i keep meaning to mess with blender but everytime i open it i'm just kinda overwhelmed. there is a *lot* going on there. modelling was hard so i thought i'd try something else, couldn't figure out how to import models so i tried to just animate some primitives, got as far as a cube bouncing up and down but couldn't make it orbit a glowing sphere like i wanted and that's the last time i opened blender. any tips?
|
|
# ¿ Jan 8, 2020 07:15 |
|
|
# ¿ May 18, 2024 23:53 |
unity is a *lot* easier, or maybe their built in tutorial thing is just more accessible to me. i have the attention span of a small child and can only learn by doing, like a small child
|
|
# ¿ Jan 8, 2020 22:30 |
Olive! posted:i made an animation of my favorite animal vvv this is exactly what i want to be doing with blender Manifisto posted:yeah man talkin bout dang ol low poly this is super good one tiny piece of well-intentioned constructive criticism (not that i could do better or even do this) is that if his hat came down a little further on the right it would look more like it was going around his head. tbh it just looks like that one triangle of hair should be hat to me
|
|
# ¿ Jan 10, 2020 04:09 |
Manifisto posted:one low poly gecko! i dunno man, i'm seeing a lot of poly in this beautiful lizard. how does adding spot work? can you just draw them on him like in paint3d?
|
|
# ¿ Jan 12, 2020 18:36 |