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LGD
Sep 25, 2004

Zipperelli. posted:

Ew. gently caress that quest.

I mean its kind of an obnoxious quest, but it's basically just a "get PMC kills while not wearing [real] armor + carrying an extra 20-25k of insurable gear no one is likely to bother picking up" challenge, which is really not too bad (especially when compared to, say, Jaeger's bullshit)

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LGD
Sep 25, 2004

Uncle Spriggly posted:

The Jaeger quests are the only ones I really dislike because they are a hard gate to upgrading a lot of the hideout. It'd be nice if selling / buying slowly built rep to make it so I didn't have to headshot PMCs while having tremors.

yeah - at the least he should have a series of non-loving-awful quests that get his rep high enough while avoiding mandatory ghetto mosin runs and/or insanely specific bullshit


I actually think his "headshot people with tremors" campfire tale thing works, but they should be handled similar to achievements and all unlock/track simultaneously rather than being prerequisites to other quests

LGD
Sep 25, 2004

Captain Gordon posted:

Jaeger quests is why I have EOD

EFT monetization really working as intended.

(How do I even loving do the tremor quests? Get drunk in raid? Break my own legs? Who thought this was a good idea)

Great Beer posted:

Have a friend break your arm on factory. Spray at heads until finished.

you can also pop propital/zagustin and sit in a closet/bush for several minutes until the debuff kicks in and then go hunting!

as a dumb achievement thing its fine, as something that gates multiple quests its stupid as gently caress/terrible game design

LGD
Sep 25, 2004

Ice Fist posted:

Merely reading about these quests has convinced me that as long as there are semi regular wipes I'm not loving doing them.

he has some tolerable ones too and there are just enough of them to be borderline ok if you have EOD (more if you don't mind endless mosin quests)

and you need to do them to finish your hideout

LGD
Sep 25, 2004

SquirrelGrip posted:

Mosin quests are fine (I have only done the first one though), the dehydration one is easy to do, the pain one just happens via natural play, with eod that enough to get the upgrades for hideout (probably earlier than that even)

solar power requires peacekeeper 4 which will probably require more money depending how your runs go
they're not as bad but they're definitely not my cup of tea

and Jaeger has a problem other traders don't have, where quest lines will obnoxiously chip away at Jaeger rep

Peacekeeper quests are generally stupid easy "mark this thing" and getting his spend up is only an issue between level 1 + 2 PK if you can't just drop the 1.4 million roubles directly on dollars, because once you hit level 2 at worst leveling him should be revenue neutral (and generally profitable)

LGD
Sep 25, 2004

I mean yeah, you need to be aware of 9x39's drop (and travel time) if you're trying to take someone down at very long ranges but imo the best approach is simply trying not to do that if you can possibly avoid it, which generally isn't *too* hard

if you think shooting at someone at meaningful range is a real possibility I'd just go with one of the budget 7.62x51 options rather than, say, trying to run a VSS on Woods (a cheapo M1A with M80 isn't going to run you much more than a VSS)

LGD
Sep 25, 2004

Kikas posted:

He was lvl 30-something, and I call him a gear lord because he rocked an airframe with that gen 4 and a fully kitted M4 with two 60 round mags full of m80.

I think I found part of his problem beyond using a 10 durability vest :v:

impressed he managed to find a way to get it in those mags though

LGD
Sep 25, 2004

VulgarandStupid posted:

Lol if you don’t study spreadsheets.

well yes, but there's really only one you need to consult and it can generally be summed up as "you should really use one of these 1-4 ammo types for this caliber depending on budget/etc."

LGD
Sep 25, 2004

1001 Arabian dicks posted:

The best way to 'play' the flea market is to barter scam, i'm currently at 13 red rebels i refuse to sell because of the 3.5 million tax

unless you get your jollies from the stash value number, did you actually make money?

because if you won't sell it unless something that almost certainly won't change changes it looks like you're just holding useless inventory (and roubles in a money case are more space efficient than a RR)

you should either set up "fair" barters to get rid of them or just eat the loss

LGD fucked around with this message at 23:02 on Mar 4, 2020

LGD
Sep 25, 2004

HORSEPORN posted:

Not him but I can answer. It’s a bit of both. Stocking up on smoke grenades is decent for example because they will go up 4-5k a piece whenever prapor’s stock gets bought out. This happens pretty much every prime time because people are smacking the smoke grenade together with m67’s to make green powder to craft m955. Likewise, dfuel can drop down to as low as 100k but spike to 130/140. Propane is also especially volatile and will drop to 45/50k but spike back up to 70/80 as the red rebel barter comes off cooldown.

Another method is simply buying up guns that have expensive parts newer players are too dumb to take off. You often find tx-15’s for sale relatively cheap with the 40k AR barrel on them. Same with the m1a and it’s RSASS variants. Other things worth checking out are the mounts/skullocks for NVG’s as people will list them with the actual nvg’s on for some reason.

It’s always going to be a lot of clicking but there are also some vendor trades that still have profit you can make. 2xmcable to prapor for the big raid backpack is normally a 40k profit, bartering a red rebel then reposting it for ledx’s is viable and seems to net me a cool million every time since I’m avoiding massive fees, the sub machine gun with the HAMR (or bravo I forget) is also a very profitable trade if it’s not out of stock. Also, helixes are everywhere and the price on them often drops to ~11k so you can manage a nice 40-80k profit by trading ten of them to jaeger for a REAP-IR.

Finally, if you really hate yourself but don’t mind clicking a bunch while waiting for a friend to get out of raid or something: mechanic has a trade for a glock that requires a circuit board and two broken gphones. It’s been a while since I’ve done it but iirc as long as the gphones cost you less than 18k and the circuit board around 11k you can do the trade infinitely (since it has no stock or limit for some reason) and then disassemble the gun. If you vendor the parts appropriately (therapist>skier>mechanic in order of buy priority always) you will at least break even and have a pix12 reflex sight left over. You can horde these and sell them for between 10-15k a pop depending on the time of day. Heavy disclaimer on this one is that I haven’t bothered with it in about a month so someone else might have figured it out and just botted the process to eliminate the market. I did notice pix12’s hit 9k last night but they almost immediately rebounded to 15k so ymmv.

also I really can't say it enough - if you actually play the game beyond level 4 and have gotten your traders to a high level and done relevant quests to unlock ammo types and the like you can easily clear over a million roubles per trader reset cycle in a lazy, idiot-proof manner by just buying out and relisting a bunch of limited personal supply vendor poo poo (especially Peacekeeper dollar-denominated items) at a price that will clear late in the trader reset timer

taking advantage of favorable trades, barter scams, spotting bargains/mispriced items/things that vendor for more than asking, and buying low/selling high are all great ways to make money, but you can earn huge % gains by just doing things like brainlessly buying 100 rounds of M62 every time it's available and relisting for twice the price

LGD fucked around with this message at 00:09 on Mar 5, 2020

LGD
Sep 25, 2004

lol I think level 3->4 Jaeger for me was just buying a giant pile of vudu scopes that I’ve slowly been working through

worth it for the AP-20 I think

LGD
Sep 25, 2004

Kikas posted:

Hey Dicks, what was your shotugn build for that Factory camp thing? I have a few shotgun quests stacked and am looking for good attachments to use. Because the base gun was the M153, right?

MP153
8 round tube
adapter to let you mount muzzle devices
muzzle device (monster claw is best for recoil but decide based on budget/etc.) or silencer (more likely to get taken if they have a moment but makes the whole thing even longer and still isn't worth that much so decent odds of getting it back, esp. on non-factory maps)

is the base build and all you need for extract camping with buckshot like he was

a lot of the shotgun quests are like on woods or require headshots, for those you'll definitely want to also add a mount so you can get a red dot and just use AP-20 slugs

use a strut if you want a laser

you can also mess around with the stock to further minimize recoil/get some ergo but imo it's extremely not necessary

LGD
Sep 25, 2004

Stux posted:

i think ive got every single mp153 with a silencer on back because it makes it 8x2 slots. i still have one in my stash cos everytime i take it out to try and lose it i get it back.

yeah you get them back very often - I was more talking about the silencer itself which people will strip in lieu of taking the entire gun since it's a reasonable if mediocre 2-slot item to loot

still more than decent odds you get it all back though since someone doing that generally requires them to have their second weapon slot free and decide they don't have anything better to do with their space/time (and anyone who subsequently kills them deciding the same, which is increasingly unlikely)

LGD
Sep 25, 2004

Kikas posted:

Uh wow the changes! https://forum.escapefromtarkov.com/topic/120814-preliminary-patchnotes-for-0124-patch/

Flea Market from level 15 is gonna make some of the early key quests hell.

yeah that’s actually a really bad change

e: like I see what they’re thinking with hackers and RMT accounts, but that is *brutal* for any new player joining late in a wipe and makes things they previously did like the current implementation of out-of-raid healing way more unpleasant and punitive at low levels

LGD fucked around with this message at 21:41 on Mar 6, 2020

LGD
Sep 25, 2004

Ice Fist posted:

Goons already discussing ways to quickly cheese the 15 levels of XP. It's not going to be too bad for the people who know how to knock it out.

But yeah, it's a bad change.

yeah the thing is at this point I'm not remotely worried about my ability to power through it even if I stopped playing and started again midwipe

but I think back to how I was when I first started playing and it would have been a huge pain in the rear end and might have legitimately put me off the game for good

LGD
Sep 25, 2004

Inspector_666 posted:

The game is difficult enough at the core that these kind of arbitrary gates seem like a bad idea in the long run.

yeah its an extremely bad idea

flea market access changes the entire way the game economy works because it essentially gives you access to everything every trader has to offer and more (even if at extremely steep premiums and I'd assume there is a several day period at the start of a wipe where stuff is mega-spotty), and also lets you get actual market value for your loot

someone cracking out and rushing traders gives them a big individual advantage, but so does someone getting extremely lucky with cache loot in the same raid - this stuff doesn't really matter, what matters is how players relate to what the playerbase in aggregate is doing on average

the flea market creates a two-tiered system where anyone with access is at an enormous advantage vs. those who don't have access in nearly every facet of the game - that exists now but doesn't really matter because while new players will take far longer than more experienced players the time it takes is still reasonable, they'd be getting dunked on regardless of equipment, and they don't really face any constraints due to stash size/inability to participate fully in the economy

that calculus changes dramatically when that period is extended out to level 15

e: tbh this is one of my concerns for the game - they often seem to assume the average player is experienced/owns eod/knows a lot of the crazy stuff specific to the game, so don't account for disproportionate impact on different types of players

this isn't an argument for dumbing the game down or making it less immersive because that would ruin the game's appeal, but I do worry about the compounding effect of barriers to entry and mechanics that are disproportionately punitive to people without a wealth of Tarkov-specific game-knowledge

LGD fucked around with this message at 00:18 on Mar 7, 2020

LGD
Sep 25, 2004

it *does* impose an additional time cost b/c level 15 requires 11x as much xp as level 5

which is way more brutal for new players than any serious RMT person

I’d expect an uptick in aimbots on more maps

LGD
Sep 25, 2004

Zipperelli. posted:

:allears:

Remember when there was no flea market?

Guys, relax. It'll be fine.

And to all the complaining about how you're not gonna like doing the quests over and over and over? Don't do 'em, or do them passively. Trust, as someone who's gone through countless wipes, you'll be just fine.

yeah but there was also no out of raid healing, items were different, and *everyone* lacked flea market access

to my mind there is a huge difference between some (or even most) people having more advanced vendors and starting when nearly everyone has access to everything and you’ve got Prapor level 1

LGD
Sep 25, 2004

well gosh, it looks like everyone else is doing it, I’d better hop on this paid hacks train before I get left behind!

if not for that YouTube video I’d have had no idea where to start finding them or even that such things existed

LGD
Sep 25, 2004

Ice Fist posted:

Every time patch notes are released it's always "Nikita has gone too far this time!" and every patch the game gets more popular.

He might yet ruin this game. But he hasn't yet. He's actually managed to build something with an interesting gameplay loop that people want to play even if they have to put up with some bullshit mechanics or features that don't make any loving sense.

its a bad patch though

it adds a new mechanic that's all downside - this is somewhat counterbalanced by adding a new dimension by which to evaluate gear

but its badly overtuned, obnoxiously implemented, depends directly on one of the most badly implemented parts of the game (skills and strength/endurance skill in particular) and fucks directly with core gameplay loops by making the "loot" part of being a looter shooter an active detriment in many cases

its something that can eventually be tuned to feel alright/passable, but the current implementation is a trashfire

e: also lol it looks like str and end can be leveled in your hideout so maybe I can just tape down w and run into a wall overnight (e: actually looks like it was just phantom gains)

e: lol adjusting already

https://twitter.com/bstategames/status/1238240071901421568?s=20

https://twitter.com/bstategames/status/1238240091438530566?s=20

to be clear these are all good/necessary changes

level 10 flea market is *wayyy* more reasonable for a new player and the weight changes were absolutely mandatory

head bob is always awful, should be removed outright tbh

LGD fucked around with this message at 03:16 on Mar 13, 2020

LGD
Sep 25, 2004

ShowTime posted:

What did you do?

fell through the map

if that's from the current version anyway

LGD
Sep 25, 2004

andyf posted:

or idk just play the game?

the problem is that, unlike pretty much all the other passive skills in the game, "just playing the game" does not actually result in leveling up your strength skill

while the adjustments they made yesterday made playing with low strength a lot more bearable they also made it even harder to level strength in a remotely natural manner

at the moment if you want to level strength you either need to do extremely obnoxious deliberate grinding or be prepared to spend a lot of roubles and time throwing grenades

LGD
Sep 25, 2004

ChesterJT posted:

What should I be doing with the GP coins and Bitcoins?

GP coins also have some pretty reasonable trades with Peacekeeper/Mechanic (the laziest being 1 GP -> FDE Five-seveN at PK3, which is ~27k for something that can be sold on flea for ~40k [less a couple thousand in fees])

LGD
Sep 25, 2004

willie_dee posted:

What’s with all the hacking on reddit being showcased?

I get hacking in PubG and stuff because there was a real world economy where you could make actual money. But that doesn’t exist in Tarkov so what’s the point?

people hack in games that have zero financial incentives whatsoever

Tarkov is probably worse than most of those games in giving people incentive to cheat because of the degree to which new players typically get dunked on before they acquire adequate game-knowledge + the in-game loot progression

and just because Tarkov doesn't have an *officially* supported real world economy doesn't mean people aren't actively selling in-game loot for real money - if you can sell 1m roubles for a bit over a dollar (the rate I saw after a brief search) then you can easily see how hacking on labs is a money making proposition for some people

LGD
Sep 25, 2004

Bucnasti posted:

Well poo poo, I could have sworn last time I checked the Therapist wasn't buying them, but I just checked again and sure enough... 145k.

ime the game only seems to check if a trader will buy items every so often/under certain circumstances, and I don’t think it always evaluates items in containers

so depending on how you manage your inventory it’s possible to end up in situations where traders will temporarily not give a price for an item they’d normally buy (and will buy if you just leave said item in your main inventory and get the game to re-evaluate your salable items for that trader)

but yeah bitcoins go to Therapist

LGD
Sep 25, 2004

aniviron posted:

Customs is also a pretty brutal map if you're new. Some of the others are a bit easier, I think Interchange and Shoreline are both reasonably friendly outside of a few hot spots on each; though I know Customs is where most starting quests occur.

Also run your player scav as often as possible. You won't get quest progression but you can keep anything you get out with, there's no risk involved in going into a raid, and it's a great way to learn the maps and some of the basic gear.

and I should point out that as a new player your survivability will often be higher on your scav than on your PMC simply because you appear on the map at an unpredictable place/time, which eliminates a lot of the advantage experienced players have re: knowledge of spawns and common routes, which both reduces the likelihood you'll get deliberately taken out and increases the likelihood you'll be able to get the drop on another player

(I'll also note that this means that while scavs are a great way to learn maps you'll also need to anticipate making some adjustments when you do start running them on your PMC - but its also obviously a lot easier to learn spawns/timing if you've got a general sense of how everything fits together)

e:

SquirrelGrip posted:

Don’t worry, I have watched 6 man syncs on factory lose people camping the bathroom on factory to scavs, caught random single shot rounds to the eyes multiple times, and had my legs shredded by shotgun scavs

Everyone dies in tarkov basically

yep

this is also one of the reasons you always want to ensure your poo poo

LGD fucked around with this message at 03:29 on Mar 27, 2020

LGD
Sep 25, 2004

Stux posted:

i put it in the second post and put that chart in the op cos its better than the other one shout at me if i forgot something or made a mistake thnaks

a couple comments: might be good to delineate "new player advice" from "playing for a while but can't read an ammo chart" advice

some of your normal options are just as expensive as the "sweaty" options (i.e. 5.45 BS is the same price as Ilgolnik and just as "sweaty" since it's the superior choice vs. everyone not wearing level 6 armor)

imo you're a bit too down on BT and 856A1 (tracers are worth being aware of but not quite as big a disadvantage as you're making out)

7.62x39 PS is indeed not that good (true of 7.62x39 in general), but imo should be highlighted as usable ultra-budget ammo for those at low levels (esp. pre-flea market)

overpenetration isn't (currently) a thing in this game, so iirc there is no reason not to use 7N37 beyond the very high cost/round, generally being overkill, lack of 1 tap thorax potential, and lower speed

I also might drop or modify the note re: SP-5 - I also generally use SP-6 minimum, BUT it is worth pointing out to new players that the VSS is actually one of the best budget guns in the game - for very a modest price premium over a base model in other calibers you get a weapon with amazing stats that can kill anything if you land a burst, needs no further modding beyond a dirt-cheap dovetail sight, and is really cheap to feed if you use 20 round mags + SP-5

I'd maybe also include a couple more points re: smgs and pistols, since while they should know how to read an ammo chart its not that hard to summarize, and new players/people who can't read ammo charts probably do need a bit of a rundown (even if it's "use this, it's expensive and still isn't going to be as good as much cheaper options in a non-pistol caliber" and "these are the two pistols + 3/1 ammo type(s) in their weirdo calibers that you'd want to use if you are trying to facetap people likely to be wearing ballistic shields")

LGD fucked around with this message at 17:34 on Apr 13, 2020

LGD
Sep 25, 2004

Kikas posted:

There's also a scav Sniper on that roof sometimes and it's the only Sniper that I've see spawning wing NVGs of any kind. You can't get on the roof and his body will never drop to the ground >:[
yeah that power station sniper is pretty much a gimme

if you're willing to brave the resort (don't rush it with a mosin obviously) scavs also spawn in the parking lot below the west wing and can be pretty easily picked off from the roof (also look out for the scav sniper on the rock behind resort)

you can also pick off scavs wandering around outside the resort, but its much easier to get angles on the parking lot and it's always >50 yards

LGD fucked around with this message at 19:50 on Apr 13, 2020

LGD
Sep 25, 2004

causticBeet posted:

Don’t undersell the fact that the Mosin encourages a patient aiming/positioning play style, which is important for new players to learn as much as it is for them to learn when you should be hip firing and mag dumping. Sure you can pop off 30 rounds of PS out of an AK, but opening up and dropping suppressing fire isn’t always constructive.

It’s too bad the usable 556 ammos are gently caress off expensive now. ADAR with a magpul handguard + AFG, low profile gas block, and stock upgrade and optic of your choice used to be an excellent budget build for like 50k total.

M1a is also a great budget weapon once you unlock the flea market. It’s basically a direct upgrade to the hunter - for like 30k more (call it 70-80k total... 50k for the gun and 20-30 for attachments and mags) you get 20 to 50 rnd mags and some solid muzzle attachment options. From there you can throw a SASS on it and have an RSASS for half the cost.

yeah, actual 7.62 AKs have enough recoil that full auto rarely comes into play - to the point that I'd almost recommend a VPO-136 (or SKS) over them, except the folding stock AKs cost about the same on the flea market and being restricted to the GP-25 recoil pad for stock upgrades really only becomes a disadvantage at a point where you should be moving on to better guns/calibers

this is also why I stick up for 856A1 - it's still generally affordable enough on a per-round basis that using a rec battery trade-in ADAR (with or without upgrades beyond a sight) makes sense for a new player

once you get into "real" guns at the moment imo it's really hard to beat the VSS and M1A for cost effectiveness - a base VSS offers the performance of a tricked out gun costing several times its price (and 20 round mags full of SP-5 are very affordable), and I think you're somewhat underselling how much of an upgrade to the Hunter that base M1A + muzzle attachment build is, since it basically laser-targets the Hunter's weak points by halving the recoil and multiplying the magazine size by 2-3x

LGD
Sep 25, 2004

TheTofuShop posted:

Especially this late in the wipe, this is horrible loving advice.

You'll be so outgunned that unless youre clicking heads youre just gonna lose your poo poo every time.

he's really not though, because as a new player you don't know the maps at all and will generally get dumpstered by experienced players regardless of your gear/pre-existing FPS skills - i.e. whether or not you lose your poo poo is pretty independent of what you start with, bringing in a pistol means low survival rate doesn't translate into real losses since failed runs can be paid for by stuffing a couple random items up your bum, and you can very often find better gear in-raid (off a scav or dead player castoffs or via looting)

going in knowing you're outgunned and focusing on learning maps + doing quests/killing scavs to level is probably one of the best approaches as a genuinely new player/while learning new maps

that said, it's more of a phase when you're doing basic map/game orientation, once you more-or-less get how customs is put together you definitely want to be packing something that will let you take out a player you get the drop on

(e: also using your scav is obviously a good idea, but you do need to learn PMC spawns and timing at some point as well, since the experience can be very different depending on the map - interchange is a great example)

LGD fucked around with this message at 01:29 on Apr 14, 2020

LGD
Sep 25, 2004

ShowTime posted:

Edit: As with all of the Tarkov tournaments so far, this one is also ending in drama. Worrun/LVNDMARK won technically, but they gave the win to another team (Swagger, who is being an absolute piece of poo poo and I hope you never watch his stream). Lots of drama over the tournament organizers applying some rules to some people, but not to others, changing rules mid tournament, etc. It's a complete clusterfuck.

yeah it is, no joke, maybe the biggest disaster of a streamer tournament I think I've ever seen

which is really saying something

LGD
Sep 25, 2004

Ice Fist posted:

hahaha is there a summary anywhere about this drama.

Worrun is a p chill dude from what I've seen.

he is

and hard to give a complete summary because he's currently talking with someone off stream


the long and short of it is that it was a bingo format with a lot of poorly spelled out categories that had very specific (and inconsistent) conditions for fulfillment, none of which were communicated to streamers or the viewers properly, and the organizers seemed to be more-or-less making it up as they went (i.e. they decided scav runs didn't count mid-tourney)

so poo poo like "Kill Killa two times" specifically meant one person had to kill Killa twice, and "Collect 30 PMC Dogtags" meant one person had to have 30 dogtags in inventory, and there was continuous ambiguity about whether teamkills counted for condition fulfillment (since it hadn't been spelled out beforehand that they weren't it was generally ruled they were ok, but this was not necessarily consistently applied)

but then it was also inconsistently applied - i.e. it took forever for them to give Worrun credit for "Complete one crafting cycle in the hideout (you need to craft an item and take it)" while others got it instantly (this was also true across the tourney at large, I'm just focusing on the main drama)

the actual specific issue was that team LVNDMARK did not get given credit for two separate spaces ("Get 3 kills with NSV or AGS" and "Obtain 6,000,000 total Roubles between all stashes") which were each worth a bingo and whose conditions were obviously fulfilled by them well in advance of the end of the tournament, while the "winners" got their 5th Bingo immediately before the tournament end

the answers for why these weren't counted have been extremely contradictory and non-sensical (i.e. the stream first claimed they didn't get 6m roubles "in time" when it was done with like 20+ minutes of leeway, and then it was claimed that it had to all be in one stash, despite the wording making it clear that was not the case/the EU tourney having done things differently/the general impossibility of combining money that way in Tarkov due to transfer limits)

e;fb

ShowTime posted:

I wish I knew who the third teammate was, because even with just Worrun/LVNDMARK, you have an incredible team. If I were a betting man, i'd bet on those two any day of the week. Two of the, if not the, best Tarkov streamers.

it was WillerZ

LGD fucked around with this message at 01:40 on Apr 15, 2020

LGD
Sep 25, 2004

ChesterJT posted:

The only other contest I've seen them run was that timed one where the winner was the one with the highest stash value. The bingo thing was an interesting idea but apparently run by morons.

Drops were good though.

Bingo was a very good format if the execution wasn't unimaginably terrible, and most of the challenges were good

the only bad ones were the ones that were excessively RNG-based due to the need to find specific items in-raid (15 hot rods is ridiculous/impossible, finding mayo is hardly guaranteed, vodka is a bit more reasonable but similar)

i also didn't think that the hidden categories added much - I get that the point is to add some excitement as people need to adjust strategy partway, but overall it seemed dubious (especially with how poor/unclear communication and the "rules" of the tournament were)

e: also re: #3 below - there was an identically worded (hidden) category that involved killing 10 pmcs on reserve that was used by Swagger's team to Bingo despite the fact that the requisite kills were split across multiple individuals

just a shitshow of inconsistency (and hard not to think something else might be at work when that "inconsistency" results in such a large swing in final results - even if it wasn't you have to be impressively incompetent to create and utterly fail to address such a massive appearance of impropriety)

LGD fucked around with this message at 03:02 on Apr 15, 2020

LGD
Sep 25, 2004

Ihmemies posted:

I searched budget alternatives for a 30k mosin

I'd suggest a rec battery swap for ADAR for ~12k + 9.5k cobra, which gets you a pretty solid gun for 21.5k and then 30 rounds of 856a1 is about another 11k on flea (additional mags are dirt cheap, you can pop on a muzzle device easily, etc.)

if you're upset about the cost of ammo that isn't LPS Gzh, aren't willing to drop the extra money for a VSS, and really want full auto for close range, the AKMS and AKMSN run about ~16-17k on flea and 7.62 PS is dirt cheap, and the inability to swap out the stock isn't actually an impediment if the GP-25 pad was the most you were going to do anyway

you will definitely get better results by spending a little more on better ammo (or using slightly more expensive guns in calibers like 7.62x51/9x39 where the budget ammo is still capable of loving up geared PMCs in short order)

e: nothing wrong with -74 variants rocking BT though obviously, just that they're not necessarily at the top of my personal "I should probably be scavving/running a pistol" bottom-barrel-scrounging list if I'm putting together builds with straight roubles (otoh it's really easy to pick up -74 variants in-raid, and from that perspective mildly souping them up and buying some quality ammo is pretty cost-efficient)

LGD fucked around with this message at 18:43 on Apr 20, 2020

LGD
Sep 25, 2004

Ihmemies posted:

Wait so in 12.6 I can't sell items I crafted in my Hideout to others? Or I can't buy items like gas or containers or whatever from others? :rip:

crafted items are (currently) marked as found in raid, and gas will generally be found it raid

but like you can't make money by reselling your allotment of ammo (which I think they'll need to increase as a consequence)

LGD fucked around with this message at 22:07 on Apr 24, 2020

LGD
Sep 25, 2004

ThePineapple posted:

Looks like there's a "75th Victory Day" sale going on today and tomorrow (until Saturday 5pm ET), for anyone who wants to buy the game or upgrade to EOD. 25% off EOD, 20% off all other versions.

I'm considering upgrading to EOD but I'm wondering whether it's worth it. I started playing in the middle of this wipe and found a big part of the game for me was focusing on quests to get the Epsilon case and the traders leveled up. Starting out with a Gamma and trader rep may almost remove some of the incentive to play. On the other hand, doing all those quests again might not be as fun on the second go, and it'll alleviate some of the pain of getting Jaeger to LL2. Hmm...

ultimately its hard to say because its your money/budget/game time/enjoyment

but you still will absolutely want/need to get traders leveled up, especially with the proposed changes to the flea market, and it doesn't remove the actual fun of doing quests

what it does do is make rushing specific quest chains less essential (since you don't need to get Epsilon/do every conceivable quest ASAP), and lets you say "y'know what? I don't feel like spending a ton of raids being forced to do Mosin-related bullshit" (you still need to do his other bullshit)

LGD
Sep 25, 2004

RattiRatto posted:

what's the point of stationary weapons? Is that like the easiest way to die?

pretty much yes but a) they're fun b) they're a potential source of firepower for rats/scavs

and while the machine guns are kind of underwhelming given the downsides, the AGS is absolutely potent enough to be worth using under certain circumstances despite the associated risks

LGD
Sep 25, 2004

good ammo is significantly more pricey at the moment though, by the time you're not paying through the nose for 7.62 BP/5.45 BT you're going to be less worried about cheap gun setups

otoh I do agree having reasonable ammo is the best thing you can do and stock guns are often quite reasonable

at low levels (haven't been able to play much) I've been finding myself favoring 7.62 guns just because PS is so inexpensive and workable, and once you have flea market access you can grab a 7.62 VPO for less than a vendor SKS, or an AKMS/AKMSN for ~30k

LGD
Sep 25, 2004

Zigmidge posted:

Is any of this advice useful for sub 10? What are you supposed to compete with on vendors alone?

"get hosed" mostly

the good news is that pretty much everything works for scavs, and you DO start off with access to the mosin/SKS (+ have pistol/mp5k/rec-battery-ADAR face-shooting options)

and the advice remains generally applicable, insofar as you should be prioritizing acquisition of magazine-fed 7.62 weapons (and 30 round magazines) wherever possible

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LGD
Sep 25, 2004

Stux posted:

who would win: two sweaty bois or a cheeky lad with an smg and a paca

https://i.imgur.com/WBdF0Zn.mp4

200k of ap 6.3 lmao

eh I don't think you can count market price anymore since you can't sell your allotment to anyone else

if you're actually combining 2k bullets with a base PP-19 and a PACA I've got to question how you're allocating resources (even if you're doing Punisher part 5 or w/e)

otoh fun is its own reward I guess

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