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Yeah, this is a planning nightmare.
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# ? Feb 23, 2020 06:41 |
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# ? May 4, 2024 08:02 |
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This is the one map I spent ages on finishing, partially because it got so hectic for so long that once I got things mostly under control it was a satisfying change of pace.
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# ? Feb 23, 2020 10:18 |
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Well, this hospital is turning to a rats nest of winding corridors and death. I'm still going to three star it though!
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# ? Feb 24, 2020 06:37 |
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Time to push this and move on!
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# ? Feb 25, 2020 06:19 |
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A video behind, but: Build more training rooms you [redacted] Full disclosure, I'm screaming as much at past me here. You're doing better than past me.
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# ? Feb 25, 2020 06:41 |
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I mean I only ever really use one training room. They take up space I could be diverting for more gp offices.
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# ? Feb 26, 2020 01:30 |
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I think two Training rooms is the sweet spot in a large hospital - but about 50 GP's I also think anything that can speed up diagnosis - like the Xray or CT scanner can really cut down the pressure on the GPs - I'll have to look into more of those.
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# ? Feb 26, 2020 07:18 |
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It also helps to match diagnosis rooms to the illness and gain a small boost in progress, as well as having nurses/doctors absolutely specialized in diagnosis being in those rooms.
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# ? Feb 26, 2020 19:05 |
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This time it's time to make the new hospital actually run properly!
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# ? Feb 27, 2020 06:23 |
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Next stop, Flemmington!
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# ? Feb 27, 2020 09:15 |
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I got to say, seeing Servers in the Research room generate heat is a nice touch.
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# ? Feb 27, 2020 19:31 |
evilmiera posted:I mean I only ever really use one training room. They take up space I could be diverting for more gp offices.
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# ? Feb 27, 2020 21:48 |
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Hmm, no bodies stacked in litter strewn corridors, this one seems to be going well!
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# ? Feb 28, 2020 06:14 |
I haven't watched all videos, so maybe you've already done or seen these things and I just missed them. But here are a few more things that I've found helped a lot. In the menu at the bottom left: Go to $ -> Overview -> Policies. There you can set a couple of things. For example you can set it so that if the diagnosis is above a certain percentage, then the patients can immediately go to treatment, without first visiting a GP again. You can also set all workers to be automatically promoted (saving a lot of clicks). I also like lowering the warning for a long queue down to 4 or 5. As that is usually already a sign that it is taking too long. If you select a finished room, you can copy it. Very useful for building all the GP rooms you need. Though it is somewhat broken with the wards sometimes (the doors don't always want to fit when you rotate the room). Lastly, in one of the earliest videos you got a mission to kill some "monobeasts". You can find them by picking up drink/food machines, trash cans, etc. This only works on normal speed or high speed.
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# ? Feb 28, 2020 23:46 |
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DTurtle posted:I haven't watched all videos, so maybe you've already done or seen these things and I just missed them. But here are a few more things that I've found helped a lot. I get the cppy one soon, but the other two are good hints! Thanks!
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# ? Feb 29, 2020 07:13 |
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As neat as adding a cafe to your hospital might sound, it can lead to a massive deathtrap if placed poorly. Patients could go to the cafe, possibly ignoring multiple wending machines to get their meals while they are dying during the long walk and eating the meal in the cafe, taking their time and glogging up the queues they were at before and leaving other patients dying on the benches before they get their turn at the GPs office, IF they don't go hungry and go to cafe themselves, maintaining the problem. Same goes for staff, going to the cafe instead of munching on salty snacks next to their office doors. This issue might've been tweaked in a later patch, but last I heard, it was a big problem for many people and simply not building a cafe was better at the time.
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# ? Feb 29, 2020 09:45 |
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Yeah, never ever touch a café if it's not needed by scenario goals If you absolutely have to, set it to staff only. Same thing for toilets: if you have a wing of your hospital reserved for staff facilities (training rooms, research, marketing etc.) then set any toilet there to staff only. You don't want a patient first in queue for a GP office crossing the whole loving hospital because it wanted to use THAT toilet. Ask me how I know about this A small tip for an upcoming hospital: you can manually request a janitor to service any item (that actually requires servicing). Just click on the object and click on the janitor button. The button won't appear if the item has been recently serviced and is at completely full "health", though.
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# ? Feb 29, 2020 15:27 |
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I build the dreaded cafe! will people die sampling its delights over seeking immediate treatment? Watch and find out! CLICKBAIT TITLES FROM HERE ON OUT!
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# ? Mar 1, 2020 06:07 |
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GP TO GENERAL DIAGNOSIS! ALL OF THEM!
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# ? Mar 2, 2020 06:06 |
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Omobono posted:A small tip for an upcoming hospital: you can manually request a janitor to service any item (that actually requires servicing). Just click on the object and click on the janitor button. The button won't appear if the item has been recently serviced and is at completely full "health", though. That's immensely useful for the public hospital (where you get paid for completing challenges instead of by the patients - challenges which often include "unclog X toilets" or "water Y plants").
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# ? Mar 3, 2020 00:12 |
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Time to start a new wing mainly dedicated to patient diagnosis! Still not found the button to send people to treatment early - that's a few episodes off! This one has a good buffer, mainly as I enjoy playing it!
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# ? Mar 3, 2020 05:09 |
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Time to three star this bitch!
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# ? Mar 4, 2020 05:55 |
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By the way, if you keep using cafès in later levels, can you check something? I've come across the (utterly unconfirmed) information that a patient that eats at a cafè has their hunger and thirst locked to max for the rest of their stay. You've clicked on a patient right as they finished eating a video or two ago, and the "nice meal" moodlet popped up into the patient's information. Mousing over a moodlet shows its effects, so if that information is true the moodlet should reflect it.
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# ? Mar 4, 2020 09:27 |
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New hospital - new tactics! This time I take out far to many loans to get a nice running hospital at the start!
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# ? Mar 5, 2020 07:02 |
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Ah, surgery. Still works like in theme hospital (patients don't need to touch base in a ward beforehand). The challenges for surgery are than an operation lasts forever and it gives only standard experience, so high level surgeons are simply not there. P.s. the GP-geddon is genuinely funny when I'm not the player dealing with it.
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# ? Mar 5, 2020 07:58 |
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I don't think you need Radiators in this level as you're out of the snow areas of the game.
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# ? Mar 5, 2020 18:19 |
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berryjon posted:I don't think you need Radiators in this level as you're out of the snow areas of the game. From now on, hospitals are either too cold (radiators) or too hot (air conditioning). When placing radiators or ACs the game automatically switches to the temperature overlay, and this level had freezing blue as the baseline. E: it's at 14 minutes and 5 seconds in
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# ? Mar 5, 2020 18:53 |
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Hmm, this one is going surprisingly well! Omobono posted:From now on, hospitals are either too cold (radiators) or too hot (air conditioning). When placing radiators or ACs the game automatically switches to the temperature overlay, and this level had freezing blue as the baseline. Yay! something I'm not inept at!
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# ? Mar 6, 2020 06:35 |
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The first surgery is a success! yay for me!
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# ? Mar 7, 2020 05:24 |
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Two episodes today! *as I forgot to post yesterday - And this hospital continues to be my best yet. That said, there are many places I can improve!
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# ? Mar 9, 2020 06:35 |
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You need to hire way more janitors. I feel sorry for the four overworked dudes you've got right now.
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# ? Mar 9, 2020 08:03 |
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I continue to expand my surgical wing!
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# ? Mar 10, 2020 07:05 |
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Lots of deaths, but I feel like I'm learning things now!
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# ? Mar 11, 2020 06:28 |
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Hmm, surgery looks like a risky business!
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# ? Mar 12, 2020 06:31 |
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You're in the GP-geddon death spiral. I mean patient death, the hospital right now can't really fail anymore. You can't process your patients in a timely manner and they start clogging your Hospital level goes up with every room and staff hired; with hospital level more and harder patients come in. Rinse, repeat. Honestly it's not that detrimental, until you get a 90% cure rate objective and then you need to get creative to pass it because your hospital can't do it the honest way. The (non-cheese) solution I found to the GP-geddon is quality over quantity. There are also some cheesy stopgap solutions. Finding the details is left as an exercise to the LPer * *tone doesn't carry in writing. Am I being too rear end in a top hat here? EDIT: I forgot about the Galaxy Brain GP exploit. I think it'd be fun showing that for a level, but beware, for seductive the Dark Side is. Omobono fucked around with this message at 09:45 on Mar 12, 2020 |
# ? Mar 12, 2020 09:38 |
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I like how you never went back to fix that first bathroom. It's been sinkless for at least five videos now.
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# ? Mar 12, 2020 21:54 |
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Omobono posted:You're in the GP-geddon death spiral. I mean patient death, the hospital right now can't really fail anymore. In this video I realize the above....
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# ? Mar 13, 2020 07:16 |
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[url=https://youtu.be/lSqzxZccSpY[[/url] Yep, there is nothing that can be done for this hospital!
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# ? Mar 14, 2020 07:09 |
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If you're not above cheesing for that third star: pause the game, go into the patient panel in the bottom left, and kick out EVERYONE (there's not a kick out everyone button to the best of my knowledge, you'll have to go down one patient at a time). Then wait five to ten minutes and you should have your 90% cure rate.
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# ? Mar 14, 2020 10:46 |
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# ? May 4, 2024 08:02 |
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I was actually wondering if that was a thing, I do remember kicking out everyone who ever threw up in my Theme Hospital game when there were any "vomit waves" going around, and for the low low price of like, 2% less reputation, suddenly everyone was fine!
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# ? Mar 14, 2020 12:57 |