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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Untitled FPS project sounds unique and I would check that out

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


clockworkjoe posted:

Hi, I write RPGs both as a freelancer and my own material for self-publication. My biggest game is Base Raiders, a FATE superhero RPG about claiming superpowers for yourself and dungeon crawling abandoned superhero and villain bases. I set up a website here http://www.baseraiders.com/about/

I've also done a bunch of freelancing over the years - Eclipse Phase, Monsters and Other Childish Things, and a bunch of d20 stuff - my writing credits are http://www.slangdesign.com/portfolio/

I do a tabletop RPG podcast called Role Playing Public Radio. If you're interested in game design, we do a series called Game Design Workshop - it started with my friend's journey to create a full RPG. He wound up publishing Red Markets, which began here http://slangdesign.com/rppr/2013/09/game-designer-workshop/game-designer-workshop-episode-1-concept/

I'm currently working on a horror RPG called Ruin The theme is architectural horror - think House of Leaves, Silent Hill and Control.

Tell me more

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Elblanco posted:

Thanks guys! I'll probably copy all this into the other thread too.

So I have an idea for a Robot fighting game that I'm currently calling Mecha Melee. It would mainly be 1v1 gameplay with each player building a robot model out of pre-magnitized parts. They would also have a small board with cards also showing the abilities and stats, as well as being used to represent when weapons and abilities have been used. This board I'm calling the control panel. The game is played on a 3 foot by 3 foot play space with movement being measure with a ruler or measuring tape.

Overall I'm trying to make a game with customization robot model that fight, kind of a tabletop interpretation of the Custom Robo series of video games.

In theory I want them to be 6 or so inches tall, and be able to swap parts so you have your own robot to play. My big concern is that if I ever get to a point where I can produce the game, would this even be possible? I feel like it would require sacrificing detail of the parts, or size or material quality.

I know it probably sounds weird that I'm nowhere near printing anything, but I would at least like to invest a ton of time and energy into making a game that can feasibly be printed one day.

It should be, I can't remember it's name but I know there was a similar game at some point because I picked up a core box at Origins back in 07 or 08. I'll see if i can dig up a name?

edit: https://boardgamegeek.com/boardgame/4024/ronin-duels I never played it so i can't tell you anything about it beyond there were robots and you stuck different parts on them to get different things

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I'm not a dev but I'll throw in money day one and share the link around.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


If this isn't okay let me know and i'll edit it out, but my local game store is trying to into publishing and have are looking for submissions.

http://sapphirecitygames.com/submissions

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

I submitted one of my designs, and already got an email back asking for more information on the game I pitched. Crossing my fingers for more!

It's on the public discord but here's what he's said about it there


quote:

It's a currently self-published light deduction/trick-taking game someone submitted and Jes and I enjoyed, they made a TTS mod for it as well.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

Didn't know they had a public discord. Joined!

Also last night I got the first fully printed prototype for White Hat in the mail. I've been doing piecemeal orders of bits and parts, but this is the first full order I've placed. It turned out amazing.



As you've seen it's a friendly place! There was a near-chud at one point but he left back in March after disagreeing with the politics channel.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

I officially got signed!!!!! I'm so excited! Coming to a Kickstarter near you in the near future!



Congrats! How many miniatures does it come with?!

I'm real glad you and James were able to work something out, he and Jess are real good people

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

I just got the tentative date for my kickstarter and I'm kind of freaking out but I'm mostly crazy excited :dance:


Playtesting is kind of the wild west, but generally as long as you have a Copyright (c) 2021 SkeletonHero at the top of the PDF you're good to go. Like potatocubed said, the odds of someone stealing your work are pretty slim.

The hard part is actually finding playtesters and getting good feedback. I don't know much about how to do that on the RPG front of things, but I wish you the best!

I still haven't gotten to try your game but as soon as James posts that it's live you both have my money

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

My Kickstarter date was announced as June 22nd and the Kickstarter video is available on Facebook.

https://fb.watch/63JszzJbc4/

I'm really happy with how everything turned out. It's amazing seeing professional voice acting and animation set to my card game. It makes it feel more real than I ever expected at this point.

I was talking to James Friday about the kickstarter some. I can't wait to give you two money

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frozen Peach posted:

The time is now! We went live at 7am central time, and we're already nearly 50% funded. It's completely insane.

https://www.kickstarter.com/projects/527566924/heckin-hounds?ref=q52d0a

Apparently a lot of us wanted to give you money!

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