|
Davin Valkri posted:I agree with this assessment of the enemy disposition, and give orders as follows: Only thing here is the hmg in the middle is set up to overwatch the east and therefore can't see any of the American approach plus is out of its hq command range. I'd have to move it across to the bulge or towards the hmg in the west for it to have a shot. Oh and for 6/3 if the hq and pzs team occupy the bunkers they'll not be in command range of the squads in C4 which compromises their efficiency a fair bit. Saros fucked around with this message at 08:44 on Mar 12, 2020 |
# ? Mar 12, 2020 08:40 |
|
|
# ? May 4, 2024 14:42 |
|
Saros posted:Only thing here is the hmg in the middle is set up to overwatch the east and therefore can't see any of the American approach plus is out of its hq command range. I'd have to move it across to the bulge or towards the hmg in the west for it to have a shot. Authorized. I don't know what good LOS would be, so put it in a position near 6-2's destination (D6-E6) with good LOS at your discretion. Saros posted:Oh and for 6/3 if the hq and pzs team occupy the bunkers they'll not be in command range of the squads in C4 which compromises their efficiency a fair bit. Understood, orders will be edited.
|
# ? Mar 12, 2020 15:01 |
|
German turns 10-12 Aka when poo poo gets real. Turn Video https://www.youtube.com/watch?v=A__Sr27P390 It's uploading now so give it a bit, also oh god I didnt realise how long this one got I am sorry. End of Turn map Unit clickthrough https://www.youtube.com/watch?v=v22aRxUtcao AT Guns Closer gun is about 1040m so in range for partial pens/pens and good damage, the further is about 1200m so will be limited to partial pens and spalling for damage. The Shermans may edge forward to get better shots on the bunkers/our positions so hopefully this will improve. Who can see east Shermans. Who can see west Shermans Artillery Mission Eta 2 mins.
|
# ? Mar 13, 2020 11:03 |
|
Armor analysis The Americans have placed their tanks well but perhaps too conservatively as they have been sitting there for a good minute wothout shooting anyone. AT Guns Ranges are not ideal, the shots are good though. Can open fire anytime we extend the target armor arcs. AT gun views of the two Sherman groups, pretty much presenting front armor only sadly. Eastern AT guns can see the freaking radios on the top of the Sherman group of three. If they some closer to the middle we might be able to get side shots on their turrets. Bunker The dense trees obscure it from the group of three but not the others. Units in the bunker will take casualties from 75mm HE but it can take a bit of pounding. 6Ko/ 2 squad (closest to the bunker) can see and maybe be spotted by the group of three, the rest of the hedge line is more iffy because of the ground rises/falls. Marders: This guy can pretty much see the Ami Tanks, the thick wood is clocking LoS and from the AT gun experiences it probably will keep doing that. However he can nose forward a bit and get a spot where he has shots on the group of three Shermans and is still concealed in the lighter parts of the wood. This guy though, this guy is interesting.... (View from bottom of the dip.) There is a pretty serious dip before the rise up to the knoll which the AT guns are perched on. I tried the corner of the wood here but it's still too low to see the Shermans. You have to get forward basically to the tree cluster/hedge by the panzershreck before you get spots on the Shermans and I am pretty sure I can pick a spot where only one set is visible. It would also be possible to reverse up the hill nearer the AT gun to get a shot but closer = better as we need to close range for better armor piercing. Saros fucked around with this message at 14:05 on Mar 13, 2020 |
# ? Mar 13, 2020 13:56 |
|
Orders are due 3PM EDT / 7PM GMT on Monday, March 16. There is, however, a chance the inputters can run the turn Sunday 4PM EDT / 8PM GMT. If everyone gets orders in by then, and IRL works out, we'll go then.
|
# ? Mar 13, 2020 23:03 |
|
Battalion Orders Excellent work so far. We have successfully identified their armored hook and are in an excellent place to counter it. It now falls to us to do so. We must see if we can pull them closer, and as such I am approving Oberfeldbefhwehl Saros' idea. Western Forces- have your units cease fire for a turn, then open fire alongside the AT Guns. Re-position forces under armored threat as needed. Eastern Forces- Continue at your own discretion. AT Guns- If the enemy has not advanced by a turn, open fire alongside the infantry. Marders- Get in position to open fire at the designated time. We have taken first blood, and soon we shall take more. With any luck the same LOS vagaries we have cursed will induce them to move just a little bit further into the killzone, but regardless we have a good chance of putting some real hurt on this turn.
|
# ? Mar 14, 2020 17:03 |
|
GARKO Infantry, except the scout team which should withdraw as previously ordered, should hold positions and prepare for an attack on Crisbecq. To preserve the element of surprise, do not open fire except in immediate self-defence, or if multiple units of squad strength or higher are spotted directly approaching the town. Minor alterations to position and facing to maximise line of sight are permitted. AT guns, hold fire for one minute. The easternmost gun should adjust its facing southwest during this interval, and set a target armour arc where it saw the American tanks' radios. After one minute has passed, per Sniper's orders, the two western guns are to release range restrictions and fire on the enemy armour, prioritising the closest tanks. The eastern gun should only fire if and when the enemy moves forwards and exposes themselves, ideally presenting the opportunity for a side shot. Just hitting radios would be a waste of ammo. Previous contingency orders still stand. Flesnolk fucked around with this message at 18:43 on Mar 14, 2020 |
# ? Mar 14, 2020 18:29 |
|
8 Ko Ko HQ: TARGET the largest enemy concentration of contacts with the bunker MG Fire mission: Move the mission to the low hedge 50-100m (in this image, it's to the left of the mission's current placement https://m.imgur.com/zkAW8bR?r)
|
# ? Mar 14, 2020 19:40 |
|
6th Company All units cease fire (TARGET ARC at very short range) for one minute. During this time, check position and LOS on the "kill zone" (C6-E6-E11-C11), and shuffle units small distances (1-2 in-game squares) as needed to ensure good LOS on that zone. Any unit that takes fire is authorized to return fire. On minute 14, all units use whatever orders need to be done to open fire. If armor is spotted with LOS on infantry, HMGs and LMG squad elements authorized to retreat towards C6-D6 OR C4 as needed to break contact.
|
# ? Mar 15, 2020 01:58 |
|
Marder Section Bring the Marder in the trees forward to improve its LOS per previously noted instructions. Marder near the fort gain the best LOS you can near your position without exposing too much to enemy armor. Hold fire for one minute. After said minute, free fire on the tanks.
|
# ? Mar 15, 2020 02:08 |
|
H
|
# ? Mar 16, 2020 21:40 |
|
GERMAN TURNS 13-15 Firstly i'd like everyone to press F to pay respects to all the American tank commanders who bravely unbuttoned in front of about twenty machine guns. Turn Video: https://www.youtube.com/watch?v=MnHNGOV3sM4 Unit Clickthrough: https://www.youtube.com/watch?v=8JnTMg1CuDc As always videos are uploading now, please give them a bit. Sherman Status: 1 is definitely dead. 1 is maybe crippled, couldbe a busted engine or splattered driver but it didnt move much and ther ewas a weird bouncing penetration. Probably shouldnt count on it being dead. It also is -1 commander. 1 is -1 commander 2 are perfectly fine. Enemy artillery Firstly they responded nearly instantly with what looks like 60mm platoon mortars against our AT guns, I don't know where they are yet but we shouldprobably bear this in mind wrt our defensive line. Secondly at the end of T15 there was a very distinctive heavy artillery sound. I spotted a round coming in, looks like its aimed around the strongpoint area. There was also another explosion by the fort, between them I think that this is likely a preplanned fire mission on the fort. Overview
|
# ? Mar 17, 2020 16:22 |
|
Orders are due 3PM EDT / 7PM GMT on Thursday, March 19.
|
# ? Mar 17, 2020 16:50 |
|
6th Company We're in for it now! All units hold current positions! Any unit at the end of minute 16 that is not being actively shot at is clear to make small changes in location, change target arcs, facing, cover, etc., for good LOS and shooting capacity towards the Americans. Prioritize units not in foxholes for these changes. 6-2, begin withdrawal from E6-E7 to the location of 8th Company's HMGs, approximately E5-E4-F4. Priority withdrawal goes to any unit not in a foxhole, and not being actively fired upon. 6-1 and 6-3 will remain in place to cover retreat. Davin Valkri fucked around with this message at 16:43 on Mar 18, 2020 |
# ? Mar 18, 2020 14:21 |
|
Some quick orders. Well done on giving them a punch in the face, but now its time to contract the lines. 6Ko, begin falling back along the lines you are discussing with Saros. Garko, you ahould be fine where you are for now. Marders, fall back, dont get artilleried 105s - Set up a barrage in the most likely staging ground for their assault. Adjust as needed. Orders left vague due to the 15 minute call in window. sniper4625 fucked around with this message at 16:01 on Mar 18, 2020 |
# ? Mar 18, 2020 15:50 |
|
8 Ko HIDE the HMG HQ. Otherwise, no changes.
|
# ? Mar 18, 2020 17:02 |
|
GARKO Western AT gun crews should SLOW move backwards until out of immediate enemy bombardment, then HIDE until firing ceases. When the enemy has stopped shooting, attempt to recrew the guns. Should this prove impossible, remain hidden and await further orders. Although I concur with Saros' appraisal of the eastern gun's position, in the previous video, I'm ordering it to hold its current position and continue to await an opportunity to fire on enemy armour, especially if flank or rear shots present themselves. However, I'm giving Saros free rein to switch to HE ammunition and engage the largest possible group of infantry contacts if: * the AT gun's position is spotted or directly engaged, * it becomes evident the enemy armour is never coming into view and we might as well "smoke it while we've got it," or * Crisbecq is under attack by an overwhelmingly large American force, up to Saros' discretion. Infantry are to hold present positions. Both platoons have permission to return fire if fired upon, using TARGET BRIEFLY orders, and should aim to have local numerical superiority in engagements; if one American is shooting, I want four Germans shooting back at him, if possible. If any Americans are stupid enough to come right up the road to Crisbecq, or cross the open field, gun them down. It's unclear, at the moment, who has command over the 105s. No fire mission order until the matter is clarified.
|
# ? Mar 19, 2020 12:30 |
|
Marder Section Too close to the fort. The Marder that is near it should begin moving away from the front line ASAP, where it will be back in tactical reserve with commander discretion. The Marder in the tree line should remain in position with commander discretion on firing and/or moving upon making contact with the American tanks.
|
# ? Mar 19, 2020 13:55 |
|
105s - set up a line mission about 100m ahead of our current line
|
# ? Mar 19, 2020 19:14 |
|
German Turns 16-18 Some pretty extreme luck by the Marder here. If CM pathing hadnt messed up and sent it onto the fort it would be deeaaaaddd. Turn Video https://www.youtube.com/watch?v=SQbe5DLgv0k Still uploading and processing as the turn is posted as always. [e] Uh this could take a while, thanks to a certain virus my internet is buckling under the load of millions of people working from home. End of turn map. Ami Troops on the jump off point middle of the turns. Spots on troops in the west. For a turn that had the potential to be disastrous that wasnt actually so bad. Fray has informed me there will be no more American naval artillery and so far we have only lost 8-9 men to it. The US Platoon mortars, MG and Tank fire has forced us to abandon our positions facing the open ground but overall we still havent suffered many casualties and have probably smacked the US in the nose with our mortar mission. Their smoke has been absolutely everywhere as well which helped our withdrawl more than it hindered really. As always please ask for any screenshots or views you want. Also can I get some feedback on the videos and if you want any particular structure. Right now they are getting kind of long, would you prefer them split into individual turns with a clickthrough in a separate video at the end? Saros fucked around with this message at 12:24 on Mar 20, 2020 |
# ? Mar 20, 2020 12:19 |
|
Orders are due 3PM EDT / 7PM GMT on Sunday, March 22.
|
# ? Mar 20, 2020 20:08 |
|
Battalion Orders Excellent - they have played their trump card, thus far to little effect. We will now continue our attempt to draw them into close quarters by falling back to a new defensive line. GarKo - Hold position. I don't think it's' worth opening fire on just a few guys, but you're in a prime position to defend. It doesn't seem like they've given that push any vehicle support, so they should have a tough time cracking you. 6Ko - Continue falling back to a new defensive line in front of the fort. Make sure that third bunker is manned. 8Ko - Call in a new mortar mission on their central line of advance Marder - Reposition as needed to support the new line of defense. 105s - forgot to give explicit authorization to adjust as needed sniper4625 fucked around with this message at 00:34 on Mar 22, 2020 |
# ? Mar 21, 2020 17:34 |
|
6th Company Any 6-1 or 6-2 elements still in their original positions, fall back towards the strongpoint OR 6-3 positions OR 8th Company's HMG positions, whichever is closest, ideally under cover fire from 6-3 or any 6-1 or 6-2 elements at the strongpoint or 6-3's position. Check to make sure all strongpoint bunkers are manned by non-MG elements.
|
# ? Mar 21, 2020 18:50 |
|
8 Ko (No map since I am on mobile) Linear fire mission on the hedge with the largr number of sound contacts in the center of the map. Intensity: High Duration: Short Delay: Done Adjust the bunker team HQ team's fire to hit the most promising concentration of sound contacts.
|
# ? Mar 21, 2020 23:21 |
|
GARKO Infantry, hold positions. Return fire if fired upon, using TARGET BRIEFLY orders to concentrate fire where possible, but otherwise conserve ammo. Try to confirm location of the main American force approaching Crisbecq. Western AT gun crews, attempt to recrew the guns. If successful: set target armour arc for 800 metres or less, and, upon sighting enemy armour, resume fire. If unsuccessful: leave the guns and begin movement towards Crisbecq to shore up the defence. Move QUICK along the path indicated by the red arrow, unless a better-protected route presents itself. Upon arrival, Saros has discretion to direct them to take up the best possible defensive positions. Eastern AT gun, continue to hold fire; however, it's becoming apparent the Americans aren't going to send armour into visual range, and I'm worried about being flanked. Adjust facing to be better able to see in the direction indicated by the red cone. Previous contingencies re: AT guns still apply.
|
# ? Mar 22, 2020 02:13 |
|
Davin Valkri posted:6th Company All good if I leave the smashed up squad by the strong point to medic and recover their lmg? They're pretty useless without it.
|
# ? Mar 22, 2020 12:46 |
|
Marder Section The Marder with a dead commander should retreat to a safe position without abandoning the line. Commander's discretion on which side is safer, I recommend south. The other Marder should hold position and fire at the will of the commander for the best shot to hit and kill the Shermans.
|
# ? Mar 22, 2020 15:15 |
|
Saros posted:All good if I leave the smashed up squad by the strong point to medic and recover their lmg? They're pretty useless without it. Approved
|
# ? Mar 22, 2020 18:00 |
|
German Turns 19-21 Turn Video https://www.youtube.com/watch?v=sSXHeDyQNVo Turn File (replay only) Turn Map Unit Screenshots 6 Companie The reverse slope is kind of illustrated byt this pic, see the small hedgerows. 8 Companie Garrison Ko Artillery missions Who can see what contacts All buttoned up. Sigh.
|
# ? Mar 23, 2020 00:25 |
|
Battalion Orders Very good! The Americans had two main advantages - armor, and artillery. We have given the former a bloody nose, and now we have largely defanged the latter. Now to continue bringing them into a fight on our terms. 6Ko - continue falling any remaining stragglers back to your new positions. GarKo - good shooting! Make sure you prepare those exposed squads for likely bombardment. I concur with Saros - barring heavier fire support, I have every faith you'll be able to break whatever infantry assault they throw at us. 8Ko - Consuit with Saros as to necessity of retargeting that mortar mission. Saros, you may have mentioned it in the turn but what are the engagement odds based on our Marder's current position?
|
# ? Mar 23, 2020 06:26 |
|
sniper4625 posted:Saros, you may have mentioned it in the turn but what are the engagement odds based on our Marder's current position? Honestly hard to tell, it should be able to see the Shermans now but smoke and trees in the way are seemingly foiling it. However 1v4 is not great odds so i'd say it needs to withdraw soon or have the other Marder brought up to support it.
|
# ? Mar 23, 2020 09:55 |
|
Orders are due 3PM EDT / 7PM GMT on Tuesday, March 24.
|
# ? Mar 23, 2020 14:48 |
|
Marders - fall back. Work with Saros to identify good spots to support the second phase line.
|
# ? Mar 23, 2020 18:09 |
|
6th Company Any units who can buddy aid to recover LMGs, do so; otherwise continue falling back and/or manning bunkers as in prior orders. Once all units have made it to new line, use FACE or TARGET ARC to establish new firing positions aimed towards the reverse slope where the Americans are coming from.
|
# ? Mar 23, 2020 19:29 |
|
8 Ko No changes. Let's hope that mortar barrage hits soon....
|
# ? Mar 24, 2020 04:15 |
|
GARKO Infantry, hold positions, except for the exposed squads in Crisbecq. They are to move into the nearest available building and set up defensive positions, attempting to preserve as much of their original line of sight as possible; move FAST for one minute and then QUICK until safe inside. Continue to trade fire with the Americans, and preserve as much ammunition as you can; only take good shots at confirmed contacts, don't spray speculatively at people you can't see. You seem to be safe in the town and they haven't brought the full brunt of their attack to bear, so that should be fine. The indicated squad in this screenshot should pour fire on the indicated contact, using a TARGET AREA order - pin them down or kill them*. If any other squads see the other two visible contacts in that screenshot, likewise issue TARGET AREA orders. Western AT guns, continue as previously ordered. When the one gun is recrewed, do not open fire until enemy armour is, at furthest, 800 metres away. Eastern gun, adjust facing again (I'm sorry!!!) to restore the line of sight shown in this screenshot: After doing so, switch to HE and fire on the largest possible group of contacts, prioritising machine gun emplacements and other heavy weaponry if possible. Sorry, but the enemy armour just isn't coming this way. This gun needs to do what good it can. * The spirit of this order is I want this squad to keep shooting at the infantry they got a confirmed kill on, and try to finish them off. If that's the wrong contact, Saros should feel free to adjust the order accordingly. Flesnolk fucked around with this message at 11:48 on Mar 24, 2020 |
# ? Mar 24, 2020 05:14 |
|
Marder Section No change. Make sure commanderless Marder continues to safe position.
|
# ? Mar 24, 2020 16:19 |
|
German Turns 22-24 Turn Videos Due to some irl issues I am struggling to find the time to complete the videos, hopefully in the next few hours but I am getting what I can out now. I will edit in the final turn video so please check back. Turns 22-23 https://www.youtube.com/watch?v=HdSWWqb3C_8 Woo! Turn 24 https://www.youtube.com/watch?v=PFvZ1-QWMOQ This is just a quick video I made for the discord of T24, the proper one will be up soon. https://www.youtube.com/watch?v=p0tN4jWm3fs Full video. Turn Map Screenshots AT Gun refuses to re-crew but is doing good work spotting. Visible in the hedges. Artillery https://imgur.com/a/ibXnQJX Big folder with screenshots of the situation and unit placements, please peruse them. Saros fucked around with this message at 15:43 on Mar 25, 2020 |
# ? Mar 25, 2020 13:16 |
|
Orders are due 5PM EDT / 9PM GMT on Friday, March 27.
|
# ? Mar 26, 2020 17:35 |
|
|
# ? May 4, 2024 14:42 |
|
Battalion Orders The enemy has brought the fight to our door, so we must answer. 6/8/GarKo - Reposition as needed to address the threat. Marders - Get in position to start firing. 105s - make the danger close adjustment.
|
# ? Mar 26, 2020 17:41 |