hurt comfort fanfiction mature."

That Old Tree
Jun 24, 2012

nah


Now that a miracle has occurred and I might actually be getting back to some regular gaming in the near future, I'm doing into Trinity 2e and Aberrant specifically. I like the looks of stuff, but I'm always keen to head off problems before they arise in okay. Is there a centralized repository of problems? There doesn't seem to be an errata thread on the OPP forum. And I know Aberrant isn't out for a while, but I saw someone mention they're doing a significant overhaul after feedback. Has there been any discussion about what changes will be made?

That Old Tree
Jun 24, 2012

nah


Everyone posted:

One thing is that they're shifting how they do Techniques. Instead of Technique being a Power Tag, it's now a Mega-Edge. Figure the best way to keep up with this stuff is to go to the Onyx Path Forums.

Is there a particular place to find such information? Part of my original complaint is that there's no errata thread, not even for the books that have reached store shelves. I don't love these games enough to dig around OPP's jank-rear end forum hoping to stumble on a couple of developer posts sandwiched between the incessant "everything is fine stop trying to rollplay" vs "this mechanic is unclear and may be unbalanced please help."

That Old Tree
Jun 24, 2012

nah


If you haven't already, come up with a handful of "city/setting-building" questions to get everyone going, if you want it to be a group effort. Like: How old is the city, who founded it, and why? What are two or three major vampire-adjacent events from its past? What are the big "regions" of the city, like 'the Eastside slums, austere Downtown, bustling new ArtWalk/UpperMidClass Business district, and the Docks.'? What are two or three touristy, artistic or academic landmarks in the city? How nationally or internationally prominent is the city? What is the general social "tone" of the populace?

Of course this can all emerge organically from just hashing out what everyone wants to play, but I find it's helpful to use modestly specific questions to jump-start people's ideas. You can also tailor your questions to elicit answers that tie in to mysteries you'll reveal later. You might have some hidden cabal of ancient blood sorcerers in mind, and it might be more emotionally satisfying and interesting if they wind up hidden beneath the local college everyone came up with together instead of some place you came up with by yourself that you might struggle to get the players interested in. Even "Oh yeah, the random neighborhood we came up with together in session 0" can be a pretty compelling hook that you shouldn't ignore.

That Old Tree fucked around with this message at 06:40 on Jan 13, 2020

That Old Tree
Jun 24, 2012

nah


I'm not into running oWoD anymore, except maybe Wraith if the planets align, but I would totally steal that spirit rave idea for Awakening maybe with some Forsaken crossover. Very cool.

That Old Tree
Jun 24, 2012

nah


Chernobyl Peace Prize posted:

This sounds cool as hell, thanks for the info!

Guess it's time to wait for this one to hit drivethru huh?

Considering the price of PoD for such big books, nevermind the at-best "okay" quality of the PoD binding, it might cost the same or even a little less to hit the preorder on the Kickstarter/Backerkit if that's still open.

That Old Tree
Jun 24, 2012

nah


I'd be surprised if this hasn't been addressed at some point since release, but as I've previously mentioned the Onyx Path forums and Google are terrible and I have an Awakening question:

Is Self-Repairing Machine a bad spell? It seems to just do what Nigredo and Albedo would do with extended duration, but worse.

Is there something I'm missing? Does SRM exist solely as a slowed-down, subtler version of extended-duration NAA to avoid Dissonance?

That Old Tree
Jun 24, 2012

nah


It's kind of impossible for me to stomach "the Traditions are actually kind of bad if you think it through, so just gently caress it I guess" from the guy who wrote Book of the Fallen where he selfsucks about the seriousness of Real True Evil™ for a dozen pages and "there's no character sheet at the back of this book, because evil isn't cool and you shouldn't play these characters" but it's still got plenty of black lightning katanas, cutesy references and jokes like a Cujo stat block, and of course a bushel of fiddly character-building bits.

That Old Tree fucked around with this message at 01:26 on Jan 30, 2020

That Old Tree
Jun 24, 2012

nah


Brucato seriously needs to stick solely to churning out his most Kirby-esque extradimensional fantasies, with a stern editor tapping their foot behind him the whole time, and let literally any other experienced WoDhand do all the other poo poo like making a nostalgia product for a game line he kind of hates the premise of.

EDIT: 80 pages of secondary Abilities and Merits & Flaws.

80 pages of secondary Abilities and Merits & Flaws.

80 pages…

80. And that's terrible.

That Old Tree
Jun 24, 2012

nah


Octavo posted:

It's too bad the fans drove Jesse Heinig to hate Mage, otherwise maybe he would have done the 20th Anniversary edition (or M5 should such a thing exist.)

That Old Tree
Jun 24, 2012

nah


There was a KS update from…I don't remember which project, but it said Hunter 2e KS is coming up Feb 6. So look forward to that!

That Old Tree
Jun 24, 2012

nah


Crossover in CoD is a lot easier because the system is just generally built better and more coherently. There's still pretty hefty differences between each game line that can make crossover a challenge. Mages, as usual, are playing a pretty different game from everybody else, and while their advantage in murderation isn't quite as pronounced as in oWoD werewolves are still beefdeath factories right out of the gate. Plus there's just stronger incentive to do a specific set of things with each game, which can be a barrier regardless of direct power comparison.

That Old Tree
Jun 24, 2012

nah


joylessdivision posted:

There's also a 1e NWOD books called "Mirrors" but I'm not sure if it's more "Here's some alt-realities to try" or if it has anything useful you can use.

Nah, it's all alternate setting and playstyle stuff.

That Old Tree
Jun 24, 2012

nah


Yeah, PoD only regularly sucks on gigantor books like M20, V20 or Ex3. Though that's not to say the binding is "great" even on little books.

I would definitely pay for casebound copies of Awakening, Requiem, Forsaken and CODCore, even without an errata pass/minor expansion redo.

Jhet posted:

The Geist 2e book is quite nice and I do wish I’d gotten some of the other nice printings. I’ll just have Deviant and Geist and that’s all.

Well, Changeling and Hunter are the only two you're missing that have/had that option anyway. It's not an impossible dream. Hunter is Kickstarting right now.

That Old Tree
Jun 24, 2012

nah


Ataxerxes posted:

What supplements were there for Geist 1 edition / are the for 2ed? Not adventures or premade characters, ones that contain crunch.

WoD: Book of the Dead covered the Underworld, but 1E petered out pretty quickly. 2E has Memento Mori, which contains new Haunts and Momentos, but I don't think it's available for regular purchase yet. That's it, I believe.

That Old Tree
Jun 24, 2012

nah


I thought Contagion turned out to not be all that hot for crossover either? I'll be honest I only know stuff about it secondhand. Despite how much I've liked the Dark Eras, Contagion never seemed like it had anything all that interesting going for it in the KS campaign, and all the reports on the manuscript previews seemed to bear that out.

That Old Tree
Jun 24, 2012

nah


JohnnyCanuck posted:

I just want useable and interesting Talecrafting rules! Is that too much to ask?

Since the game I shall be starting soon will be either Lost or Awakening, I've been tinkering with just that! I've only been at it for a few days, it's not totally finished, and it's completely untested, but lemme know what you think.

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That Old Tree
Jun 24, 2012

nah


JohnnyCanuck posted:

Yes! This is more like what I wanted from Talecrafting when I first heard about it! It looks good from what you have down now - I'd love to hear how it works in practice!

Thanks! It turns out I'll be running Mage*, but I'm always tinkering so I will hopefully get around to polishing this up.

* Two buddies fresh out of wizard college tooling around North America in their talking van visiting balls of twine, corn mazes and Ripley's-tier ripoff sites where real magic suddenly appears to be happening. The Obrimos Libertine had a girlfriend in Canada, but because of her future Ascension she retroactively never existed.

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