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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I picked up Ori and the Blind Forest: Definitive Edition in the sale and it automatically comes along with the basic edition. Is there any reason to install/play both or just some quirk?

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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

My main computer tech memory is our copy of Ultima VI/Wing Commander becoming unplayable from CPU speed (386 to 486? Pretty sure it was when we moved from DOS to Windows 3.1). We later downloaded MoSlo from the school's computer lab (we didn't have internet at home) to hamstring the home computer to play them.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

StrixNebulosa posted:



so omg, Recore is literally 3D Megaman. You're a lady exploring a failed(?) space colony planet with her robot dog friend, You shoot robots with charged shots, have a dash, and look for powerups and parts. I'm in love with it already.

I know the steam reviews say it involves backtracking and has some other issues, but the intro area was fast and smooth to play and I got to pull robot cores right out of them with a silly tug of war minigame so I'm already hooked.

Yeah, I liked the game enough. It dragged in some places and load times were frustrating, but not bad.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

"Oh nice, another sale. There was some stuff I forgot to check for discounts at Christmas. Now what were they? Why didn't I wishlist them?"

Story of my life. I got no clue what caught my attention but not at full price.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.


I got this mixed up with Astral Chain and was really hyped for a moment. How is DxM?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

PantsBandit posted:

XCOM question: Why is my ranger incapable of slicing a flamethrower dude without blowing him up. How hard is it to not cut a giant gas tank?

:xcom:

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Phlegmish posted:

It hurts my epic pro gamer pride to admit this, but I am not good at this game. I keep trying to stealthily take out people when I think they're alone, but I somehow end up alerting every NPC on the map half the time.

My Dishonored 1 game was Corvo the Apologetic. I kept trying to be stealthy but then alerted folks and had to kill half the map to get away.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Youngblood is also up on GamePass. Do I remember right that the game's bad single-player?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

As frustrating as Steam can be, nothing like getting a game on another storefront to help realize how much they get right. Division 2 is downloading at an okay rate (10MB/s, ETA about an hour) but all the rest of my internet slows to a crawl while doing so. Steam must run their DLs at a low priority, because I can install things on there and not even notice a bump in whatever browsing I'm doing. I had to pause the Uplay DL just to post this.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

PantsBandit posted:

Man the mimics in Prey get me real good from time to time, mostly the scripted ones. You'd think I'd start to expect them, kudos to the devs for placing them well.

Don't trust anything before hitting it with a wrench. Check the wrench first.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Terminal autist posted:

Movies are allowed to be challenging, books are allowed to be difficult, music is allowed to be obscure and abrasive. I've never understood the sentiment and obsession that all video games need to be accessible.

You don't need to but it's a valid criticism if you don't. Every game -- even a great game -- has flaws, and accessibility is a common one.

A lot of people will die on the hill of Sekiro so here's a different one. In The Witness there are puzzles that cannot be done if you're hearing-impaired, colorblind, or low-contrast sensitive. The creator's defense is that putting in options to accommodate those would have interfered with his artistic vision, and you don't need to do every puzzle area to reach an ending*. Is this a reasonable design philosophy?

*I will note that you DO need to do every puzzle area to reach the final puzzles, which include plenty that impaired folks could enjoy just fine.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Nuramor posted:

But then how would you know who made the game, who published it and what its name is?
Clearly you need to be reminded of these things every time you want to start playing. You could have forgotten.

At obscenely loud volume because they link system settings to your savefile and one isn't loaded yet.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

StrixNebulosa posted:

Dynasty Warriors 9: as an open world fan, I like it, but also drat if I'm not struggling to understand the structure of the game. Story progression being shared between characters is ????

Is that the microtransactions one with daily free units? I tried about 20 minutes and then went back to 8.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I enjoy Dynasty Warriors 8's alternate histories.
Main Wu path: Sun Quan carries the burden of the kingdom after his father and brother die.
Alternate Wu path: father and brother live but still shove the responsibility onto Sun Quan, laughing at him needing to lead while they get to have fun fighting.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Serephina posted:

"I found and fixed a dumb-rear end bug where if you turn off sound, hostile/annoyed/suspicious characters wouldn't turn to look at your footstep sounds."

I'm dying over here! There oughta be some sort of compilation lists of worlds greatest gaming bugfixes somwehere

I'm annoyed they took it out.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Cardiovorax posted:

FWIW, I played both versions and thought that Zodiac Age still couldn't fix the fact that FF12 is just generally not a good game.

If you don't like FF12, TZA will not make you like it. The classes are a big change if your issue was making everyone able to do everything and you want/need the forced specialization, the fast-forward button is a great QoL addition, other than that it's still FF12 with a couple of tweaks that won't matter unless you were used to farming rare steals to jump the power curve.

If someone was choosing which to get, TZA hands down. If they have the PS2 version and the change to classes doesn't make them say "I want that", stick with what they've got.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

v1ld posted:

The story is told from a teen, Vaan's perspective but he doesn't do the typical FF angsty teen much if at all - Penelo the other teen keeps him grounded when he does try to go in that direction. Some of the others in the party are more central to the plot and have far more consequential roles to play, so this is a very good thing - you're an observer along for the ride and your youth and inexperience lets you ask questions the others couldn't. It's great that while you're an observer to the fates of nations, you're along for far more individual reasons.

I think the story's easy to stumble on because it's introduced via Vaan, but pretty early on it stops being his story and other characters get the focus and growth until Vaan gets some more at the end. As such it's easy to get stuck on Vaan as THE PROTAGONIST and all that middle stuff gets lost. Kinda like how FFX is both Tidus and Yuna's story except X calls that out specifically and their stories run in parallel while Vaan turns into a background character once Ashe's story starts rolling.

I hated Vaan's role in this until I went back and finished the game, It really is the final dungeon that brings him back into mattering.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Nordick posted:

So on a whim I installed Red Faction: Guerrilla Re-Mars-tered Edition, and just, gently caress me. 11 years and this game is still the drat gold standard of open world action games. So much goddamn fun.
Install a MOAB on a truck, slap a bunch of remote charges on it, floor it through the gates of some EDF compound and plow right through the building wall, haul rear end outta there, hit the detonator button and watch the whole loving thing blow sky high. It never gets less satisfying. I love this loving game.

Signed:
Space rear end in a top hat, in a truck, flying off a ridge.

Seriously that game is so much fun. I prefer just running around with the hammer.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Could be worse, my brother didn't know Discord auto-notified games people play by default and I saw him playing porn. Worked it into a discreet "gosh, it looks like the last update turned this feature on, glad I caught that."

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.


Quite nice for 2 bucks, but is there anywhere in the UI that says how many people you can take on a team?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

What I find frustrating about VR is that it's a flat-out accessibility wall. The headsets I've tried don't fit comfortably over my glasses, and even putting up with that some games/3D movies give me severe eyestrain without a common thchnology I've been able to identify. I don't mind it existing, but I don't want it to become the way forward purely for the selfish reason that I'll be left behind and no amount of tech cost improvement will get me there.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Serephina posted:

8:30 into a video game review: "Speaking of Playing, let's talk about that". He's spent the entire time up until then gushing about how pretty it looks/sounds. Grumble grumble grumble.

This is why I prefer text infodumps. Lets me go right to the bit I want to know.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

StrixNebulosa posted:

I'm having fun but I would really appreciate it if covid would stop so I could have my brain back. Being lowkey panicked all the time isn't healthy and I don't enjoy it.

I know what you mean. This time of year I've always got some sort of sniffle either from wet weather or allergies, and it's hard to keep the hypochondria at bay. Doesn't help that two of my friends have retreated to fear-memeing on Facebook, I think I need to block them until this stuff passes and they go back to posting original thoughts again.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

The Gamepass version of Sea of Thieves is pretty windows-interface heavy for adding friends, so I'll have to see how that hooks into Steam.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

How are Origins/Odyssey on the "distract you with forced diversions into the present-day plot" front?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

END ME SCOOB posted:

The thing that has me incredibly curious about the scope of this remake is that apparently there is now a) a NG+ and b) there is a tier 4 of classes in NG+, which implies that maybe they rescaled the bonus boss content/are giving you a reason to do a run with the characters you didn't before for more gameplay.

From what I've been able to gather NG+ is a misunderstanding of "after beating the final boss you can continue from your last save with new content." It's not starting from the beginning, it's bonus stuff that requires clearing the normal game first.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

The T4 are a hybrid of that character's light or dark classes. Which in some cases sounds great and in others sounds lackluster but we'll have to wait to see how they're actually implemented.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Galaga Galaxian posted:

I thought your camel had five legs before I expanded the thumbnail.

Hey, look at the shmuck on that camel!

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

XCOPS: Enemy Resisting Arrest

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

My first exposure to going the extra mile for the little bits was at one point in Skies of Arcadia when a giant door swings around. It's just supposed to be a cutscene of "look, they're swinging their wall of cannons around! We'll have to fight that later!" and then you go in a door and get on with the game, but I have to admit I was impressed that if you sit there and wait something like 15 minutes it'll finish swinging around and slam shut. At one point with distances and foreshortening it's changing at one pixel per second, but they did the whole thing.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

John Murdoch posted:

Is Invisible War on that list? :colbert:


IW was spoiled for me because of MASSIVE consolitis. I can't recall if it even recognized mouse in menus, but everything was clunky and based toward hammering "you should be using a gamepad" the whole time, which wasn't nearly as common back in 2003.

Someone dug into the config files and it turned out everything for proper KB+M play was in there, but commented out. They'd burned the wrong version of the file for PC release. But the damage was done.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Interwoven turns (done properly) is interesting in that when playing the other XCOMs I never felt it was lacking but now that it's there it feels great and necessary.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.


Amazing Dadrock energy

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Bloody Hedgehog posted:

People with more than 3 or 4 tabs open at a time are the modern equivalent of boomers clipping out newspaper articles because "I might want to read that later".

I open a tab for each of the SA threads I'm following and then browse my way through them as a background to my morning.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Leal posted:

Your favorite skaters are old

https://www.youtube.com/watch?v=h0rSYEoBMYM

You favorite ska band is old



You are old

Watching dad-rockers as a teen: oh God, this is so embarassing.
Watching dad-rockers now: this is wonderful, they're loving it.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

SardonicTyrant posted:

We all know what makes a bad open world game, but what makes a good open world game?

For me it's exploration and logic. Zelda: BotW had a "what's over that hill" aspect where you could keep discovering stuff without repeated assets, and they scattered stuff around. You might not find any of the big collectibles but just finding some neat ruins, or getting to the top of a hill and using it to figure out where to go next is enough for me when a place actually feels interesting instead of just a bland area between actual objectives. As for logic, though some places had intended ways to navigate if you got around it the game didn't care. I never felt like I was running into walls, sure I had "how do I do this" moments but when I figured out an answer it worked no matter what the intended way was.

Basically make moving around the world fun and easy, and for story missions (or whatever form scripted challenges take) focus on goals to reach rather than trying to force a "cinematic" experience in how they get there. Let me stash a souped-up sports car nearby when I know there's a chase coming up, or carjack someone mid-mission if mine gets too damaged rather than a "you must stay in the car" failure state.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I know some Tales games are much better regarded than others, how is Berseria? Worth the +5 bucks in the bundle?

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Ciaphas posted:

Berseria is the most worthwhile of the lot- I think most would say "go for it" for a fiver

I don't think I've played one since Symphonia, so I'll check it out. Thanks.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Tales of Berseria first impressions:
Oh God all my gear has XP bars and I have to put 7 different skills into reasonable combat chains as if I have some clue what I'm doing where's the manual! And I guess there's a plot there as well, seems interesting,

For how much I gripe about when RPGs only drip-feed you one ability at a time... I'm out of practice with instantly processing this stuff.

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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Party Boat posted:

A warning about Tee KO: it is an expensive game because it will present you with unwise purchasing decisions when you're three sheets to the wind.

For example I'm now the proud owner of this:



?????

Whoever thought of adding that was a genius and I hope they got all the bonuses.

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