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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

CptWedgie posted:

The way I see it, Barbarians are a trap unit. They're almost as frail as Wizards, they don't have ranged attacks to compensate, and they prevent you from using any of the other religions (some of which are absurdly powerful).

It doesn't help that, as far as I've seen, there is nothing Krolm can do that at least two other religions can't do better, or that literally all the other religions cover more roles than Krolm. In fact, I feel that a Warrior's Guild covers nearly everything Krolm brings to the table on its own!

That sounds like the sort of assessment a tiny girly-man would make. KROOOLLLMM!

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