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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
The first Majesty had its issues, in part that in a game where you rely on your heroes' AI, you have precious few levers to pull to affect that AI and it's not too scintillatingly bright on its own, but it was playable, a fun idea and had what I remember as pretty good writing.

The second was... ehhhhhhhhhhhhhhhhhhhhh. I got it for free and still wished I could have gotten my money back.

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Coolguye
Jul 6, 2011

Required by his programming!
the first game had the charm of being partially procedurally generated, so each campaign you play is a little bit different. your strategy might be the same, but your implementation is always going to change a little bit and especially in the case of invasion mechanics from off-map (which happen often) there's still a good chance of you getting caught out if the invasion spawns from a bad side of the screen and your heroes are out of position.

the second game had none of this and the requirement to explore the map is largely obviated by having played the map once or twice. there's no question as to what precisely is coming next and it therefore suffers the same sort of burnout potential as any starcraft campaign. combine that with the fact that the missions themselves are frequently much more long than difficult, and the boss monsters are not so much dangerous as overtuned* and you end up with a couple of missions where you wonder why you're bothering.

i don't dislike the second game by any means, but i feel there's a reason why majesty 1 has an enshrined place in peoples' minds while majesty 2's biggest exploit was resuscitating the ardania brand for a fistful of other fun games.

* - what i mean by this is that bosses have a lot of the same sorts of tricks that they otherwise would in this game, but they are given between 10 to 50 times more HP. so their worst tricks have a lot more time to work and wear your heroes down, which can lead to a lot of 'falling down at the finish line' scenarios where you had a winning strategy but simply did not have a deep enough roster to finish the job.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


In our first advanced mission, it's time to deal with some Elven treachery.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Btw, how is the volume on this one? I plain forgot to check this morning.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
The volume's better, but you still sound slightly muffled.

I think part of it may be that, and please don't take this as an insult, you mumble slightly.

Also with regards to the content, glad I'm not the only one who loved gnomes. About as fragile as wizards, completely useless in combat, but just having a single fully staffed gnome hovel meant everything would get completed or repaired fifty times as fast, essentially making your peasants thoroughly irrelevant. Apparently, reading up on them, there's a hidden mechanic where at level 8(if one of them survives that long, lol), they suddenly rocket up to paladin-level combat stats.

The alternative is elves, who are basically just rangers that smoke weed instead of doing their job and steal your wallet, and dwarves are like gnomes that actually rush into fights and thus die rather than contributing to civil engineering at all times, but provide ballista towers that trivialize missions without big boss monsters coming for your throat.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Gnome champions only appear when you have expansion content enabled- they don't gain champion bonuses in the base campaign missions. Plus if I remember correctly it's mostly a defensive buff.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Yeah, I've never found elves to be useful, and dwarves are only good insofar as they provide ballista towers. Gnomes all the way for me!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

PurpleXVI posted:

I think part of it may be that, and please don't take this as an insult, you mumble slightly.


Yeah, my face is made for radio and my voice for silent films.
I'm trying to get better, but its easy to lapse. I'll boost the volume on the next vids.

Coolguye
Jul 6, 2011

Required by his programming!
you don't get elves for the elves (they're simply a nice fringe benefit), you get elves for the economic bonus. i'm on my way out the door right now and i'll nerd out about it later, but the reason everyone wants elves is because they get you more money, faster.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
They generate money themselves by playing at inns, and double the generation of Marketplaces(And possibly Inns, I forget). The drawback is the gambling halls and Elven Lounges, which can drain money out of heroes with no no benefit. The chance of a hero to do so is based off a Will check. The benefit generally outweighs the drawback. More money means more heroes by default, which means more spenders. Also more infrastructure.

Bloodly fucked around with this message at 16:17 on Oct 10, 2019

Unoriginal One
Aug 5, 2008

Coolguye posted:


* - what i mean by this is that bosses have a lot of the same sorts of tricks that they otherwise would in this game, but they are given between 10 to 50 times more HP. so their worst tricks have a lot more time to work and wear your heroes down, which can lead to a lot of 'falling down at the finish line' scenarios where you had a winning strategy but simply did not have a deep enough roster to finish the job.

A good chunk of the issue with 2's bosses is that they all have massive knockback AoEs, any heroes sent flying have their threat reset, and that squishy ranged heroes make absolutely no attempts to reposition themselves as to not get flattened by said AoEs after that happens and the boss moves so they're in range(or just starts mowing through them directly); Beastmaster Bears are honestly the late game's MVP simply because they're immune to knockbacks, so they can actually keep the boss on them for more than five seconds.

That rogues have no promotions and a lifespan directly measurable in their potion supply doesn't help matters either.


And for what it's worth, I do recall 2 having an option to randomize placements in campaign maps, but that has the potential to make some missions unplayable; That One Mission would be a while lot harder if the base throwing Paladins and Clerics at you didn't conveniently leave one of the Paladin spawners just outside of their tower network, for example.

Coolguye
Jul 6, 2011

Required by his programming!

Bloodly posted:

They generate money themselves by playing at inns, and double the generation of Marketplaces(And possibly Inns, I forget). The drawback is the gambling halls and Elven Lounges, which can drain money out of heroes with no no benefit. The chance of a hero to do so is based off a Will check. The benefit generally outweighs the drawback. More money means more heroes by default, which means more spenders. Also more infrastructure.

there's no conceivable situation in which the benefit does not outweigh the drawback in terms of raw money, as the money made by buildings never actually goes into heroes' pockets and, therefore, is not eligible to go to a lounge or a gambling hall.

there's also the fact that you can take the casino and the strip club off the repair route and let nature run its course the next time a troll or ratman starts wailing on it. or just drop an attack flag on it and let the next pissed off rogue burn the places to the ground for a quick buck. they won't get rebuilt.

Unoriginal One posted:

And for what it's worth, I do recall 2 having an option to randomize placements in campaign maps, but that has the potential to make some missions unplayable; That One Mission would be a while lot harder if the base throwing Paladins and Clerics at you didn't conveniently leave one of the Paladin spawners just outside of their tower network, for example.
this was added after release and in addition to that problem, there's also lots of missions that are simply not affected by it at all. it's so painfully obviously done as a belated bone-throw to majesty 1 fans that it's almost insulting.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Gnomes are about the early game and they gain experience through building and repair; prior to championhood they are like wet tissue paper and will not fight unless their hovel are threatened. Once they ascend, they're a fleet-footed building defense that can handle average threats like the sewer invaders or the occasional troll but still aren't particularly good at higher threats. Good to rapidly develop but they fall off in short order.

Elves are positioned as mid-game material as touched on by others here, economy is a major factor in a successful kingdom and the fact that they are a ranged attacker means they'll survive longer in combat. But because magic runs off cash, their benefits overshadow the other non-humans into the endgame; the ability to spam buffs+healing/skeletons/KROHM or resurrect expensive units is huge in the face of dangerous threats.

This is especially true when we come down to Dwarves, the most expensive option. Their lair sports an automatic ballista and provides another layer of towers to spread across your kingdom that can do the same. The unit itself is a heavy-weight that can also aid in building things, sort of a jack-of-all-trades, but are rather slow due to their waddling gait. However, static defenses don't get stronger in comparison to heroes and the smaller wizard towers are already pretty effective against most monsters when supercharged. By the time they're up and running you have cheaper, more specialized units in bigger volumes that are more flexible in dealing with threats than what gets rolled into a dwarf.

Coolguye
Jul 6, 2011

Required by his programming!
Dwarves are not jack of all trades. They have stupendous magic defense and are the hard counter to not just a lot of end game threats but many outright bosses and special fortresses. When you go for dwarves, most of the time you are going for the actual dwarves. The ballista towers are a cool benefit but they’re not going to fundamentally change most missions

There will definitely be a “pre-dwarf” and “post-dwarf” turning point in many missions that throw magic damage at you, though.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

The only real benefit to ballista towers is that their cost never increases, so you can accomplish some cheese by spamming them.

Other than that they also carry the bonus of can't be life leached for keeping vampires away.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Coolguye posted:

Dwarves are not jack of all trades. They have stupendous magic defense and are the hard counter to not just a lot of end game threats but many outright bosses and special fortresses.

My mistake, the spell resistance that they had definitely faded from my memories. Now I remember why I hated vampires so much, especially their reflect spell.

Coolguye
Jul 6, 2011

Required by his programming!

Sage Grimm posted:

My mistake, the spell resistance that they had definitely faded from my memories. Now I remember why I hated vampires so much, especially their reflect spell.

:ssh: it did for me when i did my LP of the game as well and i abruptly got reminded of how valuable their magic defense was about halfway through the LP :ssh:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Well, the time limit hit faster than I expected. so next time I have to decide on whether I go for the bounty or for the kill.

I've already realized that my plan of multiple rogues guilds won't work, the devs spotted this exploit and they all count as one for that.

SugarAddict
Oct 11, 2012
You get dwarves for ballista towers, and ballista towers are basically a cheaper-better guard tower that you can spam everywhere.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

It's less they all count as one and more extort works differently than you think. It collects all taxes instantly, but the rogues guild gets a cut(decreased w/ level 2 guild). Useful if you're running behind on castle upgrades and need the money now, but it's not free money.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

FoolyCharged posted:

It's less they all count as one and more extort works differently than you think. It collects all taxes instantly, but the rogues guild gets a cut(decreased w/ level 2 guild). Useful if you're running behind on castle upgrades and need the money now, but it's not free money.

Ahhhh. That makes more sense.
Still, it's useful when bloody elves are constantly murdering your tax collectors while asking for 50,000 gold peices.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
This is where towers do work. Elves are cowardly. Basic guard towers with arrows will drive them off.

CptWedgie
Jul 19, 2015
Part of the issue might be how conservative your bounties were. With 300, you'll only get two or three heroes going for it at a time; however, if you go for, say, 1000, not only are you probably gonna attract a lot more heroes (more likely to be enough to deal with any elves that show up to try to fend them off), but it's possible that some of the elves will actually HELP you (and you can then dogpile them when they no longer have a way to respawn, frequently with your melee guys already adjacent since the elves will literally leave their houses for the sole purpose of shooting them). Just something to consider in case you decide to go extermination. Remember, just as in real life, larger rewards encourage more effort.

Another suggestion for extermination: Rush a Krypta temple. Priestesses are incredibly useful on this mission, since the skeletons they summon are almost impossible to hit with bows and thus make ideal tanks.

And if you decide to go for fundraising instead (or need more income to fund the bigger bounties suggested above): I'm pretty sure that Market Day scales with the Marketplace's level, which incentivizes upgrading them even if you only built them for Market Day. Majesty is a game of investment vs. reward, after all.

Anyway, I'd like to state that it's incredibly counterproductive for the elves to attack you if they want a ransom...

Also: I can still barely hear you. Sorry, Grey; it might just be that you aren't suited to commentary.

i81icu812
Dec 5, 2006

CptWedgie posted:

Part of the issue might be how conservative your bounties were. With 300, you'll only get two or three heroes going for it at a time; however, if you go for, say, 1000, not only are you probably gonna attract a lot more heroes (more likely to be enough to deal with any elves that show up to try to fend them off), but it's possible that some of the elves will actually HELP you (and you can then dogpile them when they no longer have a way to respawn, frequently with your melee guys already adjacent since the elves will literally leave their houses for the sole purpose of shooting them). Just something to consider in case you decide to go extermination. Remember, just as in real life, larger rewards encourage more effort.

Another suggestion for extermination: Rush a Krypta temple. Priestesses are incredibly useful on this mission, since the skeletons they summon are almost impossible to hit with bows and thus make ideal tanks.

And if you decide to go for fundraising instead (or need more income to fund the bigger bounties suggested above): I'm pretty sure that Market Day scales with the Marketplace's level, which incentivizes upgrading them even if you only built them for Market Day. Majesty is a game of investment vs. reward, after all.

Anyway, I'd like to state that it's incredibly counterproductive for the elves to attack you if they want a ransom...

Also: I can still barely hear you. Sorry, Grey; it might just be that you aren't suited to commentary.

I find greys nearly inaudible mumbling very soothing to listen to before bedtime tbh ¯\_(ツ)_/¯

Coolguye
Jul 6, 2011

Required by his programming!
Elven Treachery is the quintessential KROLM level. While the power ceilings on naked, hairy, screaming man mountains is pretty low, the power ceiling on a pack of knife-ears and their sneaky dickbag allies is a lot lower. So just get a few fighters up, upgrade your castle, build KROLM, and hit KROLM just as a barbarian or a fighter spots a retreating elf. The speed boost will make sure the unit can follow the elf all the way back to their bungalow and at that point it's GG for that entire village. I think my best time on this level is something like 11 days.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Right! I've got the fancier voicemeeter banana, screwed with my mike for a good time, then forgot to plug the computer audio back in!

Does my voice sound any better?

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Coolguye posted:

Elven Treachery is the quintessential KROLM level. While the power ceilings on naked, hairy, screaming man mountains is pretty low, the power ceiling on a pack of knife-ears and their sneaky dickbag allies is a lot lower. So just get a few fighters up, upgrade your castle, build KROLM, and hit KROLM just as a barbarian or a fighter spots a retreating elf. The speed boost will make sure the unit can follow the elf all the way back to their bungalow and at that point it's GG for that entire village. I think my best time on this level is something like 11 days.

To be honest, every level is the quintessential krolm level. The only question is do you have enough temples. If you die trying to krolm, dissect your failure: did you just not get them out in time, did you just not have enough, or did you run out of money to KROLM before winning?

Been a bit since I played, but I'm pretty sure I've done most of the elite quests using him. The key is definitely having a strong economy, and not futzing around too much with stuff you don't need. A blacksmith (probably skip the armor upgrades till you've got the spare cash later on), a couple marketplaces, an inn or two or three. I believe you need 5 of [inn/blacksmith/library/maybe something else] to get an extra tax collector, which is something you'll want. You can often squeeze a trading post just outside your settlement and make a decent income off of that, even if you can't build a huge range one.

Rogue guild is decent because they're so cheap and you need some heroes to upgrade your castle, rangers for the exploring and because they're cheap. Remember you only need 4 to upgrade, so cutting rogues completely is valid - barbarians don't get much use out of poison, and rangers like to team up with them.

Elves are my non-human race of choice, because they address the two main issues you run into after winnowing down losses because you blew all your cash on upgrades and crap. Immediately stop repairs on the funny business buildings, but barbarians seem to prefer killing to gambling anyways.

Coolguye
Jul 6, 2011

Required by his programming!
even under KROLM there's a lot of crap in the top end of the game that will be a hard stop for barbarians; anything that can take a punch and is magically powerful in any real estimation is going to be a big issue. but yeah, for sure, if you want to challenge run KROLM, the real question is how much money you need to keep people constantly KROLMing (it's about 2.5k gold/day, ask me how i know :shepicide:)

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


A restart as it wasn't playing out, but I beat the mission today!
The money option is a trap, and I should never have even tried!

CptWedgie
Jul 19, 2015
To be fair, I feel like that map's probably had its difficulty mislabelled; I don't think any of the other Advanced maps even come close, and I vaguely remember having an easier time with some of the Expert maps, even.

Anyway, your voice is a lot more audible now, but unfortunately there's a crackling whenever you talk now. No idea how to fix that one, unfortunately.

Incidentally, I'm being continually frustrated by your refusal to upgrade your Marketplaces, due to the scaling mechanic. I probably shouldn't nag about it, though; I feel like it'd get a bit disruptive if it keeps getting brought up. Suffice to say, though: It's definitely worth it.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, I'll start upgrading them. I'll look into the crackle.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Grey Hunter posted:



A restart as it wasn't playing out, but I beat the mission today!
The money option is a trap, and I should never have even tried!

The secret to the money option is to abuse trade posts. Also you sort of need to be able to figure out when you have the income to win and stop spending, which is pretty hard sometimes. The dwarf option is often fairly decent, since you can pepper some towers in strategic locations to force them to run off, though it is expensive so you can easily spend too much doing so.

I do agree it is a lot easier to just krolm it and crush their poiinty skulls.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Deal with a Demon - looks like I need to remember how to use trade posts then!

Jesenjin
Nov 12, 2011

Coolguye posted:

ask me how i know :shepicide:

I ask

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

If you dont make it this run, I would suggest trying dropping a ranger guild and building a force of rangers, priestesses and wizards.

This lp got me to blitz through the southern campaign again over the weekend and then I knocked out legendary heroes the cheesy way and feel 0 guilt.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, I'm going to need to restart - I can get close, but not quite there.

I was within striking distance, then a ratman stole 6k from the market. he died five seconds later, but that cash went to the heroes and it was day 39.

I'm going to stop putting vids out until I've finished the mission now! you don't need to see me failing, but it's coming back!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


With a plan and a good seed, I'm going in again.

Coolguye
Jul 6, 2011

Required by his programming!

trying to speedrun Dark Forest with KROLM

hint: it wasn't a speedrun and the witch king is a giant rear end in a top hat even with KROLM up.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

That map is the worst. Whoever thought of that boss should be taken out back and shot.

Especially since how hard the boss rush map is is determined pretty heavily by if you can chase him down and off him before the next one shows.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


Let the money floooooowwwww!

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