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KeiraWalker posted:I appreciate you left the PlayStation's boot sequence in the video. Duck's right, that never gets old. Makes me want to hook up my PSone to a surround sound system and shake the windows with it. Like KF2's intro. KF1 is Doom by comparison.
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# ¿ Apr 5, 2020 18:41 |
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# ¿ May 9, 2024 19:44 |
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Possibly relevant: there's no jump in this game, but if you go off a ledge at a run you travel farther, in what might be described as a jump-like action.
Sum Gai fucked around with this message at 16:42 on Apr 8, 2020 |
# ¿ Apr 8, 2020 16:38 |
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Dewgy posted:Quite relevant, in fact! Our latest episode title covers this very subject. It's also not the only point in the game where the advise is useful! Like, hypothetically, a chest in a hallway that requires going over a trapdoor
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# ¿ Apr 9, 2020 18:29 |
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I think missile shield helps a little? Like, it's still a matter of luck, but it gives you more luck, maybe.
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# ¿ May 1, 2020 03:18 |
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This game's a little weird compared to King's Field 1(2), in that its map is both bigger than the last one, but also less ambitious- areas are a lot flatter and less vertical, there's never an instance where you open a shortcut like with the fountain. It definitely makes the map way, way more useful, though.
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# ¿ Jun 12, 2020 18:12 |
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I'm pretty impressed you used the fairy fossil on your own. I had the guide to this game and always wondered if anyone solved that puzzle without it. So in order to use Sword Magic in this game you actually have to be trained in it. Tier one magic is taught by Veyrac in Cason after your stats hit a certain level, although I think at this point it might be too late; tier two is taught to you if you use Lyn's ring by the fountain in the castle courtyard. Neither actually tells you that's what they're teaching you or how to use it, so good luck figuring out the random button combination that didn't actually do anything until now. It's tricky enough that even the official guide says that it's not in this game.
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# ¿ Jul 31, 2020 05:16 |
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Rigged Death Trap posted:Shadow Tower Abyss is the fastest playing of all the Kings Field games, and also incredibly strange. It's kind of a survival horror game in a fantasy dungeon, sort of. Eventually you'll have enough potions and junk to trade for them that the durability mechanic becomes easy to ignore, at least for the gear you care about, but between then and the beginning of the game... E: Update at bottom of previous page.
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# ¿ Aug 9, 2020 04:06 |
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Dewgy posted:I think that's just my earth heal topping me off after a cast, but it's still a good thing! I think Earth Heal just gives a passive regen effect once you've leveled it up.
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# ¿ Nov 15, 2020 05:41 |
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Professor Duck posted:It's.....uhhhh.....special, all right.... Gave the game a shot a few months back. Got stuck on the second level when weapons went from "easily broken" to "made of tissues". Interested in seeing how it goes for you.
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# ¿ Dec 20, 2020 20:51 |
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Rigged Death Trap posted:The trick is to never be attached to any weapon but This assumes you have enough weapons to switch between them, rather than all of them being about to disintegrate.
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# ¿ Dec 21, 2020 00:57 |
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Dewgy posted:Funny, you'd have thought that would have backfired on us back in KF3, but that candle guy just would. Not. Die. The NPCs in the PS1 games have ludicrous amounts of HP, presumably to stop you from accidentally killing them. I don't know about all merchants but the dwarf smith absolutely won't do business with you if you kill one anyway. The NPCs in Ancient City have much lower health and die in only a couple hits. Weirdly, the first shopkeeper in the village ruins is actually immortal, and will come back from the dead without explanation if you decide to use him for target practice.
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# ¿ Dec 23, 2020 17:22 |
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# ¿ May 9, 2024 19:44 |
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My understanding is Abyss sold somewhere in the range of a few thousand copies in Japan, which... well, sales expectations were more modest back then, but, uh, not that much more. Apparently the English translation was basically done, too. I do think I kind of prefer KF4 a little, just because it's so much easier to tell where you actually are. Scouring Rush is weird, but goddamn do the rooms blend together.
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# ¿ Feb 7, 2021 18:47 |