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OzFactor
Apr 16, 2001
Posting in the new thread to say that y'all were right all along: Prey is real good. I made a nerf crossbow, where do I get nerf crossbow bolts?

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OzFactor
Apr 16, 2001

Stickman posted:

E: Speaking of alternatives, are there any good action-mmos like Vindictus, Tera, or Black Desert that don't get totally lost in FtP black hole? Preferable ones with solo or coop endgame instead of Black Deserts "fun" gankfest.

Guild Wars 2 is still good!

OzFactor
Apr 16, 2001
I found the Prey thread so I'm posting about it there, but man, I know it gets recommended every time anyone asks for a game of basically any genre, but, like, you should all play Prey. It is exceptional in just about every way. As I get older it's pretty rare for me to even beat a game, and exceedingly more rare for me to beat a game and want to keep playing it or start over and play it again. I'm Mooncrashing right now but I'm really looking forward to starting the regular game over to play less cautiously and inject everything I see into my eyeballs and launch aliens into space with my mind.

So, advice: when this thread says "play Prey" the thing you should do is play Prey.

OzFactor
Apr 16, 2001
I'm playing Sundered (it was the Epic freebie a week or two ago) and so far I really like it, but man, I wish I had at least a tiny bit of an idea what is going on. At least give me a task or something. I beat the first boss and all the minibosses of the first area so I have two corrupted abilities, but they sure make that seem like a bad thing. I don't think the growling demon thing giving me advice has my best interests in mind! What happens if I use the furnace instead?

Whatever the heck is going on, though, the game is gorgeous.

OzFactor
Apr 16, 2001

zer0spunk posted:

ha damnit, the way I've been playing is to try and just explore outward based on whatever the main mission location has me going. I was trying not to do anything too crazy early on in terms of traversing the map because I wasn't sure if this was a game that was good about artificially locking you out of places until you needed to be there in an organic progression kind of way, or a game that just didn't account for all the combinations of ways to sequence break and then i'd gently caress myself badly dozens of hours into the thing...

so basically i really didn't go explore the exterior at all and it sounds like thats how i missed an entire weapon after 30 hours of playing hahahaha. whatta game, chefs kiss forever

e: i also feel bad that i got this and the dlc for 8 bucks at some point in the last 2 years...this is one of the few aaa things that i totally think would have been worth the $60..what's arkane doing next?

My first run through the game was very similar to you, where I pretty much only got Kinetic Blast in the Typhon trees, but it is very strong. If you're still scanning the coral, the endgame timer hasn't started yet but you are close, yes. Did you get the neuromod upgrade for recycling? I felt like I was barely scraping by until then and after that I never had any resource issues--it's a subtle upgrade but it really counts. Also the Q-Gun is hard to use and is gigantic and if you've been collecting ammo for it all game, why not try to recycle that ammo and make something useful out of it?

OzFactor
Apr 16, 2001
If you are ready to continue to be amazed at how great Prey is, play Mooncrash and stare in awe as you realize that Prey's gameplay systems are so well-designed that they could place them in a randomized gameworld and they'd work just as well if not better. And then watch how they go and build an incredibly strong narrative that manages to use that randomized gameworld just to show off.

OzFactor
Apr 16, 2001
So, Anthem is $9 on the Humble Store. I know it's not great and my understanding is that it's very over-mmo-ized, but $9 to me is the level of "can it be fun for 10 hours?" I just want to fly around and shoot things. I really enjoy ME3 multiplayer and Destiny 2, would I find it fun at all or is it just a total dud?

OzFactor
Apr 16, 2001

Ragequit posted:

I enjoyed it quite a bit. It's the closest thing to Final Fantasy Tactics I've seen in awhile. There are interesting classes and you can mix and match secondary, reactionary, etc. skills.

Some of the extra options can add a lot of difficulty to the game if that's your thing. You can also edit an INI file (the game files provide instructions) to make things as easy/hard as you want. I personally kicked up the job point earn rates a bit.

The story is standard fare, so if you are looking for something deep in your tile battler I would suggest something else.

I care very little about the story, so here's the real question: can you skip and/or speed up cutscenes?

OzFactor
Apr 16, 2001

Ragequit posted:

You can indeed straight up skip cutscenes, or fly through the dialog as needed.

Sold! There's only so much L I T T L E M O N E Y one can take.

OzFactor
Apr 16, 2001
Is there a specific reason I would want to get Dying Light: The Following Enhanced Edition for $20 instead of just the normal version for $13? Is it just "more game" or does it add something to the original game in terms of gameplay?

OzFactor
Apr 16, 2001

Hwurmp posted:

Does the normal version include The Following?

I don't think so? https://www.humblebundle.com/store/dying-light

OzFactor
Apr 16, 2001

Kibayasu posted:

Anyways The Following is an expansion, it shifts from the city to a huge open plain/canyon/coast region with a small town, some scattered villages, infrastructure like isolated power stations and construction sites, caves, and Now You Have a Car. How much you enjoy it will depend entirely on how much you think the free running carried the original and how much you enjoy the car. If you really, really liked the free running around a city then you may not like it because that's mostly gone.

I might also be including whatever my Humble store discount is. I went ahead and bought the full thing, thanks friends. Is there a thread for the game? Nothing's coming up in a search, but, you know, SA search.

OzFactor
Apr 16, 2001

ShootaBoy posted:

Thoughts on StarCrawlers? I mean its like 2 bucks but its still good to know if its got some hidden bullshit or bad ui going on.

I actually really liked all the game's systems but the procedurally generated quests are really boring with very little variety. The story missions are fun, though, so if it's cheap and you like dungeon crawlers, go for it. It just doesn't last nearly as long as advertised, because you just aren't going to want to do any more of the boring quests than you absolutely have to.

OzFactor
Apr 16, 2001
Is Hades playable (enjoyably so) with KB+M? Or is it definitely supposed to be a controller game?

OzFactor
Apr 16, 2001

Fifteen of Many posted:

Grim Dawn and it's expansions are on sale this weekend, $5 for the base game and $28 for the base + expansions. The former seems obviously worth it but how about the expansion bundle? Worth it?

One note to keep in mind is that the expansions go on sale very often, even the newest one. They are sizable expansions and definitely worth it if you like the game, but you might want to make sure you like the game first.

OzFactor
Apr 16, 2001
Is there any particular reason I wouldn't want to just jump past XCOM straight to XCOM2? I like XCOM-likes but somehow never got around to nu-XCOM--it ran badly on my old laptop, that's probably the reason. But is 2 just an all-around improvement on 1?

OzFactor
Apr 16, 2001

Samuringa posted:

If I had troubleshooting issues with the first Nu Xcom, I definitely wouldn't throw the dice with 2. Chimera Squad at least seems stable from the initial impressions posted here.

Well my problems were mostly trying to run it on a laptop-shaped potato. I've been playing 2 for free (it's free this weekend, I honestly had no idea when I first posted) and it's running just fine on this here actual computer.

I'll just play 2, it's neat. I shot some aliens, and then I stabbed a couple aliens. I'm thinking I might have missed something in the tutorial mission, though--is there a way to check my weapon ranges? I don't want my sniper to keep using her pistol on everything.

OzFactor
Apr 16, 2001

Artelier posted:

I was reading a review of Fell Seal and I was about to get it but can someone confirm that you can't rotate the map in battle because that to me is a must in pretty much every isometric SRPG I've played that has height differences

You can't, it's true. But I haven't run into a map where it bothered me (about 12 hours in). I will say that means there haven't been really interesting maps.

OzFactor
Apr 16, 2001
All right, after all my hemming and hawing I decided I really like XCOM and thought I should go through 1 before 2, so now I am a proud owner of the Enemy Within Complete Pack. Do I need to do anything special to active all the DLC stuff? Or does it all just roll together?

OzFactor
Apr 16, 2001

OzFactor posted:

All right, after all my hemming and hawing I decided I really like XCOM and thought I should go through 1 before 2, so now I am a proud owner of the Enemy Within Complete Pack. Do I need to do anything special to active all the DLC stuff? Or does it all just roll together?

Okay, well, literally on boot the game is asking if I want to play EU or EW. I want to just play EW, right?

OzFactor
Apr 16, 2001

shoc77 posted:

Has anyone played Crypt of the Necrodancers before?

I was just browsing through Steam and this was part of the Buy Music to Your Ear bundle that caught my attention. I've been trying to find reviews and gameplay of this game but there aren't many out there and none of them seem to be able to explain adequately how the gameplay is like.

It's, like, Audish/TSG's favorite game: https://goldplatedgames.com/2017/09/02/review-crypt-of-the-necrodancer/

To further amplify what's already been said: it's basically a perfect game. It's extremely not for everybody, but for people who it's for, it's totally flawless. It's hard as gently caress but if you keep at it there will be a point during almost every session where you are really flowing and the game hits a high that is real hard to find in any other game. And then you die and spend the next hour trying to get it again. So yeah, it's heroin.

OzFactor
Apr 16, 2001

Awesome! posted:

if you somehow dont own hotline or dustforce they are definitely worth a buck.

ive seen very mediocre things about moonlighter

Moonlighter is a cute-looking but otherwise nondescript Zelda game with a terribly tedious shopkeeping game attached to it. All you want to do is go back to the dungeon but no, you have to watch some old dude putter around in your store for fifteen minutes at a time and leave without buying anything. The only way I'd ever go back to it is if there was a way to completely mod out the shop half of the game. It is just no fun at all.

OzFactor
Apr 16, 2001
Fell Seal is an incredibly faithful modern realization of a pretty outdated type of game, that being the FFT SRPG. If you are the type of person who put thousands of hours into FFT, it'll lovingly massage the itch that you may have forgotten about. But I agree with the previous comment: you might play it and think it's a bit of an outdated model, mainly in that the basic gameplay is just pretty slow. If it had a few more speed-up options, like turning off animations or something (or, as suggested, just a straight-up fast forward button), I'd give it a full recommendation, like I did earlier in this thread when I was still in my first 10 hours or so. As it stands, I'd only give it a strong rec for aforementioned FFT people.

OzFactor
Apr 16, 2001

Oldstench posted:

Yeah, yeah EGS, but Hades is on sale for $19.99 and with the sale coupon you can get it for $9.99 which is a loving steal. That game is so good and content-rich it's crazy.

I did this last week and it is so hilariously worth $10. It's insanely good. If anyone's on the fence about its early-access-ness, it's absolutely a full game and it's incredible.

OzFactor
Apr 16, 2001
Okay, well, I guess I have a bunch of new games I don't care about besides XCOM2. I wasn't aware Warsaw even came out--for the Darkest Dungeon fans here, is it worth playing?

Is MO Astray worth playing?

My understanding was that Swords of Ditto fell into the ever-growing chasm of "would have been fun if not procedurally generated," did that change with its DLC/expansion?

OzFactor
Apr 16, 2001
Man that is super disappointing to hear about Beyond Blue. There's no way to just explore or to turn that junk off? I was hoping for a game to play with my kids where we just go looking for whales. :(

OzFactor
Apr 16, 2001

threelemmings posted:

To bankshot off both this and the earlier Journey discussion, while it's not quite an open world game Abzu is pretty amazing and does have a lot of swimming around to find or just look at pretty things. Some of the sections are breathtaking and it's definitely worth playing. And I'd say it's a very watchable game too if you guys are taking turns.

I heard Abzu was scary, is that true? My kids are 7 and 4 and they just like whales

OzFactor
Apr 16, 2001
I too played TR2013 relatively recently and I had always assumed the people calling it "torture porn" were exaggerating, but... it really is a lot. It does calm down after the first couple hours, but it ends up just coming off as silly how you are expected to view this as a "gritty, realistic" thing but also Lara just keeps getting up and walking away from things that should absolutely kill any human being. And you just kill... so, so many people. So both of these things combine to make it really hard to reconcile Cutscene Lara and Gameplay Lara. All that said, I'm one of the, apparently, very few people who really loved the Crystal Dynamics TR games and thinks they've been the only people to really thread the needle of "this is a goofy cartoon, but it's still okay to try and tell a story this way." Legend is a great game and everyone should play it for like $2.

OzFactor
Apr 16, 2001

Mystic Stylez posted:

How hard is Hades compared to similar games?

I would say the minute-to-minute gameplay is on par with other action roguelikes but the progression is extremely well done. You will feel stronger every time you die for a really long time.

OzFactor
Apr 16, 2001
So in the end, what was the final verdict on Bloodstained? I consider Symphony of the Night one of my favorite games of all time, but I'm also one of those people who think Hollow Knight is the absolute pinnacle of the genre it created* and I'm not sure I could really enjoy playing something as floaty as SotN again. I took out my DS not that long ago and started Aria of Sorrow and after an hour thought "wow, was it always this boring?" So, addressing my fellow HK cultists: did you end up liking Bloodstained?

*Super Metroid is also one of my favorite games and I don't think we need to get into this

OzFactor
Apr 16, 2001

StrixNebulosa posted:

You played Metroid Fusion, yeah? That's my personal favorite in the genre. I know it's more linear than others but I really got into it. (not on PC sadly)

I loved Fusion and Zero Mission. That reminds me that they did a remake of Metroid 2, which I loved when I was a kid. It was lonely and weird and scary.

OzFactor
Apr 16, 2001

Ciaphas posted:

I just finished the first real dungeon in CrossCode, Temple Mine

Those dungeons are long :stare:

Doing more than one or two sidequests seems almost impossible to do and stay on-curve, bloody hell I've still got a few quests for Rookie Harbor and almost all of them for Bergen to do, and I'm off to the next area already? :psyduck:

There's no curve to worry about. Do the sidequests if you think they are fun, and don't do them if you don't. You'll have everything you need for the main path on the main path itself. It really is the chillest of games. The best way to describe CrossCode is that is is full of love. It is made with love and it loves you and wants you to be happy. If you love it, there's a ton of game to play. If you just like it but don't love it, it's perfectly fine with that relationship.

OzFactor
Apr 16, 2001
Now that I have the game for free I have to pay the real price, so... how big is the Remnant install?

OzFactor
Apr 16, 2001
Another random tip that might help you with one of your bullet points is to go and check back with the Seer every once in a while as you collect Essence.

One way I understand the complaint that the game is too big is that while the map feels very connected and natural while you're playing it, it's definitely gigantic and that can really punish people who aren't playing it consistently, i.e. picking it up for a few days and taking long breaks, as Oldstench is reporting having done. The game is a masterclass in Metroid level design, where on the way to pick up a new movement ability you will always pass a couple different paths that will open up with that ability. But yeah, it helps when you get that movement ability somewhat near the same day that you passed those things.

OzFactor
Apr 16, 2001
Remnant question: I just got through the first boss (it was Gorefist and it took me a while but I got him by just being really patient and only shooting at him when I was sure there were no poison bubble dudes left). After jumping over a railing in the next area I apparently unlocked a new trait which gives me... +1% speed jumping over railings? You want me to spend a trait point on that?

My question is: at some point am I going to have useful traits to spend these points on? I dropped a couple into health and stamina but I'm saving the rest in hopes that there will be something useful. But this +1% rail jumping sure discourages me.

OzFactor
Apr 16, 2001
The further I get into Remnant the more I like it. It has some flaws (the main one for me being that some of the dungeons are a bit too long and the map is completely useless; I'm told that the scaling is a problem but I haven't seen it yet) but I really like that it gets real weird real quick. I'm not sure I ever saw any official marketing or anything about it but I had always heard it talked about as a very stereotypical post-apoc / Dark Souls / The World Is Dead and There Is No Hope setting and while it does start there, it's definitely weirder than that. I had also heard the general criticism that the game is pretty much the same all the way through as the first couple hours, and that's definitely not been true so far. Sure, it's mostly linear (although with unique linear paths per playthrough) but the gameplay opens up significantly after the second major boss with new guns and mods that play very differently, as well as enemies that require you to adapt.

For anyone still on the fence, here's how I'll sell it: it's Resident Evil 4 in the Stargate universe. Also you probably just got it for free, so play it.

OzFactor
Apr 16, 2001

GhostDog posted:

Freedom Fighters has been re-released digitally (on GOG already, but supposedly coming to Steam as well)

:dance:

Oh man I loved this game, slowly working my way through each map, building a big army of dudes and then rolling with them. I wonder if it holds up... I feel like no game since has ever really nailed the perfect balance between getting to make important tactical decisions on the fly and making those decisions really simple.

I love that the first screenshot on GOG is from my favorite setpiece in the game: you slowly make your way up this long, painful chokepoint, picking off dudes yourself from above and sending your troops further and further down the road, and then when you get up to the cross-street, a tank rolls up and pins your dudes down until you can run up there with a rocket launcher. At least that's how I remember it. I played it on my Gamecube for goodness sake!

Also yeah the story is goofy as hell and I love it.

OzFactor
Apr 16, 2001

Walh Hara posted:

I don't know popup dungeon but there are some cool games on sale.

Iratus is 40% off https://store.steampowered.com/app/807120/Iratus_Lord_of_the_Dead/. In my opinion it's also vastly superior to darkest dungeon, but opinions differ of course.
Slay the Spire is 50% off https://store.steampowered.com/app/646570/Slay_the_Spire/. For the few people who have not yet played it. (If you haven't, you should.)
Monster Train is 25% off https://store.steampowered.com/app/1102190/Monster_Train/. A very good evolution of the ideas of slay the spire.
Trials of fire is also 25% off https://store.steampowered.com/app/1038370/Trials_of_Fire/. I just noticed it's in my top 10 of most played games, even though it's still in early access.

Any other cool/similar games you guys would recommend?

Is Griftlands fun yet? I remember reading here that it wasn't quite finished cooking yet.

OzFactor
Apr 16, 2001

Gay Rat Wedding posted:

there are 3 free campaigns: red war is the original game’s campaign, curse of Osiris and warmind are campaigns for expansions that they made free for everyone. if downloading the game for just a week to play those isn’t a burden then go ahead.

because bungo doesn’t know how to introduce people to the game now, you need to go out of your way to start the campaigns. After you make your space wizard and go through an intro mission, the game will take you to the tower hub and will probably give you a billion pop ups about SEASONS and TRIALS and FESTIVAL OF THE LOST and PREORDER THE BEYOND LIGHT EXPANSION and NEXT WEEK IN DESTINY. ignore all that poo poo and go to the hangar on the right side of the map. Talk the blonde woman called Amanda holliday where you can “buy” the 3 campaigns. from there you should be good to just focus the red war campaign quests.

I’m not sure what the new player experience will look like after next tuesday, apparently it will be new stuff (just set in a locale from destiny 1) and several hours long. hopefully it does a better job of getting people acclimated than the game currently does.

It should also be said that you can absolutely do the three campaigns without any sort of engagement with the larger game--they're not hard at all and you'll be fine with whatever guns drop while you're doing them. They're high quality sci-fi shooty spectacles, with Red War as the original campaign obviously being a bit higher quality. And they are indeed short: Red War is 10ish missions that are between 20-45 minutes a piece, probably.

But yeah, the new player experience is a huge mess. Just go to the hangar and only do stuff related to the campaign you're in.

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OzFactor
Apr 16, 2001

Psycho Landlord posted:

It's just not Halo. That's where my warnings come in. Play Destiny 2 because you want to play Destiny 2. If you want to play Halo, don't play Destiny 2, or you end with a reaction exactly like yours.

I will agree with this in the sense that I think the game is at its absolute best and most fun when you get to lean in to its uniqueness and not when trying to play it like a normal FPS. Which is tied to one of my major criticisms: that you need to spend a little time with it before you get to a point where you're almost always able to be an Immortal Space Wizard and/or Robot Who Is a Perpetual Meteor That Constantly Explodes. Just about all of the abilities and supers are really fun but when you're just starting out you don't have the tools to minimize all your cooldowns, and a lot of the exotic weapons are really neat and unique but they don't just hand those out. I feel like that sets up a situation where new players think they're playing a relatively normal FPS (you shoot stuff and then every five minutes you get to shoot a big thing) and people turn off early. I was able to stick around awhile just based entirely on the game's art direction (it is still an incredibly bright and beautiful game), but if they could figure out how to get you to the fun stuff a little faster, that'd be nice.

My other main criticism has been well documented by everyone everywhere: although when you're actually playing the game it's a really fun game, the user experience outside of the actual gameplay is just terrible.

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