Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Fajita Queen
Jun 21, 2012

He was banned with the threat of getting banned again any time he ever mentioned Discord, which is very funny to me.

Adbot
ADBOT LOVES YOU

Ashmole
Oct 5, 2008

This wish was granted by Former DILF
Just started looking in to this game but the consensus seems to be that it's dead?

Keisari
May 24, 2011

Ashmole posted:

Just started looking in to this game but the consensus seems to be that it's dead?

For now, at least. There's a tiny chance of resurrection at some point, but better not pine for it.

cmdrk
Jun 10, 2013
i filed this one in my brain as 'lol, hype'

Sachant
Apr 27, 2011

It's super dead and there's little to no chance of it ever recovering, mainly because the micromanaging CEO has no idea what he's doing with the game's design.

queeb
Jun 10, 2004

m



Which is a shame, I had some crazy unique experiences in this game I probably won't have for decades again

Rhymenoserous
May 23, 2008

Keisari posted:

Oh right it was TT! I checked, he isn't permad, just basic ban. But I recall he turned out to be a certain kind of guy that no one will want to play with him from here, so yeah it's done.

I could have told you that years ago. TT is either the dumbest person ever to play with goons in a survival MMO or a colossal goonfucker. In Atlas whenever we’d run treasure maps he’d constantly get lost and we’d have to spend hours “minding him”. Eventually it was decided that it was easiest to just drag him to each chest with a grappling hook like a giant toddler.

Simon Numbers
Sep 28, 2013
My first interaction with that dude was him plowing in life is feudal and managing to lose 3 of them in the space of 24 hours. I thought it was endearing that we had someone who clearly had some sort of developmental disorder but was keen to overcome that and play video games. Lmao at anyone who followed him though.


I'll forever remember Starbase as a resounding reason why community managers are a thing. I've never lost interest in a game faster than after reading Lauri's "griefer agenda" post.

Sachant
Apr 27, 2011

Simon Numbers posted:

I'll forever remember Starbase as a resounding reason why community managers are a thing. I've never lost interest in a game faster than after reading Lauri's "griefer agenda" post.

The weird thing is that they had something like 5 CMs. Lauri just reached over them constantly like he did with everyone else.

Keisari
May 24, 2011

Sachant posted:

The weird thing is that they had something like 5 CMs. Lauri just reached over them constantly like he did with everyone else.

He reminds me of Kerberos Productions's Mecron. It's all ~my vision~ (even if that vision is loving terrible), and communicating with the fans arrogantly. Add a terrible workplace and it all ends in a dumpster fire like sword of the stars 2.

cmdrk
Jun 10, 2013

Keisari posted:

He reminds me of Kerberos Productions's Mecron. It's all ~my vision~ (even if that vision is loving terrible), and communicating with the fans arrogantly. Add a terrible workplace and it all ends in a dumpster fire like sword of the stars 2.

But the fuckin SPACE DOLPHINS nan. Every time I think about sots2, I realize that Sword of the Stars 1 being fairly successful had to somehow happen despite Mecron.

Now I’m all hot and salty thinking about that whole release debacle.

TheDeadlyShoe
Feb 14, 2014

No game release will ever be funnier than SOTS2. "Oh, we uploaded the wrong version!" *uploads typo fix patch*

Nalin
Sep 29, 2007

Hair Elf
To this day SotS 2 never got space terrain. Modders have improved the AI a bit by having the AI ignore broken mechanics, though. But the game just isn't that fun compared to SotS 1.

Rhymenoserous
May 23, 2008
I’ve never seen a dev team more hopelessly clueless than the Starbase team. Other than “to gently caress with people” there’s no reason for conflict to exist. There are no tools to either find or avoid conflict. The economy was hosed because it had a thousand inputs with no real “spends”. Most destroyed spaceships were lost not because of an exciting space battle but because you lightly bumped a rock and a single “load bearing” hose detached deep in your ship. The game was stupid in so many remarkable ways.

Ad by Khad
Jul 25, 2007

Human Garbage
Watch me try to laugh this title off like the dickbag I am.

I also hang out with racists.
your entire job as a game developer is to foil the

g r i e f e r
a g e n d a

lmao

Kirs
Dec 5, 2014

Apart from drinking, there is absolutely nothing to do here.

Rhymenoserous posted:

The game was stupid in so many remarkable ways.

But it was good in so many ways too. :rip: though.

Lobus
Jun 24, 2016

What happened here?
:parrot:
Anyone still playing this?

Keisari
May 24, 2011

No. And many people are bummed by it.

Literally Kermit
Mar 4, 2012
t
gently caress it, I'm down to do a dive back in one of these evenings if anyone wants to tag along. Maybe something salvageable there.

They nerfed down PvP terribly but there was so much potential! I really enjoyed designing support and salvage ships to support goon piracy (both for and against)

Aertuun
Dec 18, 2012

Keisari posted:

No. And many people are bummed by it.

Unfortunately the main issue seems to be the person in charge is... not ideal? I don't want to be insulting.

I'm not quite sure how to solve that until the game either gets open-sourced and/or sold.

Sachant
Apr 27, 2011

It's extremely dead and will probably never be not-dead.

Lobus
Jun 24, 2016

What happened here?
:parrot:
I really enjoyed the ship building and simple coding the game supported.

Kind of reminded me of the space mod for Gary's mod.

Keisari
May 24, 2011

Aertuun posted:

Unfortunately the main issue seems to be the person in charge is... not ideal? I don't want to be insulting.

I'm not quite sure how to solve that until the game either gets open-sourced and/or sold.

Definitely, that is the reason. It's like if pvp was gutted from EVE Online. All those resources need a vortex of fun to be drawn into, even if not every player wants to pvp, it provides demand for resources that must be filled. And fun and action.

Too bad, I loved designing ships and coding in the game, I even had managed to design a semiautomatic asteroid miner that used tractor beam in a turret to "scan" for an asteroid and hook into it, and then it brought it in for mining. Once the roid was fully mined, the tractor turret continued to scan in a radar-like fashion (even if slow as hell). It was janky as gently caress but amazing to watch. Also super satisfying to have, as I am sure not many had that kind of tech in the game yet.

I really enjoyed designing and optimizing the ship for "ore per effort expended", while others of course optimized for ore per hour. I was just about to design a "trawler" version that had many tractor beam "hooks" that would extend out, so that the player would drive the trawler around roids until enough of them had rocks hooked, and it would then have processed them all automatically. So it would've taken me the occasional effort to scoop up some roids, but it would then happily munch on rocks for hours. Lmao, it was so amazing, I am bummed the game died before I got to it. I also remember spending countless of hours trying to learn trigonometry, as I wanted to be able to program secondary turrets that would aim where the player was aiming a turret, so that it would've acted as a force multiplier in combat. I'm sure the slow execution speed of YOLOL would've made them ineffective but it would've been fun.

:smith:

EDIT:

Not having that loving trawler is bothering me so much that sometimes I consider jumping into the dead-rear end servers just so I can finally have some closure. I want that loving roid trawler! It really shows imo that the game has potential and there is a niche for this type of game. I hope one day someone takes the plunge, and realizes that the intricate design isn't what ruined the game, it was the anti-pvp and lack of objectives/territories to fight over. (=content dried up)

Keisari fucked around with this message at 17:06 on Jun 15, 2023

Sachant
Apr 27, 2011

The CEO overpromised a lot and apparently micromanaged the development of most part of the game, which slowed everything down and most of his design ideas are bad. Even if they put people back on the project after Trine 5, it isn't going to change that problem. They also laid off a lot of the people who worked on the game originally so good luck trying to figure out what they left behind. Frozenbyte has a reputation for hiring lots of junior devs and paying them terribly.

TheDeadlyShoe
Feb 14, 2014

Keisari posted:

Not having that loving trawler is bothering me so much that sometimes I consider jumping into the dead-rear end servers just so I can finally have some closure. I want that loving roid trawler! It really shows imo that the game has potential and there is a niche for this type of game. I hope one day someone takes the plunge, and realizes that the intricate design isn't what ruined the game, it was the anti-pvp and lack of objectives/territories to fight over. (=content dried up)

:same:

I still want to finish the mk3 of the 'millenium falcon'-ish armed light freighter i designed, even if i never use it. I must've spent like 3 weeks in the ship designer.

I still can't believe they specifically chose to bail on their premade factions before EA launch. It sure woulda been nice to have friends in the black.

Keisari
May 24, 2011

https://www.youtube.com/watch?v=EFmEXGaBSmk

Huh. Well, I hope for the best.

EDIT:

Humm, maybe I should get and code that trawler....

EDIT2:


:shepface:

Keisari fucked around with this message at 08:32 on Apr 27, 2024

Aertuun
Dec 18, 2012

I'm genuinely impressed the head developer guy is dumb enough to throw more money at this.

I can't see this ever being a proper PvP game due to the huge issues with the base engine, which basically trusts the client for everything.

That said, just letting players build things together in a shared universe should be quite fun. While still allowing people to kick over the odd sandcastle.

It's an impressive number of features they've done without telling anyone. As to future promises... I won't trust anything until it actually arrives :)

RIP video narrator lady, thrown off the boat as the "able to continue development for several years" money ran out after six months.

TheDeadlyShoe
Feb 14, 2014

PVE Content! We'll see.

Warping everywhere? Ehhhhhhhhhhh...idk. I guess the game doesn't really work as is, so can't argue against it, but it sucks to lose some of the uniqueness.

TheDeadlyShoe fucked around with this message at 09:11 on Apr 27, 2024

kaffo
Jun 20, 2017

If it's broken, it's probably my fault
I really liked this game when first time around but I lost a lot of good faith with the devs over their choices and the eventual death of the game.
This video seems to suggest they are listening to some community input, which is a start, but for me they've got some work to do before I go redownloading it.

Keisari
May 24, 2011

What got me hopeful is that at least from the trailer, it seems like the attitude has changed from "pvp is basically griefing" to much more pvp friendly attitude.

Literally Kermit
Mar 4, 2012
t
Starbase.

Darling.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
Computer

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

zxqv8 posted:

Computer
Do you think with resumed development of the game we'll all still get banned from the official discord for saying "computer"?

TheDeadlyShoe
Feb 14, 2014

Computer, design a spaceship that can outmine Data

FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.
I still cant figure out how the hell to better control my spaceship in this game..

Literally Kermit
Mar 4, 2012
t

kaffo posted:

Do you think with resumed development of the game we'll all still get banned from the official discord for saying "computer"?

Can’t know until we try!

FreeWifi!! posted:

I still cant figure out how the hell to better control my spaceship in this game..

Are you flying a stock (preprogrammed) ship or are you trying to program it yourself? You can control it manually with levers or directly with a keyboard

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

FreeWifi!! posted:

I still cant figure out how the hell to better control my spaceship in this game..
To add to above, if its a ship you're making youself, lining up the center of thrust to the center of mass was like crutial to making a ship not fly like a jumbo jet missing a wing.

Rhymenoserous
May 23, 2008

Aertuun posted:

I can't see this ever being a proper PvP game due to the huge issues with the base engine, which basically trusts the client for everything.

There was never any incentive to really DO pvp except to gently caress with people, which while fun gets expensive.

There was no meaningful way to salvage an enemy ship, stealing one could be fun but that requires several hours of "Put this loving jigsaw back together after I blew it apart". Anyone who accidentally broke a single hose deep in their ship for ???? reasons knows just how much of a pain in the rear end it can be to fix.

Because of the way the game was made resource control was basically non existent. Once you got out to the really rare and hard to get minerals the odds of seeing another player were rare. Game sucked, wasn't thought out.

TheDeadlyShoe
Feb 14, 2014

You exaggerate the difficulty of salvaging imo. I've done wreck stripping after fights. You either strip the valuable parts (like weapons) or, in theory, you'd get a hauler ship to drag the whole drat wreck back for recycling. That one kinda relies on having multiple people though, for several practical reasons. Maybe with warping and bookmarking it'd be more practical.

PVP was still a money destroyer for sure but scrapping wasn't like, pointless.

It's still a travesty they gave up on their meta factions for easy jump-in pvp. Like fighting was actually fun, they should lean into that.

TheDeadlyShoe fucked around with this message at 21:56 on Apr 30, 2024

Adbot
ADBOT LOVES YOU

Keisari
May 24, 2011

Yea salvaging was fun a hell!

You don't take home every bastium plate from the enemy ship you greedy loot goblin. You search the ship and bolt the expensive stuff on your ship, like fuel rods. I still remember salvaging a wreck with another goon, I remember we made a substantial profit although it's a miracle our packed loothamster managed to crawl back to the npc stations.

It is super engaging to rifle through a wreck you have found for good stuff. Really gets the primitive hoarder parts of your brain going.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply