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I've got no interest in standalone VR, and will almost certainly be using a headset for only PC gaming, most of which is going to be stuff like Elite:Dangerous and other seated experiences. I genuinely think the Rift S would be better for my needs. Is there any appreciable chance of a Rift S price cut in the near future, or should I just see if I can get one cheap off someone upgrading to a Quest?
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# ¿ Oct 12, 2019 02:38 |
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# ¿ May 16, 2024 17:26 |
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The Fresnel lenses provide all the lens flare I need.
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# ¿ Oct 31, 2019 19:40 |
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Alright, still pretty new to VR so this is going to be a dumb question. Is there any trick to getting a headset to not slip without having it so tight that it gives me a headache? I wear glasses and I have a Rift S. I think the IPD range is fine (62) from my admittedly-rather-crude measurement with a ruler in the mirror. When I'm nudging the headset around on my face, there's a tiny spot where everything is clear, and I'd love to see everything in VR that way, but even the tiniest amount of slip from moving my head seems to degrade the view noticeably. It stays on my face and doesn't feel like it's moving at all, but the "sweet spot" for the view not being slightly blurry seems pretty small, and I find myself adjusting the headset fairly regularly- mostly vertically, but sometimes horizontally. I've especially noticed it in H3VR, in that my dominant eye (right) is usually pretty blurry when I close my left eye to try and look down the iron sights. If I nudge the headset to the left, both eyes are sharp, but it doesn't stay there. Apologies if this is an "explain like I'm five" level of simplicity, but any advice would be appreciated.
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# ¿ Nov 4, 2019 11:08 |
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Lemming posted:You don't have "this is real life" circuits hardwired into your brain, you do have "this is a recognizable human face" circuits hardwired into your brain. I think VR is going to open up new questions in the "fantasy vs reality" space because of how truly convincing it is on a subconscious level. I think I agree. Honestly, I still feel a little offput even with the hotdog men, sneaking up and shooting them in the back of the head, or putting a bullet into one that's gone down but isn't dead yet. As goofy as the hotdogs in H3VR are, it's distinctly more immersive to handle a gun in VR than with a mouse and keyboard, and I would feel pretty uncomfortable pointing my controller at the head of a realistically-modeled human and pulling the trigger.
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# ¿ Nov 7, 2019 01:21 |
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Wanted to bring my own VR recommendation to the thread. Space Engine ($24.99 on Steam) is essentially a virtual planetarium/universe explorer program. It's been in development for years by a one-man team, and the first full retail release was a few months ago. It models the universe at real scale, using astronomical catalogs to place real objects at the correct positions, with the number one goal being astronomical accuracy and realism. Procedural objects (planets, stars, star clusters, nebulae, galaxies, etc) are generated to fill in the rest of the universe. If you want to see what the sky looks like from a planet around a black hole, or that you could pluck a galaxy from the air between your fingers, this is the one for you. You can fly to basically any object you see, or use the "go-to" shortcut. You can change time speed to see orbital motion or the rotation of a planet, and you can use the "god scale" gesture, using the grip buttons and starting with your arms out wide and bringing them together, to make things appear smaller (and the reverse for them to seem bigger). I took a few screenshots in VR earlier today. So, despite the amount of time I've spent in it, I need to give some caveats:
All of that said- it's still pretty cool if you like space/astronomy, and incredibly impressive for what is basically a one-man project.
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# ¿ Nov 11, 2019 01:13 |
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https://www.youtube.com/watch?v=3JRbGcyPUnk
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# ¿ Nov 17, 2019 05:36 |
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While I haven't used the Quest, I bought a Rift S not too long ago (month and a half ish?) and I have zero qualms with it. It's a drat good headset (in my admittedly limited experience).
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# ¿ Nov 21, 2019 22:49 |
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Combat Pretzel posted:This is not true VR Headsets? Ugh. Call me when there's contact lenses with VR capabilities.
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# ¿ Nov 23, 2019 04:28 |
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If you're into space, gonna recommend Space Engine again- although it's less of a "game" than it is just sightseeing the universe. You could also do Google Earth VR, or just sit on a range and do some plinking with H3VR.
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# ¿ Nov 25, 2019 04:34 |
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Turin Turambar posted:
Unless it’s different for the Quest, there should be an option in the Oculus “experimental” menu to make double-clicking the oculus button a shortcut for just showing you the passthrough.
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# ¿ Nov 25, 2019 19:17 |
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Nalin posted:You can't really just say one is better than the other when both are a series of tradeoffs against each other. It is best to learn about each headset fully and decide which one has the tradeoffs you are more comfortable with. This summary should be in the OP.
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# ¿ Dec 4, 2019 06:48 |
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To help with learning guns, you can turn an empty hand towards you (as if opening the menu) and it will tell you what gun you’re holding in your other hand.
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# ¿ Dec 22, 2019 14:43 |
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Oh man, now I’m thinking about a Cities Skylines VR mod. Changing the scale of your view, walking around your city in first person or poking at it like a toy train model. With included kaiju mode, of course.
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# ¿ Dec 24, 2019 19:47 |
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SCheeseman posted:Anyone want to add any more games to the second post? My tastes are pretty specific so I'm not great at covering the entire breadth of what is available, so I'm happy to hear some suggestions. I know I'm not the only person in here who's recommended Space Engine as a pretty decent low-stress experience. Not a game, but exploring the universe for $25 is pretty rad. Luneshot posted:Wanted to bring my own VR recommendation to the thread.
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# ¿ Dec 31, 2019 20:31 |
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Is there any reason you couldn't somehow manually move the Rift S lenses closer/farther apart to match your IPD? You'd have to physically modify the headset, but does the software/LCD display make some sort of assumptions about the lens position that would totally break image matching/focusing/whatever if you moved them a few mm?
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# ¿ Mar 6, 2020 03:55 |
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Makes sense. It’s not a huge problem for me so I was just curious.
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# ¿ Mar 6, 2020 07:16 |
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57. It's noticeable with the Rift S, but not enough to be a dealbreaker.
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# ¿ May 29, 2020 01:41 |
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Oh, thank God. Sniping is literally impossible in that game if you have shaky hands, the controllers are insanely sensitive to small movement.
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# ¿ May 30, 2020 03:22 |
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Having tried out the new bolt-action style, it's pretty rad! But distressingly easy to accidentally eject rounds when you're not trying to.
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# ¿ May 30, 2020 06:46 |
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sethsez posted:So here's where VR is right now: Wait a minute, when did the Rift S get hand tracking?
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# ¿ Jun 16, 2020 04:45 |
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What’s a good racing/car game for VR? My level of car simulation experience is roughly “Forza Motorsport with a controller” but I’m interested in trying driving out.
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# ¿ Jun 16, 2020 20:10 |
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For chill-out experiences I am contractually obligated by being a space nerd to recommend Space Engine again. It's on sale for $20 on Steam at the moment.Luneshot posted:Wanted to bring my own VR recommendation to the thread.
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# ¿ Jun 27, 2020 03:30 |
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Nocheez posted:I have the free space engine and am pretty much done with it. Is the upgrade to the paid version worth it for the VR experience? The VR really does wonders for the immersion, occasional lag notwithstanding, and really helps with the sense of scale. It's definitely a step up from the old free version especially when it comes to certain graphics (nebulae and planet terrain up close, especially). There are also the spaceships if you have a penchant for orbital mechanics, but I haven't even bothered with those in VR. There's no cockpit view or anything. That said, it's still fundamentally the same experience, so at its core its still just a fly-around-and-look-at-space-simulator with some things bolted on around the edges. It's cool, but if it's cool depends on how much you like space. If the free version didn't really grab you with "I wish I was standing on this planet and looking around in VR" then it might not be worth it to you.
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# ¿ Jun 27, 2020 05:18 |
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Deeturbomber posted:I actually meant the hand-straps to allow the whole not-having-to-grip-the-controllers thing since it was mentioned a few posts earlier. I probably should be looking into that as well, though. Right now my priorities are glasses spacer, prescription inserts, controller straps, and then probably anything else after. I use the AMVR ones. Work great, a bit of a pain to change batteries but otherwise infinitely better than no hand straps at all.
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# ¿ Jul 1, 2020 03:58 |
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sigher posted:The old thread was by me: I'll vote for reviving it, I've enjoyed Space Engine for years but never knew there was a thread.
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# ¿ Jul 11, 2020 04:14 |
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This was definitely worth the watch, thanks for this.
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# ¿ Jul 17, 2020 02:33 |
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veni veni veni posted:I don’t expect a bright future for it support wise but the idea that they would just brick it for absolutely no reason seems ludicrous to me. never stopped Google
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# ¿ Aug 28, 2020 04:24 |
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Dumb question. I have an IPD kinda on the edge of the Rift S range (~57-58mm) and I definitely notice it. Would prescription lens inserts with my actual IPD make a significant difference from the stock lenses, or does it not matter since the Rift S has a single-panel display?
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# ¿ Aug 29, 2020 21:59 |
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I really hope that sometime in the next 2 years someone figures out how to run the Rift S without the Oculus software.
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# ¿ Sep 17, 2020 00:22 |
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On the list of “people I would never accept a brain chip from”, Elon Musk is definitely in the top three.
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# ¿ Sep 27, 2020 00:49 |
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Anybody have experience with VorpX? How well does it do the job of translating a flatscreen game to VR?
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# ¿ Oct 4, 2020 07:07 |
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SCheeseman posted:I played Superhot on a basketball court. Kinda broke the game, but it was a lot of fun. Do the lighthouses have enough range to properly track on a basketball court?
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# ¿ Oct 4, 2020 20:19 |
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Rift S.
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# ¿ Oct 7, 2020 06:52 |
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The one caveat to H3VR is that in its current state it is not very user-friendly. The dev plans to implement a streamlined control scheme and a proper tutorial before the end of the year, though.
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# ¿ Oct 27, 2020 15:31 |
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Honestly, I usually play Take and Hold with spawnlockable ammo, and when I was first getting started I usually went with 50K health. Nothing wrong with starting easy to get the hang of it before turning up the difficulty at your own pace; even with those settings it took me a while to consistently clear all five holds.
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# ¿ Nov 10, 2020 06:03 |
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Although hopefully the planned tutorial will actually explain some of this stuff when it gets implemented, I'm going to repeat (and add to) some of the stuff already mentioned, so it's all in one post: The Stuff That Isn't Really Explained At All About H3VR Take And Hold
Luneshot fucked around with this message at 08:54 on Nov 10, 2020 |
# ¿ Nov 10, 2020 08:15 |
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Neddy Seagoon posted:It's always worth throwing a magazine at the ammo terminal, because the type it'll give for each ammo type is random (not per use, but per terminal). Updated the post with a listing of common ammo types. Turin Turambar posted:Thannks for the post. Anton really needs to use focus testing with total noobs , and see how they totally fumble in his game, to really learn how it doesn't need a simple tutorial but much, much more work. Yeah. I love Take and Hold and I do recommend it, but the absolute nicest thing I can say about it is that it's "obtuse". Luneshot fucked around with this message at 08:50 on Nov 10, 2020 |
# ¿ Nov 10, 2020 08:34 |
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8one6 posted:You know how 2016 is pretty much ancient history as far as VR is concerned? Well check out this VR system from loving 1995! and yet it still has better IPD adjustment than some of the major headsets today
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# ¿ Nov 15, 2020 07:56 |
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I think if you find yourself interested in playing them, you should do so, but if I were to require one game, it'd probably be HL2. If you go into them understanding that they're not modern games, you'll be fine. They are products of their particular eras in gaming, but what made them so highly-acclaimed is that they represented an ambitious, innovative take on what FPS games were like in 1998 and 2004, respectively. Some gameplay sections haven't aged well, but they're certainly not unplayable. If you try Half Life 1 and find it too old for you, then try Black Mesa, which is a remake in the HL2 engine.
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# ¿ Jan 2, 2021 21:07 |
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# ¿ May 16, 2024 17:26 |
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Even as the thread’s resident SpaceEngine Appreciator I can fully admit that it’s mostly a pretty sights simulator. It’s not a game, nor even a particularly interactive experience unless you really like pointing and clicking on tiny dots. If the desktop version doesn’t catch your interest, the VR version probably won’t either.
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# ¿ Jan 19, 2021 01:24 |